Prototype animation export
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@@ -1025,10 +1025,20 @@ namespace AssetStudio
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}
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else
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{
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StatusStripUpdate("Unsupported sprite for preview");
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StatusStripUpdate("Unsupported sprite for preview.");
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}
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break;
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}
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case ClassIDReference.Animator:
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{
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StatusStripUpdate("Can be exported as a FBX file.");
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break;
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}
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case ClassIDReference.AnimationClip:
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{
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StatusStripUpdate("Select AnimationClip with selecting Animator to export");
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break;
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}
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default:
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{
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var str = asset.ViewStruct();
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@@ -1523,6 +1533,12 @@ namespace AssetStudio
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exportedCount++;
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}
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break;
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case ClassIDReference.Animator:
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if (ExportAnimator(asset, exportpath))
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{
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exportedCount++;
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}
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break;
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default:
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if (ExportRawFile(asset, exportpath))
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{
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@@ -1853,5 +1869,41 @@ namespace AssetStudio
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glControl1.Invalidate();
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}
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}
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private void ExportAnimatorwithAnimationClip_Click(object sender, EventArgs e)
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{
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AssetPreloadData animator = null;
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List<AssetPreloadData> animationList = new List<AssetPreloadData>();
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for (int i = 0; i < assetListView.SelectedIndices.Count; i++)
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{
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var index = assetListView.SelectedIndices[i];
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var asset = (AssetPreloadData)assetListView.Items[index];
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if (asset.Type2 == 95) //Animator
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{
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animator = asset;
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}
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else if (asset.Type2 == 74) //AnimationClip
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{
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animationList.Add(asset);
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}
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}
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if (animator != null)
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{
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var saveFolderDialog1 = new OpenFolderDialog();
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if (saveFolderDialog1.ShowDialog(this) == DialogResult.OK)
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{
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var savePath = saveFolderDialog1.Folder;
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string exportpath = savePath + "\\Animator\\";
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SetProgressBarValue(0);
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SetProgressBarMaximum(1);
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ThreadPool.QueueUserWorkItem(state =>
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{
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StatusStripUpdate(ExportAnimator(animator, animationList, exportpath) ? "Successfully exported" : "Nothing exported.");
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ProgressBarPerformStep();
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});
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}
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}
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}
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}
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}
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