New project name

This commit is contained in:
Perfare
2018-04-03 06:51:22 +08:00
parent 140a732046
commit 4ab513002f
104 changed files with 185 additions and 213 deletions
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace AssetStudio
{
public class AssetPreloadData : ListViewItem
{
public long m_PathID;
public uint Offset;
public int Size;
public ClassIDReference Type;
public int Type1;
public int Type2;
public string TypeString;
public int fullSize;
public string InfoText;
public string extension;
public AssetsFile sourceFile;
public string uniqueID;
public EndianBinaryReader Reader
{
get
{
var reader = sourceFile.assetsFileReader;
reader.Position = Offset;
return reader;
}
}
}
}
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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using System.Windows.Forms;
namespace AssetStudio
{
public class AssetsFile
{
public EndianBinaryReader assetsFileReader;
public string filePath;
public string parentPath;
public string fileName;
public string upperFileName;
public int fileGen;
public bool valid;
public string m_Version = "2.5.0f5";
public int[] version = { 0, 0, 0, 0 };
public string[] buildType;
public int platform = 100663296;
public string platformStr = "";
public Dictionary<long, AssetPreloadData> preloadTable = new Dictionary<long, AssetPreloadData>();
public Dictionary<long, GameObject> GameObjectList = new Dictionary<long, GameObject>();
public Dictionary<long, Transform> TransformList = new Dictionary<long, Transform>();
public List<AssetPreloadData> exportableAssets = new List<AssetPreloadData>();
public List<SharedAssets> sharedAssetsList = new List<SharedAssets> { new SharedAssets() };
public SortedDictionary<int, ClassStruct> ClassStructures = new SortedDictionary<int, ClassStruct>();
private bool baseDefinitions;
private List<int[]> classIDs = new List<int[]>();//use for 5.5.0
#region cmmon string
private static Dictionary<int, string> baseStrings = new Dictionary<int, string>
{
{0, "AABB"},
{5, "AnimationClip"},
{19, "AnimationCurve"},
{34, "AnimationState"},
{49, "Array"},
{55, "Base"},
{60, "BitField"},
{69, "bitset"},
{76, "bool"},
{81, "char"},
{86, "ColorRGBA"},
{96, "Component"},
{106, "data"},
{111, "deque"},
{117, "double"},
{124, "dynamic_array"},
{138, "FastPropertyName"},
{155, "first"},
{161, "float"},
{167, "Font"},
{172, "GameObject"},
{183, "Generic Mono"},
{196, "GradientNEW"},
{208, "GUID"},
{213, "GUIStyle"},
{222, "int"},
{226, "list"},
{231, "long long"},
{241, "map"},
{245, "Matrix4x4f"},
{256, "MdFour"},
{263, "MonoBehaviour"},
{277, "MonoScript"},
{288, "m_ByteSize"},
{299, "m_Curve"},
{307, "m_EditorClassIdentifier"},
{331, "m_EditorHideFlags"},
{349, "m_Enabled"},
{359, "m_ExtensionPtr"},
{374, "m_GameObject"},
{387, "m_Index"},
{395, "m_IsArray"},
{405, "m_IsStatic"},
{416, "m_MetaFlag"},
{427, "m_Name"},
{434, "m_ObjectHideFlags"},
{452, "m_PrefabInternal"},
{469, "m_PrefabParentObject"},
{490, "m_Script"},
{499, "m_StaticEditorFlags"},
{519, "m_Type"},
{526, "m_Version"},
{536, "Object"},
{543, "pair"},
{548, "PPtr<Component>"},
{564, "PPtr<GameObject>"},
{581, "PPtr<Material>"},
{596, "PPtr<MonoBehaviour>"},
{616, "PPtr<MonoScript>"},
{633, "PPtr<Object>"},
{646, "PPtr<Prefab>"},
{659, "PPtr<Sprite>"},
{672, "PPtr<TextAsset>"},
{688, "PPtr<Texture>"},
{702, "PPtr<Texture2D>"},
{718, "PPtr<Transform>"},
{734, "Prefab"},
{741, "Quaternionf"},
{753, "Rectf"},
{759, "RectInt"},
{767, "RectOffset"},
{778, "second"},
{785, "set"},
{789, "short"},
{795, "size"},
{800, "SInt16"},
{807, "SInt32"},
{814, "SInt64"},
{821, "SInt8"},
{827, "staticvector"},
{840, "string"},
{847, "TextAsset"},
{857, "TextMesh"},
{866, "Texture"},
{874, "Texture2D"},
{884, "Transform"},
{894, "TypelessData"},
{907, "UInt16"},
{914, "UInt32"},
{921, "UInt64"},
{928, "UInt8"},
{934, "unsigned int"},
{947, "unsigned long long"},
{966, "unsigned short"},
{981, "vector"},
{988, "Vector2f"},
{997, "Vector3f"},
{1006, "Vector4f"},
{1015, "m_ScriptingClassIdentifier"},
{1042, "Gradient"},
{1051, "Type*"}
};
#endregion
public class SharedAssets
{
public int Index = -2; //-2 - Prepare, -1 - Missing
public string aName = "";
public string fileName = "";
}
public AssetsFile(string fullName, EndianBinaryReader reader)
{
assetsFileReader = reader;
filePath = fullName;
fileName = Path.GetFileName(fullName);
upperFileName = fileName.ToUpper();
try
{
int tableSize = assetsFileReader.ReadInt32();
int dataEnd = assetsFileReader.ReadInt32();
fileGen = assetsFileReader.ReadInt32();
uint dataOffset = assetsFileReader.ReadUInt32();
sharedAssetsList[0].fileName = fileName; //reference itself because sharedFileIDs start from 1
switch (fileGen)
{
case 6: //2.5.0 - 2.6.1
{
assetsFileReader.Position = (dataEnd - tableSize);
assetsFileReader.Position += 1;
break;
}
case 7: //3.0.0 beta
{
assetsFileReader.Position = (dataEnd - tableSize);
assetsFileReader.Position += 1;
m_Version = assetsFileReader.ReadStringToNull();
break;
}
case 8: //3.0.0 - 3.4.2
{
assetsFileReader.Position = (dataEnd - tableSize);
assetsFileReader.Position += 1;
m_Version = assetsFileReader.ReadStringToNull();
platform = assetsFileReader.ReadInt32();
break;
}
case 9: //3.5.0 - 4.6.x
{
assetsFileReader.Position += 4; //azero
m_Version = assetsFileReader.ReadStringToNull();
platform = assetsFileReader.ReadInt32();
break;
}
case 14: //5.0.0 beta and final
case 15: //5.0.1 - 5.4
case 16: //??.. no sure
case 17: //5.5.0 and up
{
assetsFileReader.Position += 4; //azero
m_Version = assetsFileReader.ReadStringToNull();
platform = assetsFileReader.ReadInt32();
baseDefinitions = assetsFileReader.ReadBoolean();
break;
}
default:
{
//MessageBox.Show("Unsupported version!" + fileGen, "AssetStudio Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
return;
}
}
if (platform > 255 || platform < 0)
{
byte[] b32 = BitConverter.GetBytes(platform);
Array.Reverse(b32);
platform = BitConverter.ToInt32(b32, 0);
assetsFileReader.endian = EndianType.LittleEndian;
}
platformStr = Enum.IsDefined(typeof(BuildTarget), platform) ? ((BuildTarget)platform).ToString() : "Unknown Platform";
int baseCount = assetsFileReader.ReadInt32();
for (int i = 0; i < baseCount; i++)
{
if (fileGen < 14)
{
int classID = assetsFileReader.ReadInt32();
string baseType = assetsFileReader.ReadStringToNull();
string baseName = assetsFileReader.ReadStringToNull();
assetsFileReader.Position += 20;
int memberCount = assetsFileReader.ReadInt32();
var cb = new List<ClassMember>();
for (int m = 0; m < memberCount; m++)
{
readBase(cb, 1);
}
var aClass = new ClassStruct { ID = classID, Text = (baseType + " " + baseName), members = cb };
aClass.SubItems.Add(classID.ToString());
ClassStructures.Add(classID, aClass);
}
else
{
readBase5();
}
}
if (fileGen >= 7 && fileGen < 14)
{
assetsFileReader.Position += 4; //azero
}
int assetCount = assetsFileReader.ReadInt32();
#region asset preload table
string assetIDfmt = "D" + assetCount.ToString().Length; //format for unique ID
for (int i = 0; i < assetCount; i++)
{
//each table entry is aligned individually, not the whole table
if (fileGen >= 14)
{
assetsFileReader.AlignStream(4);
}
AssetPreloadData asset = new AssetPreloadData();
asset.m_PathID = fileGen < 14 ? assetsFileReader.ReadInt32() : assetsFileReader.ReadInt64();
asset.Offset = assetsFileReader.ReadUInt32();
asset.Offset += dataOffset;
asset.Size = assetsFileReader.ReadInt32();
if (fileGen > 15)
{
int index = assetsFileReader.ReadInt32();
asset.Type1 = classIDs[index][0];
asset.Type2 = classIDs[index][1];
}
else
{
asset.Type1 = assetsFileReader.ReadInt32();
asset.Type2 = assetsFileReader.ReadUInt16();
assetsFileReader.Position += 2;
}
if (fileGen == 15)
{
byte unknownByte = assetsFileReader.ReadByte();
//this is a single byte, not an int32
//the next entry is aligned after this
//but not the last!
}
if (Enum.IsDefined(typeof(ClassIDReference), asset.Type2))
{
asset.Type = (ClassIDReference)asset.Type2;
asset.TypeString = asset.Type.ToString();
}
else
{
asset.Type = ClassIDReference.UnknownType;
asset.TypeString = "UnknownType " + asset.Type2;
}
asset.uniqueID = i.ToString(assetIDfmt);
asset.fullSize = asset.Size;
asset.sourceFile = this;
preloadTable.Add(asset.m_PathID, asset);
#region read BuildSettings to get version for version 2.x files
if (asset.Type == ClassIDReference.BuildSettings && fileGen == 6)
{
long nextAsset = assetsFileReader.Position;
BuildSettings BSettings = new BuildSettings(asset);
m_Version = BSettings.m_Version;
assetsFileReader.Position = nextAsset;
}
#endregion
}
#endregion
buildType = Regex.Replace(m_Version, @"\d", "").Split(new[] { "." }, StringSplitOptions.RemoveEmptyEntries);
version = Regex.Matches(m_Version, @"\d").Cast<Match>().Select(m => int.Parse(m.Value)).ToArray();
if (version[0] == 2 && version[1] == 0 && version[2] == 1 && version[3] == 7)//2017.x
{
var nversion = new int[version.Length - 3];
nversion[0] = 2017;
Array.Copy(version, 4, nversion, 1, version.Length - 4);
version = nversion;
}
if (fileGen >= 14)
{
//this looks like a list of assets that need to be preloaded in memory before anytihng else
int someCount = assetsFileReader.ReadInt32();
for (int i = 0; i < someCount; i++)
{
int num1 = assetsFileReader.ReadInt32();
assetsFileReader.AlignStream(4);
long m_PathID = assetsFileReader.ReadInt64();
}
}
int sharedFileCount = assetsFileReader.ReadInt32();
for (int i = 0; i < sharedFileCount; i++)
{
var shared = new SharedAssets();
shared.aName = assetsFileReader.ReadStringToNull();
assetsFileReader.Position += 20;
var sharedFilePath = assetsFileReader.ReadStringToNull(); //relative path
shared.fileName = Path.GetFileName(sharedFilePath);
sharedAssetsList.Add(shared);
}
valid = true;
}
catch
{
}
}
private void readBase(List<ClassMember> cb, int level)
{
string varType = assetsFileReader.ReadStringToNull();
string varName = assetsFileReader.ReadStringToNull();
int size = assetsFileReader.ReadInt32();
int index = assetsFileReader.ReadInt32();
int isArray = assetsFileReader.ReadInt32();
int num0 = assetsFileReader.ReadInt32();
int flag = assetsFileReader.ReadInt32();
int childrenCount = assetsFileReader.ReadInt32();
cb.Add(new ClassMember
{
Level = level - 1,
Type = varType,
Name = varName,
Size = size,
Flag = flag
});
for (int i = 0; i < childrenCount; i++) { readBase(cb, level + 1); }
}
private void readBase5()
{
int classID = assetsFileReader.ReadInt32();
if (fileGen > 15)//5.5.0 and up
{
assetsFileReader.ReadByte();
int type1;
if ((type1 = assetsFileReader.ReadInt16()) >= 0)
{
type1 = -1 - type1;
}
else
{
type1 = classID;
}
classIDs.Add(new[] { type1, classID });
if (classID == 114)
{
assetsFileReader.Position += 16;
}
classID = type1;
}
else if (classID < 0)
{
assetsFileReader.Position += 16;
}
assetsFileReader.Position += 16;
if (baseDefinitions)
{
int varCount = assetsFileReader.ReadInt32();
int stringSize = assetsFileReader.ReadInt32();
assetsFileReader.Position += varCount * 24;
var stringReader = new EndianBinaryReader(new MemoryStream(assetsFileReader.ReadBytes(stringSize)));
string className = "";
var classVar = new List<ClassMember>();
//build Class Structures
assetsFileReader.Position -= varCount * 24 + stringSize;
for (int i = 0; i < varCount; i++)
{
ushort num0 = assetsFileReader.ReadUInt16();
byte level = assetsFileReader.ReadByte();
bool isArray = assetsFileReader.ReadBoolean();
ushort varTypeIndex = assetsFileReader.ReadUInt16();
ushort test = assetsFileReader.ReadUInt16();
string varTypeStr;
if (test == 0) //varType is an offset in the string block
{
stringReader.Position = varTypeIndex;
varTypeStr = stringReader.ReadStringToNull();
}
else //varType is an index in an internal strig array
{
varTypeStr = baseStrings.ContainsKey(varTypeIndex) ? baseStrings[varTypeIndex] : varTypeIndex.ToString();
}
ushort varNameIndex = assetsFileReader.ReadUInt16();
test = assetsFileReader.ReadUInt16();
string varNameStr;
if (test == 0)
{
stringReader.Position = varNameIndex;
varNameStr = stringReader.ReadStringToNull();
}
else
{
varNameStr = baseStrings.ContainsKey(varNameIndex) ? baseStrings[varNameIndex] : varNameIndex.ToString();
}
int size = assetsFileReader.ReadInt32();
int index = assetsFileReader.ReadInt32();
int flag = assetsFileReader.ReadInt32();
if (index == 0) { className = varTypeStr + " " + varNameStr; }
else
{
classVar.Add(new ClassMember
{
Level = level - 1,
Type = varTypeStr,
Name = varNameStr,
Size = size,
Flag = flag
});
}
}
stringReader.Dispose();
assetsFileReader.Position += stringSize;
var aClass = new ClassStruct { ID = classID, Text = className, members = classVar };
aClass.SubItems.Add(classID.ToString());
ClassStructures[classID] = aClass;
}
}
}
}
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace AssetStudio
{
public enum BuildTarget
{
DashboardWidget = 1,
StandaloneOSX = 2,
StandaloneOSXPPC = 3,
StandaloneOSXIntel = 4,
StandaloneWindows,
WebPlayer,
WebPlayerStreamed,
Wii = 8,
iOS = 9,
PS3,
XBOX360,
Android = 13,
StandaloneGLESEmu = 14,
NaCl = 16,
StandaloneLinux = 17,
FlashPlayer = 18,
StandaloneWindows64 = 19,
WebGL,
WSAPlayer,
StandaloneLinux64 = 24,
StandaloneLinuxUniversal,
WP8Player,
StandaloneOSXIntel64,
BlackBerry,
Tizen,
PSP2,
PS4,
PSM,
XboxOne,
SamsungTV,
N3DS,
WiiU,
tvOS,
Switch,
NoTarget = -2
}
}
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using System.Collections.Generic;
using System.IO;
using Lz4;
using SevenZip.Compression.LZMA;
namespace AssetStudio
{
public class MemoryFile
{
public string fileName;
public MemoryStream stream;
}
public class BundleFile
{
public int format;
public string versionPlayer;
public string versionEngine;
public List<MemoryFile> fileList = new List<MemoryFile>();
public BundleFile(EndianBinaryReader bundleReader)
{
var signature = bundleReader.ReadStringToNull();
switch (signature)
{
case "UnityWeb":
case "UnityRaw":
case "\xFA\xFA\xFA\xFA\xFA\xFA\xFA\xFA":
{
format = bundleReader.ReadInt32();
versionPlayer = bundleReader.ReadStringToNull();
versionEngine = bundleReader.ReadStringToNull();
if (format < 6)
{
int bundleSize = bundleReader.ReadInt32();
}
else if (format == 6)
{
ReadFormat6(bundleReader, true);
return;
}
short dummy2 = bundleReader.ReadInt16();
int offset = bundleReader.ReadInt16();
int dummy3 = bundleReader.ReadInt32();
int lzmaChunks = bundleReader.ReadInt32();
int lzmaSize = 0;
long streamSize = 0;
for (int i = 0; i < lzmaChunks; i++)
{
lzmaSize = bundleReader.ReadInt32();
streamSize = bundleReader.ReadInt32();
}
bundleReader.Position = offset;
switch (signature)
{
case "\xFA\xFA\xFA\xFA\xFA\xFA\xFA\xFA": //.bytes
case "UnityWeb":
{
var lzmaBuffer = bundleReader.ReadBytes(lzmaSize);
using (var lzmaStream = new EndianBinaryReader(SevenZipHelper.StreamDecompress(new MemoryStream(lzmaBuffer))))
{
GetAssetsFiles(lzmaStream, 0);
}
break;
}
case "UnityRaw":
{
GetAssetsFiles(bundleReader, offset);
break;
}
}
break;
}
case "UnityFS":
format = bundleReader.ReadInt32();
versionPlayer = bundleReader.ReadStringToNull();
versionEngine = bundleReader.ReadStringToNull();
if (format == 6)
{
ReadFormat6(bundleReader);
}
break;
}
}
private void GetAssetsFiles(EndianBinaryReader reader, int offset)
{
int fileCount = reader.ReadInt32();
for (int i = 0; i < fileCount; i++)
{
var file = new MemoryFile();
file.fileName = reader.ReadStringToNull();
int fileOffset = reader.ReadInt32();
fileOffset += offset;
int fileSize = reader.ReadInt32();
long nextFile = reader.Position;
reader.Position = fileOffset;
var buffer = reader.ReadBytes(fileSize);
file.stream = new MemoryStream(buffer);
fileList.Add(file);
reader.Position = nextFile;
}
}
private void ReadFormat6(EndianBinaryReader bundleReader, bool padding = false)
{
var bundleSize = bundleReader.ReadInt64();
int compressedSize = bundleReader.ReadInt32();
int uncompressedSize = bundleReader.ReadInt32();
int flag = bundleReader.ReadInt32();
if (padding)
bundleReader.ReadByte();
byte[] blocksInfoBytes;
if ((flag & 0x80) != 0)//at end of file
{
var position = bundleReader.Position;
bundleReader.Position = bundleReader.BaseStream.Length - compressedSize;
blocksInfoBytes = bundleReader.ReadBytes(compressedSize);
bundleReader.Position = position;
}
else
{
blocksInfoBytes = bundleReader.ReadBytes(compressedSize);
}
MemoryStream blocksInfoStream;
switch (flag & 0x3F)
{
default://None
{
blocksInfoStream = new MemoryStream(blocksInfoBytes);
break;
}
case 1://LZMA
{
blocksInfoStream = SevenZipHelper.StreamDecompress(new MemoryStream(blocksInfoBytes));
break;
}
case 2://LZ4
case 3://LZ4HC
{
byte[] uncompressedBytes = new byte[uncompressedSize];
using (var decoder = new Lz4DecoderStream(new MemoryStream(blocksInfoBytes)))
{
decoder.Read(uncompressedBytes, 0, uncompressedSize);
}
blocksInfoStream = new MemoryStream(uncompressedBytes);
break;
}
//case 4:LZHAM?
}
using (var blocksInfo = new EndianBinaryReader(blocksInfoStream))
{
blocksInfo.Position = 0x10;
int blockcount = blocksInfo.ReadInt32();
var assetsDataStream = new MemoryStream();
for (int i = 0; i < blockcount; i++)
{
uncompressedSize = blocksInfo.ReadInt32();
compressedSize = blocksInfo.ReadInt32();
flag = blocksInfo.ReadInt16();
var compressedBytes = bundleReader.ReadBytes(compressedSize);
switch (flag & 0x3F)
{
default://None
{
assetsDataStream.Write(compressedBytes, 0, compressedSize);
break;
}
case 1://LZMA
{
var uncompressedBytes = new byte[uncompressedSize];
using (var mstream = new MemoryStream(compressedBytes))
{
var decoder = SevenZipHelper.StreamDecompress(mstream, uncompressedSize);
decoder.Read(uncompressedBytes, 0, uncompressedSize);
decoder.Dispose();
}
assetsDataStream.Write(uncompressedBytes, 0, uncompressedSize);
break;
}
case 2://LZ4
case 3://LZ4HC
{
var uncompressedBytes = new byte[uncompressedSize];
using (var decoder = new Lz4DecoderStream(new MemoryStream(compressedBytes)))
{
decoder.Read(uncompressedBytes, 0, uncompressedSize);
}
assetsDataStream.Write(uncompressedBytes, 0, uncompressedSize);
break;
}
//case 4:LZHAM?
}
}
using (var assetsDataReader = new EndianBinaryReader(assetsDataStream))
{
var entryinfo_count = blocksInfo.ReadInt32();
for (int i = 0; i < entryinfo_count; i++)
{
var file = new MemoryFile();
var entryinfo_offset = blocksInfo.ReadInt64();
var entryinfo_size = blocksInfo.ReadInt64();
flag = blocksInfo.ReadInt32();
file.fileName = Path.GetFileName(blocksInfo.ReadStringToNull());
assetsDataReader.Position = entryinfo_offset;
var buffer = assetsDataReader.ReadBytes((int)entryinfo_size);
file.stream = new MemoryStream(buffer);
fileList.Add(file);
}
}
}
}
}
}
@@ -0,0 +1,272 @@
namespace AssetStudio
{
public enum ClassIDReference
{
UnknownType = -1,
GameObject = 1,
Component = 2,
LevelGameManager = 3,
Transform = 4,
TimeManager = 5,
GlobalGameManager = 6,
Behaviour = 8,
GameManager = 9,
AudioManager = 11,
ParticleAnimator = 12,
InputManager = 13,
EllipsoidParticleEmitter = 15,
Pipeline = 17,
EditorExtension = 18,
Physics2DSettings = 19,
Camera = 20,
Material = 21,
MeshRenderer = 23,
Renderer = 25,
ParticleRenderer = 26,
Texture = 27,
Texture2D = 28,
SceneSettings = 29,
GraphicsSettings = 30,
MeshFilter = 33,
OcclusionPortal = 41,
Mesh = 43,
Skybox = 45,
QualitySettings = 47,
Shader = 48,
TextAsset = 49,
Rigidbody2D = 50,
Physics2DManager = 51,
Collider2D = 53,
Rigidbody = 54,
PhysicsManager = 55,
Collider = 56,
Joint = 57,
CircleCollider2D = 58,
HingeJoint = 59,
PolygonCollider2D = 60,
BoxCollider2D = 61,
PhysicsMaterial2D = 62,
MeshCollider = 64,
BoxCollider = 65,
SpriteCollider2D = 66,
EdgeCollider2D = 68,
CapsuleCollider2D = 70,
ComputeShader = 72,
AnimationClip = 74,
ConstantForce = 75,
WorldParticleCollider = 76,
TagManager = 78,
AudioListener = 81,
AudioSource = 82,
AudioClip = 83,
RenderTexture = 84,
CustomRenderTexture = 86,
MeshParticleEmitter = 87,
ParticleEmitter = 88,
Cubemap = 89,
Avatar = 90,
AnimatorController = 91,
GUILayer = 92,
RuntimeAnimatorController = 93,
ScriptMapper = 94,
Animator = 95,
TrailRenderer = 96,
DelayedCallManager = 98,
TextMesh = 102,
RenderSettings = 104,
Light = 108,
CGProgram = 109,
BaseAnimationTrack = 110,
Animation = 111,
MonoBehaviour = 114,
MonoScript = 115,
MonoManager = 116,
Texture3D = 117,
NewAnimationTrack = 118,
Projector = 119,
LineRenderer = 120,
Flare = 121,
Halo = 122,
LensFlare = 123,
FlareLayer = 124,
HaloLayer = 125,
NavMeshAreas = 126,
HaloManager = 127,
Font = 128,
PlayerSettings = 129,
NamedObject = 130,
GUITexture = 131,
GUIText = 132,
GUIElement = 133,
PhysicMaterial = 134,
SphereCollider = 135,
CapsuleCollider = 136,
SkinnedMeshRenderer = 137,
FixedJoint = 138,
RaycastCollider = 140,
BuildSettings = 141,
AssetBundle = 142,
CharacterController = 143,
CharacterJoint = 144,
SpringJoint = 145,
WheelCollider = 146,
ResourceManager = 147,
NetworkView = 148,
NetworkManager = 149,
PreloadData = 150,
MovieTexture = 152,
ConfigurableJoint = 153,
TerrainCollider = 154,
MasterServerInterface = 155,
TerrainData = 156,
LightmapSettings = 157,
WebCamTexture = 158,
EditorSettings = 159,
InteractiveCloth = 160,
ClothRenderer = 161,
EditorUserSettings = 162,
SkinnedCloth = 163,
AudioReverbFilter = 164,
AudioHighPassFilter = 165,
AudioChorusFilter = 166,
AudioReverbZone = 167,
AudioEchoFilter = 168,
AudioLowPassFilter = 169,
AudioDistortionFilter = 170,
SparseTexture = 171,
AudioBehaviour = 180,
AudioFilter = 181,
WindZone = 182,
Cloth = 183,
SubstanceArchive = 184,
ProceduralMaterial = 185,
ProceduralTexture = 186,
Texture2DArray = 187,
CubemapArray = 188,
OffMeshLink = 191,
OcclusionArea = 192,
Tree = 193,
NavMeshObsolete = 194,
NavMeshAgent = 195,
NavMeshSettings = 196,
LightProbesLegacy = 197,
ParticleSystem = 198,
ParticleSystemRenderer = 199,
ShaderVariantCollection = 200,
LODGroup = 205,
BlendTree = 206,
Motion = 207,
NavMeshObstacle = 208,
TerrainInstance = 210,
SpriteRenderer = 212,
Sprite = 213,
CachedSpriteAtlas = 214,
ReflectionProbe = 215,
ReflectionProbes = 216,
Terrain = 218,
LightProbeGroup = 220,
AnimatorOverrideController = 221,
CanvasRenderer = 222,
Canvas = 223,
RectTransform = 224,
CanvasGroup = 225,
BillboardAsset = 226,
BillboardRenderer = 227,
SpeedTreeWindAsset = 228,
AnchoredJoint2D = 229,
Joint2D = 230,
SpringJoint2D = 231,
DistanceJoint2D = 232,
HingeJoint2D = 233,
SliderJoint2D = 234,
WheelJoint2D = 235,
ClusterInputManager = 236,
BaseVideoTexture = 237,
NavMeshData = 238,
AudioMixer = 240,
AudioMixerController = 241,
AudioMixerGroupController = 243,
AudioMixerEffectController = 244,
AudioMixerSnapshotController = 245,
PhysicsUpdateBehaviour2D = 246,
ConstantForce2D = 247,
Effector2D = 248,
AreaEffector2D = 249,
PointEffector2D = 250,
PlatformEffector2D = 251,
SurfaceEffector2D = 252,
BuoyancyEffector2D = 253,
RelativeJoint2D = 254,
FixedJoint2D = 255,
FrictionJoint2D = 256,
TargetJoint2D = 257,
LightProbes = 258,
LightProbeProxyVolume = 259,
SampleClip = 271,
AudioMixerSnapshot = 272,
AudioMixerGroup = 273,
NScreenBridge = 280,
AssetBundleManifest = 290,
UnityAdsManager = 292,
RuntimeInitializeOnLoadManager = 300,
CloudWebServicesManager = 301,
UnityAnalyticsManager = 303,
CrashReportManager = 304,
PerformanceReportingManager = 305,
UnityConnectSettings = 310,
AvatarMask = 319,
VideoPlayer = 328,
VideoClip = 329,
OcclusionCullingData = 363,
Prefab = 1001,
EditorExtensionImpl = 1002,
AssetImporter = 1003,
AssetDatabase = 1004,
Mesh3DSImporter = 1005,
TextureImporter = 1006,
ShaderImporter = 1007,
ComputeShaderImporter = 1008,
AudioImporter = 1020,
HierarchyState = 1026,
GUIDSerializer = 1027,
AssetMetaData = 1028,
DefaultAsset = 1029,
DefaultImporter = 1030,
TextScriptImporter = 1031,
SceneAsset = 1032,
NativeFormatImporter = 1034,
MonoImporter = 1035,
AssetServerCache = 1037,
LibraryAssetImporter = 1038,
ModelImporter = 1040,
FBXImporter = 1041,
TrueTypeFontImporter = 1042,
MovieImporter = 1044,
EditorBuildSettings = 1045,
DDSImporter = 1046,
InspectorExpandedState = 1048,
AnnotationManager = 1049,
PluginImporter = 1050,
EditorUserBuildSettings = 1051,
PVRImporter = 1052,
ASTCImporter = 1053,
KTXImporter = 1054,
AnimatorStateTransition = 1101,
AnimatorState = 1102,
HumanTemplate = 1105,
AnimatorStateMachine = 1107,
PreviewAssetType = 1108,
AnimatorTransition = 1109,
SpeedTreeImporter = 1110,
AnimatorTransitionBase = 1111,
SubstanceImporter = 1112,
LightmapParameters = 1113,
LightmapSnapshot = 1120,
SubDerived = 367388927,
SiblingDerived = 334799969,
SpriteAtlas = 687078895,
Derived = 1091556383,
LowerResBlitTexture = 1480428607,
RenderPassAttachment = 1571458007
}
}
+189
View File
@@ -0,0 +1,189 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace AssetStudio
{
public class ClassMember
{
public int Level;
public string Type;
public string Name;
public int Size;
public int Flag;
//use for read
public bool alignBefore;
}
public class ClassStruct : ListViewItem
{
public int ID;
public List<ClassMember> members;
public string membersstr
{
get
{
var sb = new StringBuilder();
foreach (var i in members)
{
sb.AppendFormat("{0}{1} {2} {3} {4}\r\n", new string('\t', i.Level), i.Type, i.Name, i.Size, (i.Flag & 0x4000) != 0);
}
return sb.ToString();
}
}
}
public static class ClassStructHelper
{
public static string ViewStruct(this AssetPreloadData asset)
{
var reader = asset.Reader;
if (asset.sourceFile.ClassStructures.TryGetValue(asset.Type1, out var classStructure))
{
var sb = new StringBuilder();
ReadClassStruct(sb, classStructure.members, reader);
return sb.ToString();
}
return null;
}
public static void ReadClassStruct(StringBuilder sb, List<ClassMember> members, EndianBinaryReader reader)
{
for (int i = 0; i < members.Count; i++)
{
var member = members[i];
var level = member.Level;
var varTypeStr = member.Type;
var varNameStr = member.Name;
object value = null;
var align = (member.Flag & 0x4000) != 0;
var append = true;
if (member.alignBefore)
reader.AlignStream(4);
switch (varTypeStr)
{
case "SInt8":
value = reader.ReadSByte();
break;
case "UInt8":
value = reader.ReadByte();
break;
case "short":
case "SInt16":
value = reader.ReadInt16();
break;
case "UInt16":
case "unsigned short":
value = reader.ReadUInt16();
break;
case "int":
case "SInt32":
value = reader.ReadInt32();
break;
case "UInt32":
case "unsigned int":
case "Type*":
value = reader.ReadUInt32();
break;
case "long long":
case "SInt64":
value = reader.ReadInt64();
break;
case "UInt64":
case "unsigned long long":
value = reader.ReadUInt64();
break;
case "float":
value = reader.ReadSingle();
break;
case "double":
value = reader.ReadDouble();
break;
case "bool":
value = reader.ReadBoolean();
break;
case "string":
append = false;
var str = reader.ReadAlignedString(reader.ReadInt32());
sb.AppendFormat("{0}{1} {2} = \"{3}\"\r\n", (new string('\t', level)), varTypeStr, varNameStr, str);
i += 3;//skip
break;
case "Array":
{
append = false;
if ((members[i - 1].Flag & 0x4000) != 0)
align = true;
sb.AppendFormat("{0}{1} {2}\r\n", (new string('\t', level)), varTypeStr, varNameStr);
var size = reader.ReadInt32();
sb.AppendFormat("{0}{1} {2} = {3}\r\n", (new string('\t', level)), "int", "size", size);
var array = ReadArray(members, level, i);
for (int j = 0; j < size; j++)
{
sb.AppendFormat("{0}[{1}]\r\n", (new string('\t', level + 1)), j);
ReadClassStruct(sb, array, reader);
}
i += array.Count + 1;//skip
break;
}
case "TypelessData":
{
append = false;
var size = reader.ReadInt32();
reader.ReadBytes(size);
i += 2;
sb.AppendFormat("{0}{1} {2}\r\n", (new string('\t', level)), varTypeStr, varNameStr);
sb.AppendFormat("{0}{1} {2} = {3}\r\n", (new string('\t', level)), "int", "size", size);
break;
}
default:
append = false;
if (align)
{
align = false;
SetAlignBefore(members, level, i + 1);
}
sb.AppendFormat("{0}{1} {2}\r\n", (new string('\t', level)), varTypeStr, varNameStr);
break;
}
if (append)
sb.AppendFormat("{0}{1} {2} = {3}\r\n", (new string('\t', level)), varTypeStr, varNameStr, value);
if (align)
reader.AlignStream(4);
}
}
public static List<ClassMember> ReadArray(List<ClassMember> members, int level, int index)
{
var member2 = new List<ClassMember>();
for (int i = index + 2; i < members.Count; i++)//skip int size
{
var member = members[i];
var level2 = member.Level;
if (level2 <= level)
{
return member2;
}
member2.Add(member);
}
return member2;
}
public static void SetAlignBefore(List<ClassMember> members, int level, int index)
{
for (int i = index; i < members.Count; i++)
{
var member = members[i];
var level2 = member.Level;
if (level2 <= level)
{
member.alignBefore = true;
return;
}
}
}
}
}
@@ -0,0 +1,152 @@
using System;
using System.Collections.Generic;
using System.Text;
using System.IO;
namespace AssetStudio
{
public enum EndianType
{
BigEndian,
LittleEndian
}
public class EndianBinaryReader : BinaryReader
{
public EndianType endian;
private byte[] a16 = new byte[2];
private byte[] a32 = new byte[4];
private byte[] a64 = new byte[8];
public EndianBinaryReader(Stream stream, EndianType endian = EndianType.BigEndian)
: base(stream)
{ this.endian = endian; }
public long Position
{
get => BaseStream.Position;
set => BaseStream.Position = value;
}
public override short ReadInt16()
{
if (endian == EndianType.BigEndian)
{
a16 = ReadBytes(2);
Array.Reverse(a16);
return BitConverter.ToInt16(a16, 0);
}
return base.ReadInt16();
}
public override int ReadInt32()
{
if (endian == EndianType.BigEndian)
{
a32 = ReadBytes(4);
Array.Reverse(a32);
return BitConverter.ToInt32(a32, 0);
}
return base.ReadInt32();
}
public override long ReadInt64()
{
if (endian == EndianType.BigEndian)
{
a64 = ReadBytes(8);
Array.Reverse(a64);
return BitConverter.ToInt64(a64, 0);
}
return base.ReadInt64();
}
public override ushort ReadUInt16()
{
if (endian == EndianType.BigEndian)
{
a16 = ReadBytes(2);
Array.Reverse(a16);
return BitConverter.ToUInt16(a16, 0);
}
return base.ReadUInt16();
}
public override uint ReadUInt32()
{
if (endian == EndianType.BigEndian)
{
a32 = ReadBytes(4);
Array.Reverse(a32);
return BitConverter.ToUInt32(a32, 0);
}
return base.ReadUInt32();
}
public override ulong ReadUInt64()
{
if (endian == EndianType.BigEndian)
{
a64 = ReadBytes(8);
Array.Reverse(a64);
return BitConverter.ToUInt64(a64, 0);
}
return base.ReadUInt64();
}
public override float ReadSingle()
{
if (endian == EndianType.BigEndian)
{
a32 = ReadBytes(4);
Array.Reverse(a32);
return BitConverter.ToSingle(a32, 0);
}
return base.ReadSingle();
}
public override double ReadDouble()
{
if (endian == EndianType.BigEndian)
{
a64 = ReadBytes(8);
Array.Reverse(a64);
return BitConverter.ToUInt64(a64, 0);
}
return base.ReadDouble();
}
public string ReadASCII(int length)
{
return Encoding.ASCII.GetString(ReadBytes(length));
}
public void AlignStream(int alignment)
{
var pos = BaseStream.Position;
var mod = pos % alignment;
if (mod != 0) { BaseStream.Position += alignment - mod; }
}
public string ReadAlignedString(int length)
{
if (length > 0 && length < (BaseStream.Length - BaseStream.Position))
{
var stringData = ReadBytes(length);
var result = Encoding.UTF8.GetString(stringData);
AlignStream(4);
return result;
}
return "";
}
public string ReadStringToNull()
{
var bytes = new List<byte>();
byte b;
while (BaseStream.Position != BaseStream.Length && (b = ReadByte()) != 0)
bytes.Add(b);
return Encoding.UTF8.GetString(bytes.ToArray());
}
}
}
+320
View File
@@ -0,0 +1,320 @@
using System;
using System.Collections.Generic;
using System.Drawing.Imaging;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using static AssetStudio.SpriteHelper;
namespace AssetStudio
{
static class Exporter
{
public static bool ExportTexture2D(AssetPreloadData asset, string exportPathName, bool flip)
{
var m_Texture2D = new Texture2D(asset, true);
if (m_Texture2D.image_data == null)
return false;
var convert = (bool)Properties.Settings.Default["convertTexture"];
var bitmap = m_Texture2D.ConvertToBitmap(flip);
if (convert && bitmap != null)
{
ImageFormat format = null;
var ext = (string)Properties.Settings.Default["convertType"];
switch (ext)
{
case "BMP":
format = ImageFormat.Bmp;
break;
case "PNG":
format = ImageFormat.Png;
break;
case "JPEG":
format = ImageFormat.Jpeg;
break;
}
var exportFullName = exportPathName + asset.Text + "." + ext.ToLower();
if (ExportFileExists(exportFullName))
return false;
bitmap.Save(exportFullName, format);
bitmap.Dispose();
return true;
}
if (!convert)
{
var exportFullName = exportPathName + asset.Text + asset.extension;
if (ExportFileExists(exportFullName))
return false;
File.WriteAllBytes(exportFullName, m_Texture2D.ConvertToContainer());
return true;
}
return false;
}
public static bool ExportAudioClip(AssetPreloadData asset, string exportPath)
{
var m_AudioClip = new AudioClip(asset, true);
if (m_AudioClip.m_AudioData == null)
return false;
var convertAudio = (bool)Properties.Settings.Default["convertAudio"];
if (convertAudio && m_AudioClip.IsFMODSupport)
{
var exportFullName = exportPath + asset.Text + ".wav";
if (ExportFileExists(exportFullName))
return false;
FMOD.CREATESOUNDEXINFO exinfo = new FMOD.CREATESOUNDEXINFO();
var result = FMOD.Factory.System_Create(out var system);
if (result != FMOD.RESULT.OK)
return false;
result = system.init(1, FMOD.INITFLAGS.NORMAL, IntPtr.Zero);
if (result != FMOD.RESULT.OK)
return false;
exinfo.cbsize = Marshal.SizeOf(exinfo);
exinfo.length = (uint)m_AudioClip.m_Size;
result = system.createSound(m_AudioClip.m_AudioData, FMOD.MODE.OPENMEMORY, ref exinfo, out var sound);
if (result != FMOD.RESULT.OK)
return false;
result = sound.getSubSound(0, out var subsound);
if (result != FMOD.RESULT.OK)
return false;
result = subsound.getFormat(out var type, out var format, out int NumChannels, out int BitsPerSample);
if (result != FMOD.RESULT.OK)
return false;
result = subsound.getDefaults(out var frequency, out int priority);
if (result != FMOD.RESULT.OK)
return false;
var SampleRate = (int)frequency;
result = subsound.getLength(out var length, FMOD.TIMEUNIT.PCMBYTES);
if (result != FMOD.RESULT.OK)
return false;
result = subsound.@lock(0, length, out var ptr1, out var ptr2, out var len1, out var len2);
if (result != FMOD.RESULT.OK)
return false;
byte[] buffer = new byte[len1 + 44];
//添加wav头
Encoding.UTF8.GetBytes("RIFF").CopyTo(buffer, 0);
BitConverter.GetBytes(len1 + 36).CopyTo(buffer, 4);
Encoding.UTF8.GetBytes("WAVEfmt ").CopyTo(buffer, 8);
BitConverter.GetBytes(16).CopyTo(buffer, 16);
BitConverter.GetBytes((short)1).CopyTo(buffer, 20);
BitConverter.GetBytes((short)NumChannels).CopyTo(buffer, 22);
BitConverter.GetBytes(SampleRate).CopyTo(buffer, 24);
BitConverter.GetBytes(SampleRate * NumChannels * BitsPerSample / 8).CopyTo(buffer, 28);
BitConverter.GetBytes((short)(NumChannels * BitsPerSample / 8)).CopyTo(buffer, 32);
BitConverter.GetBytes((short)BitsPerSample).CopyTo(buffer, 34);
Encoding.UTF8.GetBytes("data").CopyTo(buffer, 36);
BitConverter.GetBytes(len1).CopyTo(buffer, 40);
Marshal.Copy(ptr1, buffer, 44, (int)len1);
File.WriteAllBytes(exportFullName, buffer);
result = subsound.unlock(ptr1, ptr2, len1, len2);
if (result != FMOD.RESULT.OK)
return false;
subsound.release();
sound.release();
system.release();
}
else
{
var exportFullName = exportPath + asset.Text + asset.extension;
if (ExportFileExists(exportFullName))
return false;
File.WriteAllBytes(exportFullName, m_AudioClip.m_AudioData);
}
return true;
}
public static bool ExportShader(AssetPreloadData asset, string exportPath)
{
var m_Shader = new Shader(asset, true);
var exportFullName = exportPath + asset.Text + asset.extension;
if (ExportFileExists(exportFullName))
return false;
File.WriteAllBytes(exportFullName, m_Shader.m_Script);
return true;
}
public static bool ExportTextAsset(AssetPreloadData asset, string exportPath)
{
var m_TextAsset = new TextAsset(asset, true);
var exportFullName = exportPath + asset.Text + asset.extension;
if (ExportFileExists(exportFullName))
return false;
File.WriteAllBytes(exportFullName, m_TextAsset.m_Script);
return true;
}
public static bool ExportMonoBehaviour(AssetPreloadData asset, string exportPath)
{
var m_MonoBehaviour = new MonoBehaviour(asset, true);
var exportFullName = exportPath + asset.Text + asset.extension;
if (ExportFileExists(exportFullName))
return false;
File.WriteAllText(exportFullName, m_MonoBehaviour.serializedText);
return true;
}
public static bool ExportFont(AssetPreloadData asset, string exportPath)
{
var m_Font = new UFont(asset, true);
if (m_Font.m_FontData != null)
{
var exportFullName = exportPath + asset.Text + asset.extension;
if (ExportFileExists(exportFullName))
return false;
File.WriteAllBytes(exportFullName, m_Font.m_FontData);
return true;
}
return false;
}
public static bool ExportMesh(AssetPreloadData asset, string exportPath)
{
var m_Mesh = new Mesh(asset, true);
if (m_Mesh.m_VertexCount <= 0)
return false;
var exportFullName = exportPath + asset.Text + asset.extension;
if (ExportFileExists(exportFullName))
return false;
var sb = new StringBuilder();
sb.AppendLine("g " + m_Mesh.m_Name);
#region Vertices
int c = 3;
if (m_Mesh.m_Vertices.Length == m_Mesh.m_VertexCount * 4)
{
c = 4;
}
for (int v = 0; v < m_Mesh.m_VertexCount; v++)
{
sb.AppendFormat("v {0} {1} {2}\r\n", -m_Mesh.m_Vertices[v * c], m_Mesh.m_Vertices[v * c + 1], m_Mesh.m_Vertices[v * c + 2]);
}
#endregion
#region UV
if (m_Mesh.m_UV1 != null && m_Mesh.m_UV1.Length == m_Mesh.m_VertexCount * 2)
{
for (int v = 0; v < m_Mesh.m_VertexCount; v++)
{
sb.AppendFormat("vt {0} {1}\r\n", m_Mesh.m_UV1[v * 2], m_Mesh.m_UV1[v * 2 + 1]);
}
}
else if (m_Mesh.m_UV2 != null && m_Mesh.m_UV2.Length == m_Mesh.m_VertexCount * 2)
{
for (int v = 0; v < m_Mesh.m_VertexCount; v++)
{
sb.AppendFormat("vt {0} {1}\r\n", m_Mesh.m_UV2[v * 2], m_Mesh.m_UV2[v * 2 + 1]);
}
}
#endregion
#region Normals
if (m_Mesh.m_Normals != null && m_Mesh.m_Normals.Length > 0)
{
if (m_Mesh.m_Normals.Length == m_Mesh.m_VertexCount * 3)
{
c = 3;
}
else if (m_Mesh.m_Normals.Length == m_Mesh.m_VertexCount * 4)
{
c = 4;
}
for (int v = 0; v < m_Mesh.m_VertexCount; v++)
{
sb.AppendFormat("vn {0} {1} {2}\r\n", -m_Mesh.m_Normals[v * c], m_Mesh.m_Normals[v * c + 1], m_Mesh.m_Normals[v * c + 2]);
}
}
#endregion
#region Face
int sum = 0;
for (var i = 0; i < m_Mesh.m_SubMeshes.Count; i++)
{
sb.AppendLine($"g {m_Mesh.m_Name}_{i}");
int indexCount = (int)m_Mesh.m_SubMeshes[i].indexCount;
var end = sum + indexCount / 3;
for (int f = sum; f < end; f++)
{
sb.AppendFormat("f {0}/{0}/{0} {1}/{1}/{1} {2}/{2}/{2}\r\n", m_Mesh.m_Indices[f * 3 + 2] + 1, m_Mesh.m_Indices[f * 3 + 1] + 1, m_Mesh.m_Indices[f * 3] + 1);
}
sum = end;
}
#endregion
sb.Replace("NaN", "0");
File.WriteAllText(exportFullName, sb.ToString());
return true;
}
public static bool ExportVideoClip(AssetPreloadData asset, string exportPath)
{
var m_VideoClip = new VideoClip(asset, true);
if (m_VideoClip.m_VideoData != null)
{
var exportFullName = exportPath + asset.Text + asset.extension;
if (ExportFileExists(exportFullName))
return false;
File.WriteAllBytes(exportFullName, m_VideoClip.m_VideoData);
return true;
}
return false;
}
public static bool ExportMovieTexture(AssetPreloadData asset, string exportPath)
{
var m_MovieTexture = new MovieTexture(asset, true);
var exportFullName = exportPath + asset.Text + asset.extension;
if (ExportFileExists(exportFullName))
return false;
File.WriteAllBytes(exportFullName, m_MovieTexture.m_MovieData);
return true;
}
public static bool ExportSprite(AssetPreloadData asset, string exportPath)
{
ImageFormat format = null;
var type = (string)Properties.Settings.Default["convertType"];
switch (type)
{
case "BMP":
format = ImageFormat.Bmp;
break;
case "PNG":
format = ImageFormat.Png;
break;
case "JPEG":
format = ImageFormat.Jpeg;
break;
}
var exportFullName = exportPath + asset.Text + "." + type.ToLower();
if (ExportFileExists(exportFullName))
return false;
var bitmap = GetImageFromSprite(asset);
if (bitmap != null)
{
bitmap.Save(exportFullName, format);
return true;
}
return false;
}
public static bool ExportRawFile(AssetPreloadData asset, string exportPath)
{
var exportFullName = exportPath + asset.Text + asset.extension;
if (ExportFileExists(exportFullName))
return false;
var bytes = asset.Reader.ReadBytes(asset.Size);
File.WriteAllBytes(exportFullName, bytes);
return true;
}
private static bool ExportFileExists(string filename)
{
if (File.Exists(filename))
{
return true;
}
Directory.CreateDirectory(Path.GetDirectoryName(filename));
return false;
}
}
}
File diff suppressed because it is too large Load Diff
+183
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@@ -0,0 +1,183 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using static AssetStudio.Studio;
namespace AssetStudio
{
static class Importer
{
public static List<string> importFiles = new List<string>(); //files to load
public static HashSet<string> importFilesHash = new HashSet<string>(); //to improve the loading speed
public static HashSet<string> assetsfileListHash = new HashSet<string>(); //to improve the loading speed
public static void LoadFile(string fullName)
{
switch (CheckFileType(fullName, out var reader))
{
case FileType.AssetsFile:
LoadAssetsFile(fullName, reader);
break;
case FileType.BundleFile:
LoadBundleFile(fullName, reader);
break;
case FileType.WebFile:
LoadWebFile(fullName, reader);
break;
}
}
private static void LoadAssetsFile(string fullName, EndianBinaryReader reader, string parentPath = null)
{
var fileName = Path.GetFileName(fullName);
StatusStripUpdate("Loading " + fileName);
if (!assetsfileListHash.Contains(fileName.ToUpper()))
{
var assetsFile = new AssetsFile(fullName, reader);
if (assetsFile.valid)
{
assetsFile.parentPath = parentPath;
assetsfileList.Add(assetsFile);
assetsfileListHash.Add(assetsFile.upperFileName);
#region for 2.6.x find mainData and get string version
if (assetsFile.fileGen == 6 && fileName != "mainData")
{
var mainDataFile = assetsfileList.Find(aFile => aFile.fileName == "mainData");
if (mainDataFile != null)
{
assetsFile.m_Version = mainDataFile.m_Version;
assetsFile.version = mainDataFile.version;
assetsFile.buildType = mainDataFile.buildType;
}
else if (File.Exists(Path.GetDirectoryName(fullName) + "\\mainData"))
{
mainDataFile = new AssetsFile(Path.GetDirectoryName(fullName) + "\\mainData", new EndianBinaryReader(File.OpenRead(Path.GetDirectoryName(fullName) + "\\mainData")));
assetsFile.m_Version = mainDataFile.m_Version;
assetsFile.version = mainDataFile.version;
assetsFile.buildType = mainDataFile.buildType;
}
}
#endregion
int value = 0;
foreach (var sharedFile in assetsFile.sharedAssetsList)
{
var sharedFilePath = Path.GetDirectoryName(fullName) + "\\" + sharedFile.fileName;
var sharedFileName = sharedFile.fileName;
if (!importFilesHash.Contains(sharedFileName.ToUpper()))
{
if (!File.Exists(sharedFilePath))
{
var findFiles = Directory.GetFiles(Path.GetDirectoryName(fullName), sharedFileName, SearchOption.AllDirectories);
if (findFiles.Length > 0)
{
sharedFilePath = findFiles[0];
}
}
if (File.Exists(sharedFilePath))
{
importFiles.Add(sharedFilePath);
importFilesHash.Add(sharedFileName.ToUpper());
value++;
}
}
}
if (value > 0)
ProgressBarMaximumAdd(value);
}
else
reader.Dispose();
}
}
private static void LoadBundleFile(string fullName, EndianBinaryReader reader, string parentPath = null)
{
var fileName = Path.GetFileName(fullName);
StatusStripUpdate("Decompressing " + fileName);
var bundleFile = new BundleFile(reader);
reader.Dispose();
foreach (var file in bundleFile.fileList)
{
if (!assetsfileListHash.Contains(file.fileName.ToUpper()))
{
StatusStripUpdate("Loading " + file.fileName);
var assetsFile = new AssetsFile(Path.GetDirectoryName(fullName) + "\\" + file.fileName, new EndianBinaryReader(file.stream));
if (assetsFile.valid)
{
assetsFile.parentPath = parentPath ?? fullName;
if (assetsFile.fileGen == 6) //2.6.x and earlier don't have a string version before the preload table
{
//make use of the bundle file version
assetsFile.m_Version = bundleFile.versionEngine;
assetsFile.version = Regex.Matches(bundleFile.versionEngine, @"\d").Cast<Match>().Select(m => int.Parse(m.Value)).ToArray();
assetsFile.buildType = Regex.Replace(bundleFile.versionEngine, @"\d", "").Split(new[] { "." }, StringSplitOptions.RemoveEmptyEntries);
}
assetsfileList.Add(assetsFile);
assetsfileListHash.Add(assetsFile.upperFileName);
}
else
{
resourceFileReaders.Add(assetsFile.upperFileName, assetsFile.assetsFileReader);
}
}
}
}
private static void LoadWebFile(string fullName, EndianBinaryReader reader)
{
var fileName = Path.GetFileName(fullName);
StatusStripUpdate("Loading " + fileName);
var webFile = new WebFile(reader);
reader.Dispose();
foreach (var file in webFile.fileList)
{
var dummyName = Path.GetDirectoryName(fullName) + "\\" + file.fileName;
switch (CheckFileType(file.stream, out reader))
{
case FileType.AssetsFile:
LoadAssetsFile(dummyName, reader, fullName);
break;
case FileType.BundleFile:
LoadBundleFile(dummyName, reader, fullName);
break;
case FileType.WebFile:
LoadWebFile(dummyName, reader);
break;
}
resourceFileReaders.Add(file.fileName.ToUpper(), reader);
}
}
public static void MergeSplitAssets(string dirPath)
{
string[] splitFiles = Directory.GetFiles(dirPath, "*.split0");
foreach (var splitFile in splitFiles)
{
string destFile = Path.GetFileNameWithoutExtension(splitFile);
string destPath = Path.GetDirectoryName(splitFile) + "\\";
var destFull = destPath + destFile;
if (!File.Exists(destFull))
{
string[] splitParts = Directory.GetFiles(destPath, destFile + ".split*");
using (var destStream = File.Create(destFull))
{
for (int i = 0; i < splitParts.Length; i++)
{
string splitPart = destFull + ".split" + i;
using (var sourceStream = File.OpenRead(splitPart))
sourceStream.CopyTo(destStream);
}
}
}
}
}
}
}
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using static AssetStudio.Studio;
namespace AssetStudio
{
public class PPtr
{
//m_FileID 0 means current file
public int m_FileID;
//m_PathID acts more like a hash in some games
public long m_PathID;
}
public static class PPtrHelpers
{
public static PPtr ReadPPtr(this AssetsFile sourceFile)
{
var result = new PPtr();
var reader = sourceFile.assetsFileReader;
int FileID = reader.ReadInt32();
if (FileID >= 0 && FileID < sourceFile.sharedAssetsList.Count)
{
var sharedFile = sourceFile.sharedAssetsList[FileID];
var index = sharedFile.Index;
if (index == -2)
{
var name = sharedFile.fileName.ToUpper();
if (!sharedFileIndex.TryGetValue(name, out index))
{
index = assetsfileList.FindIndex(aFile => aFile.upperFileName == name);
sharedFileIndex.Add(name, index);
}
sharedFile.Index = index;
}
result.m_FileID = index;
}
result.m_PathID = sourceFile.fileGen < 14 ? reader.ReadInt32() : reader.ReadInt64();
return result;
}
public static bool TryGetPD(this List<AssetsFile> assetsfileList, PPtr m_elm, out AssetPreloadData result)
{
result = null;
if (m_elm != null && m_elm.m_FileID >= 0 && m_elm.m_FileID < assetsfileList.Count)
{
AssetsFile sourceFile = assetsfileList[m_elm.m_FileID];
//TryGetValue should be safe because m_PathID is 0 when initialized and PathID values range from 1
if (sourceFile.preloadTable.TryGetValue(m_elm.m_PathID, out result)) { return true; }
}
return false;
}
public static bool TryGetTransform(this List<AssetsFile> assetsfileList, PPtr m_elm, out Transform m_Transform)
{
m_Transform = null;
if (m_elm != null && m_elm.m_FileID >= 0 && m_elm.m_FileID < assetsfileList.Count)
{
AssetsFile sourceFile = assetsfileList[m_elm.m_FileID];
if (sourceFile.TransformList.TryGetValue(m_elm.m_PathID, out m_Transform)) { return true; }
}
return false;
}
public static bool TryGetGameObject(this List<AssetsFile> assetsfileList, PPtr m_elm, out GameObject m_GameObject)
{
m_GameObject = null;
if (m_elm != null && m_elm.m_FileID >= 0 && m_elm.m_FileID < assetsfileList.Count)
{
AssetsFile sourceFile = assetsfileList[m_elm.m_FileID];
if (sourceFile.GameObjectList.TryGetValue(m_elm.m_PathID, out m_GameObject)) { return true; }
}
return false;
}
}
}
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//------------------------------------------------------------------------------
// <auto-generated>
// 此代码由工具生成。
// 运行时版本:4.0.30319.42000
//
// 对此文件的更改可能会导致不正确的行为,并且如果
// 重新生成代码,这些更改将会丢失。
// </auto-generated>
//------------------------------------------------------------------------------
namespace AssetStudio {
using System;
/// <summary>
/// 一个强类型的资源类,用于查找本地化的字符串等。
/// </summary>
// 此类是由 StronglyTypedResourceBuilder
// 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
// 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen
// (以 /str 作为命令选项),或重新生成 VS 项目。
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "15.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class ShaderResource {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal ShaderResource() {
}
/// <summary>
/// 返回此类使用的缓存的 ResourceManager 实例。
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("AssetStudio.StudioClasses.ShaderResource", typeof(ShaderResource).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// 使用此强类型资源类,为所有资源查找
/// 重写当前线程的 CurrentUICulture 属性。
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// 查找类似 [{&quot;Level&quot;:0,&quot;Type&quot;:&quot;string&quot;,&quot;Name&quot;:&quot;m_Name&quot;,&quot;Size&quot;:-1,&quot;Flag&quot;:32769},{&quot;Level&quot;:1,&quot;Type&quot;:&quot;Array&quot;,&quot;Name&quot;:&quot;Array&quot;,&quot;Size&quot;:-1,&quot;Flag&quot;:16385},{&quot;Level&quot;:2,&quot;Type&quot;:&quot;int&quot;,&quot;Name&quot;:&quot;size&quot;,&quot;Size&quot;:4,&quot;Flag&quot;:1},{&quot;Level&quot;:2,&quot;Type&quot;:&quot;char&quot;,&quot;Name&quot;:&quot;data&quot;,&quot;Size&quot;:1,&quot;Flag&quot;:1},{&quot;Level&quot;:0,&quot;Type&quot;:&quot;SerializedShader&quot;,&quot;Name&quot;:&quot;m_ParsedForm&quot;,&quot;Size&quot;:-1,&quot;Flag&quot;:32768},{&quot;Level&quot;:1,&quot;Type&quot;:&quot;SerializedProperties&quot;,&quot;Name&quot;:&quot;m_PropInfo&quot;,&quot;Size&quot;:-1,&quot;Flag&quot;:32768},{&quot;Level&quot;:2,&quot;Type&quot;:&quot;vector&quot;,&quot;Name&quot;:&quot;m_Props&quot;,&quot;Size&quot;:-1,&quot;Flag&quot;:32768},{&quot;Level&quot;:3,&quot;Type&quot;:&quot;Arr... 的本地化字符串。
/// </summary>
internal static string Shader20171 {
get {
return ResourceManager.GetString("Shader20171", resourceCulture);
}
}
/// <summary>
/// 查找类似 [{&quot;Level&quot;:0,&quot;Type&quot;:&quot;string&quot;,&quot;Name&quot;:&quot;m_Name&quot;,&quot;Size&quot;:-1,&quot;Flag&quot;:32769},{&quot;Level&quot;:1,&quot;Type&quot;:&quot;Array&quot;,&quot;Name&quot;:&quot;Array&quot;,&quot;Size&quot;:-1,&quot;Flag&quot;:16385},{&quot;Level&quot;:2,&quot;Type&quot;:&quot;int&quot;,&quot;Name&quot;:&quot;size&quot;,&quot;Size&quot;:4,&quot;Flag&quot;:1},{&quot;Level&quot;:2,&quot;Type&quot;:&quot;char&quot;,&quot;Name&quot;:&quot;data&quot;,&quot;Size&quot;:1,&quot;Flag&quot;:1},{&quot;Level&quot;:0,&quot;Type&quot;:&quot;SerializedShader&quot;,&quot;Name&quot;:&quot;m_ParsedForm&quot;,&quot;Size&quot;:-1,&quot;Flag&quot;:32768},{&quot;Level&quot;:1,&quot;Type&quot;:&quot;SerializedProperties&quot;,&quot;Name&quot;:&quot;m_PropInfo&quot;,&quot;Size&quot;:-1,&quot;Flag&quot;:32768},{&quot;Level&quot;:2,&quot;Type&quot;:&quot;vector&quot;,&quot;Name&quot;:&quot;m_Props&quot;,&quot;Size&quot;:-1,&quot;Flag&quot;:32768},{&quot;Level&quot;:3,&quot;Type&quot;:&quot;Arr... 的本地化字符串。
/// </summary>
internal static string Shader20172 {
get {
return ResourceManager.GetString("Shader20172", resourceCulture);
}
}
/// <summary>
/// 查找类似 [{&quot;Level&quot;:0,&quot;Type&quot;:&quot;string&quot;,&quot;Name&quot;:&quot;m_Name&quot;,&quot;Size&quot;:-1,&quot;Flag&quot;:32769},{&quot;Level&quot;:1,&quot;Type&quot;:&quot;Array&quot;,&quot;Name&quot;:&quot;Array&quot;,&quot;Size&quot;:-1,&quot;Flag&quot;:16385},{&quot;Level&quot;:2,&quot;Type&quot;:&quot;int&quot;,&quot;Name&quot;:&quot;size&quot;,&quot;Size&quot;:4,&quot;Flag&quot;:1},{&quot;Level&quot;:2,&quot;Type&quot;:&quot;char&quot;,&quot;Name&quot;:&quot;data&quot;,&quot;Size&quot;:1,&quot;Flag&quot;:1},{&quot;Level&quot;:0,&quot;Type&quot;:&quot;SerializedShader&quot;,&quot;Name&quot;:&quot;m_ParsedForm&quot;,&quot;Size&quot;:-1,&quot;Flag&quot;:32768},{&quot;Level&quot;:1,&quot;Type&quot;:&quot;SerializedProperties&quot;,&quot;Name&quot;:&quot;m_PropInfo&quot;,&quot;Size&quot;:-1,&quot;Flag&quot;:32768},{&quot;Level&quot;:2,&quot;Type&quot;:&quot;vector&quot;,&quot;Name&quot;:&quot;m_Props&quot;,&quot;Size&quot;:-1,&quot;Flag&quot;:32768},{&quot;Level&quot;:3,&quot;Type&quot;:&quot;Arr... 的本地化字符串。
/// </summary>
internal static string Shader20173 {
get {
return ResourceManager.GetString("Shader20173", resourceCulture);
}
}
/// <summary>
/// 查找类似 [{&quot;Level&quot;:0,&quot;Type&quot;:&quot;string&quot;,&quot;Name&quot;:&quot;m_Name&quot;,&quot;Size&quot;:-1,&quot;Flag&quot;:32769},{&quot;Level&quot;:1,&quot;Type&quot;:&quot;Array&quot;,&quot;Name&quot;:&quot;Array&quot;,&quot;Size&quot;:-1,&quot;Flag&quot;:16385},{&quot;Level&quot;:2,&quot;Type&quot;:&quot;int&quot;,&quot;Name&quot;:&quot;size&quot;,&quot;Size&quot;:4,&quot;Flag&quot;:1},{&quot;Level&quot;:2,&quot;Type&quot;:&quot;char&quot;,&quot;Name&quot;:&quot;data&quot;,&quot;Size&quot;:1,&quot;Flag&quot;:1},{&quot;Level&quot;:0,&quot;Type&quot;:&quot;SerializedShader&quot;,&quot;Name&quot;:&quot;m_ParsedForm&quot;,&quot;Size&quot;:-1,&quot;Flag&quot;:32768},{&quot;Level&quot;:1,&quot;Type&quot;:&quot;SerializedProperties&quot;,&quot;Name&quot;:&quot;m_PropInfo&quot;,&quot;Size&quot;:-1,&quot;Flag&quot;:32768},{&quot;Level&quot;:2,&quot;Type&quot;:&quot;vector&quot;,&quot;Name&quot;:&quot;m_Props&quot;,&quot;Size&quot;:-1,&quot;Flag&quot;:32768},{&quot;Level&quot;:3,&quot;Type&quot;:&quot;Arr... 的本地化字符串。
/// </summary>
internal static string Shader55 {
get {
return ResourceManager.GetString("Shader55", resourceCulture);
}
}
/// <summary>
/// 查找类似 [{&quot;Level&quot;:0,&quot;Type&quot;:&quot;string&quot;,&quot;Name&quot;:&quot;m_Name&quot;,&quot;Size&quot;:-1,&quot;Flag&quot;:32769},{&quot;Level&quot;:1,&quot;Type&quot;:&quot;Array&quot;,&quot;Name&quot;:&quot;Array&quot;,&quot;Size&quot;:-1,&quot;Flag&quot;:16385},{&quot;Level&quot;:2,&quot;Type&quot;:&quot;int&quot;,&quot;Name&quot;:&quot;size&quot;,&quot;Size&quot;:4,&quot;Flag&quot;:1},{&quot;Level&quot;:2,&quot;Type&quot;:&quot;char&quot;,&quot;Name&quot;:&quot;data&quot;,&quot;Size&quot;:1,&quot;Flag&quot;:1},{&quot;Level&quot;:0,&quot;Type&quot;:&quot;SerializedShader&quot;,&quot;Name&quot;:&quot;m_ParsedForm&quot;,&quot;Size&quot;:-1,&quot;Flag&quot;:32768},{&quot;Level&quot;:1,&quot;Type&quot;:&quot;SerializedProperties&quot;,&quot;Name&quot;:&quot;m_PropInfo&quot;,&quot;Size&quot;:-1,&quot;Flag&quot;:32768},{&quot;Level&quot;:2,&quot;Type&quot;:&quot;vector&quot;,&quot;Name&quot;:&quot;m_Props&quot;,&quot;Size&quot;:-1,&quot;Flag&quot;:32768},{&quot;Level&quot;:3,&quot;Type&quot;:&quot;Arr... 的本地化字符串。
/// </summary>
internal static string Shader56 {
get {
return ResourceManager.GetString("Shader56", resourceCulture);
}
}
}
}
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using System;
using System.Collections.Generic;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Drawing.Imaging;
using System.Linq;
using System.Text;
using static AssetStudio.Studio;
namespace AssetStudio
{
static class SpriteHelper
{
private static Dictionary<AssetPreloadData, Bitmap> spriteCache = new Dictionary<AssetPreloadData, Bitmap>();
public static Bitmap GetImageFromSprite(AssetPreloadData asset)
{
if (spriteCache.TryGetValue(asset, out var bitmap))
return (Bitmap)bitmap.Clone();
var m_Sprite = new Sprite(asset, true);
if (assetsfileList.TryGetPD(m_Sprite.m_SpriteAtlas, out var assetPreloadData))
{
var m_SpriteAtlas = new SpriteAtlas(assetPreloadData);
var index = m_SpriteAtlas.guids.FindIndex(x => x == m_Sprite.first);
if (index >= 0 && assetsfileList.TryGetPD(m_SpriteAtlas.textures[index], out assetPreloadData))
{
return CutImage(asset, assetPreloadData, m_SpriteAtlas.textureRects[index], m_Sprite);
}
}
else
{
if (assetsfileList.TryGetPD(m_Sprite.texture, out assetPreloadData))
{
return CutImage(asset, assetPreloadData, m_Sprite.textureRect);
}
}
return null;
}
private static Bitmap CutImage(AssetPreloadData asset, AssetPreloadData texture2DAsset, RectangleF textureRect)
{
var texture2D = new Texture2D(texture2DAsset, true);
using (var originalImage = texture2D.ConvertToBitmap(false))
{
if (originalImage != null)
{
var info = texture2DAsset.InfoText;
var start = info.IndexOf("Format");
info = info.Substring(start, info.Length - start);
asset.InfoText = $"Width: {textureRect.Width}\nHeight: {textureRect.Height}\n" + info;
var spriteImage = originalImage.Clone(textureRect, PixelFormat.Format32bppArgb);
spriteImage.RotateFlip(RotateFlipType.RotateNoneFlipY);
spriteCache.Add(asset, spriteImage);
return (Bitmap)spriteImage.Clone();
}
}
return null;
}
private static Bitmap CutImage(AssetPreloadData asset, AssetPreloadData texture2DAsset, RectangleF textureRect, Sprite sprite)
{
var texture2D = new Texture2D(texture2DAsset, true);
using (var originalImage = texture2D.ConvertToBitmap(false))
{
if (originalImage != null)
{
var info = texture2DAsset.InfoText;
var start = info.IndexOf("Format");
info = info.Substring(start, info.Length - start);
asset.InfoText = $"Width: {textureRect.Width}\nHeight: {textureRect.Height}\n" + info;
var spriteImage = originalImage.Clone(textureRect, PixelFormat.Format32bppArgb);
using (var brush = new TextureBrush(spriteImage))
{
using (var path = new GraphicsPath())
{
foreach (var p in sprite.m_PhysicsShape)
path.AddPolygon(p);
using (var matr = new Matrix())
{
matr.Translate(sprite.m_Rect.Width * sprite.m_Pivot.X, sprite.m_Rect.Height * sprite.m_Pivot.Y);
matr.Scale(sprite.m_PixelsToUnits, sprite.m_PixelsToUnits);
path.Transform(matr);
var bitmap = new Bitmap((int)textureRect.Width, (int)textureRect.Height);
using (var graphic = Graphics.FromImage(bitmap))
{
graphic.FillPath(brush, path);
bitmap.RotateFlip(RotateFlipType.RotateNoneFlipY);
spriteCache.Add(asset, bitmap);
return (Bitmap)bitmap.Clone();
}
}
}
}
}
}
return null;
}
}
}
@@ -0,0 +1,25 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
namespace AssetStudio
{
public static class StringExtensions
{
/// <summary>
/// Compares the string against a given pattern.
/// </summary>
/// <param name="str">The string.</param>
/// <param name="pattern">The pattern to match, where "*" means any sequence of characters, and "?" means any single character.</param>
/// <returns><c>true</c> if the string matches the given pattern; otherwise <c>false</c>.</returns>
public static bool Like(this string str, string pattern)
{
return new Regex(
"^" + Regex.Escape(pattern).Replace(@"\*", ".*").Replace(@"\?", ".") + "$",
RegexOptions.IgnoreCase | RegexOptions.Singleline
).IsMatch(str);
}
}
}
+408
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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Web.Script.Serialization;
namespace AssetStudio
{
internal static class Studio
{
public static List<AssetsFile> assetsfileList = new List<AssetsFile>(); //loaded files
public static Dictionary<string, int> sharedFileIndex = new Dictionary<string, int>(); //to improve the loading speed
public static Dictionary<string, EndianBinaryReader> resourceFileReaders = new Dictionary<string, EndianBinaryReader>(); //use for read res files
public static List<AssetPreloadData> exportableAssets = new List<AssetPreloadData>(); //used to hold all assets while the ListView is filtered
private static HashSet<string> exportableAssetsHash = new HashSet<string>(); //avoid the same name asset
public static List<AssetPreloadData> visibleAssets = new List<AssetPreloadData>(); //used to build the ListView from all or filtered assets
public static string productName = "";
public static string mainPath = "";
public static List<GameObject> fileNodes = new List<GameObject>();
public static Dictionary<string, Dictionary<string, string>> jsonMats;
public static Dictionary<string, SortedDictionary<int, ClassStruct>> AllClassStructures = new Dictionary<string, SortedDictionary<int, ClassStruct>>();
//UI
public static Action<int> SetProgressBarValue;
public static Action<int> SetProgressBarMaximum;
public static Action ProgressBarPerformStep;
public static Action<string> StatusStripUpdate;
public static Action<int> ProgressBarMaximumAdd;
public enum FileType
{
AssetsFile,
BundleFile,
WebFile
}
public static int ExtractBundleFile(string bundleFileName)
{
int extractedCount = 0;
if (CheckFileType(bundleFileName, out var reader) == FileType.BundleFile)
{
StatusStripUpdate($"Decompressing {Path.GetFileName(bundleFileName)} ...");
var extractPath = bundleFileName + "_unpacked\\";
Directory.CreateDirectory(extractPath);
var bundleFile = new BundleFile(reader);
foreach (var memFile in bundleFile.fileList)
{
var filePath = extractPath + memFile.fileName.Replace('/', '\\');
if (!Directory.Exists(Path.GetDirectoryName(filePath)))
{
Directory.CreateDirectory(Path.GetDirectoryName(filePath));
}
if (!File.Exists(filePath))
{
StatusStripUpdate($"Extracting {Path.GetFileName(memFile.fileName)}");
extractedCount += 1;
using (var file = File.Create(filePath))
{
memFile.stream.WriteTo(file);
memFile.stream.Close();
}
}
}
}
reader.Dispose();
return extractedCount;
}
public static void BuildAssetStructures(bool loadAssetsMenuItem, bool displayAll, bool buildHierarchyMenuItem, bool buildClassStructuresMenuItem, bool displayOriginalName)
{
#region first loop - read asset data & create list
if (loadAssetsMenuItem)
{
SetProgressBarValue(0);
SetProgressBarMaximum(assetsfileList.Sum(x => x.preloadTable.Values.Count));
string fileIDfmt = "D" + assetsfileList.Count.ToString().Length;
for (var i = 0; i < assetsfileList.Count; i++)
{
var assetsFile = assetsfileList[i];
StatusStripUpdate("Building asset list from " + Path.GetFileName(assetsFile.filePath));
string fileID = i.ToString(fileIDfmt);
AssetBundle ab = null;
foreach (var asset in assetsFile.preloadTable.Values)
{
asset.uniqueID = fileID + asset.uniqueID;
var exportable = false;
switch (asset.Type)
{
case ClassIDReference.GameObject:
{
GameObject m_GameObject = new GameObject(asset);
assetsFile.GameObjectList.Add(asset.m_PathID, m_GameObject);
//totalTreeNodes++;
break;
}
case ClassIDReference.Transform:
{
Transform m_Transform = new Transform(asset);
assetsFile.TransformList.Add(asset.m_PathID, m_Transform);
break;
}
case ClassIDReference.RectTransform:
{
RectTransform m_Rect = new RectTransform(asset);
assetsFile.TransformList.Add(asset.m_PathID, m_Rect.m_Transform);
break;
}
case ClassIDReference.Texture2D:
{
Texture2D m_Texture2D = new Texture2D(asset, false);
exportable = true;
break;
}
case ClassIDReference.Shader:
{
Shader m_Shader = new Shader(asset, false);
exportable = true;
break;
}
case ClassIDReference.TextAsset:
{
TextAsset m_TextAsset = new TextAsset(asset, false);
exportable = true;
break;
}
case ClassIDReference.AudioClip:
{
AudioClip m_AudioClip = new AudioClip(asset, false);
exportable = true;
break;
}
case ClassIDReference.MonoBehaviour:
{
var m_MonoBehaviour = new MonoBehaviour(asset, false);
if (asset.Type1 != asset.Type2 && assetsFile.ClassStructures.ContainsKey(asset.Type1))
exportable = true;
break;
}
case ClassIDReference.Font:
{
UFont m_Font = new UFont(asset, false);
exportable = true;
break;
}
case ClassIDReference.PlayerSettings:
{
var plSet = new PlayerSettings(asset);
productName = plSet.productName;
break;
}
case ClassIDReference.Mesh:
{
Mesh m_Mesh = new Mesh(asset, false);
exportable = true;
break;
}
case ClassIDReference.AssetBundle:
{
ab = new AssetBundle(asset);
break;
}
case ClassIDReference.VideoClip:
{
var m_VideoClip = new VideoClip(asset, false);
exportable = true;
break;
}
case ClassIDReference.MovieTexture:
{
var m_MovieTexture = new MovieTexture(asset, false);
exportable = true;
break;
}
case ClassIDReference.Sprite:
{
var m_Sprite = new Sprite(asset, false);
exportable = true;
break;
}
}
if (!exportable && displayAll)
{
asset.extension = ".dat";
exportable = true;
}
if (exportable)
{
if (asset.Text == "")
{
asset.Text = asset.TypeString + " #" + asset.uniqueID;
}
asset.SubItems.AddRange(new[] { asset.TypeString, asset.fullSize.ToString() });
//处理同名文件
if (!exportableAssetsHash.Add((asset.TypeString + asset.Text).ToUpper()))
{
asset.Text += " #" + asset.uniqueID;
}
//处理非法文件名
asset.Text = FixFileName(asset.Text);
assetsFile.exportableAssets.Add(asset);
}
ProgressBarPerformStep();
}
if (displayOriginalName)
{
assetsFile.exportableAssets.ForEach(x =>
{
var replacename = ab?.m_Container.Find(y => y.second.asset.m_PathID == x.m_PathID)?.first;
if (!string.IsNullOrEmpty(replacename))
{
var ex = Path.GetExtension(replacename);
x.Text = !string.IsNullOrEmpty(ex) ? replacename.Replace(ex, "") : replacename;
}
});
}
exportableAssets.AddRange(assetsFile.exportableAssets);
}
visibleAssets = exportableAssets;
exportableAssetsHash.Clear();
}
#endregion
#region second loop - build tree structure
fileNodes = new List<GameObject>();
if (buildHierarchyMenuItem)
{
SetProgressBarMaximum(1);
SetProgressBarValue(1);
SetProgressBarMaximum(assetsfileList.Sum(x => x.GameObjectList.Values.Count) + 1);
foreach (var assetsFile in assetsfileList)
{
StatusStripUpdate("Building tree structure from " + Path.GetFileName(assetsFile.filePath));
GameObject fileNode = new GameObject(null);
fileNode.Text = Path.GetFileName(assetsFile.filePath);
fileNode.m_Name = "RootNode";
foreach (var m_GameObject in assetsFile.GameObjectList.Values)
{
//ParseGameObject
foreach (var m_Component in m_GameObject.m_Components)
{
if (m_Component.m_FileID >= 0 && m_Component.m_FileID < assetsfileList.Count)
{
var sourceFile = assetsfileList[m_Component.m_FileID];
if (sourceFile.preloadTable.TryGetValue(m_Component.m_PathID, out var asset))
{
switch (asset.Type)
{
case ClassIDReference.Transform:
{
m_GameObject.m_Transform = m_Component;
break;
}
case ClassIDReference.MeshRenderer:
{
m_GameObject.m_MeshRenderer = m_Component;
break;
}
case ClassIDReference.MeshFilter:
{
m_GameObject.m_MeshFilter = m_Component;
break;
}
case ClassIDReference.SkinnedMeshRenderer:
{
m_GameObject.m_SkinnedMeshRenderer = m_Component;
break;
}
}
}
}
}
//
var parentNode = fileNode;
if (assetsfileList.TryGetTransform(m_GameObject.m_Transform, out var m_Transform))
{
if (assetsfileList.TryGetTransform(m_Transform.m_Father, out var m_Father))
{
//GameObject Parent;
if (assetsfileList.TryGetGameObject(m_Father.m_GameObject, out parentNode))
{
//parentNode = Parent;
}
}
}
parentNode.Nodes.Add(m_GameObject);
ProgressBarPerformStep();
}
if (fileNode.Nodes.Count == 0)
{
fileNode.Text += " (no children)";
}
fileNodes.Add(fileNode);
}
if (File.Exists(mainPath + "\\materials.json"))
{
string matLine;
using (StreamReader reader = File.OpenText(mainPath + "\\materials.json"))
{ matLine = reader.ReadToEnd(); }
jsonMats = new JavaScriptSerializer().Deserialize<Dictionary<string, Dictionary<string, string>>>(matLine);
//var jsonMats = new JavaScriptSerializer().DeserializeObject(matLine);
}
}
#endregion
#region build list of class strucutres
if (buildClassStructuresMenuItem)
{
//group class structures by versionv
foreach (var assetsFile in assetsfileList)
{
if (AllClassStructures.TryGetValue(assetsFile.m_Version, out var curVer))
{
foreach (var uClass in assetsFile.ClassStructures)
{
curVer[uClass.Key] = uClass.Value;
}
}
else
{
AllClassStructures.Add(assetsFile.m_Version, assetsFile.ClassStructures);
}
}
}
#endregion
}
public static string FixFileName(string str)
{
if (str.Length >= 260) return Path.GetRandomFileName();
return Path.GetInvalidFileNameChars().Aggregate(str, (current, c) => current.Replace(c, '_'));
}
public static FileType CheckFileType(MemoryStream stream, out EndianBinaryReader reader)
{
reader = new EndianBinaryReader(stream);
return CheckFileType(reader);
}
public static FileType CheckFileType(string fileName, out EndianBinaryReader reader)
{
reader = new EndianBinaryReader(File.OpenRead(fileName));
return CheckFileType(reader);
}
public static FileType CheckFileType(EndianBinaryReader reader)
{
var signature = reader.ReadStringToNull();
reader.Position = 0;
switch (signature)
{
case "UnityWeb":
case "UnityRaw":
case "\xFA\xFA\xFA\xFA\xFA\xFA\xFA\xFA":
case "UnityFS":
return FileType.BundleFile;
case "UnityWebData1.0":
return FileType.WebFile;
default:
{
var magic = reader.ReadBytes(2);
reader.Position = 0;
if (WebFile.gzipMagic.SequenceEqual(magic))
{
return FileType.WebFile;
}
reader.Position = 0x20;
magic = reader.ReadBytes(6);
reader.Position = 0;
if (WebFile.brotliMagic.SequenceEqual(magic))
{
return FileType.WebFile;
}
return FileType.AssetsFile;
}
}
}
public static string[] ProcessingSplitFiles(List<string> selectFile)
{
var splitFiles = selectFile.Where(x => x.Contains(".split"))
.Select(x => Path.GetDirectoryName(x) + "\\" + Path.GetFileNameWithoutExtension(x))
.Distinct()
.ToList();
selectFile.RemoveAll(x => x.Contains(".split"));
foreach (var file in splitFiles)
{
if (File.Exists(file))
{
selectFile.Add(file);
}
}
return selectFile.Distinct().ToArray();
}
}
}
+93
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using System;
using System.Collections.Generic;
using System.IO;
using System.IO.Compression;
using System.Linq;
using System.Text;
using BrotliSharpLib;
namespace AssetStudio
{
public class WebFile
{
public static byte[] gzipMagic = { 0x1f, 0x8b };
public static byte[] brotliMagic = { 0x62, 0x72, 0x6F, 0x74, 0x6C, 0x69 };
public List<MemoryFile> fileList = new List<MemoryFile>();
public class WebData
{
public int dataOffset;
public int dataLength;
public string path;
}
public WebFile(EndianBinaryReader reader)
{
var magic = reader.ReadBytes(2);
reader.Position = 0;
if (gzipMagic.SequenceEqual(magic))
{
var stream = new MemoryStream();
using (var gs = new GZipStream(reader.BaseStream, CompressionMode.Decompress))
{
gs.CopyTo(stream);
}
stream.Position = 0;
using (reader = new EndianBinaryReader(stream, EndianType.LittleEndian))
{
ReadWebData(reader);
}
}
else
{
reader.Position = 0x20;
magic = reader.ReadBytes(6);
reader.Position = 0;
if (brotliMagic.SequenceEqual(magic))
{
var buff = reader.ReadBytes((int)reader.BaseStream.Length);
var uncompressedData = Brotli.DecompressBuffer(buff, 0, buff.Length);
var stream = new MemoryStream(uncompressedData);
using (reader = new EndianBinaryReader(stream, EndianType.LittleEndian))
{
ReadWebData(reader);
}
}
else
{
reader.endian = EndianType.LittleEndian;
ReadWebData(reader);
}
}
}
private void ReadWebData(EndianBinaryReader reader)
{
var signature = reader.ReadStringToNull();
if (signature != "UnityWebData1.0")
return;
var headLength = reader.ReadInt32();
var dataList = new List<WebData>();
while (reader.Position < headLength)
{
var data = new WebData();
data.dataOffset = reader.ReadInt32();
data.dataLength = reader.ReadInt32();
var pathLength = reader.ReadInt32();
data.path = Encoding.UTF8.GetString(reader.ReadBytes(pathLength));
dataList.Add(data);
}
foreach (var data in dataList)
{
var file = new MemoryFile();
file.fileName = Path.GetFileName(data.path);
reader.Position = data.dataOffset;
file.stream = new MemoryStream(reader.ReadBytes(data.dataLength));
fileList.Add(file);
}
}
}
}