Some improvements
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@@ -967,9 +967,9 @@ namespace AssetStudio
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else
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{
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lineSplit = ob.Length;
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for (int i = 0; i < m_Mesh.m_materialIDs.Count; i++)
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foreach (var m_materialID in m_Mesh.m_materialIDs)
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{
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ob.AppendFormat("{0},", m_Mesh.m_materialIDs[i]);
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ob.AppendFormat("{0},", m_materialID);
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if (ob.Length - lineSplit > 2000)
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{
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@@ -213,8 +213,6 @@ namespace AssetStudio
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{
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var submesh = mesh.m_SubMeshes[i];
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var iSubmesh = new ImportedSubmesh();
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iSubmesh.Index = i;
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iSubmesh.Visible = true;
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Material mat = null;
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if (i < meshR.m_Materials.Length)
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{
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@@ -867,9 +865,9 @@ namespace AssetStudio
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private static ImportedVertex GetSourceVertex(List<ImportedSubmesh> submeshList, int morphVertIndex)
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{
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for (int i = 0; i < submeshList.Count; i++)
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foreach (var submesh in submeshList)
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{
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List<ImportedVertex> vertList = submeshList[i].VertexList;
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var vertList = submesh.VertexList;
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if (morphVertIndex < vertList.Count)
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{
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return vertList[morphVertIndex];
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@@ -414,12 +414,10 @@ namespace AssetStudio
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ProgressBarPerformStep();
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}
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if (fileNode.Nodes.Count == 0)
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if (fileNode.Nodes.Count > 0)
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{
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fileNode.Text += " (no children)";
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fileNodes.Add(fileNode);
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}
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fileNodes.Add(fileNode);
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}
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if (File.Exists(mainPath + "\\materials.json"))
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