Fixed #177
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@@ -1744,7 +1744,7 @@ namespace AssetStudio
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selectedAssets.Add((AssetPreloadData)assetListView.Items[assetListView.SelectedIndices[0]]);
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showOriginalFileToolStripMenuItem.Visible = true;
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}
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else if (assetListView.SelectedIndices.Count >= 1)
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if (assetListView.SelectedIndices.Count >= 1)
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{
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selectedAssets.Clear();
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foreach (int index in assetListView.SelectedIndices)
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@@ -1755,7 +1755,6 @@ namespace AssetStudio
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if (selectedAssets.Any(x => x.Type == ClassIDReference.Animator) && selectedAssets.Any(x => x.Type == ClassIDReference.AnimationClip))
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{
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exportAnimatorwithAnimationClipMenuItem.Visible = true;
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}
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else if (selectedAssets.All(x => x.Type == ClassIDReference.AnimationClip))
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{
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@@ -1819,7 +1818,7 @@ namespace AssetStudio
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var saveFolderDialog1 = new OpenFolderDialog();
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if (saveFolderDialog1.ShowDialog(this) == DialogResult.OK)
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{
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var exportPath = saveFolderDialog1.Folder + "\\Animator\\";
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var exportPath = saveFolderDialog1.Folder + "\\GameObject\\";
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ThreadPool.QueueUserWorkItem(state => ForeachTreeNodes(sceneTreeView.Nodes, exportPath));
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}
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}
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