platform update
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@@ -220,54 +220,7 @@ namespace Unity_Studio
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assetsFileReader.endian = EndianType.LittleEndian;
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}
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switch (platform)
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{
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case -2:
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platformStr = "Unity Package";
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break;
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case 4:
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platformStr = "OSX";
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break;
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case 5:
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platformStr = "PC";
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break;
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case 6:
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platformStr = "Web";
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break;
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case 7:
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platformStr = "Web streamed";
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break;
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case 9:
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platformStr = "iOS";
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break;
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case 10:
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platformStr = "PS3";
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break;
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case 11:
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platformStr = "Xbox 360";
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break;
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case 13:
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platformStr = "Android";
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break;
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case 16:
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platformStr = "Google NaCl";
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break;
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case 19:
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platformStr = "CollabPreview";
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break;
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case 21:
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platformStr = "WP8";
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break;
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case 25:
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platformStr = "Linux";
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break;
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case 29:
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platformStr = "Wii U";
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break;
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default:
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platformStr = "Unknown Platform";
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break;
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}
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platformStr = Enum.TryParse(platform.ToString(), out BuildTarget buildTarget) ? buildTarget.ToString() : "Unknown Platform";
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int baseCount = assetsFileReader.ReadInt32();
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for (int i = 0; i < baseCount; i++)
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