improved
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@@ -17,7 +17,7 @@ namespace AssetStudio
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public RectangleF textureRect;
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public PointF[][] m_PhysicsShape;
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public Sprite(AssetPreloadData preloadData) : base(preloadData)
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public Sprite(ObjectReader reader) : base(reader)
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{
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//Rectf m_Rect
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m_Rect = new RectangleF(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle());
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@@ -58,16 +58,16 @@ namespace AssetStudio
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}
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//PPtr<SpriteAtlas> m_SpriteAtlas
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m_SpriteAtlas = sourceFile.ReadPPtr();
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m_SpriteAtlas = reader.ReadPPtr();
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}
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//SpriteRenderData m_RD
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// PPtr<Texture2D> texture
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texture = sourceFile.ReadPPtr();
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texture = reader.ReadPPtr();
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// PPtr<Texture2D> alphaTexture
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if (version[0] >= 5) //5.0 and up
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{
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var alphaTexture = sourceFile.ReadPPtr();
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var alphaTexture = reader.ReadPPtr();
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}
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if (version[0] > 5 || (version[0] == 5 && version[1] >= 6)) //5.6 and up
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