Use ImageSharp to process textures
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@@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<configuration>
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<configSections>
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<sectionGroup name="userSettings" type="System.Configuration.UserSettingsGroup, System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" >
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<sectionGroup name="userSettings" type="System.Configuration.UserSettingsGroup, System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
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<section name="AssetStudioGUI.Properties.Settings" type="System.Configuration.ClientSettingsSection, System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" allowExeDefinition="MachineToLocalUser" requirePermission="false" />
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</sectionGroup>
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</configSections>
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@@ -32,7 +32,7 @@
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<value>True</value>
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</setting>
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<setting name="convertType" serializeAs="String">
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<value>PNG</value>
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<value>Png</value>
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</setting>
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<setting name="eulerFilter" serializeAs="String">
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<value>True</value>
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@@ -75,4 +75,16 @@
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</setting>
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</AssetStudioGUI.Properties.Settings>
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</userSettings>
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<runtime>
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<assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1">
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<dependentAssembly>
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<assemblyIdentity name="System.Runtime.CompilerServices.Unsafe" publicKeyToken="b03f5f7f11d50a3a" culture="neutral" />
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<bindingRedirect oldVersion="0.0.0.0-4.0.6.0" newVersion="4.0.6.0" />
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</dependentAssembly>
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<dependentAssembly>
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<assemblyIdentity name="System.Numerics.Vectors" publicKeyToken="b03f5f7f11d50a3a" culture="neutral" />
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<bindingRedirect oldVersion="0.0.0.0-4.1.4.0" newVersion="4.1.4.0" />
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</dependentAssembly>
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</assemblyBinding>
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</runtime>
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</configuration>
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