added option to support version stripped files, close #766
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@@ -9,6 +9,7 @@ namespace AssetStudio
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{
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public class AssetsManager
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{
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public string SpecifyUnityVersion;
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public List<SerializedFile> assetsFileList = new List<SerializedFile>();
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internal Dictionary<string, int> assetsFileIndexCache = new Dictionary<string, int>(StringComparer.OrdinalIgnoreCase);
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internal Dictionary<string, BinaryReader> resourceFileReaders = new Dictionary<string, BinaryReader>(StringComparer.OrdinalIgnoreCase);
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@@ -82,6 +83,7 @@ namespace AssetStudio
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try
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{
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var assetsFile = new SerializedFile(this, fullName, reader);
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CheckStrippedVersion(assetsFile);
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assetsFileList.Add(assetsFile);
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assetsFileListHash.Add(assetsFile.fileName);
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@@ -130,10 +132,11 @@ namespace AssetStudio
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{
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var assetsFile = new SerializedFile(this, fullName, reader);
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assetsFile.originalPath = originalPath;
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if (assetsFile.header.m_Version < SerializedFileFormatVersion.kUnknown_7)
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if (!string.IsNullOrEmpty(unityVersion) && assetsFile.header.m_Version < SerializedFileFormatVersion.kUnknown_7)
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{
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assetsFile.SetVersion(unityVersion);
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}
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CheckStrippedVersion(assetsFile);
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assetsFileList.Add(assetsFile);
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assetsFileListHash.Add(assetsFile.fileName);
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}
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@@ -218,6 +221,18 @@ namespace AssetStudio
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}
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}
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public void CheckStrippedVersion(SerializedFile assetsFile)
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{
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if (assetsFile.IsVersionStripped && string.IsNullOrEmpty(SpecifyUnityVersion))
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{
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throw new Exception("The Unity version has been stripped, please set the version in the options");
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}
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if (!string.IsNullOrEmpty(SpecifyUnityVersion))
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{
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assetsFile.SetVersion(SpecifyUnityVersion);
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}
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}
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public void Clear()
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{
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foreach (var assetsFile in assetsFileList)
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