Add animation related classes
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace AssetStudio
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{
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class AnimatorOverrideController
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{
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public string m_Name;
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public PPtr m_Controller;
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public PPtr[][] m_Clips;
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public AnimatorOverrideController(AssetPreloadData preloadData)
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{
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var sourceFile = preloadData.sourceFile;
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var reader = preloadData.InitReader();
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reader.Position = preloadData.Offset;
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m_Name = reader.ReadAlignedString();
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m_Controller = sourceFile.ReadPPtr();
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int numOverrides = reader.ReadInt32();
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m_Clips = new PPtr[numOverrides][];
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for (int i = 0; i < numOverrides; i++)
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{
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m_Clips[i] = new PPtr[2];
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m_Clips[i][0] = sourceFile.ReadPPtr();
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m_Clips[i][1] = sourceFile.ReadPPtr();
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}
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}
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}
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}
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