2018.3.0b support

Refactor mesh read
Fixed bug
This commit is contained in:
Perfare
2018-12-05 22:35:05 +08:00
parent 98c9eea58a
commit eb13585174
13 changed files with 1006 additions and 1220 deletions
-148
View File
@@ -58,154 +58,6 @@ namespace AssetStudio
}
}
public class BoneWeights4
{
public float[] weight;
public int[] boneIndex;
public BoneWeights4(ObjectReader reader)
{
weight = reader.ReadSingleArray(4);
boneIndex = reader.ReadInt32Array(4);
}
}
public class StreamInfo
{
public uint channelMask;
public uint offset;
public uint stride;
public uint align;
public byte dividerOp;
public ushort frequency;
public StreamInfo() { }
public StreamInfo(ObjectReader reader)
{
var version = reader.version;
channelMask = reader.ReadUInt32();
offset = reader.ReadUInt32();
if (version[0] < 4)
{
stride = reader.ReadUInt32();
align = reader.ReadUInt32();
}
else
{
stride = reader.ReadByte();
dividerOp = reader.ReadByte();
frequency = reader.ReadUInt16();
}
}
}
public class ChannelInfo
{
public byte stream;
public byte offset;
public byte format;
public byte dimension;
public ChannelInfo(ObjectReader reader)
{
stream = reader.ReadByte();
offset = reader.ReadByte();
format = reader.ReadByte();
dimension = reader.ReadByte();
}
}
public class VertexData
{
public uint m_CurrentChannels;
public uint m_VertexCount;
public ChannelInfo[] m_Channels;
public StreamInfo[] m_Streams;
public byte[] m_DataSize;
public VertexData(ObjectReader reader)
{
var version = reader.version;
if (version[0] < 2018)//2018 down
{
m_CurrentChannels = reader.ReadUInt32();
}
m_VertexCount = reader.ReadUInt32();
if (version[0] >= 4)
{
var m_ChannelsSize = reader.ReadInt32();
m_Channels = new ChannelInfo[m_ChannelsSize];
for (int i = 0; i < m_ChannelsSize; i++)
{
m_Channels[i] = new ChannelInfo(reader);
}
}
if (version[0] < 5) //5.0 down
{
if (version[0] < 4)
{
m_Streams = new StreamInfo[4];
}
else
{
m_Streams = new StreamInfo[reader.ReadInt32()];
}
for (int i = 0; i < m_Streams.Length; i++)
{
m_Streams[i] = new StreamInfo(reader);
}
}
m_DataSize = reader.ReadBytes(reader.ReadInt32());
reader.AlignStream();
}
}
public class SubMesh
{
public uint firstByte;
public uint indexCount;
public int topology;
public uint triangleCount;
public uint baseVertex;
public uint firstVertex;
public uint vertexCount;
public AABB localAABB;
public SubMesh(ObjectReader reader)
{
var version = reader.version;
firstByte = reader.ReadUInt32();
indexCount = reader.ReadUInt32();
topology = reader.ReadInt32();
if (version[0] < 4) //4.0 down
{
triangleCount = reader.ReadUInt32();
}
if (version[0] > 2017 || (version[0] == 2017 && version[1] >= 3)) //2017.3 and up
{
baseVertex = reader.ReadUInt32();
}
if (version[0] >= 3) //3.0 and up
{
firstVertex = reader.ReadUInt32();
vertexCount = reader.ReadUInt32();
localAABB = new AABB(reader);
}
}
}
public class SpriteRenderData
{
public PPtr<Texture2D> texture;