minor improvements
This commit is contained in:
@@ -14,9 +14,11 @@ namespace AssetStudio
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public HumanPoseMask(ObjectReader reader)
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{
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var version = reader.version;
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word0 = reader.ReadUInt32();
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word1 = reader.ReadUInt32();
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if (reader.version[0] >= 5) //5.0 and up
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if (version[0] > 5 || (version[0] == 5 && version[1] >= 2)) //5.2 and up
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{
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word2 = reader.ReadUInt32();
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}
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@@ -64,15 +66,23 @@ namespace AssetStudio
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public LayerConstant(ObjectReader reader)
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{
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var version = reader.version;
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m_StateMachineIndex = reader.ReadUInt32();
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m_StateMachineMotionSetIndex = reader.ReadUInt32();
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m_BodyMask = new HumanPoseMask(reader);
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m_SkeletonMask = new SkeletonMask(reader);
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m_Binding = reader.ReadUInt32();
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m_LayerBlendingMode = reader.ReadInt32();
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m_DefaultWeight = reader.ReadSingle();
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if (version[0] > 4 || (version[0] == 4 && version[1] >= 2)) //4.2 and up
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{
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m_DefaultWeight = reader.ReadSingle();
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}
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m_IKPass = reader.ReadBoolean();
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m_SyncedLayerAffectsTiming = reader.ReadBoolean();
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if (version[0] > 4 || (version[0] == 4 && version[1] >= 2)) //4.2 and up
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{
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m_SyncedLayerAffectsTiming = reader.ReadBoolean();
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}
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reader.AlignStream();
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}
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}
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@@ -113,6 +123,7 @@ namespace AssetStudio
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public TransitionConstant(ObjectReader reader)
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{
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var version = reader.version;
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int numConditions = reader.ReadInt32();
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m_ConditionConstantArray = new ConditionConstant[numConditions];
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for (int i = 0; i < numConditions; i++)
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@@ -144,7 +155,11 @@ namespace AssetStudio
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m_Atomic = reader.ReadBoolean();
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}
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m_CanTransitionToSelf = reader.ReadBoolean();
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if (version[0] > 4 || (version[0] == 4 && version[1] >= 5)) //4.5 and up
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{
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m_CanTransitionToSelf = reader.ReadBoolean();
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}
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reader.AlignStream();
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}
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}
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@@ -224,6 +239,7 @@ namespace AssetStudio
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public uint m_BlendEventID;
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public uint m_BlendEventYID;
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public uint[] m_ChildIndices;
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public float[] m_ChildThresholdArray;
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public Blend1dDataConstant m_Blend1dData;
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public Blend2dDataConstant m_Blend2dData;
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public BlendDirectDataConstant m_BlendDirectData;
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@@ -236,42 +252,70 @@ namespace AssetStudio
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public BlendTreeNodeConstant(ObjectReader reader)
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{
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var version = reader.version;
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m_BlendType = reader.ReadUInt32();
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if (version[0] > 4 || (version[0] == 4 && version[1] >= 1)) //4.1 and up
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{
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m_BlendType = reader.ReadUInt32();
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}
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m_BlendEventID = reader.ReadUInt32();
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m_BlendEventYID = reader.ReadUInt32();
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if (version[0] > 4 || (version[0] == 4 && version[1] >= 1)) //4.1 and up
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{
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m_BlendEventYID = reader.ReadUInt32();
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}
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m_ChildIndices = reader.ReadUInt32Array();
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m_Blend1dData = new Blend1dDataConstant(reader);
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m_Blend2dData = new Blend2dDataConstant(reader);
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if (version[0] < 4 || (version[0] == 4 && version[1] < 1)) //4.1 down
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{
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m_ChildThresholdArray = reader.ReadSingleArray();
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}
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if (version[0] > 4 || (version[0] == 4 && version[1] >= 1)) //4.1 and up
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{
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m_Blend1dData = new Blend1dDataConstant(reader);
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m_Blend2dData = new Blend2dDataConstant(reader);
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}
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if (version[0] >= 5) //5.0 and up
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{
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m_BlendDirectData = new BlendDirectDataConstant(reader);
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}
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m_ClipID = reader.ReadUInt32();
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if (version[0] < 5) //5.0 down
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if (version[0] == 4 && version[1] >= 5) //4.5 - 5.0
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{
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m_ClipIndex = reader.ReadUInt32();
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}
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m_Duration = reader.ReadSingle();
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m_CycleOffset = reader.ReadSingle();
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m_Mirror = reader.ReadBoolean();
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reader.AlignStream();
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if (version[0] > 4 || (version[0] == 4 && version[1] >= 1)) //4.1 and up
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{
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m_CycleOffset = reader.ReadSingle();
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m_Mirror = reader.ReadBoolean();
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reader.AlignStream();
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}
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}
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}
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public class BlendTreeConstant
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{
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public BlendTreeNodeConstant[] m_NodeArray;
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public ValueArrayConstant m_BlendEventArrayConstant;
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public BlendTreeConstant(ObjectReader reader)
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{
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var version = reader.version;
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int numNodes = reader.ReadInt32();
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m_NodeArray = new BlendTreeNodeConstant[numNodes];
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for (int i = 0; i < numNodes; i++)
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{
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m_NodeArray[i] = new BlendTreeNodeConstant(reader);
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}
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if (version[0] < 4 || (version[0] == 4 && version[1] < 5)) //4.5 down
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{
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m_BlendEventArrayConstant = new ValueArrayConstant(reader);
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}
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}
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}
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@@ -299,6 +343,7 @@ namespace AssetStudio
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public StateConstant(ObjectReader reader)
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{
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var version = reader.version;
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int numTransistions = reader.ReadInt32();
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m_TransitionConstantArray = new TransitionConstant[numTransistions];
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for (int i = 0; i < numTransistions; i++)
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@@ -308,7 +353,7 @@ namespace AssetStudio
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m_BlendTreeConstantIndexArray = reader.ReadInt32Array();
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if (version[0] < 5) //5.0 down
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if (version[0] < 5 || (version[0] == 5 && version[1] < 2)) //5.2 down
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{
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int numInfos = reader.ReadInt32();
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m_LeafInfoArray = new LeafInfoConstant[numInfos];
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@@ -326,14 +371,17 @@ namespace AssetStudio
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}
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m_NameID = reader.ReadUInt32();
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m_PathID = reader.ReadUInt32();
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if (version[0] > 4 || (version[0] == 4 && version[1] >= 3)) //4.3 and up
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{
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m_PathID = reader.ReadUInt32();
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}
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if (version[0] >= 5) //5.0 and up
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{
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m_FullPathID = reader.ReadUInt32();
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}
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m_TagID = reader.ReadUInt32();
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if (version[0] >= 5) //5.0 and up
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if (version[0] > 5 || (version[0] == 5 && version[1] >= 1)) //5.1 and up
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{
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m_SpeedParamID = reader.ReadUInt32();
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m_MirrorParamID = reader.ReadUInt32();
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@@ -346,7 +394,10 @@ namespace AssetStudio
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}
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m_Speed = reader.ReadSingle();
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m_CycleOffset = reader.ReadSingle();
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if (version[0] > 4 || (version[0] == 4 && version[1] >= 1)) //4.1 and up
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{
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m_CycleOffset = reader.ReadSingle();
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}
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m_IKOnFeet = reader.ReadBoolean();
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if (version[0] >= 5) //5.0 and up
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{
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@@ -354,7 +405,11 @@ namespace AssetStudio
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}
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m_Loop = reader.ReadBoolean();
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m_Mirror = reader.ReadBoolean();
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if (version[0] > 4 || (version[0] == 4 && version[1] >= 1)) //4.1 and up
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{
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m_Mirror = reader.ReadBoolean();
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}
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reader.AlignStream();
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}
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}
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@@ -409,6 +464,7 @@ namespace AssetStudio
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public StateMachineConstant(ObjectReader reader)
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{
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var version = reader.version;
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int numStates = reader.ReadInt32();
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m_StateConstantArray = new StateConstant[numStates];
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for (int i = 0; i < numStates; i++)
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@@ -443,6 +499,7 @@ namespace AssetStudio
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public bool[] m_BoolValues;
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public int[] m_IntValues;
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public float[] m_FloatValues;
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public Vector4[] m_VectorValues;
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public Vector3[] m_PositionValues;
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public Vector4[] m_QuaternionValues;
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public Vector3[] m_ScaleValues;
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@@ -450,40 +507,44 @@ namespace AssetStudio
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public ValueArray(ObjectReader reader)
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{
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var version = reader.version;
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if (version[0] < 5 || (version[0] == 5 && version[1] < 5)) //5.5 down
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{
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m_BoolValues = reader.ReadBooleanArray();
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reader.AlignStream();
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m_IntValues = reader.ReadInt32Array();
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m_FloatValues = reader.ReadSingleArray();
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}
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int numPosValues = reader.ReadInt32();
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m_PositionValues = new Vector3[numPosValues];
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for (int i = 0; i < numPosValues; i++)
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if (version[0] < 4 || (version[0] == 4 && version[1] < 3)) //4.3 down
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{
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m_PositionValues[i] = version[0] > 5 || (version[0] == 5 && version[1] >= 4) ? reader.ReadVector3() : (Vector3)reader.ReadVector4(); //5.4 and up
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m_VectorValues = reader.ReadVector4Array();
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}
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m_QuaternionValues = reader.ReadVector4Array();
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int numScaleValues = reader.ReadInt32();
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m_ScaleValues = new Vector3[numScaleValues];
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for (int i = 0; i < numScaleValues; i++)
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else
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{
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m_ScaleValues[i] = version[0] > 5 || (version[0] == 5 && version[1] >= 4) ? reader.ReadVector3() : (Vector3)reader.ReadVector4(); //5.4 and up
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}
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int numPosValues = reader.ReadInt32();
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m_PositionValues = new Vector3[numPosValues];
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for (int i = 0; i < numPosValues; i++)
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{
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m_PositionValues[i] = version[0] > 5 || (version[0] == 5 && version[1] >= 4) ? reader.ReadVector3() : (Vector3)reader.ReadVector4(); //5.4 and up
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}
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if (version[0] > 5 || (version[0] == 5 && version[1] >= 5)) //5.5 and up
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{
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m_FloatValues = reader.ReadSingleArray();
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m_IntValues = reader.ReadInt32Array();
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m_QuaternionValues = reader.ReadVector4Array();
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m_BoolValues = reader.ReadBooleanArray();
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int numScaleValues = reader.ReadInt32();
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m_ScaleValues = new Vector3[numScaleValues];
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for (int i = 0; i < numScaleValues; i++)
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{
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m_ScaleValues[i] = version[0] > 5 || (version[0] == 5 && version[1] >= 4) ? reader.ReadVector3() : (Vector3)reader.ReadVector4(); //5.4 and up
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}
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reader.AlignStream();
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if (version[0] > 5 || (version[0] == 5 && version[1] >= 5)) //5.5 and up
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{
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m_FloatValues = reader.ReadSingleArray();
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m_IntValues = reader.ReadInt32Array();
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m_BoolValues = reader.ReadBooleanArray();
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reader.AlignStream();
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}
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}
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}
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}
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@@ -526,10 +587,10 @@ namespace AssetStudio
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var m_Controller = new ControllerConstant(reader);
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int tosSize = reader.ReadInt32();
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var m_TOS = new List<KeyValuePair<uint, string>>(tosSize);
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var m_TOS = new KeyValuePair<uint, string>[tosSize];
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for (int i = 0; i < tosSize; i++)
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{
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m_TOS.Add(new KeyValuePair<uint, string>(reader.ReadUInt32(), reader.ReadAlignedString()));
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m_TOS[i] = new KeyValuePair<uint, string>(reader.ReadUInt32(), reader.ReadAlignedString());
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}
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int numClips = reader.ReadInt32();
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