using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace AssetStudio { public sealed class Animator : Behaviour { public PPtr m_Avatar; public PPtr m_Controller; public bool m_HasTransformHierarchy = true; public Animator(ObjectReader reader) : base(reader) { m_Avatar = new PPtr(reader); m_Controller = new PPtr(reader); var m_CullingMode = reader.ReadInt32(); if (version[0] > 4 || (version[0] == 4 && version[1] >= 5)) //4.5 and up { var m_UpdateMode = reader.ReadInt32(); } var m_ApplyRootMotion = reader.ReadBoolean(); if (version[0] == 4 && version[1] >= 5) //4.5 and up - 5.0 down { reader.AlignStream(); } if (version[0] >= 5) //5.0 and up { var m_LinearVelocityBlending = reader.ReadBoolean(); reader.AlignStream(); } if (version[0] < 4 || (version[0] == 4 && version[1] < 5)) //4.5 down { var m_AnimatePhysics = reader.ReadBoolean(); } if (version[0] > 4 || (version[0] == 4 && version[1] >= 3)) //4.3 and up { m_HasTransformHierarchy = reader.ReadBoolean(); } if (version[0] > 4 || (version[0] == 4 && version[1] >= 5)) //4.5 and up { var m_AllowConstantClipSamplingOptimization = reader.ReadBoolean(); } if (version[0] >= 5 && version[0] < 2018) //5.0 and up - 2018 down { reader.AlignStream(); } if (version[0] >= 2018) //2018 and up { var m_KeepAnimatorControllerStateOnDisable = reader.ReadBoolean(); reader.AlignStream(); } } } }