bug: image montage layout
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@@ -108,7 +108,7 @@ namespace Disco.Services
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public static RectangleF CalculateResize(int SourceWidth, int SourceHeight, int TargetWidth, int TargetHeight, out float scaleRatio)
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{
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scaleRatio = Math.Min((float)(TargetWidth) / SourceWidth, (float)(TargetHeight) / SourceHeight);
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scaleRatio = Math.Min((float)TargetWidth / SourceWidth, (float)TargetHeight / SourceHeight);
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float width = SourceWidth * scaleRatio,
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height = SourceHeight * scaleRatio,
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@@ -126,9 +126,7 @@ namespace Disco.Services
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public static RectangleF CalculateResize(int SourceWidth, int SourceHeight, int TargetWidth, int TargetHeight)
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{
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float scaleRatio;
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return CalculateResize(SourceWidth, SourceHeight, TargetHeight, TargetHeight, out scaleRatio);
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return CalculateResize(SourceWidth, SourceHeight, TargetWidth, TargetHeight, out _);
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}
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public static RectangleF CalculateResize(this Image Source, int TargetWidth, int TargetHeight, out float scaleRatio)
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@@ -138,13 +136,14 @@ namespace Disco.Services
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public static RectangleF CalculateResize(this Image Source, int TargetWidth, int TargetHeight)
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{
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return CalculateResize(Source.Width, Source.Height, TargetHeight, TargetHeight);
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return CalculateResize(Source.Width, Source.Height, TargetWidth, TargetHeight);
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}
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public static void DrawImageResized(this Graphics graphics, Image SourceImage)
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{
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RectangleF clipBounds = graphics.VisibleClipBounds;
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var resizeBounds = SourceImage.CalculateResize((int)clipBounds.Width, (int)clipBounds.Height);
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resizeBounds.Offset(clipBounds.Location);
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graphics.DrawImage(SourceImage, resizeBounds, new RectangleF(0, 0, SourceImage.Width, SourceImage.Height), GraphicsUnit.Pixel);
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}
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