GIT: perform LF normalization
This commit is contained in:
File diff suppressed because it is too large
Load Diff
@@ -1,248 +1,248 @@
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// BitWriter.cs
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// ------------------------------------------------------------------
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//
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// Copyright (c) 2011 Dino Chiesa.
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// All rights reserved.
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||||
//
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||||
// This code module is part of DotNetZip, a zipfile class library.
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
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||||
// This code is licensed under the Microsoft Public License.
|
||||
// See the file License.txt for the license details.
|
||||
// More info on: http://dotnetzip.codeplex.com
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
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||||
// Last Saved: <2011-July-25 18:57:31>
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||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// This module defines the BitWriter class, which writes bits at a time
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||||
// to an output stream. It's used by the BZip2Compressor class, and by
|
||||
// the BZip2OutputStream class and its parallel variant,
|
||||
// ParallelBZip2OutputStream.
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||||
//
|
||||
// ------------------------------------------------------------------
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||||
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||||
//
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||||
// Design notes:
|
||||
//
|
||||
// BZip2 employs byte-shredding in its data format - rather than
|
||||
// aligning all data items in a compressed .bz2 file on byte barriers,
|
||||
// the BZip2 format uses portions of bytes to represent independent
|
||||
// pieces of information. This "shredding" starts with the first
|
||||
// "randomised" bit - just 12 bytes or so into a bz2 file or stream. But
|
||||
// the approach is used extensively in bzip2 files - sometimes 5 bits
|
||||
// are used, sometimes 24 or 3 bits, sometimes just 1 bit, and so on.
|
||||
// It's not possible to send this information directly to a stream in
|
||||
// this form; Streams in .NET accept byte-oriented input. Therefore,
|
||||
// when actually writing a bz2 file, the output data must be organized
|
||||
// into a byte-aligned format before being written to the output stream.
|
||||
//
|
||||
// This BitWriter class provides the byte-shredding necessary for BZip2
|
||||
// output. Think of this class as an Adapter that enables Bit-oriented
|
||||
// output to a standard byte-oriented .NET stream. This class writes
|
||||
// data out to the captive output stream only after the data bits have
|
||||
// been accumulated and aligned. For example, suppose that during
|
||||
// operation, the BZip2 compressor emits 5 bits, then 24 bits, then 32
|
||||
// bits. When the first 5 bits are sent to the BitWriter, nothing is
|
||||
// written to the output stream; instead these 5 bits are simply stored
|
||||
// in the internal accumulator. When the next 24 bits are written, the
|
||||
// first 3 bits are gathered with the accumulated bits. The resulting
|
||||
// 5+3 constitutes an entire byte; the BitWriter then actually writes
|
||||
// that byte to the output stream. This leaves 21 bits. BitWriter writes
|
||||
// 2 more whole bytes (16 more bits), in 8-bit chunks, leaving 5 in the
|
||||
// accumulator. BitWriter then follows the same procedure with the 32
|
||||
// new bits. And so on.
|
||||
//
|
||||
// A quick tour of the implementation:
|
||||
//
|
||||
// The accumulator is a uint - so it can accumulate at most 4 bytes of
|
||||
// information. In practice because of the design of this class, it
|
||||
// never accumulates more than 3 bytes.
|
||||
//
|
||||
// The Flush() method emits all whole bytes available. After calling
|
||||
// Flush(), there may be between 0-7 bits yet to be emitted into the
|
||||
// output stream.
|
||||
//
|
||||
// FinishAndPad() emits all data, including the last partial byte and
|
||||
// any necessary padding. In effect, it establishes a byte-alignment
|
||||
// barrier. To support bzip2, FinishAndPad() should be called only once
|
||||
// for a bz2 file, after the last bit of data has been written through
|
||||
// this adapter. Other binary file formats may use byte-alignment at
|
||||
// various points within the file, and FinishAndPad() would support that
|
||||
// scenario.
|
||||
//
|
||||
// The internal fn Reset() is used to reset the state of the adapter;
|
||||
// this class is used by BZip2Compressor, instances of which get re-used
|
||||
// by multiple distinct threads, for different blocks of data.
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||||
//
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||||
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using System;
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using System.IO;
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namespace Ionic.BZip2
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{
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internal class BitWriter
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{
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uint accumulator;
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int nAccumulatedBits;
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Stream output;
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int totalBytesWrittenOut;
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public BitWriter(Stream s)
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{
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this.output = s;
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}
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/// <summary>
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/// Delivers the remaining bits, left-aligned, in a byte.
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/// </summary>
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/// <remarks>
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/// <para>
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/// This is valid only if NumRemainingBits is less than 8;
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/// in other words it is valid only after a call to Flush().
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/// </para>
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/// </remarks>
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public byte RemainingBits
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{
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get
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||||
{
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return (byte) (this.accumulator >> (32 - this.nAccumulatedBits) & 0xff);
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||||
}
|
||||
}
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||||
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||||
public int NumRemainingBits
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||||
{
|
||||
get
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{
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return this.nAccumulatedBits;
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||||
}
|
||||
}
|
||||
|
||||
public int TotalBytesWrittenOut
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||||
{
|
||||
get
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||||
{
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return this.totalBytesWrittenOut;
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||||
}
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||||
}
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||||
|
||||
/// <summary>
|
||||
/// Reset the BitWriter.
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/// </summary>
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||||
/// <remarks>
|
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/// <para>
|
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/// This is useful when the BitWriter writes into a MemoryStream, and
|
||||
/// is used by a BZip2Compressor, which itself is re-used for multiple
|
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/// distinct data blocks.
|
||||
/// </para>
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||||
/// </remarks>
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||||
public void Reset()
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||||
{
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this.accumulator = 0;
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this.nAccumulatedBits = 0;
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this.totalBytesWrittenOut = 0;
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this.output.Seek(0, SeekOrigin.Begin);
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this.output.SetLength(0);
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||||
}
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||||
|
||||
/// <summary>
|
||||
/// Write some number of bits from the given value, into the output.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// The nbits value should be a max of 25, for safety. For performance
|
||||
/// reasons, this method does not check!
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||||
/// </para>
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||||
/// </remarks>
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||||
public void WriteBits(int nbits, uint value)
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||||
{
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int nAccumulated = this.nAccumulatedBits;
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uint u = this.accumulator;
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||||
while (nAccumulated >= 8)
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{
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this.output.WriteByte ((byte)(u >> 24 & 0xff));
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this.totalBytesWrittenOut++;
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u <<= 8;
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nAccumulated -= 8;
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}
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this.accumulator = u | (value << (32 - nAccumulated - nbits));
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this.nAccumulatedBits = nAccumulated + nbits;
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||||
|
||||
// Console.WriteLine("WriteBits({0}, 0x{1:X2}) => {2:X8} n({3})",
|
||||
// nbits, value, accumulator, nAccumulatedBits);
|
||||
// Console.ReadLine();
|
||||
|
||||
// At this point the accumulator may contain up to 31 bits waiting for
|
||||
// output.
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Write a full 8-bit byte into the output.
|
||||
/// </summary>
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||||
public void WriteByte(byte b)
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{
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||||
WriteBits(8, b);
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}
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||||
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||||
/// <summary>
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||||
/// Write four 8-bit bytes into the output.
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/// </summary>
|
||||
public void WriteInt(uint u)
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||||
{
|
||||
WriteBits(8, (u >> 24) & 0xff);
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WriteBits(8, (u >> 16) & 0xff);
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WriteBits(8, (u >> 8) & 0xff);
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WriteBits(8, u & 0xff);
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||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Write all available byte-aligned bytes.
|
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/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// This method writes no new output, but flushes any accumulated
|
||||
/// bits. At completion, the accumulator may contain up to 7
|
||||
/// bits.
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// This is necessary when re-assembling output from N independent
|
||||
/// compressors, one for each of N blocks. The output of any
|
||||
/// particular compressor will in general have some fragment of a byte
|
||||
/// remaining. This fragment needs to be accumulated into the
|
||||
/// parent BZip2OutputStream.
|
||||
/// </para>
|
||||
/// </remarks>
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||||
public void Flush()
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{
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WriteBits(0,0);
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}
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||||
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||||
|
||||
/// <summary>
|
||||
/// Writes all available bytes, and emits padding for the final byte as
|
||||
/// necessary. This must be the last method invoked on an instance of
|
||||
/// BitWriter.
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||||
/// </summary>
|
||||
public void FinishAndPad()
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{
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Flush();
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if (this.NumRemainingBits > 0)
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{
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byte b = (byte)((this.accumulator >> 24) & 0xff);
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this.output.WriteByte(b);
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this.totalBytesWrittenOut++;
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}
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}
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||||
}
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// BitWriter.cs
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// Copyright (c) 2011 Dino Chiesa.
|
||||
// All rights reserved.
|
||||
//
|
||||
// This code module is part of DotNetZip, a zipfile class library.
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// This code is licensed under the Microsoft Public License.
|
||||
// See the file License.txt for the license details.
|
||||
// More info on: http://dotnetzip.codeplex.com
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// Last Saved: <2011-July-25 18:57:31>
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// This module defines the BitWriter class, which writes bits at a time
|
||||
// to an output stream. It's used by the BZip2Compressor class, and by
|
||||
// the BZip2OutputStream class and its parallel variant,
|
||||
// ParallelBZip2OutputStream.
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
|
||||
//
|
||||
// Design notes:
|
||||
//
|
||||
// BZip2 employs byte-shredding in its data format - rather than
|
||||
// aligning all data items in a compressed .bz2 file on byte barriers,
|
||||
// the BZip2 format uses portions of bytes to represent independent
|
||||
// pieces of information. This "shredding" starts with the first
|
||||
// "randomised" bit - just 12 bytes or so into a bz2 file or stream. But
|
||||
// the approach is used extensively in bzip2 files - sometimes 5 bits
|
||||
// are used, sometimes 24 or 3 bits, sometimes just 1 bit, and so on.
|
||||
// It's not possible to send this information directly to a stream in
|
||||
// this form; Streams in .NET accept byte-oriented input. Therefore,
|
||||
// when actually writing a bz2 file, the output data must be organized
|
||||
// into a byte-aligned format before being written to the output stream.
|
||||
//
|
||||
// This BitWriter class provides the byte-shredding necessary for BZip2
|
||||
// output. Think of this class as an Adapter that enables Bit-oriented
|
||||
// output to a standard byte-oriented .NET stream. This class writes
|
||||
// data out to the captive output stream only after the data bits have
|
||||
// been accumulated and aligned. For example, suppose that during
|
||||
// operation, the BZip2 compressor emits 5 bits, then 24 bits, then 32
|
||||
// bits. When the first 5 bits are sent to the BitWriter, nothing is
|
||||
// written to the output stream; instead these 5 bits are simply stored
|
||||
// in the internal accumulator. When the next 24 bits are written, the
|
||||
// first 3 bits are gathered with the accumulated bits. The resulting
|
||||
// 5+3 constitutes an entire byte; the BitWriter then actually writes
|
||||
// that byte to the output stream. This leaves 21 bits. BitWriter writes
|
||||
// 2 more whole bytes (16 more bits), in 8-bit chunks, leaving 5 in the
|
||||
// accumulator. BitWriter then follows the same procedure with the 32
|
||||
// new bits. And so on.
|
||||
//
|
||||
// A quick tour of the implementation:
|
||||
//
|
||||
// The accumulator is a uint - so it can accumulate at most 4 bytes of
|
||||
// information. In practice because of the design of this class, it
|
||||
// never accumulates more than 3 bytes.
|
||||
//
|
||||
// The Flush() method emits all whole bytes available. After calling
|
||||
// Flush(), there may be between 0-7 bits yet to be emitted into the
|
||||
// output stream.
|
||||
//
|
||||
// FinishAndPad() emits all data, including the last partial byte and
|
||||
// any necessary padding. In effect, it establishes a byte-alignment
|
||||
// barrier. To support bzip2, FinishAndPad() should be called only once
|
||||
// for a bz2 file, after the last bit of data has been written through
|
||||
// this adapter. Other binary file formats may use byte-alignment at
|
||||
// various points within the file, and FinishAndPad() would support that
|
||||
// scenario.
|
||||
//
|
||||
// The internal fn Reset() is used to reset the state of the adapter;
|
||||
// this class is used by BZip2Compressor, instances of which get re-used
|
||||
// by multiple distinct threads, for different blocks of data.
|
||||
//
|
||||
|
||||
|
||||
using System;
|
||||
using System.IO;
|
||||
|
||||
namespace Ionic.BZip2
|
||||
{
|
||||
|
||||
internal class BitWriter
|
||||
{
|
||||
uint accumulator;
|
||||
int nAccumulatedBits;
|
||||
Stream output;
|
||||
int totalBytesWrittenOut;
|
||||
|
||||
public BitWriter(Stream s)
|
||||
{
|
||||
this.output = s;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Delivers the remaining bits, left-aligned, in a byte.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// This is valid only if NumRemainingBits is less than 8;
|
||||
/// in other words it is valid only after a call to Flush().
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
public byte RemainingBits
|
||||
{
|
||||
get
|
||||
{
|
||||
return (byte) (this.accumulator >> (32 - this.nAccumulatedBits) & 0xff);
|
||||
}
|
||||
}
|
||||
|
||||
public int NumRemainingBits
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.nAccumulatedBits;
|
||||
}
|
||||
}
|
||||
|
||||
public int TotalBytesWrittenOut
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.totalBytesWrittenOut;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Reset the BitWriter.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// This is useful when the BitWriter writes into a MemoryStream, and
|
||||
/// is used by a BZip2Compressor, which itself is re-used for multiple
|
||||
/// distinct data blocks.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
public void Reset()
|
||||
{
|
||||
this.accumulator = 0;
|
||||
this.nAccumulatedBits = 0;
|
||||
this.totalBytesWrittenOut = 0;
|
||||
this.output.Seek(0, SeekOrigin.Begin);
|
||||
this.output.SetLength(0);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Write some number of bits from the given value, into the output.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// The nbits value should be a max of 25, for safety. For performance
|
||||
/// reasons, this method does not check!
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
public void WriteBits(int nbits, uint value)
|
||||
{
|
||||
int nAccumulated = this.nAccumulatedBits;
|
||||
uint u = this.accumulator;
|
||||
|
||||
while (nAccumulated >= 8)
|
||||
{
|
||||
this.output.WriteByte ((byte)(u >> 24 & 0xff));
|
||||
this.totalBytesWrittenOut++;
|
||||
u <<= 8;
|
||||
nAccumulated -= 8;
|
||||
}
|
||||
|
||||
this.accumulator = u | (value << (32 - nAccumulated - nbits));
|
||||
this.nAccumulatedBits = nAccumulated + nbits;
|
||||
|
||||
// Console.WriteLine("WriteBits({0}, 0x{1:X2}) => {2:X8} n({3})",
|
||||
// nbits, value, accumulator, nAccumulatedBits);
|
||||
// Console.ReadLine();
|
||||
|
||||
// At this point the accumulator may contain up to 31 bits waiting for
|
||||
// output.
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Write a full 8-bit byte into the output.
|
||||
/// </summary>
|
||||
public void WriteByte(byte b)
|
||||
{
|
||||
WriteBits(8, b);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Write four 8-bit bytes into the output.
|
||||
/// </summary>
|
||||
public void WriteInt(uint u)
|
||||
{
|
||||
WriteBits(8, (u >> 24) & 0xff);
|
||||
WriteBits(8, (u >> 16) & 0xff);
|
||||
WriteBits(8, (u >> 8) & 0xff);
|
||||
WriteBits(8, u & 0xff);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Write all available byte-aligned bytes.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// This method writes no new output, but flushes any accumulated
|
||||
/// bits. At completion, the accumulator may contain up to 7
|
||||
/// bits.
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// This is necessary when re-assembling output from N independent
|
||||
/// compressors, one for each of N blocks. The output of any
|
||||
/// particular compressor will in general have some fragment of a byte
|
||||
/// remaining. This fragment needs to be accumulated into the
|
||||
/// parent BZip2OutputStream.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
public void Flush()
|
||||
{
|
||||
WriteBits(0,0);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Writes all available bytes, and emits padding for the final byte as
|
||||
/// necessary. This must be the last method invoked on an instance of
|
||||
/// BitWriter.
|
||||
/// </summary>
|
||||
public void FinishAndPad()
|
||||
{
|
||||
Flush();
|
||||
|
||||
if (this.NumRemainingBits > 0)
|
||||
{
|
||||
byte b = (byte)((this.accumulator >> 24) & 0xff);
|
||||
this.output.WriteByte(b);
|
||||
this.totalBytesWrittenOut++;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,99 +1,99 @@
|
||||
// Rand.cs
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// Copyright (c) 2011 Dino Chiesa.
|
||||
// All rights reserved.
|
||||
//
|
||||
// This code module is part of DotNetZip, a zipfile class library.
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// This code is licensed under the Microsoft Public License.
|
||||
// See the file License.txt for the license details.
|
||||
// More info on: http://dotnetzip.codeplex.com
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// Last Saved: <2011-July-31 15:09:16>
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// This module defines a helper class for the BZip2 classes. This code
|
||||
// is derived from the original BZip2 source code.
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
|
||||
|
||||
namespace Ionic.BZip2
|
||||
{
|
||||
internal static class Rand
|
||||
{
|
||||
private static int[] RNUMS =
|
||||
{
|
||||
619, 720, 127, 481, 931, 816, 813, 233, 566, 247,
|
||||
985, 724, 205, 454, 863, 491, 741, 242, 949, 214,
|
||||
733, 859, 335, 708, 621, 574, 73, 654, 730, 472,
|
||||
419, 436, 278, 496, 867, 210, 399, 680, 480, 51,
|
||||
878, 465, 811, 169, 869, 675, 611, 697, 867, 561,
|
||||
862, 687, 507, 283, 482, 129, 807, 591, 733, 623,
|
||||
150, 238, 59, 379, 684, 877, 625, 169, 643, 105,
|
||||
170, 607, 520, 932, 727, 476, 693, 425, 174, 647,
|
||||
73, 122, 335, 530, 442, 853, 695, 249, 445, 515,
|
||||
909, 545, 703, 919, 874, 474, 882, 500, 594, 612,
|
||||
641, 801, 220, 162, 819, 984, 589, 513, 495, 799,
|
||||
161, 604, 958, 533, 221, 400, 386, 867, 600, 782,
|
||||
382, 596, 414, 171, 516, 375, 682, 485, 911, 276,
|
||||
98, 553, 163, 354, 666, 933, 424, 341, 533, 870,
|
||||
227, 730, 475, 186, 263, 647, 537, 686, 600, 224,
|
||||
469, 68, 770, 919, 190, 373, 294, 822, 808, 206,
|
||||
184, 943, 795, 384, 383, 461, 404, 758, 839, 887,
|
||||
715, 67, 618, 276, 204, 918, 873, 777, 604, 560,
|
||||
951, 160, 578, 722, 79, 804, 96, 409, 713, 940,
|
||||
652, 934, 970, 447, 318, 353, 859, 672, 112, 785,
|
||||
645, 863, 803, 350, 139, 93, 354, 99, 820, 908,
|
||||
609, 772, 154, 274, 580, 184, 79, 626, 630, 742,
|
||||
653, 282, 762, 623, 680, 81, 927, 626, 789, 125,
|
||||
411, 521, 938, 300, 821, 78, 343, 175, 128, 250,
|
||||
170, 774, 972, 275, 999, 639, 495, 78, 352, 126,
|
||||
857, 956, 358, 619, 580, 124, 737, 594, 701, 612,
|
||||
669, 112, 134, 694, 363, 992, 809, 743, 168, 974,
|
||||
944, 375, 748, 52, 600, 747, 642, 182, 862, 81,
|
||||
344, 805, 988, 739, 511, 655, 814, 334, 249, 515,
|
||||
897, 955, 664, 981, 649, 113, 974, 459, 893, 228,
|
||||
433, 837, 553, 268, 926, 240, 102, 654, 459, 51,
|
||||
686, 754, 806, 760, 493, 403, 415, 394, 687, 700,
|
||||
946, 670, 656, 610, 738, 392, 760, 799, 887, 653,
|
||||
978, 321, 576, 617, 626, 502, 894, 679, 243, 440,
|
||||
680, 879, 194, 572, 640, 724, 926, 56, 204, 700,
|
||||
707, 151, 457, 449, 797, 195, 791, 558, 945, 679,
|
||||
297, 59, 87, 824, 713, 663, 412, 693, 342, 606,
|
||||
134, 108, 571, 364, 631, 212, 174, 643, 304, 329,
|
||||
343, 97, 430, 751, 497, 314, 983, 374, 822, 928,
|
||||
140, 206, 73, 263, 980, 736, 876, 478, 430, 305,
|
||||
170, 514, 364, 692, 829, 82, 855, 953, 676, 246,
|
||||
369, 970, 294, 750, 807, 827, 150, 790, 288, 923,
|
||||
804, 378, 215, 828, 592, 281, 565, 555, 710, 82,
|
||||
896, 831, 547, 261, 524, 462, 293, 465, 502, 56,
|
||||
661, 821, 976, 991, 658, 869, 905, 758, 745, 193,
|
||||
768, 550, 608, 933, 378, 286, 215, 979, 792, 961,
|
||||
61, 688, 793, 644, 986, 403, 106, 366, 905, 644,
|
||||
372, 567, 466, 434, 645, 210, 389, 550, 919, 135,
|
||||
780, 773, 635, 389, 707, 100, 626, 958, 165, 504,
|
||||
920, 176, 193, 713, 857, 265, 203, 50, 668, 108,
|
||||
645, 990, 626, 197, 510, 357, 358, 850, 858, 364,
|
||||
936, 638
|
||||
};
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Returns the "random" number at a specific index.
|
||||
/// </summary>
|
||||
/// <param name='i'>the index</param>
|
||||
/// <returns>the random number</returns>
|
||||
internal static int Rnums(int i)
|
||||
{
|
||||
return RNUMS[i];
|
||||
}
|
||||
}
|
||||
|
||||
// Rand.cs
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// Copyright (c) 2011 Dino Chiesa.
|
||||
// All rights reserved.
|
||||
//
|
||||
// This code module is part of DotNetZip, a zipfile class library.
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// This code is licensed under the Microsoft Public License.
|
||||
// See the file License.txt for the license details.
|
||||
// More info on: http://dotnetzip.codeplex.com
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// Last Saved: <2011-July-31 15:09:16>
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// This module defines a helper class for the BZip2 classes. This code
|
||||
// is derived from the original BZip2 source code.
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
|
||||
|
||||
namespace Ionic.BZip2
|
||||
{
|
||||
internal static class Rand
|
||||
{
|
||||
private static int[] RNUMS =
|
||||
{
|
||||
619, 720, 127, 481, 931, 816, 813, 233, 566, 247,
|
||||
985, 724, 205, 454, 863, 491, 741, 242, 949, 214,
|
||||
733, 859, 335, 708, 621, 574, 73, 654, 730, 472,
|
||||
419, 436, 278, 496, 867, 210, 399, 680, 480, 51,
|
||||
878, 465, 811, 169, 869, 675, 611, 697, 867, 561,
|
||||
862, 687, 507, 283, 482, 129, 807, 591, 733, 623,
|
||||
150, 238, 59, 379, 684, 877, 625, 169, 643, 105,
|
||||
170, 607, 520, 932, 727, 476, 693, 425, 174, 647,
|
||||
73, 122, 335, 530, 442, 853, 695, 249, 445, 515,
|
||||
909, 545, 703, 919, 874, 474, 882, 500, 594, 612,
|
||||
641, 801, 220, 162, 819, 984, 589, 513, 495, 799,
|
||||
161, 604, 958, 533, 221, 400, 386, 867, 600, 782,
|
||||
382, 596, 414, 171, 516, 375, 682, 485, 911, 276,
|
||||
98, 553, 163, 354, 666, 933, 424, 341, 533, 870,
|
||||
227, 730, 475, 186, 263, 647, 537, 686, 600, 224,
|
||||
469, 68, 770, 919, 190, 373, 294, 822, 808, 206,
|
||||
184, 943, 795, 384, 383, 461, 404, 758, 839, 887,
|
||||
715, 67, 618, 276, 204, 918, 873, 777, 604, 560,
|
||||
951, 160, 578, 722, 79, 804, 96, 409, 713, 940,
|
||||
652, 934, 970, 447, 318, 353, 859, 672, 112, 785,
|
||||
645, 863, 803, 350, 139, 93, 354, 99, 820, 908,
|
||||
609, 772, 154, 274, 580, 184, 79, 626, 630, 742,
|
||||
653, 282, 762, 623, 680, 81, 927, 626, 789, 125,
|
||||
411, 521, 938, 300, 821, 78, 343, 175, 128, 250,
|
||||
170, 774, 972, 275, 999, 639, 495, 78, 352, 126,
|
||||
857, 956, 358, 619, 580, 124, 737, 594, 701, 612,
|
||||
669, 112, 134, 694, 363, 992, 809, 743, 168, 974,
|
||||
944, 375, 748, 52, 600, 747, 642, 182, 862, 81,
|
||||
344, 805, 988, 739, 511, 655, 814, 334, 249, 515,
|
||||
897, 955, 664, 981, 649, 113, 974, 459, 893, 228,
|
||||
433, 837, 553, 268, 926, 240, 102, 654, 459, 51,
|
||||
686, 754, 806, 760, 493, 403, 415, 394, 687, 700,
|
||||
946, 670, 656, 610, 738, 392, 760, 799, 887, 653,
|
||||
978, 321, 576, 617, 626, 502, 894, 679, 243, 440,
|
||||
680, 879, 194, 572, 640, 724, 926, 56, 204, 700,
|
||||
707, 151, 457, 449, 797, 195, 791, 558, 945, 679,
|
||||
297, 59, 87, 824, 713, 663, 412, 693, 342, 606,
|
||||
134, 108, 571, 364, 631, 212, 174, 643, 304, 329,
|
||||
343, 97, 430, 751, 497, 314, 983, 374, 822, 928,
|
||||
140, 206, 73, 263, 980, 736, 876, 478, 430, 305,
|
||||
170, 514, 364, 692, 829, 82, 855, 953, 676, 246,
|
||||
369, 970, 294, 750, 807, 827, 150, 790, 288, 923,
|
||||
804, 378, 215, 828, 592, 281, 565, 555, 710, 82,
|
||||
896, 831, 547, 261, 524, 462, 293, 465, 502, 56,
|
||||
661, 821, 976, 991, 658, 869, 905, 758, 745, 193,
|
||||
768, 550, 608, 933, 378, 286, 215, 979, 792, 961,
|
||||
61, 688, 793, 644, 986, 403, 106, 366, 905, 644,
|
||||
372, 567, 466, 434, 645, 210, 389, 550, 919, 135,
|
||||
780, 773, 635, 389, 707, 100, 626, 958, 165, 504,
|
||||
920, 176, 193, 713, 857, 265, 203, 50, 668, 108,
|
||||
645, 990, 626, 197, 510, 357, 358, 850, 858, 364,
|
||||
936, 638
|
||||
};
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Returns the "random" number at a specific index.
|
||||
/// </summary>
|
||||
/// <param name='i'>the index</param>
|
||||
/// <returns>the random number</returns>
|
||||
internal static int Rnums(int i)
|
||||
{
|
||||
return RNUMS[i];
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user