Update: FontAwesome Pass 2
Removal of bitmap icons, replacing with vector based icons from FontAwesome. Includes other UI style changes.
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@@ -705,18 +705,16 @@ WriteLiteral(" id=\"dialogRemoveAttachment\"");
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WriteLiteral(" title=\"Remove this Attachment?\"");
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WriteLiteral(">\r\n <p>\r\n <span");
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WriteLiteral(">\r\n <p>\r\n <i");
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WriteLiteral(" class=\"ui-icon ui-icon-alert\"");
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WriteLiteral(" class=\"fa fa-exclamation-triangle fa-lg\"");
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WriteLiteral(" style=\"float: left; margin: 0 7px 20px 0;\"");
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WriteLiteral("></span>\r\n Are you sure?\r\n </p>\r\n </div>\r\n <script>\r\n " +
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" $(\'#DeviceDetailTabItems\').append(\'<li><a href=\"#DeviceDetailTab-Resources\" " +
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"id=\"DeviceDetailTab-ResourcesLink\">Attachments [");
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WriteLiteral("></i> Are you sure?\r\n </p>\r\n </div>\r\n <script>\r\n $(\'#Dev" +
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"iceDetailTabItems\').append(\'<li><a href=\"#DeviceDetailTab-Resources\" id=\"DeviceD" +
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"etailTab-ResourcesLink\">Attachments [");
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#line 248 "..\..\Views\Device\DeviceParts\_Resources.cshtml"
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#line 247 "..\..\Views\Device\DeviceParts\_Resources.cshtml"
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Write(Model.Device.DeviceAttachments == null ? 0 : Model.Device.DeviceAttachments.Count);
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