Merge branch 'bugfix-2.1.x' into CrealityDwin2.0_Bleeding

This commit is contained in:
InsanityAutomation
2022-07-17 20:58:41 -04:00
159 changed files with 3872 additions and 9313 deletions
+7 -6
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@@ -20,6 +20,7 @@ build_src_filter = ${common.default_src_filter} +<src/HAL/ESP32>
lib_ignore = NativeEthernet
upload_speed = 500000
monitor_speed = 250000
monitor_filters = colorize, time, send_on_enter, log2file, esp32_exception_decoder
#upload_port = marlinesp.local
#board_build.flash_mode = qio
@@ -28,13 +29,13 @@ extends = env:esp32
board_build.partitions = default_16MB.csv
[env:PANDA]
extends = env:esp32
build_flags = ${env:esp32.build_flags} -DUSE_ESP32_EXIO -DUSE_ESP32_TASK_WDT
lib_deps = ${common.lib_deps}
SoftwareSerialEsp32
extends = env:esp32
build_flags = ${env:esp32.build_flags} -DUSE_ESP32_EXIO -DUSE_ESP32_TASK_WDT
lib_deps = ${common.lib_deps}
SoftwareSerialEsp32
board_build.partitions = Marlin/src/HAL/ESP32/esp32.csv
upload_speed = 115200
monitor_speed = 115200
upload_speed = 115200
monitor_speed = 115200
[env:mks_tinybee]
extends = env:esp32
+1 -3
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@@ -26,8 +26,6 @@ HAS_MOTOR_CURRENT_I2C = SlowSoftI2CMaster
src_filter=+<src/feature/digipot>
HAS_TMC26X = TMC26XStepper=https://github.com/MarlinFirmware/TMC26XStepper/archive/master.zip
src_filter=+<src/module/stepper/TMC26X.cpp>
HAS_L64XX = Arduino-L6470@0.8.0
src_filter=+<src/libs/L64XX> +<src/module/stepper/L64xx.cpp> +<src/gcode/feature/L6470> +<src/HAL/shared/HAL_spi_L6470.cpp>
LIB_INTERNAL_MAX31865 = src_filter=+<src/libs/MAX31865.cpp>
NEOPIXEL_LED = adafruit/Adafruit NeoPixel@~1.8.0
src_filter=+<src/feature/leds/neopixel.cpp>
@@ -240,5 +238,5 @@ HAS_MICROSTEPS = src_filter=+<src/gcode/control/M350_M35
(ESP3D_)?WIFISUPPORT = AsyncTCP, ESP Async WebServer
ESP3DLib=https://github.com/luc-github/ESP3DLib/archive/master.zip
arduinoWebSockets=links2004/WebSockets@2.3.4
luc-github/ESP32SSDP@^1.1.1
luc-github/ESP32SSDP@1.1.1
lib_ignore=ESPAsyncTCP
+25 -9
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@@ -63,20 +63,36 @@ build_flags = ${simulator_linux.build_flags} ${simulator_linux.release_flags}
#
# Simulator for macOS (MacPorts)
#
# sudo port install gcc11 gdb glm libsdl2 libsdl2_net freetype
# sudo port install ld64 @3_3 +ld64_xcode
#
# MacPorts:
# sudo port install gcc11 glm libsdl2 libsdl2_net
#
# cd /opt/local/bin
# sudo rm -f gcc g++ cc
# sudo ln -s gcc-mp-11 gcc ; sudo ln -s g++-mp-11 g++ ; sudo ln -s g++ cc
# This step may be obsolete:
# sudo port uninstall ld64 ld64-latest
#
# cd -
# cd -
# rehash
#
# Use 'sudo port install mesa' to get a <GL/gl.h> if no Xcode is installed.
# If Xcode is installed be sure to run `xcode-select --install` first.
#
#==================================================================================
#
# Homebrew:
# /bin/bash -c "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/HEAD/install.sh)"
#
# brew install gcc@12 glm sdl2 sdl2_net
#
# cd /opt/homebrew/bin
# sudo rm -f gcc g++ cc
# sudo ln -s gcc-12 gcc ; sudo ln -s g++-12 g++ ; sudo ln -s g++ cc
# cd -
#
# Use 'brew install mesa' to get a <GL/gl.h> if no Xcode is installed.
# If Xcode is installed be sure to run `xcode-select --install` first.
#
[simulator_macos]
build_unflags = -lGL -fstack-protector-strong
build_flags =
@@ -110,7 +126,7 @@ custom_gcc = g++
# pacman -S --needed base-devel mingw-w64-x86_64-toolchain mingw64/mingw-w64-x86_64-glm mingw64/mingw-w64-x86_64-SDL2 mingw64/mingw-w64-x86_64-SDL2_net mingw-w64-x86_64-dlfcn
#
[env:simulator_windows]
extends = simulator_common
extends = simulator_common
build_src_flags = ${simulator_common.build_src_flags} -fpermissive
build_flags = ${simulator_common.build_flags} ${simulator_common.debug_build_flags} -IC:\\msys64\\mingw64\\include\\SDL2 -fno-stack-protector -Wl,-subsystem,windows -ldl -lmingw32 -lSDL2main -lSDL2 -lSDL2_net -lopengl32 -lssp
build_type = debug
build_flags = ${simulator_common.build_flags} ${simulator_common.debug_build_flags} -IC:\\msys64\\mingw64\\include\\SDL2 -fno-stack-protector -Wl,-subsystem,windows -ldl -lmingw32 -lSDL2main -lSDL2 -lSDL2_net -lopengl32 -lssp
build_type = debug
-11
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@@ -28,17 +28,6 @@ board = armed_v1
build_flags = ${common_stm32.build_flags}
-O2 -ffreestanding -fsigned-char -fno-move-loop-invariants -fno-strict-aliasing
#
# STM32F401VE
# 'STEVAL-3DP001V1' STM32F401VE board - https://www.st.com/en/evaluation-tools/steval-3dp001v1.html
#
[env:STM32F401VE_STEVAL]
extends = stm32_variant
board = marlin_STEVAL_STM32F401VE
build_flags = ${stm32_variant.build_flags}
-DSTM32F401xE -DDISABLE_GENERIC_SERIALUSB
-DUSBD_USE_CDC_COMPOSITE -DUSE_USB_FS
#
# STM32F401RC
#