diff --git a/Marlin/src/HAL/HAL_AVR/SanityCheck.h b/Marlin/src/HAL/HAL_AVR/SanityCheck.h
index 1c5d545477..197c6554d7 100644
--- a/Marlin/src/HAL/HAL_AVR/SanityCheck.h
+++ b/Marlin/src/HAL/HAL_AVR/SanityCheck.h
@@ -46,7 +46,7 @@
* Sanity checks for Spindle / Laser
*/
#if ENABLED(SPINDLE_LASER_ENABLE)
- #if DISABLED(SPINDLE_LASER_ENABLE)
+ #if PIN_EXISTS(SPINDLE_LASER_ENABLE)
#error "SPINDLE_LASER_ENABLE requires SPINDLE_LASER_ENABLE_PIN."
#elif SPINDLE_DIR_CHANGE && !PIN_EXISTS(SPINDLE_DIR)
#error "SPINDLE_DIR_PIN not defined."
diff --git a/Marlin/src/HAL/HAL_ESP32/HAL.cpp b/Marlin/src/HAL/HAL_ESP32/HAL.cpp
index 76b961b7b9..5e281f2ef3 100644
--- a/Marlin/src/HAL/HAL_ESP32/HAL.cpp
+++ b/Marlin/src/HAL/HAL_ESP32/HAL.cpp
@@ -41,7 +41,10 @@
#endif
#if ENABLED(WEBSUPPORT)
#include "web.h"
+ #include "spiffs.h"
#endif
+#elif ENABLED(EEPROM_SETTINGS)
+ #include "spiffs.h"
#endif
// --------------------------------------------------------------------------
@@ -95,9 +98,12 @@ void HAL_init(void) {
OTA_init();
#endif
#if ENABLED(WEBSUPPORT)
+ spiffs_init();
web_init();
#endif
server.begin();
+ #elif ENABLED(EEPROM_SETTINGS)
+ spiffs_init();
#endif
i2s_init();
diff --git a/Marlin/src/HAL/HAL_ESP32/persistent_store_spiffs.cpp b/Marlin/src/HAL/HAL_ESP32/persistent_store_spiffs.cpp
new file mode 100644
index 0000000000..795edf6781
--- /dev/null
+++ b/Marlin/src/HAL/HAL_ESP32/persistent_store_spiffs.cpp
@@ -0,0 +1,93 @@
+/**
+ * Marlin 3D Printer Firmware
+ * Copyright (C) 2019 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
+ *
+ * Based on Sprinter and grbl.
+ * Copyright (C) 2011 Camiel Gubbels / Erik van der Zalm
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see .
+ *
+ */
+
+#ifdef ARDUINO_ARCH_ESP32
+
+#include "../../inc/MarlinConfig.h"
+
+#if ENABLED(EEPROM_SETTINGS) && DISABLED(FLASH_EEPROM_EMULATION)
+
+#include "../shared/persistent_store_api.h"
+
+#include "SPIFFS.h"
+#include "FS.h"
+#include "spiffs.h"
+
+#define HAL_ESP32_EEPROM_SIZE 4096
+
+File eeprom_file;
+
+bool PersistentStore::access_start() {
+ if (spiffs_initialized) {
+ eeprom_file = SPIFFS.open("/eeprom.dat", "r+");
+
+ size_t file_size = eeprom_file.size();
+ if (file_size < HAL_ESP32_EEPROM_SIZE) {
+ bool write_ok = eeprom_file.seek(file_size);
+
+ while (write_ok && file_size < HAL_ESP32_EEPROM_SIZE) {
+ write_ok = eeprom_file.write(0xFF) == 1;
+ file_size++;
+ }
+ }
+ return true;
+ }
+ return false;
+}
+
+bool PersistentStore::access_finish() {
+ eeprom_file.close();
+ return true;
+}
+
+bool PersistentStore::write_data(int &pos, const uint8_t *value, size_t size, uint16_t *crc) {
+ if (!eeprom_file.seek(pos)) return true; // return true for any error
+ if (eeprom_file.write(value, size) != size) return true;
+
+ crc16(crc, value, size);
+ pos += size;
+
+ return false;
+}
+
+bool PersistentStore::read_data(int &pos, uint8_t* value, size_t size, uint16_t *crc, const bool writing/*=true*/) {
+ if (!eeprom_file.seek(pos)) return true; // return true for any error
+
+ if (writing) {
+ if (eeprom_file.read(value, size) != size) return true;
+ crc16(crc, value, size);
+ }
+ else {
+ uint8_t tmp[size];
+ if (eeprom_file.read(tmp, size) != size) return true;
+ crc16(crc, tmp, size);
+ }
+
+ pos += size;
+
+ return false;
+}
+
+size_t PersistentStore::capacity() { return HAL_ESP32_EEPROM_SIZE; }
+
+#endif // EEPROM_SETTINGS
+#endif // ARDUINO_ARCH_ESP32
diff --git a/Marlin/src/HAL/HAL_ESP32/spiffs.cpp b/Marlin/src/HAL/HAL_ESP32/spiffs.cpp
new file mode 100644
index 0000000000..c960f386d4
--- /dev/null
+++ b/Marlin/src/HAL/HAL_ESP32/spiffs.cpp
@@ -0,0 +1,44 @@
+/**
+ * Marlin 3D Printer Firmware
+ * Copyright (C) 2019 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
+ *
+ * Based on Sprinter and grbl.
+ * Copyright (C) 2011 Camiel Gubbels / Erik van der Zalm
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see .
+ *
+ */
+
+#ifdef ARDUINO_ARCH_ESP32
+
+#include "../../inc/MarlinConfigPre.h"
+
+#if EITHER(WEBSUPPORT, EEPROM_SETTINGS)
+
+#include "../../core/serial.h"
+
+#include "FS.h"
+#include "SPIFFS.h"
+
+bool spiffs_initialized;
+
+void spiffs_init() {
+ if (SPIFFS.begin())
+ spiffs_initialized = true;
+ else
+ SERIAL_ECHO_MSG("SPIFFS mount failed");
+}
+
+#endif // WEBSUPPORT
+#endif // ARDUINO_ARCH_ESP32
diff --git a/Marlin/src/HAL/HAL_ESP32/spiffs.h b/Marlin/src/HAL/HAL_ESP32/spiffs.h
new file mode 100644
index 0000000000..e1573340cd
--- /dev/null
+++ b/Marlin/src/HAL/HAL_ESP32/spiffs.h
@@ -0,0 +1,26 @@
+/**
+ * Marlin 3D Printer Firmware
+ * Copyright (C) 2019 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
+ *
+ * Based on Sprinter and grbl.
+ * Copyright (C) 2011 Camiel Gubbels / Erik van der Zalm
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see .
+ *
+ */
+#pragma once
+
+extern bool spiffs_initialized;
+
+void spiffs_init();
diff --git a/Marlin/src/HAL/HAL_ESP32/web.cpp b/Marlin/src/HAL/HAL_ESP32/web.cpp
index a3a6cce729..6bbc0d13aa 100644
--- a/Marlin/src/HAL/HAL_ESP32/web.cpp
+++ b/Marlin/src/HAL/HAL_ESP32/web.cpp
@@ -23,9 +23,6 @@
#if ENABLED(WEBSUPPORT)
-#include "../../core/serial.h"
-
-#include "FS.h"
#include "SPIFFS.h"
#include "wifi.h"
@@ -37,12 +34,8 @@ void onNotFound(AsyncWebServerRequest *request){
void web_init() {
server.addHandler(&events); // attach AsyncEventSource
- if (SPIFFS.begin()) {
- server.serveStatic("/", SPIFFS, "/www").setDefaultFile("index.html");
- server.onNotFound(onNotFound);
- }
- else
- SERIAL_ECHO_MSG("SPIFFS Mount Failed");
+ server.serveStatic("/", SPIFFS, "/www").setDefaultFile("index.html");
+ server.onNotFound(onNotFound);
}
#endif // WEBSUPPORT
diff --git a/Marlin/src/Marlin.cpp b/Marlin/src/Marlin.cpp
index 14e61d8460..4bdbe74b57 100644
--- a/Marlin/src/Marlin.cpp
+++ b/Marlin/src/Marlin.cpp
@@ -1045,7 +1045,7 @@ void setup() {
ui.init();
ui.reset_status();
- #if ENABLED(SHOW_BOOTSCREEN)
+ #if HAS_SPI_LCD && ENABLED(SHOW_BOOTSCREEN)
ui.show_bootscreen();
#endif
@@ -1143,6 +1143,9 @@ void loop() {
#if ENABLED(POWER_LOSS_RECOVERY)
card.removeJobRecoveryFile();
#endif
+ #ifdef EVENT_GCODE_SD_STOP
+ enqueue_and_echo_commands_P(PSTR(EVENT_GCODE_SD_STOP));
+ #endif
}
#endif // SDSUPPORT
diff --git a/Marlin/src/feature/power_loss_recovery.cpp b/Marlin/src/feature/power_loss_recovery.cpp
index 1154b941ec..a16218c29a 100644
--- a/Marlin/src/feature/power_loss_recovery.cpp
+++ b/Marlin/src/feature/power_loss_recovery.cpp
@@ -125,6 +125,9 @@ void PrintJobRecovery::save(const bool force/*=false*/, const bool save_queue/*=
millis_t ms = millis();
#endif
+ // Did Z change since the last call?
+ const float zmoved = current_position[Z_AXIS] - info.current_position[Z_AXIS];
+
if (force
#if DISABLED(SAVE_EACH_CMD_MODE) // Always save state when enabled
#if PIN_EXISTS(POWER_LOSS) // Save if power loss pin is triggered
@@ -133,8 +136,8 @@ void PrintJobRecovery::save(const bool force/*=false*/, const bool save_queue/*=
#if SAVE_INFO_INTERVAL_MS > 0 // Save if interval is elapsed
|| ELAPSED(ms, next_save_ms)
#endif
- // Save every time Z is higher than the last call
- || current_position[Z_AXIS] > info.current_position[Z_AXIS]
+ || zmoved > 0 // Z moved up (including Z-hop)
+ || zmoved < -5 // Z moved down a lot (for some reason)
#endif
) {
diff --git a/Marlin/src/feature/runout.h b/Marlin/src/feature/runout.h
index dfc0592ce3..3f1e5fa018 100644
--- a/Marlin/src/feature/runout.h
+++ b/Marlin/src/feature/runout.h
@@ -49,7 +49,7 @@ class FilamentMonitorBase {
#if ENABLED(HOST_ACTION_COMMANDS)
static bool host_handling;
#else
- constexpr static bool host_handling = false;
+ static constexpr bool host_handling = false;
#endif
};
diff --git a/Marlin/src/gcode/bedlevel/G26.cpp b/Marlin/src/gcode/bedlevel/G26.cpp
index 726679f345..60979aad00 100644
--- a/Marlin/src/gcode/bedlevel/G26.cpp
+++ b/Marlin/src/gcode/bedlevel/G26.cpp
@@ -768,6 +768,7 @@ void GcodeSuite::G26() {
#if ENABLED(ARC_SUPPORT)
#define ARC_LENGTH(quarters) (INTERSECTION_CIRCLE_RADIUS * M_PI * (quarters) / 2)
+ #define INTERSECTION_CIRCLE_DIAM ((INTERSECTION_CIRCLE_RADIUS) * 2)
float sx = circle_x + INTERSECTION_CIRCLE_RADIUS, // default to full circle
ex = circle_x + INTERSECTION_CIRCLE_RADIUS,
sy = circle_y, ey = circle_y,
@@ -775,14 +776,8 @@ void GcodeSuite::G26() {
// Figure out where to start and end the arc - we always print counterclockwise
if (xi == 0) { // left edge
- if (!f) {
- sx = circle_x;
- sy -= (INTERSECTION_CIRCLE_RADIUS);
- }
- if (!b) {
- ex = circle_x;
- ey += INTERSECTION_CIRCLE_RADIUS;
- }
+ if (!f) { sx = circle_x; sy -= INTERSECTION_CIRCLE_RADIUS; }
+ if (!b) { ex = circle_x; ey += INTERSECTION_CIRCLE_RADIUS; }
arc_length = (f || b) ? ARC_LENGTH(1) : ARC_LENGTH(2);
}
else if (r) { // right edge
@@ -793,26 +788,23 @@ void GcodeSuite::G26() {
arc_length = (f || b) ? ARC_LENGTH(1) : ARC_LENGTH(2);
}
else if (f) {
- ex = circle_x - (INTERSECTION_CIRCLE_RADIUS);
+ ex -= INTERSECTION_CIRCLE_DIAM;
arc_length = ARC_LENGTH(2);
}
else if (b) {
- sx = circle_x - (INTERSECTION_CIRCLE_RADIUS);
+ sx -= INTERSECTION_CIRCLE_DIAM;
arc_length = ARC_LENGTH(2);
}
- const float arc_offset[2] = {
- circle_x - sx,
- circle_y - sy
- };
- const float dx_s = current_position[X_AXIS] - sx, // find our distance from the start of the actual circle
+ const float arc_offset[2] = { circle_x - sx, circle_y - sy },
+ dx_s = current_position[X_AXIS] - sx, // find our distance from the start of the actual circle
dy_s = current_position[Y_AXIS] - sy,
- dist_start = HYPOT2(dx_s, dy_s);
- const float endpoint[XYZE] = {
- ex, ey,
- g26_layer_height,
- current_position[E_AXIS] + (arc_length * g26_e_axis_feedrate * g26_extrusion_multiplier)
- };
+ dist_start = HYPOT2(dx_s, dy_s),
+ endpoint[XYZE] = {
+ ex, ey,
+ g26_layer_height,
+ current_position[E_AXIS] + (arc_length * g26_e_axis_feedrate * g26_extrusion_multiplier)
+ };
if (dist_start > 2.0) {
retract_filament(destination);
diff --git a/Marlin/src/gcode/calibrate/G28.cpp b/Marlin/src/gcode/calibrate/G28.cpp
index f0d05d832e..02c6e8a37d 100644
--- a/Marlin/src/gcode/calibrate/G28.cpp
+++ b/Marlin/src/gcode/calibrate/G28.cpp
@@ -182,7 +182,6 @@
*
*/
void GcodeSuite::G28(const bool always_home_all) {
-
if (DEBUGGING(LEVELING)) {
DEBUG_ECHOLNPGM(">>> G28");
log_machine_info();
@@ -268,13 +267,16 @@ void GcodeSuite::G28(const bool always_home_all) {
const bool homeX = always_home_all || parser.seen('X'),
homeY = always_home_all || parser.seen('Y'),
homeZ = always_home_all || parser.seen('Z'),
- home_all = (!homeX && !homeY && !homeZ) || (homeX && homeY && homeZ);
+ home_all = (!homeX && !homeY && !homeZ) || (homeX && homeY && homeZ),
+ doX = home_all || homeX,
+ doY = home_all || homeY,
+ doZ = home_all || homeZ;
set_destination_from_current();
#if Z_HOME_DIR > 0 // If homing away from BED do Z first
- if (home_all || homeZ) homeaxis(Z_AXIS);
+ if (doZ) homeaxis(Z_AXIS);
#endif
@@ -285,7 +287,7 @@ void GcodeSuite::G28(const bool always_home_all) {
(parser.seenval('R') ? parser.value_linear_units() : Z_HOMING_HEIGHT)
);
- if (z_homing_height && (home_all || homeX || homeY)) {
+ if (z_homing_height && (doX || doY)) {
// Raise Z before homing any other axes and z is not already high enough (never lower z)
destination[Z_AXIS] = z_homing_height;
if (destination[Z_AXIS] > current_position[Z_AXIS]) {
@@ -296,25 +298,25 @@ void GcodeSuite::G28(const bool always_home_all) {
#if ENABLED(QUICK_HOME)
- if (home_all || (homeX && homeY)) quick_home_xy();
+ if (doX && doY) quick_home_xy();
#endif
// Home Y (before X)
#if ENABLED(HOME_Y_BEFORE_X)
- if (home_all || homeY
+ if (doY
#if ENABLED(CODEPENDENT_XY_HOMING)
- || homeX
+ || doX
#endif
) homeaxis(Y_AXIS);
#endif
// Home X
- if (home_all || homeX
+ if (doX
#if ENABLED(CODEPENDENT_XY_HOMING) && DISABLED(HOME_Y_BEFORE_X)
- || homeY
+ || doY
#endif
) {
@@ -345,12 +347,12 @@ void GcodeSuite::G28(const bool always_home_all) {
// Home Y (after X)
#if DISABLED(HOME_Y_BEFORE_X)
- if (home_all || homeY) homeaxis(Y_AXIS);
+ if (doY) homeaxis(Y_AXIS);
#endif
// Home Z last if homing towards the bed
#if Z_HOME_DIR < 0
- if (home_all || homeZ) {
+ if (doZ) {
#if ENABLED(Z_SAFE_HOMING)
home_z_safely();
#else
@@ -361,7 +363,7 @@ void GcodeSuite::G28(const bool always_home_all) {
move_z_after_probing();
#endif
- } // home_all || homeZ
+ } // doZ
#endif // Z_HOME_DIR < 0
sync_plan_position();
@@ -402,6 +404,16 @@ void GcodeSuite::G28(const bool always_home_all) {
#endif // DUAL_X_CARRIAGE
+ #ifdef HOMING_BACKOFF_MM
+ endstops.enable(false);
+ constexpr float backoff[XYZ] = HOMING_BACKOFF_MM;
+ const float backoff_x = doX ? ABS(endstop_backoff[X_AXIS]) * (X_HOME_DIR) : 0,
+ backoff_y = doY ? ABS(endstop_backoff[Y_AXIS]) * (Y_HOME_DIR) : 0,
+ backoff_z = doZ ? ABS(endstop_backoff[Z_AXIS]) * (Z_HOME_DIR) : 0;
+ if (backoff_z) do_blocking_move_to_z(current_position[Z_AXIS] - backoff_z);
+ if (backoff_x || backoff_y) do_blocking_move_to_xy(current_position[X_AXIS] - backoff_x, current_position[Y_AXIS] - backoff_y);
+ #endif
+
endstops.not_homing();
#if BOTH(DELTA, DELTA_HOME_TO_SAFE_ZONE)
@@ -430,9 +442,9 @@ void GcodeSuite::G28(const bool always_home_all) {
report_current_position();
#if ENABLED(NANODLP_Z_SYNC)
#if ENABLED(NANODLP_ALL_AXIS)
- #define _HOME_SYNC true // For any axis, output sync text.
+ #define _HOME_SYNC true // For any axis, output sync text.
#else
- #define _HOME_SYNC (home_all || homeZ) // Only for Z-axis
+ #define _HOME_SYNC doZ // Only for Z-axis
#endif
if (_HOME_SYNC)
SERIAL_ECHOLNPGM(MSG_Z_MOVE_COMP);
diff --git a/Marlin/src/gcode/gcode.cpp b/Marlin/src/gcode/gcode.cpp
index dc40a4a887..c8d8131770 100644
--- a/Marlin/src/gcode/gcode.cpp
+++ b/Marlin/src/gcode/gcode.cpp
@@ -105,7 +105,7 @@ void GcodeSuite::get_destination_from_command() {
#if ENABLED(POWER_LOSS_RECOVERY)
// Only update power loss recovery on moves with E
- if ((seen[E_AXIS] || seen[Z_AXIS]) && IS_SD_PRINTING()) recovery.save();
+ if (seen[E_AXIS] && (seen[X_AXIS] || seen[Y_AXIS]) && IS_SD_PRINTING()) recovery.save();
#endif
if (parser.linearval('F') > 0)
diff --git a/Marlin/src/gcode/queue.cpp b/Marlin/src/gcode/queue.cpp
index 515502bdca..f448efb117 100644
--- a/Marlin/src/gcode/queue.cpp
+++ b/Marlin/src/gcode/queue.cpp
@@ -37,10 +37,6 @@
#include "../feature/leds/printer_event_leds.h"
#endif
-#if ENABLED(POWER_LOSS_RECOVERY)
- #include "../feature/power_loss_recovery.h"
-#endif
-
/**
* GCode line number handling. Hosts may opt to include line numbers when
* sending commands to Marlin, and lines will be checked for sequentiality.
diff --git a/Marlin/src/inc/Conditionals_LCD.h b/Marlin/src/inc/Conditionals_LCD.h
index 8a440d1563..5054b622dc 100644
--- a/Marlin/src/inc/Conditionals_LCD.h
+++ b/Marlin/src/inc/Conditionals_LCD.h
@@ -338,13 +338,6 @@
#endif
#endif
-// Boot screens
-#if !HAS_SPI_LCD
- #undef SHOW_BOOTSCREEN
-#elif !defined(BOOTSCREEN_TIMEOUT)
- #define BOOTSCREEN_TIMEOUT 2500
-#endif
-
/**
* Extruders have some combination of stepper motors and hotends
* so we separate these concepts into the defines:
@@ -517,8 +510,11 @@
#define HAS_FILAMENT_SENSOR ENABLED(FILAMENT_RUNOUT_SENSOR)
#define Z_MULTI_STEPPER_DRIVERS EITHER(Z_DUAL_STEPPER_DRIVERS, Z_TRIPLE_STEPPER_DRIVERS)
-#define Z_MULTI_ENDSTOPS EITHER(Z_DUAL_ENDSTOPS, Z_TRIPLE_ENDSTOPS)
-#define HAS_EXTRA_ENDSTOPS (EITHER(X_DUAL_ENDSTOPS, Y_DUAL_ENDSTOPS) || Z_MULTI_ENDSTOPS)
+#define Z_MULTI_ENDSTOPS EITHER(Z_DUAL_ENDSTOPS, Z_TRIPLE_ENDSTOPS)
+#define HAS_EXTRA_ENDSTOPS (EITHER(X_DUAL_ENDSTOPS, Y_DUAL_ENDSTOPS) || Z_MULTI_ENDSTOPS)
+
+#define HAS_GAMES ANY(MARLIN_BRICKOUT, MARLIN_INVADERS, MARLIN_SNAKE, MARLIN_MAZE)
+#define HAS_GAME_MENU (1 < ENABLED(MARLIN_BRICKOUT) + ENABLED(MARLIN_INVADERS) + ENABLED(MARLIN_SNAKE) + ENABLED(MARLIN_MAZE))
#define IS_SCARA EITHER(MORGAN_SCARA, MAKERARM_SCARA)
#define IS_KINEMATIC (ENABLED(DELTA) || IS_SCARA)
diff --git a/Marlin/src/inc/SanityCheck.h b/Marlin/src/inc/SanityCheck.h
index 2883cb7ad3..11de3fa178 100644
--- a/Marlin/src/inc/SanityCheck.h
+++ b/Marlin/src/inc/SanityCheck.h
@@ -551,6 +551,10 @@ static_assert(Y_MAX_LENGTH >= Y_BED_SIZE, "Movement bounds (Y_MIN_POS, Y_MAX_POS
#endif
#endif
+#if defined(EVENT_GCODE_SD_STOP) && DISABLED(NOZZLE_PARK_FEATURE)
+ static_assert(NULL == strstr(EVENT_GCODE_SD_STOP, "G27"), "NOZZLE_PARK_FEATURE is required to use G27 in EVENT_GCODE_SD_STOP.");
+#endif
+
/**
* I2C Position Encoders
*/
diff --git a/Marlin/src/inc/Version.h b/Marlin/src/inc/Version.h
index 908227d511..d724e1da28 100644
--- a/Marlin/src/inc/Version.h
+++ b/Marlin/src/inc/Version.h
@@ -39,7 +39,7 @@
/**
* Marlin release version identifier
*/
- #define SHORT_BUILD_VERSION "2.0.x_TR11"
+ #define SHORT_BUILD_VERSION "2.0.x_TR12"
/**
* Verbose version identifier which should contain a reference to the location
@@ -52,7 +52,7 @@
* here we define this default string as the date where the latest release
* version was tagged.
*/
- #define STRING_DISTRIBUTION_DATE "2019-03-21"
+ #define STRING_DISTRIBUTION_DATE "2019-04-04"
/**
* Required minimum Configuration.h and Configuration_adv.h file versions.
diff --git a/Marlin/src/lcd/dogm/dogm_Bootscreen.h b/Marlin/src/lcd/dogm/dogm_Bootscreen.h
index 0d92483903..7361ca0d46 100644
--- a/Marlin/src/lcd/dogm/dogm_Bootscreen.h
+++ b/Marlin/src/lcd/dogm/dogm_Bootscreen.h
@@ -29,107 +29,99 @@
#include "../../inc/MarlinConfig.h"
-#if ENABLED(SHOW_BOOTSCREEN)
+//#define START_BMPHIGH // Costs 399 bytes more flash
- //#define START_BMPHIGH // Costs 399 bytes more flash
+#if ENABLED(SHOW_CUSTOM_BOOTSCREEN)
- #if ENABLED(SHOW_CUSTOM_BOOTSCREEN)
-
- #include "../../../_Bootscreen.h"
-
- #ifndef CUSTOM_BOOTSCREEN_TIMEOUT
- #define CUSTOM_BOOTSCREEN_TIMEOUT 2500
- #endif
+ #include "../../../_Bootscreen.h"
+ #ifndef CUSTOM_BOOTSCREEN_BMP_BYTEWIDTH
+ #define CUSTOM_BOOTSCREEN_BMP_BYTEWIDTH ((CUSTOM_BOOTSCREEN_BMPWIDTH + 7) / 8)
#endif
-
- #if ENABLED(START_BMPHIGH)
-
- #define START_BMPWIDTH 112
-
- const unsigned char start_bmp[] PROGMEM = {
- B00000001,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,
- B00001111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,
- B00011110,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000111,B11111111,B11111111,
- B00111000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000011,B11111111,B11111111,
- B01110000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000001,B11111111,B11111111,
- B01100000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B11111111,B11111111,
- B01100000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B01111111,B11111111,
- B11000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B01111000,B00000000,B00000000,B00111111,B11111111,
- B11000000,B00001111,B11000000,B11111100,B00000000,B00000000,B00000000,B00000000,B00000000,B01111000,B00011000,B00000000,B00011111,B11111111,
- B11000000,B00111111,B11100001,B11111111,B00000000,B00000000,B00000000,B00000000,B00000000,B01111000,B00111100,B00000000,B00001111,B11111111,
- B11000000,B01111111,B11110011,B11111111,B10000000,B00000000,B00000000,B00000000,B00000000,B01111000,B00111100,B00000000,B00000111,B11111111,
- B11000000,B11111111,B11111111,B11111111,B11000000,B00000000,B00000000,B00000000,B00000000,B01111000,B00111100,B00000000,B00000011,B11111111,
- B11000001,B11111000,B01111111,B10000111,B11100000,B00000000,B00000000,B00000000,B00000000,B01111000,B00000000,B00000000,B00000001,B11111111,
- B11000001,B11110000,B00111111,B00000011,B11100000,B00000000,B00000000,B00000000,B00000000,B01111000,B00000000,B00000000,B00000000,B11111111,
- B11000001,B11100000,B00011110,B00000001,B11100000,B00011111,B00000000,B00000011,B11100000,B01111000,B00111100,B00000011,B11110000,B01111111,
- B11000001,B11100000,B00011110,B00000001,B11100000,B01111111,B11000000,B00001111,B11111000,B01111000,B00111100,B00000111,B11111100,B00111111,
- B11000001,B11100000,B00011110,B00000001,B11100001,B11111111,B11100000,B00011111,B11111100,B01111000,B00111100,B00001111,B11111110,B00011111,
- B11000001,B11100000,B00011110,B00000001,B11100011,B11111111,B11110000,B00111111,B11111110,B01111000,B00111100,B00011111,B11111110,B00001111,
- B11000001,B11100000,B00011110,B00000001,B11100011,B11110011,B11111000,B00111111,B00111110,B01111000,B00111100,B00111111,B00111111,B00000111,
- B11000001,B11100000,B00011110,B00000001,B11100111,B11100000,B11111100,B01111100,B00011111,B01111000,B00111100,B00111110,B00011111,B00000111,
- B11000001,B11100000,B00011110,B00000001,B11100111,B11000000,B01111100,B01111100,B00001111,B01111000,B00111100,B00111100,B00001111,B00000011,
- B11000001,B11100000,B00011110,B00000001,B11100111,B10000000,B01111100,B01111000,B00001111,B01111000,B00111100,B00111100,B00001111,B00000011,
- B11000001,B11100000,B00011110,B00000001,B11100111,B10000000,B00111100,B01111000,B00000000,B01111000,B00111100,B00111100,B00001111,B00000011,
- B11000001,B11100000,B00011110,B00000001,B11100111,B10000000,B00111100,B01111000,B00000000,B01111000,B00111100,B00111100,B00001111,B00000011,
- B11000001,B11100000,B00011110,B00000001,B11100111,B10000000,B00111100,B01111000,B00000000,B01111000,B00111100,B00111100,B00001111,B00000011,
- B11000001,B11100000,B00011110,B00000001,B11100111,B11000000,B00111100,B01111000,B00000000,B01111000,B00111100,B00111100,B00001111,B00000011,
- B11000001,B11100000,B00011110,B00000001,B11100011,B11100000,B00111100,B01111000,B00000000,B01111100,B00111100,B00111100,B00001111,B00000011,
- B11000001,B11100000,B00011110,B00000001,B11100011,B11111111,B00111111,B11111000,B00000000,B01111111,B10111100,B00111100,B00001111,B00000011,
- B11000001,B11100000,B00011110,B00000001,B11100001,B11111111,B00111111,B11111000,B00000000,B00111111,B10111111,B11111100,B00001111,B00000011,
- B11000001,B11100000,B00011110,B00000001,B11100000,B11111111,B00111111,B11111000,B00000000,B00011111,B10111111,B11111100,B00001111,B00000011,
- B11000001,B11100000,B00011110,B00000001,B11100000,B01111111,B00111111,B11111000,B00000000,B00001111,B10111111,B11111100,B00001111,B00000011,
- B01100000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000111,
- B01100000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000110,
- B01110000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00001110,
- B00111000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00011100,
- B00011110,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B01111000,
- B00001111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11110000,
- B00000001,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B10000000
- };
-
- #else
-
- #define START_BMPWIDTH 56
-
- const unsigned char start_bmp[] PROGMEM = {
- B00011111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,
- B01100000,B00000000,B00000000,B00000000,B00000000,B00000001,B11111111,
- B01000000,B00000000,B00000000,B00000000,B00000000,B00000000,B11111111,
- B10000000,B00000000,B00000000,B00000000,B00000000,B00000000,B01111111,
- B10000011,B11001111,B00000000,B00000000,B00001100,B00110000,B00111111,
- B10000111,B11111111,B10000000,B00000000,B00001100,B00110000,B00011111,
- B10000110,B01111001,B10000000,B00000000,B00001100,B00000000,B00001111,
- B10001100,B00110000,B11000111,B10000011,B10001100,B00110000,B11100111,
- B10001100,B00110000,B11001111,B11000111,B11001100,B00110001,B11110011,
- B10001100,B00110000,B11011100,B11101100,B11101100,B00110011,B10111001,
- B10001100,B00110000,B11011000,B01101100,B01101100,B00110011,B00011001,
- B10001100,B00110000,B11010000,B01101100,B00001100,B00110011,B00011001,
- B10001100,B00110000,B11011000,B01101100,B00001100,B00110011,B00011001,
- B10001100,B00110000,B11011100,B01101100,B00001110,B00111011,B00011001,
- B10001100,B00110000,B11001111,B01111100,B00000111,B10011111,B00011001,
- B10001100,B00110000,B11000111,B01111100,B00000011,B10001111,B00011001,
- B01000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000010,
- B01100000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000110,
- B00011111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111000
- };
-
+ #ifndef CUSTOM_BOOTSCREEN_BMPHEIGHT
+ #define CUSTOM_BOOTSCREEN_BMPHEIGHT (sizeof(custom_start_bmp) / (CUSTOM_BOOTSCREEN_BMP_BYTEWIDTH))
#endif
- #ifndef START_BMP_BYTEWIDTH
- #define START_BMP_BYTEWIDTH ((START_BMPWIDTH + 7) / 8)
- #endif
- #ifndef START_BMPHEIGHT
- #define START_BMPHEIGHT (sizeof(start_bmp) / (START_BMP_BYTEWIDTH))
- #endif
-
- static_assert(sizeof(start_bmp) == (START_BMP_BYTEWIDTH) * (START_BMPHEIGHT), "Bootscreen (start_bmp) dimensions don't match data.");
-
#endif
-#ifndef CUSTOM_BOOTSCREEN_BMP_BYTEWIDTH
- #define CUSTOM_BOOTSCREEN_BMP_BYTEWIDTH ((CUSTOM_BOOTSCREEN_BMPWIDTH + 7) / 8)
+#if ENABLED(START_BMPHIGH)
+
+ #define START_BMPWIDTH 112
+
+ const unsigned char start_bmp[] PROGMEM = {
+ B00000001,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,
+ B00001111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,
+ B00011110,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000111,B11111111,B11111111,
+ B00111000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000011,B11111111,B11111111,
+ B01110000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000001,B11111111,B11111111,
+ B01100000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B11111111,B11111111,
+ B01100000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B01111111,B11111111,
+ B11000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B01111000,B00000000,B00000000,B00111111,B11111111,
+ B11000000,B00001111,B11000000,B11111100,B00000000,B00000000,B00000000,B00000000,B00000000,B01111000,B00011000,B00000000,B00011111,B11111111,
+ B11000000,B00111111,B11100001,B11111111,B00000000,B00000000,B00000000,B00000000,B00000000,B01111000,B00111100,B00000000,B00001111,B11111111,
+ B11000000,B01111111,B11110011,B11111111,B10000000,B00000000,B00000000,B00000000,B00000000,B01111000,B00111100,B00000000,B00000111,B11111111,
+ B11000000,B11111111,B11111111,B11111111,B11000000,B00000000,B00000000,B00000000,B00000000,B01111000,B00111100,B00000000,B00000011,B11111111,
+ B11000001,B11111000,B01111111,B10000111,B11100000,B00000000,B00000000,B00000000,B00000000,B01111000,B00000000,B00000000,B00000001,B11111111,
+ B11000001,B11110000,B00111111,B00000011,B11100000,B00000000,B00000000,B00000000,B00000000,B01111000,B00000000,B00000000,B00000000,B11111111,
+ B11000001,B11100000,B00011110,B00000001,B11100000,B00011111,B00000000,B00000011,B11100000,B01111000,B00111100,B00000011,B11110000,B01111111,
+ B11000001,B11100000,B00011110,B00000001,B11100000,B01111111,B11000000,B00001111,B11111000,B01111000,B00111100,B00000111,B11111100,B00111111,
+ B11000001,B11100000,B00011110,B00000001,B11100001,B11111111,B11100000,B00011111,B11111100,B01111000,B00111100,B00001111,B11111110,B00011111,
+ B11000001,B11100000,B00011110,B00000001,B11100011,B11111111,B11110000,B00111111,B11111110,B01111000,B00111100,B00011111,B11111110,B00001111,
+ B11000001,B11100000,B00011110,B00000001,B11100011,B11110011,B11111000,B00111111,B00111110,B01111000,B00111100,B00111111,B00111111,B00000111,
+ B11000001,B11100000,B00011110,B00000001,B11100111,B11100000,B11111100,B01111100,B00011111,B01111000,B00111100,B00111110,B00011111,B00000111,
+ B11000001,B11100000,B00011110,B00000001,B11100111,B11000000,B01111100,B01111100,B00001111,B01111000,B00111100,B00111100,B00001111,B00000011,
+ B11000001,B11100000,B00011110,B00000001,B11100111,B10000000,B01111100,B01111000,B00001111,B01111000,B00111100,B00111100,B00001111,B00000011,
+ B11000001,B11100000,B00011110,B00000001,B11100111,B10000000,B00111100,B01111000,B00000000,B01111000,B00111100,B00111100,B00001111,B00000011,
+ B11000001,B11100000,B00011110,B00000001,B11100111,B10000000,B00111100,B01111000,B00000000,B01111000,B00111100,B00111100,B00001111,B00000011,
+ B11000001,B11100000,B00011110,B00000001,B11100111,B10000000,B00111100,B01111000,B00000000,B01111000,B00111100,B00111100,B00001111,B00000011,
+ B11000001,B11100000,B00011110,B00000001,B11100111,B11000000,B00111100,B01111000,B00000000,B01111000,B00111100,B00111100,B00001111,B00000011,
+ B11000001,B11100000,B00011110,B00000001,B11100011,B11100000,B00111100,B01111000,B00000000,B01111100,B00111100,B00111100,B00001111,B00000011,
+ B11000001,B11100000,B00011110,B00000001,B11100011,B11111111,B00111111,B11111000,B00000000,B01111111,B10111100,B00111100,B00001111,B00000011,
+ B11000001,B11100000,B00011110,B00000001,B11100001,B11111111,B00111111,B11111000,B00000000,B00111111,B10111111,B11111100,B00001111,B00000011,
+ B11000001,B11100000,B00011110,B00000001,B11100000,B11111111,B00111111,B11111000,B00000000,B00011111,B10111111,B11111100,B00001111,B00000011,
+ B11000001,B11100000,B00011110,B00000001,B11100000,B01111111,B00111111,B11111000,B00000000,B00001111,B10111111,B11111100,B00001111,B00000011,
+ B01100000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000111,
+ B01100000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000110,
+ B01110000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00001110,
+ B00111000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00011100,
+ B00011110,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B01111000,
+ B00001111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11110000,
+ B00000001,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B10000000
+ };
+
+#else
+
+ #define START_BMPWIDTH 56
+
+ const unsigned char start_bmp[] PROGMEM = {
+ B00011111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,
+ B01100000,B00000000,B00000000,B00000000,B00000000,B00000001,B11111111,
+ B01000000,B00000000,B00000000,B00000000,B00000000,B00000000,B11111111,
+ B10000000,B00000000,B00000000,B00000000,B00000000,B00000000,B01111111,
+ B10000011,B11001111,B00000000,B00000000,B00001100,B00110000,B00111111,
+ B10000111,B11111111,B10000000,B00000000,B00001100,B00110000,B00011111,
+ B10000110,B01111001,B10000000,B00000000,B00001100,B00000000,B00001111,
+ B10001100,B00110000,B11000111,B10000011,B10001100,B00110000,B11100111,
+ B10001100,B00110000,B11001111,B11000111,B11001100,B00110001,B11110011,
+ B10001100,B00110000,B11011100,B11101100,B11101100,B00110011,B10111001,
+ B10001100,B00110000,B11011000,B01101100,B01101100,B00110011,B00011001,
+ B10001100,B00110000,B11010000,B01101100,B00001100,B00110011,B00011001,
+ B10001100,B00110000,B11011000,B01101100,B00001100,B00110011,B00011001,
+ B10001100,B00110000,B11011100,B01101100,B00001110,B00111011,B00011001,
+ B10001100,B00110000,B11001111,B01111100,B00000111,B10011111,B00011001,
+ B10001100,B00110000,B11000111,B01111100,B00000011,B10001111,B00011001,
+ B01000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000010,
+ B01100000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000110,
+ B00011111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111000
+ };
+
#endif
-#ifndef CUSTOM_BOOTSCREEN_BMPHEIGHT
- #define CUSTOM_BOOTSCREEN_BMPHEIGHT (sizeof(custom_start_bmp) / (CUSTOM_BOOTSCREEN_BMP_BYTEWIDTH))
+
+#ifndef START_BMP_BYTEWIDTH
+ #define START_BMP_BYTEWIDTH ((START_BMPWIDTH + 7) / 8)
#endif
+#ifndef START_BMPHEIGHT
+ #define START_BMPHEIGHT (sizeof(start_bmp) / (START_BMP_BYTEWIDTH))
+#endif
+
+static_assert(sizeof(start_bmp) == (START_BMP_BYTEWIDTH) * (START_BMPHEIGHT), "Bootscreen (start_bmp) dimensions don't match data.");
diff --git a/Marlin/src/lcd/dogm/ultralcd_DOGM.cpp b/Marlin/src/lcd/dogm/ultralcd_DOGM.cpp
index 60a74dba23..ca953f7b5d 100644
--- a/Marlin/src/lcd/dogm/ultralcd_DOGM.cpp
+++ b/Marlin/src/lcd/dogm/ultralcd_DOGM.cpp
@@ -41,7 +41,10 @@
#include "ultralcd_DOGM.h"
#include "u8g_fontutf8.h"
-#include "dogm_Bootscreen.h"
+
+#if ENABLED(SHOW_BOOTSCREEN)
+ #include "dogm_Bootscreen.h"
+#endif
#include "../lcdprint.h"
#include "../fontutils.h"
@@ -138,6 +141,9 @@ void MarlinUI::set_font(const MarlinFont font_nr) {
#else
draw_custom_bootscreen(custom_start_bmp);
#endif
+ #ifndef CUSTOM_BOOTSCREEN_TIMEOUT
+ #define CUSTOM_BOOTSCREEN_TIMEOUT 2500
+ #endif
safe_delay(CUSTOM_BOOTSCREEN_TIMEOUT);
}
@@ -173,6 +179,9 @@ void MarlinUI::set_font(const MarlinFont font_nr) {
u8g.drawStr(txt2X, height - (MENU_FONT_HEIGHT) * 1 / 2, STRING_SPLASH_LINE2);
#endif
} while (u8g.nextPage());
+ #ifndef BOOTSCREEN_TIMEOUT
+ #define BOOTSCREEN_TIMEOUT 2500
+ #endif
safe_delay(BOOTSCREEN_TIMEOUT);
}
diff --git a/Marlin/src/lcd/language/language_en.h b/Marlin/src/lcd/language/language_en.h
index de78f479df..862f8a1998 100644
--- a/Marlin/src/lcd/language/language_en.h
+++ b/Marlin/src/lcd/language/language_en.h
@@ -1277,6 +1277,18 @@
#ifndef MSG_END_Z
#define MSG_END_Z _UxGT(" End Z")
#endif
+#ifndef MSG_BRICKOUT
+ #define MSG_BRICKOUT _UxGT("Brickout")
+#endif
+#ifndef MSG_INVADERS
+ #define MSG_INVADERS _UxGT("Invaders")
+#endif
+#ifndef MSG_SNAKE
+ #define MSG_SNAKE _UxGT("Sn4k3")
+#endif
+#ifndef MSG_MAZE
+ #define MSG_MAZE _UxGT("Maze")
+#endif
//
// Filament Change screens show up to 3 lines on a 4-line display
diff --git a/Marlin/src/lcd/menu/game/brickout.cpp b/Marlin/src/lcd/menu/game/brickout.cpp
new file mode 100644
index 0000000000..4686072da7
--- /dev/null
+++ b/Marlin/src/lcd/menu/game/brickout.cpp
@@ -0,0 +1,213 @@
+/**
+ * Marlin 3D Printer Firmware
+ * Copyright (C) 2019 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
+ *
+ * Based on Sprinter and grbl.
+ * Copyright (C) 2011 Camiel Gubbels / Erik van der Zalm
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see .
+ *
+ */
+
+#include "../../../inc/MarlinConfigPre.h"
+
+#if ENABLED(MARLIN_BRICKOUT)
+
+#include "game.h"
+
+#define BRICK_H 5
+#define BRICK_TOP MENU_FONT_ASCENT
+#define BRICK_ROWS 4
+#define BRICK_COLS 16
+
+#define PADDLE_H 2
+#define PADDLE_VEL 3
+#define PADDLE_W ((LCD_PIXEL_WIDTH) / 8)
+#define PADDLE_Y (LCD_PIXEL_HEIGHT - 1 - PADDLE_H)
+
+#define BRICK_W ((LCD_PIXEL_WIDTH) / (BRICK_COLS))
+#define BRICK_BOT (BRICK_TOP + BRICK_H * BRICK_ROWS - 1)
+
+#define BRICK_COL(X) ((X) / (BRICK_W))
+#define BRICK_ROW(Y) ((Y - (BRICK_TOP)) / (BRICK_H))
+
+uint8_t balls_left, brick_count;
+uint16_t bricks[BRICK_ROWS];
+
+inline void reset_bricks(const uint16_t v) {
+ brick_count = (BRICK_COLS) * (BRICK_ROWS);
+ LOOP_L_N(i, BRICK_ROWS) bricks[i] = v;
+}
+
+int8_t paddle_x, hit_dir;
+fixed_t ballx, bally, ballh, ballv;
+
+void reset_ball() {
+ constexpr uint8_t ball_dist = 24;
+ bally = BTOF(PADDLE_Y - ball_dist);
+ ballv = FTOP(1.3f);
+ ballh = -FTOP(1.25f);
+ uint8_t bx = paddle_x + (PADDLE_W) / 2 + ball_dist;
+ if (bx >= LCD_PIXEL_WIDTH - 10) { bx -= ball_dist * 2; ballh = -ballh; }
+ ballx = BTOF(bx);
+ hit_dir = -1;
+}
+
+void BrickoutGame::game_screen() {
+ if (game_frame()) { // Run logic twice for finer resolution
+ // Update Paddle Position
+ paddle_x = (int8_t)ui.encoderPosition;
+ paddle_x = constrain(paddle_x, 0, (LCD_PIXEL_WIDTH - (PADDLE_W)) / (PADDLE_VEL));
+ ui.encoderPosition = paddle_x;
+ paddle_x *= (PADDLE_VEL);
+
+ // Run the ball logic
+ if (game_state) do {
+
+ // Provisionally update the ball position
+ const fixed_t newx = ballx + ballh, newy = bally + ballv; // current next position
+ if (!WITHIN(newx, 0, BTOF(LCD_PIXEL_WIDTH - 1))) { // out in x?
+ ballh = -ballh; _BUZZ(5, 220); // bounce x
+ }
+ if (newy < 0) { // out in y?
+ ballv = -ballv; _BUZZ(5, 280); // bounce v
+ hit_dir = 1;
+ }
+ // Did the ball go below the bottom?
+ else if (newy > BTOF(LCD_PIXEL_HEIGHT)) {
+ BUZZ(500, 75);
+ if (--balls_left) reset_ball(); else game_state = 0;
+ break; // done
+ }
+
+ // Is the ball colliding with a brick?
+ if (WITHIN(newy, BTOF(BRICK_TOP), BTOF(BRICK_BOT))) {
+ const int8_t bit = BRICK_COL(FTOB(newx)), row = BRICK_ROW(FTOB(newy));
+ const uint16_t mask = _BV(bit);
+ if (bricks[row] & mask) {
+ // Yes. Remove it!
+ bricks[row] &= ~mask;
+ // Score!
+ score += BRICK_ROWS - row;
+ // If bricks are gone, go to reset state
+ if (!--brick_count) game_state = 2;
+ // Bounce the ball cleverly
+ if ((ballv < 0) == (hit_dir < 0)) { ballv = -ballv; ballh += fixed_t(random(-16, 16)); _BUZZ(5, 880); }
+ else { ballh = -ballh; ballv += fixed_t(random(-16, 16)); _BUZZ(5, 640); }
+ }
+ }
+ // Is the ball moving down and in paddle range?
+ else if (ballv > 0 && WITHIN(newy, BTOF(PADDLE_Y), BTOF(PADDLE_Y + PADDLE_H))) {
+ // Ball actually hitting paddle
+ const int8_t diff = FTOB(newx) - paddle_x;
+ if (WITHIN(diff, 0, PADDLE_W - 1)) {
+
+ // Reverse Y direction
+ ballv = -ballv; _BUZZ(3, 880);
+ hit_dir = -1;
+
+ // Near edges affects X velocity
+ const bool is_left_edge = (diff <= 1);
+ if (is_left_edge || diff >= PADDLE_W-1 - 1) {
+ if ((ballh > 0) == is_left_edge) ballh = -ballh;
+ }
+ else if (diff <= 3) {
+ ballh += fixed_t(random(-64, 0));
+ NOLESS(ballh, BTOF(-2));
+ NOMORE(ballh, BTOF(2));
+ }
+ else if (diff >= PADDLE_W-1 - 3) {
+ ballh += fixed_t(random( 0, 64));
+ NOLESS(ballh, BTOF(-2));
+ NOMORE(ballh, BTOF(2));
+ }
+
+ // Paddle hit after clearing the board? Reset the board.
+ if (game_state == 2) { reset_bricks(0xFFFF); game_state = 1; }
+ }
+ }
+
+ ballx += ballh; bally += ballv; // update with new velocity
+
+ } while (false);
+ }
+
+ u8g.setColorIndex(1);
+
+ // Draw bricks
+ if (PAGE_CONTAINS(BRICK_TOP, BRICK_BOT)) {
+ for (uint8_t y = 0; y < BRICK_ROWS; ++y) {
+ const uint8_t yy = y * BRICK_H + BRICK_TOP;
+ if (PAGE_CONTAINS(yy, yy + BRICK_H - 1)) {
+ for (uint8_t x = 0; x < BRICK_COLS; ++x) {
+ if (TEST(bricks[y], x)) {
+ const uint8_t xx = x * BRICK_W;
+ for (uint8_t v = 0; v < BRICK_H - 1; ++v)
+ if (PAGE_CONTAINS(yy + v, yy + v))
+ u8g.drawHLine(xx, yy + v, BRICK_W - 1);
+ }
+ }
+ }
+ }
+ }
+
+ // Draw paddle
+ if (PAGE_CONTAINS(PADDLE_Y-1, PADDLE_Y)) {
+ u8g.drawHLine(paddle_x, PADDLE_Y, PADDLE_W);
+ #if PADDLE_H > 1
+ u8g.drawHLine(paddle_x, PADDLE_Y-1, PADDLE_W);
+ #if PADDLE_H > 2
+ u8g.drawHLine(paddle_x, PADDLE_Y-2, PADDLE_W);
+ #endif
+ #endif
+ }
+
+ // Draw ball while game is running
+ if (game_state) {
+ const uint8_t by = FTOB(bally);
+ if (PAGE_CONTAINS(by, by+1))
+ u8g.drawFrame(FTOB(ballx), by, 2, 2);
+ }
+ // Or draw GAME OVER
+ else
+ draw_game_over();
+
+ if (PAGE_UNDER(MENU_FONT_ASCENT)) {
+ // Score Digits
+ //const uint8_t sx = (LCD_PIXEL_WIDTH - (score >= 10 ? score >= 100 ? score >= 1000 ? 4 : 3 : 2 : 1) * MENU_FONT_WIDTH) / 2;
+ constexpr uint8_t sx = 0;
+ lcd_moveto(sx, MENU_FONT_ASCENT - 1);
+ lcd_put_int(score);
+
+ // Balls Left
+ lcd_moveto(LCD_PIXEL_WIDTH - MENU_FONT_WIDTH * 3, MENU_FONT_ASCENT - 1);
+ PGM_P const ohs = PSTR("ooo\0\0");
+ lcd_put_u8str_P(ohs + 3 - balls_left);
+ }
+
+ // A click always exits this game
+ if (ui.use_click()) exit_game();
+}
+
+void BrickoutGame::enter_game() {
+ init_game(2, game_screen); // 2 = reset bricks on paddle hit
+ constexpr uint8_t paddle_start = SCREEN_M - (PADDLE_W) / 2;
+ paddle_x = paddle_start;
+ balls_left = 3;
+ reset_bricks(0x0000);
+ reset_ball();
+ ui.encoderPosition = paddle_start / (PADDLE_VEL);
+}
+
+#endif // MARLIN_BRICKOUT
diff --git a/Marlin/src/lcd/menu/game/game.cpp b/Marlin/src/lcd/menu/game/game.cpp
new file mode 100644
index 0000000000..1b1d838a8e
--- /dev/null
+++ b/Marlin/src/lcd/menu/game/game.cpp
@@ -0,0 +1,69 @@
+/**
+ * Marlin 3D Printer Firmware
+ * Copyright (C) 2019 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
+ *
+ * Based on Sprinter and grbl.
+ * Copyright (C) 2011 Camiel Gubbels / Erik van der Zalm
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see .
+ *
+ */
+
+#include "../../../inc/MarlinConfigPre.h"
+
+#if HAS_GAMES
+
+#include "game.h"
+
+int MarlinGame::score;
+uint8_t MarlinGame::game_state;
+millis_t MarlinGame::next_frame;
+
+bool MarlinGame::game_frame() {
+ static int8_t slew;
+ if (ui.first_page) slew = 2;
+ ui.refresh(LCDVIEW_CALL_NO_REDRAW); // Refresh as often as possible
+ return (game_state && slew-- > 0);
+}
+
+void MarlinGame::draw_game_over() {
+ constexpr int8_t gowide = (MENU_FONT_WIDTH) * 9,
+ gohigh = MENU_FONT_ASCENT - 3,
+ lx = (LCD_PIXEL_WIDTH - gowide) / 2,
+ ly = (LCD_PIXEL_HEIGHT + gohigh) / 2;
+ if (PAGE_CONTAINS(ly - gohigh - 1, ly + 1)) {
+ u8g.setColorIndex(0);
+ u8g.drawBox(lx - 1, ly - gohigh - 1, gowide + 2, gohigh + 2);
+ u8g.setColorIndex(1);
+ if (ui.get_blink()) {
+ lcd_moveto(lx, ly);
+ lcd_put_u8str_P(PSTR("GAME OVER"));
+ }
+ }
+}
+
+void MarlinGame::init_game(const uint8_t init_state, const screenFunc_t screen) {
+ score = 0;
+ game_state = init_state;
+ ui.encoder_direction_normal();
+ ui.goto_screen(screen);
+ ui.defer_status_screen();
+}
+
+void MarlinGame::exit_game() {
+ ui.goto_previous_screen();
+ ui.defer_status_screen(false);
+}
+
+#endif // HAS_GAMES
diff --git a/Marlin/src/lcd/menu/game/game.h b/Marlin/src/lcd/menu/game/game.h
new file mode 100644
index 0000000000..a4cfda56d6
--- /dev/null
+++ b/Marlin/src/lcd/menu/game/game.h
@@ -0,0 +1,78 @@
+/**
+ * Marlin 3D Printer Firmware
+ * Copyright (C) 2019 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
+ *
+ * Based on Sprinter and grbl.
+ * Copyright (C) 2011 Camiel Gubbels / Erik van der Zalm
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see .
+ *
+ */
+#pragma once
+
+#include "../../../inc/MarlinConfigPre.h"
+#include "../../dogm/ultralcd_DOGM.h"
+#include "../../lcdprint.h"
+#include "../../ultralcd.h"
+
+//#define MUTE_GAMES
+
+#ifdef MUTE_GAMES
+ #define _BUZZ(D,F) NOOP
+#else
+ #define _BUZZ(D,F) BUZZ(D,F)
+#endif
+
+// Simple 8:8 fixed-point
+typedef int16_t fixed_t;
+#define FTOP(F) fixed_t((F)*256.0f)
+#define PTOF(P) (float(P)*(1.0f/256.0f))
+#define BTOF(X) (fixed_t(X)<<8)
+#define FTOB(X) int8_t(fixed_t(X)>>8)
+
+#define SCREEN_M ((LCD_PIXEL_WIDTH) / 2)
+
+#if HAS_GAME_MENU
+ void menu_game();
+#endif
+
+class MarlinGame {
+protected:
+ static int score;
+ static uint8_t game_state;
+ static millis_t next_frame;
+
+ static bool game_frame();
+ static void draw_game_over();
+ static void exit_game();
+public:
+ static void init_game(const uint8_t init_state, const screenFunc_t screen);
+};
+
+#if ENABLED(MARLIN_BRICKOUT)
+ class BrickoutGame : MarlinGame { public: static void enter_game(); static void game_screen(); };
+ extern BrickoutGame brickout;
+#endif
+#if ENABLED(MARLIN_INVADERS)
+ class InvadersGame : MarlinGame { public: static void enter_game(); static void game_screen(); };
+ extern InvadersGame invaders;
+#endif
+#if ENABLED(MARLIN_SNAKE)
+ class SnakeGame : MarlinGame { public: static void enter_game(); static void game_screen(); };
+ extern SnakeGame snake;
+#endif
+#if ENABLED(MARLIN_MAZE)
+ class MazeGame : MarlinGame { public: static void enter_game(); static void game_screen(); };
+ extern MazeGame maze;
+#endif
diff --git a/Marlin/src/lcd/menu/game/invaders.cpp b/Marlin/src/lcd/menu/game/invaders.cpp
new file mode 100644
index 0000000000..4bb90f3565
--- /dev/null
+++ b/Marlin/src/lcd/menu/game/invaders.cpp
@@ -0,0 +1,466 @@
+/**
+ * Marlin 3D Printer Firmware
+ * Copyright (C) 2019 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
+ *
+ * Based on Sprinter and grbl.
+ * Copyright (C) 2011 Camiel Gubbels / Erik van der Zalm
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see .
+ *
+ */
+
+#include "../../../inc/MarlinConfigPre.h"
+
+#if ENABLED(MARLIN_INVADERS)
+
+#include "game.h"
+
+// 11x8
+const unsigned char invader[3][2][16] PROGMEM = {
+ { { B00000110,B00000000,
+ B00001111,B00000000,
+ B00011111,B10000000,
+ B00110110,B11000000,
+ B00111111,B11000000,
+ B00001001,B00000000,
+ B00010110,B10000000,
+ B00101001,B01000000
+ }, {
+ B00000110,B00000000,
+ B00001111,B00000000,
+ B00011111,B10000000,
+ B00110110,B11000000,
+ B00111111,B11000000,
+ B00010110,B10000000,
+ B00100000,B01000000,
+ B00010000,B10000000
+ }
+ }, {
+ { B00010000,B01000000,
+ B00001000,B10000000,
+ B00011111,B11000000,
+ B00110111,B01100000,
+ B01111111,B11110000,
+ B01011111,B11010000,
+ B01010000,B01010000,
+ B00001101,B10000000
+ }, {
+ B00010000,B01000000,
+ B01001000,B10010000,
+ B01011111,B11010000,
+ B01110111,B01110000,
+ B01111111,B11110000,
+ B00011111,B11000000,
+ B00010000,B01000000,
+ B00100000,B00100000
+ }
+ }, {
+ { B00001111,B00000000,
+ B01111111,B11100000,
+ B11111111,B11110000,
+ B11100110,B01110000,
+ B11111111,B11110000,
+ B00011001,B10000000,
+ B00110110,B11000000,
+ B11000000,B00110000
+ }, {
+ B00001111,B00000000,
+ B01111111,B11100000,
+ B11111111,B11110000,
+ B11100110,B01110000,
+ B11111111,B11110000,
+ B00011001,B10000000,
+ B00110110,B11000000,
+ B00011001,B10000000
+ }
+ }
+};
+const unsigned char cannon[] PROGMEM = {
+ B00000100,B00000000,
+ B00001110,B00000000,
+ B00001110,B00000000,
+ B01111111,B11000000,
+ B11111111,B11100000,
+ B11111111,B11100000,
+ B11111111,B11100000,
+ B11111111,B11100000
+};
+const unsigned char life[] PROGMEM = {
+ B00010000,
+ B01111100,
+ B11111110,
+ B11111110,
+ B11111110
+};
+const unsigned char explosion[] PROGMEM = {
+ B01000100,B01000000,
+ B00100100,B10000000,
+ B00000000,B00000000,
+ B00110001,B10000000,
+ B00000000,B00000000,
+ B00100100,B10000000,
+ B01000100,B01000000
+};
+const unsigned char ufo[] PROGMEM = {
+ B00011111,B11000000,
+ B01111111,B11110000,
+ B11011101,B11011000,
+ B11111111,B11111000,
+ B01111111,B11110000
+};
+
+#define INVASION_SIZE 3
+
+#if INVASION_SIZE == 3
+ #define INVADER_COLS 5
+#elif INVASION_SIZE == 4
+ #define INVADER_COLS 6
+#else
+ #define INVADER_COLS 8
+ #undef INVASION_SIZE
+ #define INVASION_SIZE 5
+#endif
+
+#define INVADER_ROWS INVASION_SIZE
+
+constexpr uint8_t inv_type[] = {
+ #if INVADER_ROWS == 5
+ 0, 1, 1, 2, 2
+ #elif INVADER_ROWS == 4
+ 0, 1, 1, 2
+ #elif INVADER_ROWS == 3
+ 0, 1, 2
+ #else
+ #error "INVASION_SIZE must be 3, 4, or 5."
+ #endif
+};
+
+#define INVADER_RIGHT ((INVADER_COLS) * (COL_W))
+
+#define CANNON_W 11
+#define CANNON_H 8
+#define CANNON_VEL 4
+#define CANNON_Y (LCD_PIXEL_HEIGHT - 1 - CANNON_H)
+
+#define COL_W 14
+#define INVADER_H 8
+#define ROW_H (INVADER_H + 2)
+#define INVADER_VEL 3
+
+#define INVADER_TOP MENU_FONT_ASCENT
+#define INVADERS_WIDE ((COL_W) * (INVADER_COLS))
+#define INVADERS_HIGH ((ROW_H) * (INVADER_ROWS))
+
+#define UFO_H 5
+#define UFO_W 13
+
+#define LASER_H 4
+#define SHOT_H 3
+#define EXPL_W 11
+#define LIFE_W 8
+#define LIFE_H 5
+
+#define INVADER_COL(X) ((X - invaders_x) / (COL_W))
+#define INVADER_ROW(Y) ((Y - invaders_y + 2) / (ROW_H))
+
+#define INV_X_LEFT(C,T) (invaders_x + (C) * (COL_W) + inv_off[T])
+#define INV_X_CTR(C,T) (INV_X_LEFT(C,T) + inv_wide[T] / 2)
+#define INV_Y_BOT(R) (invaders_y + (R + 1) * (ROW_H) - 2)
+
+typedef struct { int8_t x, y, v; } laser_t;
+
+uint8_t cannons_left;
+int8_t cannon_x;
+laser_t laser, expl, bullet[10];
+constexpr uint8_t inv_off[] = { 2, 1, 0 }, inv_wide[] = { 8, 11, 12 };
+int8_t invaders_x, invaders_y, invaders_dir, leftmost, rightmost, botmost;
+uint8_t invader_count, quit_count, bugs[INVADER_ROWS], shooters[(INVADER_ROWS) * (INVADER_COLS)];
+
+inline void update_invader_data() {
+ uint8_t inv_mask = 0;
+ // Get a list of all active invaders
+ uint8_t sc = 0;
+ LOOP_L_N(y, INVADER_ROWS) {
+ uint8_t m = bugs[y];
+ if (m) botmost = y + 1;
+ inv_mask |= m;
+ for (uint8_t x = 0; x < INVADER_COLS; ++x)
+ if (TEST(m, x)) shooters[sc++] = (y << 4) | x;
+ }
+ leftmost = 0;
+ LOOP_L_N(i, INVADER_COLS) { if (TEST(inv_mask, i)) break; leftmost -= COL_W; }
+ rightmost = LCD_PIXEL_WIDTH - (INVADERS_WIDE);
+ for (uint8_t i = INVADER_COLS; i--;) { if (TEST(inv_mask, i)) break; rightmost += COL_W; }
+ if (invader_count == 2) invaders_dir = invaders_dir > 0 ? INVADER_VEL + 1 : -(INVADER_VEL + 1);
+}
+
+inline void reset_bullets() {
+ LOOP_L_N(i, COUNT(bullet)) bullet[i].v = 0;
+}
+
+inline void reset_invaders() {
+ invaders_x = 0; invaders_y = INVADER_TOP;
+ invaders_dir = INVADER_VEL;
+ invader_count = (INVADER_COLS) * (INVADER_ROWS);
+ LOOP_L_N(i, INVADER_ROWS) bugs[i] = _BV(INVADER_COLS) - 1;
+ update_invader_data();
+ reset_bullets();
+}
+
+int8_t ufox, ufov;
+inline void spawn_ufo() {
+ ufov = random(0, 2) ? 1 : -1;
+ ufox = ufov > 0 ? -(UFO_W) : LCD_PIXEL_WIDTH - 1;
+}
+
+inline void reset_player() {
+ cannon_x = 0;
+ ui.encoderPosition = 0;
+}
+
+inline void fire_cannon() {
+ laser.x = cannon_x + CANNON_W / 2;
+ laser.y = LCD_PIXEL_HEIGHT - CANNON_H - (LASER_H);
+ laser.v = -(LASER_H);
+}
+
+inline void explode(const int8_t x, const int8_t y, const int8_t v=4) {
+ expl.x = x - (EXPL_W) / 2; expl.y = y; expl.v = v;
+}
+
+inline void kill_cannon(uint8_t &game_state, const uint8_t st) {
+ reset_bullets();
+ explode(cannon_x + (CANNON_W) / 2, CANNON_Y, 6);
+ _BUZZ(1000, 10);
+ if (--cannons_left) {
+ laser.v = 0;
+ game_state = st;
+ reset_player();
+ }
+ else
+ game_state = 0;
+}
+
+void InvadersGame::game_screen() {
+ static bool game_blink;
+
+ ui.refresh(LCDVIEW_CALL_NO_REDRAW); // Call as often as possible
+
+ // Run game logic once per full screen
+ if (ui.first_page) {
+
+ // Update Cannon Position
+ int32_t ep = (int32_t)ui.encoderPosition;
+ ep = constrain(ep, 0, (LCD_PIXEL_WIDTH - (CANNON_W)) / (CANNON_VEL));
+ ui.encoderPosition = ep;
+
+ ep *= (CANNON_VEL);
+ if (ep > cannon_x) { cannon_x += CANNON_VEL - 1; if (ep - cannon_x < 2) cannon_x = ep; }
+ if (ep < cannon_x) { cannon_x -= CANNON_VEL - 1; if (cannon_x - ep < 2) cannon_x = ep; }
+
+ // Run the game logic
+ if (game_state) do {
+
+ // Move the UFO, if any
+ if (ufov) { ufox += ufov; if (!WITHIN(ufox, -(UFO_W), LCD_PIXEL_WIDTH - 1)) ufov = 0; }
+
+ if (game_state > 1) { if (--game_state == 2) { reset_invaders(); } else if (game_state == 100) { game_state = 1; } break; }
+
+ static uint8_t blink_count;
+ const bool did_blink = (++blink_count > invader_count >> 1);
+ if (did_blink) {
+ game_blink = !game_blink;
+ blink_count = 0;
+ }
+
+ if (invader_count && did_blink) {
+ const int8_t newx = invaders_x + invaders_dir;
+ if (!WITHIN(newx, leftmost, rightmost)) { // Invaders reached the edge?
+ invaders_dir *= -1; // Invaders change direction
+ invaders_y += (ROW_H) / 2; // Invaders move down
+ invaders_x -= invaders_dir; // ...and only move down this time.
+ if (invaders_y + botmost * (ROW_H) - 2 >= CANNON_Y) // Invaders reached the bottom?
+ kill_cannon(game_state, 20); // Kill the cannon. Reset invaders.
+ }
+
+ invaders_x += invaders_dir; // Invaders take one step left/right
+
+ // Randomly shoot if invaders are listed
+ if (invader_count && !random(0, 20)) {
+
+ // Find a free bullet
+ laser_t *b = NULL;
+ LOOP_L_N(i, COUNT(bullet)) if (!bullet[i].v) { b = &bullet[i]; break; }
+ if (b) {
+ // Pick a random shooter and update the bullet
+ //SERIAL_ECHOLNPGM("free bullet found");
+ const uint8_t inv = shooters[random(0, invader_count + 1)], col = inv & 0x0F, row = inv >> 4, type = inv_type[row];
+ b->x = INV_X_CTR(col, type);
+ b->y = INV_Y_BOT(row);
+ b->v = 2 + random(0, 2);
+ }
+ }
+ }
+
+ // Update the laser position
+ if (laser.v) {
+ laser.y += laser.v;
+ if (laser.y < 0) laser.v = 0;
+ }
+
+ // Did the laser collide with an invader?
+ if (laser.v && WITHIN(laser.y, invaders_y, invaders_y + INVADERS_HIGH - 1)) {
+ const int8_t col = INVADER_COL(laser.x);
+ if (WITHIN(col, 0, INVADER_COLS - 1)) {
+ const int8_t row = INVADER_ROW(laser.y);
+ if (WITHIN(row, 0, INVADER_ROWS - 1)) {
+ const uint8_t mask = _BV(col);
+ if (bugs[row] & mask) {
+ const uint8_t type = inv_type[row];
+ const int8_t invx = INV_X_LEFT(col, type);
+ if (WITHIN(laser.x, invx, invx + inv_wide[type] - 1)) {
+ // Turn off laser
+ laser.v = 0;
+ // Remove the invader!
+ bugs[row] &= ~mask;
+ // Score!
+ score += INVADER_ROWS - row;
+ // Explode sound!
+ _BUZZ(40, 10);
+ // Explosion bitmap!
+ explode(invx + inv_wide[type] / 2, invaders_y + row * (ROW_H));
+ // If invaders are gone, go to reset invaders state
+ if (--invader_count) update_invader_data(); else { game_state = 20; reset_bullets(); }
+ } // laser x hit
+ } // invader exists
+ } // good row
+ } // good col
+ } // laser in invader zone
+
+ // Handle alien bullets
+ LOOP_L_N(s, COUNT(bullet)) {
+ laser_t *b = &bullet[s];
+ if (b->v) {
+ // Update alien bullet position
+ b->y += b->v;
+ if (b->y >= LCD_PIXEL_HEIGHT)
+ b->v = 0; // Offscreen
+ else if (b->y >= CANNON_Y && WITHIN(b->x, cannon_x, cannon_x + CANNON_W - 1))
+ kill_cannon(game_state, 120); // Hit the cannon
+ }
+ }
+
+ // Randomly spawn a UFO
+ if (!ufov && !random(0,500)) spawn_ufo();
+
+ // Did the laser hit a ufo?
+ if (laser.v && ufov && laser.y < UFO_H + 2 && WITHIN(laser.x, ufox, ufox + UFO_W - 1)) {
+ // Turn off laser and UFO
+ laser.v = ufov = 0;
+ // Score!
+ score += 10;
+ // Explode!
+ _BUZZ(40, 10);
+ // Explosion bitmap
+ explode(ufox + (UFO_W) / 2, 1);
+ }
+
+ } while (false);
+
+ }
+
+ // Click-and-hold to abort
+ if (ui.button_pressed()) --quit_count; else quit_count = 10;
+
+ // Click to fire or exit
+ if (ui.use_click()) {
+ if (!game_state)
+ quit_count = 0;
+ else if (game_state == 1 && !laser.v)
+ fire_cannon();
+ }
+
+ if (!quit_count) exit_game();
+
+ u8g.setColorIndex(1);
+
+ // Draw invaders
+ if (PAGE_CONTAINS(invaders_y, invaders_y + botmost * (ROW_H) - 2 - 1)) {
+ int8_t yy = invaders_y;
+ for (uint8_t y = 0; y < INVADER_ROWS; ++y) {
+ const uint8_t type = inv_type[y];
+ if (PAGE_CONTAINS(yy, yy + INVADER_H - 1)) {
+ int8_t xx = invaders_x;
+ for (uint8_t x = 0; x < INVADER_COLS; ++x) {
+ if (TEST(bugs[y], x))
+ u8g.drawBitmapP(xx, yy, 2, INVADER_H, invader[type][game_blink]);
+ xx += COL_W;
+ }
+ }
+ yy += ROW_H;
+ }
+ }
+
+ // Draw UFO
+ if (ufov && PAGE_UNDER(UFO_H + 2))
+ u8g.drawBitmapP(ufox, 2, 2, UFO_H, ufo);
+
+ // Draw cannon
+ if (game_state && PAGE_CONTAINS(CANNON_Y, CANNON_Y + CANNON_H - 1) && (game_state < 2 || (game_state & 0x02)))
+ u8g.drawBitmapP(cannon_x, CANNON_Y, 2, CANNON_H, cannon);
+
+ // Draw laser
+ if (laser.v && PAGE_CONTAINS(laser.y, laser.y + LASER_H - 1))
+ u8g.drawVLine(laser.x, laser.y, LASER_H);
+
+ // Draw invader bullets
+ LOOP_L_N (i, COUNT(bullet)) {
+ if (bullet[i].v && PAGE_CONTAINS(bullet[i].y - (SHOT_H - 1), bullet[i].y))
+ u8g.drawVLine(bullet[i].x, bullet[i].y - (SHOT_H - 1), SHOT_H);
+ }
+
+ // Draw explosion
+ if (expl.v && PAGE_CONTAINS(expl.y, expl.y + 7 - 1)) {
+ u8g.drawBitmapP(expl.x, expl.y, 2, 7, explosion);
+ --expl.v;
+ }
+
+ // Blink GAME OVER when game is over
+ if (!game_state) draw_game_over();
+
+ if (PAGE_UNDER(MENU_FONT_ASCENT - 1)) {
+ // Draw Score
+ //const uint8_t sx = (LCD_PIXEL_WIDTH - (score >= 10 ? score >= 100 ? score >= 1000 ? 4 : 3 : 2 : 1) * MENU_FONT_WIDTH) / 2;
+ constexpr uint8_t sx = 0;
+ lcd_moveto(sx, MENU_FONT_ASCENT - 1);
+ lcd_put_int(score);
+
+ // Draw lives
+ if (cannons_left)
+ for (uint8_t i = 1; i <= cannons_left; ++i)
+ u8g.drawBitmapP(LCD_PIXEL_WIDTH - i * (LIFE_W), 6 - (LIFE_H), 1, LIFE_H, life);
+ }
+
+}
+
+void InvadersGame::enter_game() {
+ init_game(20, game_screen); // countdown to reset invaders
+ cannons_left = 3;
+ quit_count = 10;
+ laser.v = 0;
+ reset_invaders();
+ reset_player();
+}
+
+#endif // MARLIN_INVADERS
diff --git a/Marlin/src/lcd/menu/game/maze.cpp b/Marlin/src/lcd/menu/game/maze.cpp
new file mode 100644
index 0000000000..c84c504537
--- /dev/null
+++ b/Marlin/src/lcd/menu/game/maze.cpp
@@ -0,0 +1,137 @@
+/**
+ * Marlin 3D Printer Firmware
+ * Copyright (C) 2019 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
+ *
+ * Based on Sprinter and grbl.
+ * Copyright (C) 2011 Camiel Gubbels / Erik van der Zalm
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see .
+ *
+ */
+
+#include "../../../inc/MarlinConfigPre.h"
+
+#if ENABLED(MARLIN_MAZE)
+
+#include "game.h"
+
+int8_t move_dir, last_move_dir, // NESW0
+ prizex, prizey, prize_cnt, old_encoder;
+fixed_t playerx, playery;
+
+// Up to 50 lines, then you win!
+typedef struct { int8_t x, y; } pos_t;
+uint8_t head_ind;
+pos_t maze_walls[50] = {
+ { 0, 0 }
+};
+
+// Turn the player cw or ccw
+inline void turn_player(const bool cw) {
+ if (move_dir == 4) move_dir = last_move_dir;
+ move_dir += cw ? 1 : -1;
+ move_dir &= 0x03;
+ last_move_dir = move_dir;
+}
+
+// Reset the player for a new game
+void player_reset() {
+ // Init position
+ playerx = BTOF(1);
+ playery = BTOF(GAME_H / 2);
+
+ // Init motion with a ccw turn
+ move_dir = 0;
+ turn_player(false);
+
+ // Clear prize flag
+ prize_cnt = 255;
+
+ // Clear the controls
+ ui.encoderPosition = 0;
+ old_encoder = 0;
+}
+
+void MazeGame::game_screen() {
+ // Run the sprite logic
+ if (game_frame()) do { // Run logic twice for finer resolution
+
+ // Move the man one unit in the current direction
+ // Direction index 4 is for the stopped man
+ const int8_t oldx = FTOB(playerx), oldy = FTOB(playery);
+ pos_t dir_add[] = { { 0, -1 }, { 1, 0 }, { 0, 1 }, { -1, 0 }, { 0, 0 } };
+ playerx += dir_add[move_dir].x;
+ playery += dir_add[move_dir].y;
+ const int8_t x = FTOB(playerx), y = FTOB(playery);
+
+ } while(0);
+
+ u8g.setColorIndex(1);
+
+ // Draw Score
+ if (PAGE_UNDER(HEADER_H)) {
+ lcd_moveto(0, HEADER_H - 1);
+ lcd_put_int(score);
+ }
+
+ // Draw the maze
+ // for (uint8_t n = 0; n < head_ind; ++n) {
+ // const pos_t &p = maze_walls[n], &q = maze_walls[n + 1];
+ // if (p.x == q.x) {
+ // const int8_t y1 = GAMEY(MIN(p.y, q.y)), y2 = GAMEY(MAX(p.y, q.y));
+ // if (PAGE_CONTAINS(y1, y2))
+ // u8g.drawVLine(GAMEX(p.x), y1, y2 - y1 + 1);
+ // }
+ // else if (PAGE_CONTAINS(GAMEY(p.y), GAMEY(p.y))) {
+ // const int8_t x1 = GAMEX(MIN(p.x, q.x)), x2 = GAMEX(MAX(p.x, q.x));
+ // u8g.drawHLine(x1, GAMEY(p.y), x2 - x1 + 1);
+ // }
+ // }
+
+ // Draw Man
+ // const int8_t fy = GAMEY(foody);
+ // if (PAGE_CONTAINS(fy, fy + FOOD_WH - 1)) {
+ // const int8_t fx = GAMEX(foodx);
+ // u8g.drawFrame(fx, fy, FOOD_WH, FOOD_WH);
+ // if (FOOD_WH == 5) u8g.drawPixel(fx + 2, fy + 2);
+ // }
+
+ // Draw Ghosts
+ // const int8_t fy = GAMEY(foody);
+ // if (PAGE_CONTAINS(fy, fy + FOOD_WH - 1)) {
+ // const int8_t fx = GAMEX(foodx);
+ // u8g.drawFrame(fx, fy, FOOD_WH, FOOD_WH);
+ // if (FOOD_WH == 5) u8g.drawPixel(fx + 2, fy + 2);
+ // }
+
+ // Draw Prize
+ // if (PAGE_CONTAINS(prizey, prizey + PRIZE_WH - 1)) {
+ // u8g.drawFrame(prizex, prizey, PRIZE_WH, PRIZE_WH);
+ // if (PRIZE_WH == 5) u8g.drawPixel(prizex + 2, prizey + 2);
+ // }
+
+ // Draw GAME OVER
+ if (!game_state) draw_game_over();
+
+ // A click always exits this game
+ if (ui.use_click()) exit_game();
+}
+
+void MazeGame::enter_game() {
+ init_game(1, game_screen); // Game running
+ reset_player();
+ reset_enemies();
+}
+
+#endif // MARLIN_MAZE
diff --git a/Marlin/src/lcd/menu/game/snake.cpp b/Marlin/src/lcd/menu/game/snake.cpp
new file mode 100644
index 0000000000..d34f6f4b11
--- /dev/null
+++ b/Marlin/src/lcd/menu/game/snake.cpp
@@ -0,0 +1,334 @@
+/**
+ * Marlin 3D Printer Firmware
+ * Copyright (C) 2019 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
+ *
+ * Based on Sprinter and grbl.
+ * Copyright (C) 2011 Camiel Gubbels / Erik van der Zalm
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see .
+ *
+ */
+
+#include "../../../inc/MarlinConfigPre.h"
+
+#if ENABLED(MARLIN_SNAKE)
+
+#include "game.h"
+
+#define SNAKE_BOX 4
+
+#define HEADER_H (MENU_FONT_ASCENT - 2)
+#define SNAKE_WH (SNAKE_BOX + 1)
+
+#define IDEAL_L 2
+#define IDEAL_R (LCD_PIXEL_WIDTH - 1 - 2)
+#define IDEAL_T (HEADER_H + 2)
+#define IDEAL_B (LCD_PIXEL_HEIGHT - 1 - 2)
+#define IDEAL_W (IDEAL_R - (IDEAL_L) + 1)
+#define IDEAL_H (IDEAL_B - (IDEAL_T) + 1)
+
+#define GAME_W int((IDEAL_W) / (SNAKE_WH))
+#define GAME_H int((IDEAL_H) / (SNAKE_WH))
+
+#define BOARD_W ((SNAKE_WH) * (GAME_W) + 1)
+#define BOARD_H ((SNAKE_WH) * (GAME_H) + 1)
+#define BOARD_L ((LCD_PIXEL_WIDTH - (BOARD_W) + 1) / 2)
+#define BOARD_R (BOARD_L + BOARD_W - 1)
+#define BOARD_T (((LCD_PIXEL_HEIGHT + IDEAL_T) - (BOARD_H)) / 2)
+#define BOARD_B (BOARD_T + BOARD_H - 1)
+
+#define GAMEX(X) (BOARD_L + ((X) * (SNAKE_WH)))
+#define GAMEY(Y) (BOARD_T + ((Y) * (SNAKE_WH)))
+
+#if SNAKE_BOX > 2
+ #define FOOD_WH SNAKE_BOX
+#else
+ #define FOOD_WH 2
+#endif
+
+#if SNAKE_BOX < 1
+ #define SNAKE_SIZ 1
+#else
+ #define SNAKE_SIZ SNAKE_BOX
+#endif
+
+constexpr fixed_t snakev = FTOP(0.20);
+
+int8_t snake_dir, // NESW
+ foodx, foody, food_cnt,
+ old_encoder;
+fixed_t snakex, snakey;
+
+// Up to 50 lines, then you win!
+typedef struct { int8_t x, y; } pos_t;
+uint8_t head_ind;
+pos_t snake_tail[50];
+
+// Remove the first pixel from the tail.
+// If needed, shift out the first segment.
+void shorten_tail() {
+ pos_t &p = snake_tail[0], &q = snake_tail[1];
+ bool shift = false;
+ if (p.x == q.x) {
+ // Vertical line
+ p.y += (q.y > p.y) ? 1 : -1;
+ shift = p.y == q.y;
+ }
+ else {
+ // Horizontal line
+ p.x += (q.x > p.x) ? 1 : -1;
+ shift = p.x == q.x;
+ }
+ if (shift) {
+ head_ind--;
+ for (uint8_t i = 0; i <= head_ind; ++i)
+ snake_tail[i] = snake_tail[i + 1];
+ }
+}
+
+// The food is on a line
+inline bool food_on_line() {
+ for (uint8_t n = 0; n < head_ind; ++n) {
+ pos_t &p = snake_tail[n], &q = snake_tail[n + 1];
+ if (p.x == q.x) {
+ if ((foodx == p.x - 1 || foodx == p.x) && WITHIN(foody, MIN(p.y, q.y), MAX(p.y, q.y)))
+ return true;
+ }
+ else if ((foody == p.y - 1 || foody == p.y) && WITHIN(foodx, MIN(p.x, q.x), MAX(p.x, q.x)))
+ return true;
+ }
+ return false;
+}
+
+// Add a new food blob
+void food_reset() {
+ do {
+ foodx = random(0, GAME_W);
+ foody = random(0, GAME_H);
+ } while (food_on_line());
+}
+
+// Turn the snake cw or ccw
+inline void turn_snake(const bool cw) {
+ snake_dir += cw ? 1 : -1;
+ snake_dir &= 0x03;
+ head_ind++;
+ snake_tail[head_ind].x = FTOB(snakex);
+ snake_tail[head_ind].y = FTOB(snakey);
+}
+
+// Reset the snake for a new game
+void snake_reset() {
+ // Init the head and velocity
+ snakex = BTOF(1);
+ snakey = BTOF(GAME_H / 2);
+ //snakev = FTOP(0.25);
+
+ // Init the tail with a cw turn
+ snake_dir = 0;
+ head_ind = 0;
+ snake_tail[0].x = 0;
+ snake_tail[0].y = GAME_H / 2;
+ turn_snake(true);
+
+ // Clear food flag
+ food_cnt = 5;
+
+ // Clear the controls
+ ui.encoderPosition = 0;
+ old_encoder = 0;
+}
+
+// Check if head segment overlaps another
+bool snake_overlap() {
+ // 4 lines must exist before a collision is possible
+ if (head_ind < 4) return false;
+ // Is the last segment crossing any others?
+ const pos_t &h1 = snake_tail[head_ind - 1], &h2 = snake_tail[head_ind];
+ // VERTICAL head segment?
+ if (h1.x == h2.x) {
+ // Loop from oldest to segment two away from head
+ for (uint8_t n = 0; n < head_ind - 2; ++n) {
+ // Segment p to q
+ const pos_t &p = snake_tail[n], &q = snake_tail[n + 1];
+ if (p.x != q.x) {
+ // Crossing horizontal segment
+ if (WITHIN(h1.x, MIN(p.x, q.x), MAX(p.x, q.x)) && (h1.y <= p.y) == (h2.y >= p.y)) return true;
+ } // Overlapping vertical segment
+ else if (h1.x == p.x && MIN(h1.y, h2.y) <= MAX(p.y, q.y) && MAX(h1.y, h2.y) >= MIN(p.y, q.y)) return true;
+ }
+ }
+ else {
+ // Loop from oldest to segment two away from head
+ for (uint8_t n = 0; n < head_ind - 2; ++n) {
+ // Segment p to q
+ const pos_t &p = snake_tail[n], &q = snake_tail[n + 1];
+ if (p.y != q.y) {
+ // Crossing vertical segment
+ if (WITHIN(h1.y, MIN(p.y, q.y), MAX(p.y, q.y)) && (h1.x <= p.x) == (h2.x >= p.x)) return true;
+ } // Overlapping horizontal segment
+ else if (h1.y == p.y && MIN(h1.x, h2.x) <= MAX(p.x, q.x) && MAX(h1.x, h2.x) >= MIN(p.x, q.x)) return true;
+ }
+ }
+ return false;
+}
+
+void SnakeGame::game_screen() {
+ // Run the snake logic
+ if (game_frame()) do { // Run logic twice for finer resolution
+
+ // Move the snake's head one unit in the current direction
+ const int8_t oldx = FTOB(snakex), oldy = FTOB(snakey);
+ switch (snake_dir) {
+ case 0: snakey -= snakev; break;
+ case 1: snakex += snakev; break;
+ case 2: snakey += snakev; break;
+ case 3: snakex -= snakev; break;
+ }
+ const int8_t x = FTOB(snakex), y = FTOB(snakey);
+
+ // If movement took place...
+ if (oldx != x || oldy != y) {
+
+ if (!WITHIN(x, 0, GAME_W - 1) || !WITHIN(y, 0, GAME_H - 1)) {
+ game_state = 0; // Game Over
+ _BUZZ(400, 40); // Bzzzt!
+ break; // ...out of do-while
+ }
+
+ snake_tail[head_ind].x = x;
+ snake_tail[head_ind].y = y;
+
+ // Change snake direction if set
+ const int8_t enc = int8_t(ui.encoderPosition), diff = enc - old_encoder;
+ if (diff) {
+ old_encoder = enc;
+ turn_snake(diff > 0);
+ }
+
+ if (food_cnt) --food_cnt; else shorten_tail();
+
+ // Did the snake collide with itself or go out of bounds?
+ if (snake_overlap()) {
+ game_state = 0; // Game Over
+ _BUZZ(400, 40); // Bzzzt!
+ }
+ // Is the snake at the food?
+ else if (x == foodx && y == foody) {
+ _BUZZ(5, 220);
+ _BUZZ(5, 280);
+ score++;
+ food_cnt = 2;
+ food_reset();
+ }
+ }
+
+ } while(0);
+
+ u8g.setColorIndex(1);
+
+ // Draw Score
+ if (PAGE_UNDER(HEADER_H)) {
+ lcd_moveto(0, HEADER_H - 1);
+ lcd_put_int(score);
+ }
+
+ // DRAW THE PLAYFIELD BORDER
+ u8g.drawFrame(BOARD_L - 2, BOARD_T - 2, BOARD_R - BOARD_L + 4, BOARD_B - BOARD_T + 4);
+
+ // Draw the snake (tail)
+ #if SNAKE_WH < 2
+
+ // At this scale just draw a line
+ for (uint8_t n = 0; n < head_ind; ++n) {
+ const pos_t &p = snake_tail[n], &q = snake_tail[n + 1];
+ if (p.x == q.x) {
+ const int8_t y1 = GAMEY(MIN(p.y, q.y)), y2 = GAMEY(MAX(p.y, q.y));
+ if (PAGE_CONTAINS(y1, y2))
+ u8g.drawVLine(GAMEX(p.x), y1, y2 - y1 + 1);
+ }
+ else if (PAGE_CONTAINS(GAMEY(p.y), GAMEY(p.y))) {
+ const int8_t x1 = GAMEX(MIN(p.x, q.x)), x2 = GAMEX(MAX(p.x, q.x));
+ u8g.drawHLine(x1, GAMEY(p.y), x2 - x1 + 1);
+ }
+ }
+
+ #elif SNAKE_WH == 2
+
+ // At this scale draw two lines
+ for (uint8_t n = 0; n < head_ind; ++n) {
+ const pos_t &p = snake_tail[n], &q = snake_tail[n + 1];
+ if (p.x == q.x) {
+ const int8_t y1 = GAMEY(MIN(p.y, q.y)), y2 = GAMEY(MAX(p.y, q.y));
+ if (PAGE_CONTAINS(y1, y2 + 1))
+ u8g.drawFrame(GAMEX(p.x), y1, 2, y2 - y1 + 1 + 1);
+ }
+ else {
+ const int8_t py = GAMEY(p.y);
+ if (PAGE_CONTAINS(py, py + 1)) {
+ const int8_t x1 = GAMEX(MIN(p.x, q.x)), x2 = GAMEX(MAX(p.x, q.x));
+ u8g.drawFrame(x1, py, x2 - x1 + 1 + 1, 2);
+ }
+ }
+ }
+
+ #else
+
+ // Draw a series of boxes
+ for (uint8_t n = 0; n < head_ind; ++n) {
+ const pos_t &p = snake_tail[n], &q = snake_tail[n + 1];
+ if (p.x == q.x) {
+ const int8_t y1 = MIN(p.y, q.y), y2 = MAX(p.y, q.y);
+ if (PAGE_CONTAINS(GAMEY(y1), GAMEY(y2) + SNAKE_SIZ - 1)) {
+ for (int8_t i = y1; i <= y2; ++i) {
+ const int8_t y = GAMEY(i);
+ if (PAGE_CONTAINS(y, y + SNAKE_SIZ - 1))
+ u8g.drawBox(GAMEX(p.x), y, SNAKE_SIZ, SNAKE_SIZ);
+ }
+ }
+ }
+ else {
+ const int8_t py = GAMEY(p.y);
+ if (PAGE_CONTAINS(py, py + SNAKE_SIZ - 1)) {
+ const int8_t x1 = MIN(p.x, q.x), x2 = MAX(p.x, q.x);
+ for (int8_t i = x1; i <= x2; ++i)
+ u8g.drawBox(GAMEX(i), py, SNAKE_SIZ, SNAKE_SIZ);
+ }
+ }
+ }
+
+ #endif
+
+ // Draw food
+ const int8_t fy = GAMEY(foody);
+ if (PAGE_CONTAINS(fy, fy + FOOD_WH - 1)) {
+ const int8_t fx = GAMEX(foodx);
+ u8g.drawFrame(fx, fy, FOOD_WH, FOOD_WH);
+ if (FOOD_WH == 5) u8g.drawPixel(fx + 2, fy + 2);
+ }
+
+ // Draw GAME OVER
+ if (!game_state) draw_game_over();
+
+ // A click always exits this game
+ if (ui.use_click()) exit_game();
+}
+
+void SnakeGame::enter_game() {
+ init_game(1, game_screen); // 1 = Game running
+ snake_reset();
+ food_reset();
+}
+
+#endif // MARLIN_SNAKE
diff --git a/Marlin/src/lcd/menu/menu.cpp b/Marlin/src/lcd/menu/menu.cpp
index 77b2e18fa7..0365df2356 100644
--- a/Marlin/src/lcd/menu/menu.cpp
+++ b/Marlin/src/lcd/menu/menu.cpp
@@ -54,10 +54,12 @@
////////////////////////////////////////////
// Menu Navigation
-int8_t encoderTopLine;
+int8_t encoderTopLine, encoderLine, screen_items;
+
typedef struct {
screenFunc_t menu_function;
uint32_t encoder_position;
+ uint8_t top_line, items;
} menuPosition;
menuPosition screen_history[6];
uint8_t screen_history_depth = 0;
@@ -80,20 +82,14 @@ bool no_reentry = false;
void MarlinUI::return_to_status() { goto_screen(status_screen); }
void MarlinUI::save_previous_screen() {
- if (screen_history_depth < COUNT(screen_history)) {
- screen_history[screen_history_depth].menu_function = currentScreen;
- screen_history[screen_history_depth].encoder_position = encoderPosition;
- ++screen_history_depth;
- }
+ if (screen_history_depth < COUNT(screen_history))
+ screen_history[screen_history_depth++] = { currentScreen, encoderPosition, encoderTopLine, screen_items };
}
void MarlinUI::goto_previous_screen() {
if (screen_history_depth > 0) {
- --screen_history_depth;
- goto_screen(
- screen_history[screen_history_depth].menu_function,
- screen_history[screen_history_depth].encoder_position
- );
+ menuPosition &sh = screen_history[--screen_history_depth];
+ goto_screen(sh.menu_function, sh.encoder_position, sh.top_line, sh.items);
}
else
return_to_status();
@@ -197,7 +193,7 @@ bool printer_busy() {
/**
* General function to go directly to a screen
*/
-void MarlinUI::goto_screen(screenFunc_t screen, const uint32_t encoder/*=0*/) {
+void MarlinUI::goto_screen(screenFunc_t screen, const uint32_t encoder/*=0*/, const uint8_t top/*=0*/, const uint8_t items/*=0*/) {
if (currentScreen != screen) {
#if ENABLED(ENABLE_LEVELING_FADE_HEIGHT)
@@ -246,6 +242,8 @@ void MarlinUI::goto_screen(screenFunc_t screen, const uint32_t encoder/*=0*/) {
currentScreen = screen;
encoderPosition = encoder;
+ encoderTopLine = top;
+ screen_items = items;
if (screen == status_screen) {
defer_status_screen(false);
#if ENABLED(AUTO_BED_LEVELING_UBL)
@@ -314,7 +312,6 @@ void MarlinUI::synchronize(PGM_P const msg/*=NULL*/) {
* _thisItemNr is the index of each MENU_ITEM or STATIC_ITEM
* screen_items is the total number of items in the menu (after one call)
*/
-int8_t encoderLine, screen_items;
void scroll_screen(const uint8_t limit, const bool is_menu) {
ui.encoder_direction_menus();
ENCODER_RATE_MULTIPLY(false);
diff --git a/Marlin/src/lcd/menu/menu.h b/Marlin/src/lcd/menu/menu.h
index c17f116775..e695a02433 100644
--- a/Marlin/src/lcd/menu/menu.h
+++ b/Marlin/src/lcd/menu/menu.h
@@ -309,8 +309,8 @@ class MenuItem_bool {
#define MENU_BACK(LABEL) MENU_ITEM(back, LABEL)
#define MENU_ITEM_DUMMY() do { _thisItemNr++; }while(0)
-#define MENU_ITEM_P(TYPE, PLABEL, ...) _MENU_ITEM_VARIANT_P(TYPE, , false, PLABEL, ## __VA_ARGS__)
-#define MENU_ITEM(TYPE, LABEL, ...) _MENU_ITEM_VARIANT_P(TYPE, , false, PSTR(LABEL), ## __VA_ARGS__)
+#define MENU_ITEM_P(TYPE, PLABEL, ...) _MENU_ITEM_VARIANT_P(TYPE, , false, PLABEL, ## __VA_ARGS__)
+#define MENU_ITEM(TYPE, LABEL, ...) _MENU_ITEM_VARIANT_P(TYPE, , false, PSTR(LABEL), ## __VA_ARGS__)
#define MENU_ITEM_EDIT(TYPE, LABEL, ...) _MENU_ITEM_VARIANT_P(TYPE, _edit, false, PSTR(LABEL), PSTR(LABEL), ## __VA_ARGS__)
#define MENU_ITEM_EDIT_CALLBACK(TYPE, LABEL, ...) _MENU_ITEM_VARIANT_P(TYPE, _edit, false, PSTR(LABEL), PSTR(LABEL), ## __VA_ARGS__)
#define MENU_MULTIPLIER_ITEM_EDIT(TYPE, LABEL, ...) _MENU_ITEM_VARIANT_P(TYPE, _edit, true, PSTR(LABEL), PSTR(LABEL), ## __VA_ARGS__)
diff --git a/Marlin/src/lcd/menu/menu_game.cpp b/Marlin/src/lcd/menu/menu_game.cpp
new file mode 100644
index 0000000000..9e0af2c7f0
--- /dev/null
+++ b/Marlin/src/lcd/menu/menu_game.cpp
@@ -0,0 +1,48 @@
+/**
+ * Marlin 3D Printer Firmware
+ * Copyright (C) 2019 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
+ *
+ * Based on Sprinter and grbl.
+ * Copyright (C) 2011 Camiel Gubbels / Erik van der Zalm
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see .
+ *
+ */
+
+#include "../../inc/MarlinConfigPre.h"
+
+#if HAS_GAME_MENU
+
+#include "menu.h"
+#include "game/game.h"
+
+void menu_game() {
+ START_MENU();
+ MENU_BACK(MSG_MAIN);
+ #if ENABLED(MARLIN_BRICKOUT)
+ MENU_ITEM(submenu, MSG_BRICKOUT, brickout.enter_game);
+ #endif
+ #if ENABLED(MARLIN_INVADERS)
+ MENU_ITEM(submenu, MSG_INVADERS, invaders.enter_game);
+ #endif
+ #if ENABLED(MARLIN_SNAKE)
+ MENU_ITEM(submenu, MSG_SNAKE, snake.enter_game);
+ #endif
+ #if ENABLED(MARLIN_MAZE)
+ MENU_ITEM(submenu, MSG_MAZE, maze.enter_game);
+ #endif
+ END_MENU();
+}
+
+#endif // HAS_GAME_MENU
diff --git a/Marlin/src/lcd/menu/menu_main.cpp b/Marlin/src/lcd/menu/menu_main.cpp
index c3f5c2850d..ad7dc241a5 100644
--- a/Marlin/src/lcd/menu/menu_main.cpp
+++ b/Marlin/src/lcd/menu/menu_main.cpp
@@ -46,6 +46,10 @@
#include "../../feature/host_actions.h"
#endif
+#if HAS_GAMES
+ #include "game/game.h"
+#endif
+
#define MACHINE_CAN_STOP (EITHER(SDSUPPORT, HOST_PROMPT_SUPPORT) || defined(ACTION_ON_CANCEL))
#define MACHINE_CAN_PAUSE (ANY(SDSUPPORT, HOST_PROMPT_SUPPORT, PARK_HEAD_ON_PAUSE) || defined(ACTION_ON_PAUSE))
@@ -276,6 +280,22 @@ void menu_main() {
#endif
#endif
+ #if ANY(MARLIN_BRICKOUT, MARLIN_INVADERS, MARLIN_SNAKE, MARLIN_MAZE)
+ MENU_ITEM(submenu, "Game", (
+ #if HAS_GAME_MENU
+ menu_game
+ #elif ENABLED(MARLIN_BRICKOUT)
+ brickout.enter_game
+ #elif ENABLED(MARLIN_INVADERS)
+ invaders.enter_game
+ #elif ENABLED(MARLIN_SNAKE)
+ snake.enter_game
+ #elif ENABLED(MARLIN_MAZE)
+ maze.enter_game
+ #endif
+ ));
+ #endif
+
END_MENU();
}
diff --git a/Marlin/src/lcd/ultralcd.h b/Marlin/src/lcd/ultralcd.h
index f8899f1175..df36256ba1 100644
--- a/Marlin/src/lcd/ultralcd.h
+++ b/Marlin/src/lcd/ultralcd.h
@@ -419,7 +419,7 @@ public:
static void synchronize(PGM_P const msg=NULL);
static screenFunc_t currentScreen;
- static void goto_screen(const screenFunc_t screen, const uint32_t encoder=0);
+ static void goto_screen(const screenFunc_t screen, const uint32_t encoder=0, const uint8_t top=0, const uint8_t items=0);
static void save_previous_screen();
static void goto_previous_screen();
static void return_to_status();
diff --git a/Marlin/src/module/motion.cpp b/Marlin/src/module/motion.cpp
index 2e1ed63fa9..c226c180aa 100644
--- a/Marlin/src/module/motion.cpp
+++ b/Marlin/src/module/motion.cpp
@@ -859,10 +859,9 @@ void clean_up_after_endstop_or_probe_move() {
#if HAS_DUPLICATION_MODE
bool extruder_duplication_enabled,
mirrored_duplication_mode;
-#endif
-
-#if ENABLED(MULTI_NOZZLE_DUPLICATION) && HOTENDS > 2
- uint8_t duplication_e_mask; // = 0
+ #if ENABLED(MULTI_NOZZLE_DUPLICATION)
+ uint8_t duplication_e_mask; // = 0
+ #endif
#endif
#if ENABLED(DUAL_X_CARRIAGE)
diff --git a/Marlin/src/module/motion.h b/Marlin/src/module/motion.h
index fcae47beef..2252f4cac9 100644
--- a/Marlin/src/module/motion.h
+++ b/Marlin/src/module/motion.h
@@ -318,10 +318,9 @@ void homeaxis(const AxisEnum axis);
#if HAS_DUPLICATION_MODE
extern bool extruder_duplication_enabled, // Used in Dual X mode 2
mirrored_duplication_mode; // Used in Dual X mode 3
-#endif
-
-#if ENABLED(MULTI_NOZZLE_DUPLICATION) && HOTENDS > 2
- uint8_t duplication_e_mask;
+ #if ENABLED(MULTI_NOZZLE_DUPLICATION)
+ extern uint8_t duplication_e_mask;
+ #endif
#endif
/**
diff --git a/Marlin/src/module/stepper_indirection.h b/Marlin/src/module/stepper_indirection.h
index 147a060fc9..39d4fceacb 100644
--- a/Marlin/src/module/stepper_indirection.h
+++ b/Marlin/src/module/stepper_indirection.h
@@ -618,14 +618,20 @@ void reset_stepper_drivers(); // Called by settings.load / settings.reset
#define _REV_E_DIR(E) do{ if (E == 0) { E0_DIR_WRITE( INVERT_E0_DIR); } else { E1_DIR_WRITE( INVERT_E1_DIR); } }while(0)
#endif
- #if EITHER(DUAL_X_CARRIAGE, MULTI_NOZZLE_DUPLICATION)
+ #if HAS_DUPLICATION_MODE
+
+ #if ENABLED(MULTI_NOZZLE_DUPLICATION)
+ #define _DUPE(N,T,V) do{ if (TEST(duplication_e_mask, N)) E##N##_##T##_WRITE(V); }while(0)
+ #else
+ #define _DUPE(N,T,V) E##N##_##T##_WRITE(V)
+ #endif
+
+ #define NDIR(N) _DUPE(N,DIR,!INVERT_E##N##_DIR)
+ #define RDIR(N) _DUPE(N,DIR, INVERT_E##N##_DIR)
- #define NDIR(N) _DUPE(DIR,!INVERT_E##N##_DIR)
- #define RDIR(N) _DUPE(DIR, INVERT_E##N##_DIR)
#define E_STEP_WRITE(E,V) do{ if (extruder_duplication_enabled) { DUPE(STEP,V); } else _E_STEP_WRITE(E,V); }while(0)
#if E_STEPPERS > 2
- #define _DUPE(N,T,V) do{ if (duplication_e_mask <= (N)) E##N##_##T##_WRITE(V); }while(0)
#if E_STEPPERS > 5
#define DUPE(T,V) do{ _DUPE(0,T,V); _DUPE(1,T,V); _DUPE(2,T,V); _DUPE(3,T,V); _DUPE(4,T,V); _DUPE(5,T,V); }while(0)
#define NORM_E_DIR(E) do{ if (extruder_duplication_enabled) { NDIR(0); NDIR(1); NDIR(2); NDIR(3); NDIR(4); NDIR(5); } else _NORM_E_DIR(E); }while(0)
@@ -644,8 +650,7 @@ void reset_stepper_drivers(); // Called by settings.load / settings.reset
#define REV_E_DIR(E) do{ if (extruder_duplication_enabled) { RDIR(0); RDIR(1); RDIR(2); } else _REV_E_DIR(E); }while(0)
#endif
#else
- #define _DUPE(T,V) do{ E0_##T##_WRITE(V); E1_##T##_WRITE(V); }while(0)
- #define DUPE(T,V) _DUPE(T,V)
+ #define DUPE(T,V) do{ _DUPE(0,T,V); _DUPE(1,T,V); } while(0)
#define NORM_E_DIR(E) do{ if (extruder_duplication_enabled) { NDIR(0); NDIR(1); } else _NORM_E_DIR(E); }while(0)
#define REV_E_DIR(E) do{ if (extruder_duplication_enabled) { RDIR(0); RDIR(1); } else _REV_E_DIR(E); }while(0)
#endif
diff --git a/Marlin/src/module/temperature.h b/Marlin/src/module/temperature.h
index 01dafa1df0..6de0bba660 100644
--- a/Marlin/src/module/temperature.h
+++ b/Marlin/src/module/temperature.h
@@ -572,7 +572,7 @@ class Temperature {
#if HAS_HEATED_CHAMBER
temp_chamber.target =
#ifdef CHAMBER_MAXTEMP
- min(celsius, CHAMBER_MAXTEMP)
+ MIN(celsius, CHAMBER_MAXTEMP)
#else
celsius
#endif
@@ -673,7 +673,7 @@ class Temperature {
#if ENABLED(NO_FAN_SLOWING_IN_PID_TUNING)
static bool adaptive_fan_slowing;
#elif ENABLED(ADAPTIVE_FAN_SLOWING)
- constexpr static bool adaptive_fan_slowing = true;
+ static constexpr bool adaptive_fan_slowing = true;
#endif
/**
diff --git a/Marlin/src/sd/cardreader.cpp b/Marlin/src/sd/cardreader.cpp
index f2f544809c..95527a9b85 100644
--- a/Marlin/src/sd/cardreader.cpp
+++ b/Marlin/src/sd/cardreader.cpp
@@ -813,7 +813,11 @@ void CardReader::setroot() {
// Init sort order.
for (uint16_t i = 0; i < fileCnt; i++) {
- sort_order[i] = i;
+ sort_order[i] = (
+ #if ENABLED(SDCARD_RATHERRECENTFIRST)
+ fileCnt - 1 -
+ #endif
+ i);
// If using RAM then read all filenames now.
#if ENABLED(SDSORT_USES_RAM)
getfilename(i);