Removing copyright. This software is now entirely in the public domain.
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@@ -5,7 +5,7 @@
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// This is the basic functionality a game engine would need to employ at runtime to utilize
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// .CRN textures (excluding writing the output DDS file - instead you would provide the DXTn
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// bits directly to OpenGL/D3D).
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// See Copyright Notice and license at the end of inc/crnlib.h
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// This software is in the public domain. Please see license.txt.
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#include <stdlib.h>
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#include <stdio.h>
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#include <math.h>
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@@ -24,7 +24,6 @@ using namespace crnlib;
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static int print_usage()
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{
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printf("Description: Transcodes .CRN to .DDS files using crn_decomp.h.\n");
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printf("Copyright (c) 2010-2016 Richard Geldreich, Jr. All rights reserved.\n");
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printf("Usage: example2 [source_file] [options]\n");
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printf("\nOptions:\n");
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printf("-out filename - Force output filename.\n");
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