Removing copyright. This software is now entirely in the public domain.

This commit is contained in:
richgel999
2020-09-15 14:12:38 -04:00
parent 44c8402e24
commit 57353fa9ac
137 changed files with 186 additions and 245 deletions
+1 -2
View File
@@ -5,7 +5,7 @@
// This is the basic functionality a game engine would need to employ at runtime to utilize
// .CRN textures (excluding writing the output DDS file - instead you would provide the DXTn
// bits directly to OpenGL/D3D).
// See Copyright Notice and license at the end of inc/crnlib.h
// This software is in the public domain. Please see license.txt.
#include <stdlib.h>
#include <stdio.h>
#include <math.h>
@@ -24,7 +24,6 @@ using namespace crnlib;
static int print_usage()
{
printf("Description: Transcodes .CRN to .DDS files using crn_decomp.h.\n");
printf("Copyright (c) 2010-2016 Richard Geldreich, Jr. All rights reserved.\n");
printf("Usage: example2 [source_file] [options]\n");
printf("\nOptions:\n");
printf("-out filename - Force output filename.\n");