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// File: crn_intersect.h
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// See Copyright Notice and license at the end of inc/crnlib.h
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#pragma once
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#include "crn_ray.h"
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namespace crnlib
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{
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namespace intersection
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{
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enum result
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{
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cBackfacing = -1,
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cFailure = 0,
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cSuccess,
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cParallel,
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cInside,
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};
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// Returns cInside, cSuccess, or cFailure.
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// Algorithm: Graphics Gems 1
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template<typename vector_type, typename scalar_type, typename ray_type, typename aabb_type>
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result ray_aabb(vector_type& coord, scalar_type& t, const ray_type& ray, const aabb_type& box)
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{
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enum
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{
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cNumDim = vector_type::num_elements,
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cRight = 0,
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cLeft = 1,
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cMiddle = 2
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};
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bool inside = true;
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int quadrant[cNumDim];
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scalar_type candidate_plane[cNumDim];
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for (int i = 0; i < cNumDim; i++)
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{
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if (ray.get_origin()[i] < box[0][i])
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{
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quadrant[i] = cLeft;
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candidate_plane[i] = box[0][i];
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inside = false;
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}
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else if (ray.get_origin()[i] > box[1][i])
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{
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quadrant[i] = cRight;
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candidate_plane[i] = box[1][i];
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inside = false;
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}
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else
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{
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quadrant[i] = cMiddle;
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}
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}
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if (inside)
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{
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coord = ray.get_origin();
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t = 0.0f;
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return cInside;
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}
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scalar_type max_t[cNumDim];
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for (int i = 0; i < cNumDim; i++)
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{
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if ((quadrant[i] != cMiddle) && (ray.get_direction()[i] != 0.0f))
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max_t[i] = (candidate_plane[i] - ray.get_origin()[i]) / ray.get_direction()[i];
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else
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max_t[i] = -1.0f;
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}
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int which_plane = 0;
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for (int i = 1; i < cNumDim; i++)
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if (max_t[which_plane] < max_t[i])
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which_plane = i;
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if (max_t[which_plane] < 0.0f)
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return cFailure;
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for (int i = 0; i < cNumDim; i++)
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{
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if (i != which_plane)
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{
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coord[i] = ray.get_origin()[i] + max_t[which_plane] * ray.get_direction()[i];
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if ( (coord[i] < box[0][i]) || (coord[i] > box[1][i]) )
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return cFailure;
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}
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else
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{
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coord[i] = candidate_plane[i];
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}
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CRNLIB_ASSERT(coord[i] >= box[0][i] && coord[i] <= box[1][i]);
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}
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t = max_t[which_plane];
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return cSuccess;
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}
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template<typename vector_type, typename scalar_type, typename ray_type, typename aabb_type>
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result ray_aabb(bool& started_within, vector_type& coord, scalar_type& t, const ray_type& ray, const aabb_type& box)
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{
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if (!box.contains(ray.get_origin()))
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{
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started_within = false;
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return ray_aabb(coord, t, ray, box);
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}
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started_within = true;
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float diag_dist = box.diagonal_length() * 1.5f;
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ray_type outside_ray(ray.eval(diag_dist), -ray.get_direction());
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result res(ray_aabb(coord, t, outside_ray, box));
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if (res != cSuccess)
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return res;
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t = math::maximum(0.0f, diag_dist - t);
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return cSuccess;
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}
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}
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}
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