Game specialisation & delta versions (#323)
* feat: game specialisation, auto-guess extensions * fix: enforce specialisation specific schema at API level * fix: lint * feat: partial work on depot endpoints * feat: bump torrential * feat: dummy version creation for depot uploads * fix: lint * fix: types * fix: lint * feat: depot version import * fix: lint * fix: remove any type * fix: lint * fix: push update interval * fix: cpu usage calculation * feat: delta version support * feat: style tweaks for selectlaunch.vue * fix: lint
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@@ -1,6 +1,7 @@
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import type { GameVersion, Prisma } from "~/prisma/client/client";
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import aclManager from "~/server/internal/acls";
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import prisma from "~/server/internal/db/database";
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import type { UnimportedVersionInformation } from "~/server/internal/library";
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import libraryManager from "~/server/internal/library";
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async function getGameVersionSize<
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@@ -59,7 +60,7 @@ export default defineEventHandler<
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{ body: never },
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Promise<{
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game: AdminFetchGameType;
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unimportedVersions: string[] | undefined;
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unimportedVersions: UnimportedVersionInformation[] | undefined;
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}>
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>(async (h3) => {
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const allowed = await aclManager.allowSystemACL(h3, ["game:read"]);
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