Game specialisation & delta versions (#323)
* feat: game specialisation, auto-guess extensions * fix: enforce specialisation specific schema at API level * fix: lint * feat: partial work on depot endpoints * feat: bump torrential * feat: dummy version creation for depot uploads * fix: lint * fix: types * fix: lint * feat: depot version import * fix: lint * fix: remove any type * fix: lint * fix: push update interval * fix: cpu usage calculation * feat: delta version support * feat: style tweaks for selectlaunch.vue * fix: lint
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@@ -1,4 +1,5 @@
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import { type } from "arktype";
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import { GameType } from "~/prisma/client/enums";
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import { readDropValidatedBody, throwingArktype } from "~/server/arktype";
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import aclManager from "~/server/internal/acls";
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import libraryManager from "~/server/internal/library";
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@@ -7,6 +8,7 @@ import metadataHandler from "~/server/internal/metadata";
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const ImportGameBody = type({
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library: "string",
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path: "string",
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type: type.valueOf(GameType),
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["metadata?"]: {
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id: "string",
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sourceId: "string",
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@@ -19,7 +21,7 @@ export default defineEventHandler<{ body: typeof ImportGameBody.infer }>(
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const allowed = await aclManager.allowSystemACL(h3, ["import:game:new"]);
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if (!allowed) throw createError({ statusCode: 403 });
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const { library, path, metadata } = await readDropValidatedBody(
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const { library, path, metadata, type } = await readDropValidatedBody(
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h3,
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ImportGameBody,
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);
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@@ -38,8 +40,8 @@ export default defineEventHandler<{ body: typeof ImportGameBody.infer }>(
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});
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const taskId = metadata
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? await metadataHandler.createGame(metadata, library, path)
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: await metadataHandler.createGameWithoutMetadata(library, path);
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? await metadataHandler.createGame(metadata, library, path, type)
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: await metadataHandler.createGameWithoutMetadata(library, path, type);
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if (!taskId)
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throw createError({
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@@ -16,7 +16,7 @@ export default defineEventHandler(async (h3) => {
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const game = await prisma.game.findUnique({
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where: { id: gameId },
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select: { libraryId: true, libraryPath: true },
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select: { libraryId: true, libraryPath: true, type: true },
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});
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if (!game || !game.libraryId)
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throw createError({ statusCode: 404, statusMessage: "Game not found" });
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@@ -28,5 +28,5 @@ export default defineEventHandler(async (h3) => {
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if (!unimportedVersions)
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throw createError({ statusCode: 400, statusMessage: "Invalid game ID" });
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return unimportedVersions;
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return { versions: unimportedVersions, type: game.type };
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});
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@@ -7,7 +7,11 @@ import libraryManager from "~/server/internal/library";
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export const ImportVersion = type({
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id: "string",
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version: "string",
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version: type({
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type: "'depot' | 'local'",
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identifier: "string",
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name: "string",
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}),
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displayName: "string?",
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launches: type({
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@@ -16,6 +20,7 @@ export const ImportVersion = type({
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launch: "string",
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umuId: "string?",
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executorId: "string?",
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suggestions: "string[]?",
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}).array(),
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setups: type({
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@@ -25,6 +30,10 @@ export const ImportVersion = type({
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onlySetup: "boolean = false",
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delta: "boolean = false",
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requiredContent: type("string")
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.array()
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.default(() => []),
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}).configure(throwingArktype);
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export default defineEventHandler(async (h3) => {
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@@ -47,7 +56,7 @@ export default defineEventHandler(async (h3) => {
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if (validOverlayVersions == 0)
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throw createError({
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statusCode: 400,
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statusMessage: "Update mode requires a pre-existing version.",
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statusMessage: `Update mode requires a pre-existing version for platform: ${platformObject.platform}`,
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});
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}
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}
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@@ -1,35 +1,43 @@
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import { ArkErrors, type } from "arktype";
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import aclManager from "~/server/internal/acls";
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import libraryManager from "~/server/internal/library";
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const Query = type({
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id: "string",
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type: "'depot' | 'local'",
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version: "string",
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});
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export default defineEventHandler(async (h3) => {
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const allowed = await aclManager.allowSystemACL(h3, ["import:version:read"]);
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if (!allowed) throw createError({ statusCode: 403 });
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const query = await getQuery(h3);
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const gameId = query.id?.toString();
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const versionName = query.version?.toString();
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if (!gameId || !versionName)
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const query = Query(getQuery(h3));
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if (query instanceof ArkErrors)
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throw createError({
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statusCode: 400,
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statusMessage: "Missing id or version in request params",
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message: query.summary,
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});
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try {
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const preload = await libraryManager.fetchUnimportedVersionInformation(
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gameId,
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versionName,
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query.id,
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{
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type: query.type,
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identifier: query.version,
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},
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);
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if (!preload)
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throw createError({
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statusCode: 400,
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statusMessage: "Invalid game or version id/name",
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message: "Invalid game or version id/name",
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});
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return preload;
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} catch (e) {
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throw createError({
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statusCode: 500,
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message: `Failed to fetch preload information for ${gameId}: ${e}`,
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message: `Failed to fetch preload information for ${query.id}: ${e}`,
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});
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}
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});
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