Game specialisation & delta versions (#323)

* feat: game specialisation, auto-guess extensions

* fix: enforce specialisation specific schema at API level

* fix: lint

* feat: partial work on depot endpoints

* feat: bump torrential

* feat: dummy version creation for depot uploads

* fix: lint

* fix: types

* fix: lint

* feat: depot version import

* fix: lint

* fix: remove any type

* fix: lint

* fix: push update interval

* fix: cpu usage calculation

* feat: delta version support

* feat: style tweaks for selectlaunch.vue

* fix: lint
This commit is contained in:
DecDuck
2026-01-23 05:04:38 +00:00
committed by GitHub
parent d8db5b5b85
commit 00adab21c2
46 changed files with 1164 additions and 347 deletions
@@ -1,4 +1,5 @@
import { type } from "arktype";
import { GameType } from "~/prisma/client/enums";
import { readDropValidatedBody, throwingArktype } from "~/server/arktype";
import aclManager from "~/server/internal/acls";
import libraryManager from "~/server/internal/library";
@@ -7,6 +8,7 @@ import metadataHandler from "~/server/internal/metadata";
const ImportGameBody = type({
library: "string",
path: "string",
type: type.valueOf(GameType),
["metadata?"]: {
id: "string",
sourceId: "string",
@@ -19,7 +21,7 @@ export default defineEventHandler<{ body: typeof ImportGameBody.infer }>(
const allowed = await aclManager.allowSystemACL(h3, ["import:game:new"]);
if (!allowed) throw createError({ statusCode: 403 });
const { library, path, metadata } = await readDropValidatedBody(
const { library, path, metadata, type } = await readDropValidatedBody(
h3,
ImportGameBody,
);
@@ -38,8 +40,8 @@ export default defineEventHandler<{ body: typeof ImportGameBody.infer }>(
});
const taskId = metadata
? await metadataHandler.createGame(metadata, library, path)
: await metadataHandler.createGameWithoutMetadata(library, path);
? await metadataHandler.createGame(metadata, library, path, type)
: await metadataHandler.createGameWithoutMetadata(library, path, type);
if (!taskId)
throw createError({
@@ -16,7 +16,7 @@ export default defineEventHandler(async (h3) => {
const game = await prisma.game.findUnique({
where: { id: gameId },
select: { libraryId: true, libraryPath: true },
select: { libraryId: true, libraryPath: true, type: true },
});
if (!game || !game.libraryId)
throw createError({ statusCode: 404, statusMessage: "Game not found" });
@@ -28,5 +28,5 @@ export default defineEventHandler(async (h3) => {
if (!unimportedVersions)
throw createError({ statusCode: 400, statusMessage: "Invalid game ID" });
return unimportedVersions;
return { versions: unimportedVersions, type: game.type };
});
@@ -7,7 +7,11 @@ import libraryManager from "~/server/internal/library";
export const ImportVersion = type({
id: "string",
version: "string",
version: type({
type: "'depot' | 'local'",
identifier: "string",
name: "string",
}),
displayName: "string?",
launches: type({
@@ -16,6 +20,7 @@ export const ImportVersion = type({
launch: "string",
umuId: "string?",
executorId: "string?",
suggestions: "string[]?",
}).array(),
setups: type({
@@ -25,6 +30,10 @@ export const ImportVersion = type({
onlySetup: "boolean = false",
delta: "boolean = false",
requiredContent: type("string")
.array()
.default(() => []),
}).configure(throwingArktype);
export default defineEventHandler(async (h3) => {
@@ -47,7 +56,7 @@ export default defineEventHandler(async (h3) => {
if (validOverlayVersions == 0)
throw createError({
statusCode: 400,
statusMessage: "Update mode requires a pre-existing version.",
statusMessage: `Update mode requires a pre-existing version for platform: ${platformObject.platform}`,
});
}
}
@@ -1,35 +1,43 @@
import { ArkErrors, type } from "arktype";
import aclManager from "~/server/internal/acls";
import libraryManager from "~/server/internal/library";
const Query = type({
id: "string",
type: "'depot' | 'local'",
version: "string",
});
export default defineEventHandler(async (h3) => {
const allowed = await aclManager.allowSystemACL(h3, ["import:version:read"]);
if (!allowed) throw createError({ statusCode: 403 });
const query = await getQuery(h3);
const gameId = query.id?.toString();
const versionName = query.version?.toString();
if (!gameId || !versionName)
const query = Query(getQuery(h3));
if (query instanceof ArkErrors)
throw createError({
statusCode: 400,
statusMessage: "Missing id or version in request params",
message: query.summary,
});
try {
const preload = await libraryManager.fetchUnimportedVersionInformation(
gameId,
versionName,
query.id,
{
type: query.type,
identifier: query.version,
},
);
if (!preload)
throw createError({
statusCode: 400,
statusMessage: "Invalid game or version id/name",
message: "Invalid game or version id/name",
});
return preload;
} catch (e) {
throw createError({
statusCode: 500,
message: `Failed to fetch preload information for ${gameId}: ${e}`,
message: `Failed to fetch preload information for ${query.id}: ${e}`,
});
}
});