Game specialisation & delta versions (#323)

* feat: game specialisation, auto-guess extensions

* fix: enforce specialisation specific schema at API level

* fix: lint

* feat: partial work on depot endpoints

* feat: bump torrential

* feat: dummy version creation for depot uploads

* fix: lint

* fix: types

* fix: lint

* feat: depot version import

* fix: lint

* fix: remove any type

* fix: lint

* fix: push update interval

* fix: cpu usage calculation

* feat: delta version support

* feat: style tweaks for selectlaunch.vue

* fix: lint
This commit is contained in:
DecDuck
2026-01-23 05:04:38 +00:00
committed by GitHub
parent d8db5b5b85
commit 00adab21c2
46 changed files with 1164 additions and 347 deletions
@@ -1,4 +1,5 @@
import { type } from "arktype";
import { GameType } from "~/prisma/client/enums";
import { readDropValidatedBody, throwingArktype } from "~/server/arktype";
import aclManager from "~/server/internal/acls";
import libraryManager from "~/server/internal/library";
@@ -7,6 +8,7 @@ import metadataHandler from "~/server/internal/metadata";
const ImportGameBody = type({
library: "string",
path: "string",
type: type.valueOf(GameType),
["metadata?"]: {
id: "string",
sourceId: "string",
@@ -19,7 +21,7 @@ export default defineEventHandler<{ body: typeof ImportGameBody.infer }>(
const allowed = await aclManager.allowSystemACL(h3, ["import:game:new"]);
if (!allowed) throw createError({ statusCode: 403 });
const { library, path, metadata } = await readDropValidatedBody(
const { library, path, metadata, type } = await readDropValidatedBody(
h3,
ImportGameBody,
);
@@ -38,8 +40,8 @@ export default defineEventHandler<{ body: typeof ImportGameBody.infer }>(
});
const taskId = metadata
? await metadataHandler.createGame(metadata, library, path)
: await metadataHandler.createGameWithoutMetadata(library, path);
? await metadataHandler.createGame(metadata, library, path, type)
: await metadataHandler.createGameWithoutMetadata(library, path, type);
if (!taskId)
throw createError({