Game specialisation & delta versions (#323)
* feat: game specialisation, auto-guess extensions * fix: enforce specialisation specific schema at API level * fix: lint * feat: partial work on depot endpoints * feat: bump torrential * feat: dummy version creation for depot uploads * fix: lint * fix: types * fix: lint * feat: depot version import * fix: lint * fix: remove any type * fix: lint * fix: push update interval * fix: cpu usage calculation * feat: delta version support * feat: style tweaks for selectlaunch.vue * fix: lint
This commit is contained in:
@@ -108,8 +108,11 @@ export const systemACLDescriptions: ObjectFromList<typeof systemACLs> = {
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"settings:update": "Update system settings.",
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"depot:read": "Read depot information, and search for games",
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"depot:new": "Create a new download depot",
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"depot:delete": "Remove a download depot",
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"depot:upload:new": "Upload a new version to a depot",
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"depot:upload:delete": "Remove a depot version",
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"system-data:listen":
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"Connect to a websocket to receive system data updates.",
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@@ -47,8 +47,11 @@ export type UserACL = Array<(typeof userACLs)[number]>;
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export const systemACLs = [
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"setup",
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"depot:read",
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"depot:new",
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"depot:delete",
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"depot:upload:new",
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"depot:upload:delete",
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"auth:read",
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"auth:simple:invitation:read",
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@@ -69,7 +69,7 @@ class GameSizeManager {
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}
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const { dropletManifest } = (await prisma.gameVersion.findUnique({
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where: { gameId_versionId: { versionId, gameId } },
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where: { versionId },
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}))!;
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return castManifest(dropletManifest).size;
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@@ -18,6 +18,8 @@ import type { WorkingLibrarySource } from "~/server/api/v1/admin/library/sources
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import gameSizeManager from "~/server/internal/gamesize";
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import { TORRENTIAL_SERVICE } from "../services/services/torrential";
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import type { ImportVersion } from "~/server/api/v1/admin/import/version/index.post";
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import { GameType, type Platform } from "~/prisma/client/enums";
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import { castManifest } from "./manifest";
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export function createGameImportTaskId(libraryId: string, libraryPath: string) {
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return createHash("md5")
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@@ -34,6 +36,30 @@ export function createVersionImportTaskKey(
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.digest("hex");
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}
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export interface ExecutorVersionGuess {
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type: "executor";
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executorId: string;
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icon: string;
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gameName: string;
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versionName: string;
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launchName: string;
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platform: Platform;
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}
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export interface PlatformVersionGuess {
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platform: Platform;
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type: "platform";
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}
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export type VersionGuess = {
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filename: string;
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match: number;
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} & (PlatformVersionGuess | ExecutorVersionGuess);
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export interface UnimportedVersionInformation {
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type: "local" | "depot";
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name: string;
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identifier: string;
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}
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class LibraryManager {
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private libraries: Map<string, LibraryProvider<unknown>> = new Map();
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@@ -95,7 +121,10 @@ class LibraryManager {
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return unimportedGames;
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}
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async fetchUnimportedGameVersions(libraryId: string, libraryPath: string) {
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async fetchUnimportedGameVersions(
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libraryId: string,
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libraryPath: string,
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): Promise<UnimportedVersionInformation[] | undefined> {
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const provider = this.libraries.get(libraryId);
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if (!provider) return undefined;
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const game = await prisma.game.findUnique({
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@@ -115,14 +144,40 @@ class LibraryManager {
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try {
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const versions = await provider.listVersions(
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libraryPath,
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game.versions.map((v) => v.versionPath),
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game.versions.map((v) => v.versionPath).filter((v) => v !== null),
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);
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const unimportedVersions = versions.filter(
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(e) =>
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game.versions.findIndex((v) => v.versionPath == e) == -1 &&
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!taskHandler.hasTaskKey(createVersionImportTaskKey(game.id, e)),
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const unimportedVersions = versions
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.filter(
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(e) =>
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game.versions.findIndex((v) => v.versionPath == e) == -1 &&
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!taskHandler.hasTaskKey(createVersionImportTaskKey(game.id, e)),
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)
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.map(
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(v) =>
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({
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type: "local",
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name: v,
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identifier: v,
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}) satisfies UnimportedVersionInformation,
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);
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const depotVersions = await prisma.unimportedGameVersion.findMany({
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where: {
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gameId: game.id,
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},
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select: {
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versionName: true,
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id: true,
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},
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});
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const mappedDepotVersions = depotVersions.map(
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(v) =>
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({
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type: "depot",
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name: v.versionName,
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identifier: v.id,
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}) satisfies UnimportedVersionInformation,
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);
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return unimportedVersions;
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return [...unimportedVersions, ...mappedDepotVersions];
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} catch (e) {
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if (e instanceof GameNotFoundError) {
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logger.warn(e);
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@@ -165,10 +220,13 @@ class LibraryManager {
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/**
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* Fetches recommendations and extra data about the version. Doesn't actually check if it's been imported.
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* @param gameId
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* @param versionName
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* @param versionIdentifier
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* @returns
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*/
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async fetchUnimportedVersionInformation(gameId: string, versionName: string) {
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async fetchUnimportedVersionInformation(
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gameId: string,
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versionIdentifier: Omit<UnimportedVersionInformation, "name">,
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) {
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const game = await prisma.game.findUnique({
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where: { id: gameId },
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select: { libraryPath: true, libraryId: true, mName: true },
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@@ -178,7 +236,7 @@ class LibraryManager {
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const library = this.libraries.get(game.libraryId);
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if (!library) return undefined;
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const fileExts: { [key: string]: string[] } = {
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const fileExts: { [key in Platform]: string[] } = {
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Linux: [
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// Ext for Unity games
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".x86_64",
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@@ -196,13 +254,60 @@ class LibraryManager {
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],
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};
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const options: Array<{
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filename: string;
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platform: string;
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match: number;
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}> = [];
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const executorSuggestions = await prisma.launchConfiguration.findMany({
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where: {
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executorSuggestions: {
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isEmpty: false,
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},
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gameVersion: {
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game: {
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type: GameType.Executor,
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},
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},
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},
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select: {
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executorSuggestions: true,
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gameVersion: {
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select: {
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game: {
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select: {
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mIconObjectId: true,
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mName: true,
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},
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},
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displayName: true,
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versionPath: true,
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},
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},
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name: true,
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launchId: true,
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platform: true,
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},
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});
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const options: Array<VersionGuess> = [];
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let files;
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if (versionIdentifier.type === "local") {
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files = await library.versionReaddir(
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game.libraryPath,
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versionIdentifier.identifier,
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);
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} else if (versionIdentifier.type === "depot") {
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const unimported = await prisma.unimportedGameVersion.findUnique({
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where: {
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id: versionIdentifier.identifier,
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},
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select: {
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fileList: true,
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},
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});
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if (!unimported) return undefined;
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files = unimported.fileList;
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} else {
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return undefined;
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}
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const files = await library.versionReaddir(game.libraryPath, versionName);
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for (const filename of files) {
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const basename = path.basename(filename);
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const dotLocation = filename.lastIndexOf(".");
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@@ -213,12 +318,32 @@ class LibraryManager {
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if (checkExt != ext) continue;
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const fuzzyValue = fuzzy(basename, game.mName);
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options.push({
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type: "platform",
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filename: filename.replaceAll(" ", "\\ "),
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platform,
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platform: platform as Platform,
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match: fuzzyValue,
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});
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}
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}
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for (const executorSuggestion of executorSuggestions) {
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for (const suggestion of executorSuggestion.executorSuggestions) {
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if (suggestion != ext) continue;
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const fuzzyValue = fuzzy(basename, game.mName);
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options.push({
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type: "executor",
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filename: filename.replaceAll(" ", "\\ "),
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match: fuzzyValue,
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executorId: executorSuggestion.launchId,
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icon: executorSuggestion.gameVersion.game.mIconObjectId,
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gameName: executorSuggestion.gameVersion.game.mName,
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versionName: (executorSuggestion.gameVersion.displayName ??
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executorSuggestion.gameVersion.versionPath)!,
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launchName: executorSuggestion.name,
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platform: executorSuggestion.platform,
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});
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}
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}
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}
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const sortedOptions = options.sort((a, b) => b.match - a.match);
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@@ -247,49 +372,79 @@ class LibraryManager {
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async importVersion(
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gameId: string,
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versionPath: string,
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version: UnimportedVersionInformation,
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metadata: typeof ImportVersion.infer,
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) {
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const taskKey = createVersionImportTaskKey(gameId, versionPath);
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const taskKey = createVersionImportTaskKey(gameId, version.identifier);
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const game = await prisma.game.findUnique({
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where: { id: gameId },
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select: { mName: true, libraryId: true, libraryPath: true },
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select: { mName: true, libraryId: true, libraryPath: true, type: true },
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});
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if (!game || !game.libraryId) return undefined;
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if (game.type === GameType.Redist && !metadata.onlySetup)
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throw createError({
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statusCode: 400,
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message: "Redistributables can only be in setup-only mode.",
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});
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const library = this.libraries.get(game.libraryId);
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if (!library) return undefined;
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const unimportedVersion =
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version.type === "depot"
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? await prisma.unimportedGameVersion.findUnique({
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where: { id: version.identifier },
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})
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: undefined;
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return await taskHandler.create({
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key: taskKey,
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taskGroup: "import:game",
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name: `Importing version ${versionPath} for ${game.mName}`,
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name: `Importing version ${version.name} for ${game.mName}`,
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acls: ["system:import:version:read"],
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async run({ progress, logger }) {
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// First, create the manifest via droplet.
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// This takes up 90% of our progress, so we wrap it in a *0.9
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const manifest = await library.generateDropletManifest(
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game.libraryPath,
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versionPath,
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(err, value) => {
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if (err) throw err;
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progress(value * 0.9);
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},
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(err, value) => {
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if (err) throw err;
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logger.info(value);
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},
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);
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let versionPath: string | null = null;
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let manifest;
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let fileList;
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logger.info("Created manifest successfully!");
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if (version.type === "local") {
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versionPath = version.identifier;
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// First, create the manifest via droplet.
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// This takes up 90% of our progress, so we wrap it in a *0.9
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manifest = await library.generateDropletManifest(
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game.libraryPath,
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versionPath,
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(err, value) => {
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if (err) throw err;
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progress(value * 0.9);
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},
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(err, value) => {
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if (err) throw err;
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logger.info(value);
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},
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);
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fileList = await library.versionReaddir(
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game.libraryPath,
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versionPath,
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);
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logger.info("Created manifest successfully!");
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} else if (version.type === "depot" && unimportedVersion) {
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manifest = castManifest(unimportedVersion.manifest);
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fileList = unimportedVersion.fileList;
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progress(90);
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} else {
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throw "Could not find or create manifest for this version.";
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}
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const currentIndex = await prisma.gameVersion.count({
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where: { gameId: gameId },
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});
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// Then, create the database object
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await prisma.gameVersion.create({
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const newVersion = await prisma.gameVersion.create({
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data: {
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game: {
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connect: {
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@@ -301,6 +456,7 @@ class LibraryManager {
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versionPath,
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dropletManifest: manifest,
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fileList,
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versionIndex: currentIndex,
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delta: metadata.delta,
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@@ -321,9 +477,13 @@ class LibraryManager {
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name: v.name,
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command: v.launch,
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platform: v.platform,
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...(v.executorId
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? { executorId: v.executorId }
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...(v.executorId && game.type === "Game"
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? {
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executorId: v.executorId,
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}
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: undefined),
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executorSuggestions:
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game.type === "Executor" ? (v.suggestions ?? []) : [],
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})),
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}
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: { data: [] },
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@@ -333,17 +493,30 @@ class LibraryManager {
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logger.info("Successfully created version!");
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notificationSystem.systemPush({
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nonce: `version-create-${gameId}-${versionPath}`,
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title: `'${game.mName}' ('${versionPath}') finished importing.`,
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description: `Drop finished importing version ${versionPath} for ${game.mName}.`,
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nonce: `version-create-${gameId}-${version}`,
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title: `'${game.mName}' ('${version}') finished importing.`,
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description: `Drop finished importing version ${version} for ${game.mName}.`,
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actions: [`View|/admin/library/${gameId}`],
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acls: ["system:import:version:read"],
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});
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await libraryManager.cacheCombinedGameSize(gameId);
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await libraryManager.cacheGameVersionSize(gameId, versionPath);
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await libraryManager.cacheGameVersionSize(gameId, newVersion.versionId);
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await TORRENTIAL_SERVICE.utils().invalidate(gameId, versionPath);
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await TORRENTIAL_SERVICE.utils().invalidate(
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gameId,
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newVersion.versionId,
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);
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|
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if (version.type === "depot") {
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// SAFETY: we can only reach this if the type is depot and identifier is valid
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// eslint-disable-next-line drop/no-prisma-delete
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await prisma.unimportedGameVersion.delete({
|
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where: {
|
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id: version.identifier,
|
||||
},
|
||||
});
|
||||
}
|
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progress(100);
|
||||
},
|
||||
});
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@@ -390,6 +563,20 @@ class LibraryManager {
|
||||
},
|
||||
});
|
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await gameSizeManager.deleteGame(gameId);
|
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// Delete all game versions that depended on this game
|
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await prisma.gameVersion.deleteMany({
|
||||
where: {
|
||||
launches: {
|
||||
some: {
|
||||
executor: {
|
||||
gameVersion: {
|
||||
gameId,
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
});
|
||||
}
|
||||
|
||||
async getGameVersionSize(
|
||||
@@ -421,7 +608,7 @@ class LibraryManager {
|
||||
await gameSizeManager.cacheCombinedGame(game);
|
||||
}
|
||||
|
||||
async cacheGameVersionSize(gameId: string, versionName: string) {
|
||||
async cacheGameVersionSize(gameId: string, versionId: string) {
|
||||
const game = await prisma.game.findFirst({
|
||||
where: { id: gameId },
|
||||
include: { versions: true },
|
||||
@@ -429,7 +616,7 @@ class LibraryManager {
|
||||
if (!game) {
|
||||
return;
|
||||
}
|
||||
await gameSizeManager.cacheGameVersion(game, versionName);
|
||||
await gameSizeManager.cacheGameVersion(game, versionId);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,12 +1,12 @@
|
||||
import type { JsonValue } from "@prisma/client/runtime/library";
|
||||
|
||||
export type Manifest = V2Manifest;
|
||||
export type DropletManifest = V2Manifest;
|
||||
|
||||
export type V2Manifest = {
|
||||
version: "2";
|
||||
size: number;
|
||||
key: number[];
|
||||
chunks: { [key: string]: V2ChunkData[] };
|
||||
chunks: { [key: string]: V2ChunkData };
|
||||
};
|
||||
|
||||
export type V2ChunkData = {
|
||||
@@ -22,6 +22,6 @@ export type V2FileEntry = {
|
||||
permissions: number;
|
||||
};
|
||||
|
||||
export function castManifest(manifest: JsonValue): Manifest {
|
||||
return JSON.parse(manifest as string) as Manifest;
|
||||
export function castManifest(manifest: JsonValue): DropletManifest {
|
||||
return JSON.parse(manifest as string) as DropletManifest;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,100 @@
|
||||
import prisma from "../../db/database";
|
||||
import { castManifest, type DropletManifest } from "../manifest";
|
||||
|
||||
export type DownloadManifestDetails = {
|
||||
manifests: { [key: string]: DropletManifest };
|
||||
fileList: { [key: string]: string };
|
||||
};
|
||||
|
||||
function convertMap<T>(map: Map<string, T>): { [key: string]: T } {
|
||||
return Object.fromEntries(map.entries().toArray());
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* @param gameId Game ID
|
||||
* @param versionId Version ID
|
||||
*/
|
||||
export async function createDownloadManifestDetails(
|
||||
versionId: string,
|
||||
): Promise<DownloadManifestDetails> {
|
||||
const mainVersion = await prisma.gameVersion.findUnique({
|
||||
where: { versionId },
|
||||
select: {
|
||||
versionId: true,
|
||||
delta: true,
|
||||
versionIndex: true,
|
||||
fileList: true,
|
||||
negativeFileList: true,
|
||||
gameId: true,
|
||||
dropletManifest: true,
|
||||
},
|
||||
});
|
||||
if (!mainVersion)
|
||||
throw createError({ statusCode: 404, message: "Version not found" });
|
||||
|
||||
const collectedVersions = [];
|
||||
let versionIndex = mainVersion.versionIndex;
|
||||
while (true) {
|
||||
const nextVersion = await prisma.gameVersion.findFirst({
|
||||
where: { gameId: mainVersion.gameId, versionIndex: { lt: versionIndex } },
|
||||
orderBy: {
|
||||
versionIndex: "desc",
|
||||
},
|
||||
select: {
|
||||
versionId: true,
|
||||
versionIndex: true,
|
||||
delta: true,
|
||||
fileList: true,
|
||||
negativeFileList: true,
|
||||
dropletManifest: true,
|
||||
},
|
||||
});
|
||||
if (!nextVersion)
|
||||
throw createError({
|
||||
statusCode: 500,
|
||||
message: "Delta version without version underneath it.",
|
||||
});
|
||||
|
||||
versionIndex = nextVersion.versionIndex;
|
||||
collectedVersions.push(nextVersion);
|
||||
if (!nextVersion.delta) break;
|
||||
}
|
||||
|
||||
collectedVersions.reverse();
|
||||
// Apply fileList in lowest priority to newest priority
|
||||
const versionOrder = [...collectedVersions, mainVersion];
|
||||
|
||||
const fileList = new Map<string, string>();
|
||||
for (const version of versionOrder) {
|
||||
for (const file of version.fileList) {
|
||||
fileList.set(file, version.versionId);
|
||||
}
|
||||
for (const negFile of version.negativeFileList) {
|
||||
fileList.delete(negFile);
|
||||
}
|
||||
}
|
||||
|
||||
// Now that we have our file list, filter the manifests
|
||||
const manifests = new Map<string, DropletManifest>();
|
||||
for (const version of versionOrder) {
|
||||
const files = fileList
|
||||
.entries()
|
||||
.filter(([, versionId]) => version.versionId === versionId)
|
||||
.toArray();
|
||||
if (files.length == 0) continue;
|
||||
const fileNames = Object.fromEntries(files);
|
||||
const manifest = castManifest(version.dropletManifest);
|
||||
const filteredChunks = Object.fromEntries(
|
||||
Object.entries(manifest.chunks).filter(([, chunkData]) =>
|
||||
chunkData.files.some((fileEntry) => !!fileNames[fileEntry.filename]),
|
||||
),
|
||||
);
|
||||
manifests.set(version.versionId, {
|
||||
...manifest,
|
||||
chunks: filteredChunks,
|
||||
});
|
||||
}
|
||||
|
||||
return { fileList: convertMap(fileList), manifests: convertMap(manifests) };
|
||||
}
|
||||
@@ -1,4 +1,5 @@
|
||||
import type { Prisma } from "~/prisma/client/client";
|
||||
import type { GameType } from "~/prisma/client/enums";
|
||||
import { MetadataSource } from "~/prisma/client/enums";
|
||||
import prisma from "../db/database";
|
||||
import type {
|
||||
@@ -118,7 +119,11 @@ export class MetadataHandler {
|
||||
return successfulResults;
|
||||
}
|
||||
|
||||
async createGameWithoutMetadata(libraryId: string, libraryPath: string) {
|
||||
async createGameWithoutMetadata(
|
||||
libraryId: string,
|
||||
libraryPath: string,
|
||||
type: GameType,
|
||||
) {
|
||||
return await this.createGame(
|
||||
{
|
||||
id: "",
|
||||
@@ -127,6 +132,7 @@ export class MetadataHandler {
|
||||
},
|
||||
libraryId,
|
||||
libraryPath,
|
||||
type,
|
||||
);
|
||||
}
|
||||
|
||||
@@ -174,6 +180,7 @@ export class MetadataHandler {
|
||||
result: { sourceId: string; id: string; name: string },
|
||||
libraryId: string,
|
||||
libraryPath: string,
|
||||
type: GameType,
|
||||
) {
|
||||
const provider = this.providers.get(result.sourceId);
|
||||
if (!provider)
|
||||
@@ -286,6 +293,8 @@ export class MetadataHandler {
|
||||
|
||||
libraryId,
|
||||
libraryPath,
|
||||
|
||||
type,
|
||||
},
|
||||
});
|
||||
|
||||
|
||||
@@ -7,6 +7,33 @@ export type SystemData = {
|
||||
cpuCores: number;
|
||||
};
|
||||
|
||||
// See https://github.com/oscmejia/os-utils/blob/master/lib/osutils.js
|
||||
function getCPUInfo() {
|
||||
const cpus = os.cpus();
|
||||
|
||||
let user = 0;
|
||||
let nice = 0;
|
||||
let sys = 0;
|
||||
let idle = 0;
|
||||
let irq = 0;
|
||||
|
||||
for (const cpu in cpus) {
|
||||
if (!Object.prototype.hasOwnProperty.call(cpus, cpu)) continue;
|
||||
user += cpus[cpu].times.user;
|
||||
nice += cpus[cpu].times.nice;
|
||||
sys += cpus[cpu].times.sys;
|
||||
irq += cpus[cpu].times.irq;
|
||||
idle += cpus[cpu].times.idle;
|
||||
}
|
||||
|
||||
const total = user + nice + sys + idle + irq;
|
||||
|
||||
return {
|
||||
idle: idle,
|
||||
total: total,
|
||||
};
|
||||
}
|
||||
|
||||
class SystemManager {
|
||||
// userId to acl to listenerId
|
||||
private listeners = new Map<
|
||||
@@ -14,6 +41,20 @@ class SystemManager {
|
||||
Map<string, { callback: (systemData: SystemData) => void }>
|
||||
>();
|
||||
|
||||
private lastCPUUpdate: { idle: number; total: number } | undefined;
|
||||
|
||||
constructor() {
|
||||
setInterval(() => {
|
||||
const systemData = this.getSystemData();
|
||||
if (!systemData) return;
|
||||
for (const [, map] of this.listeners.entries()) {
|
||||
for (const [, { callback }] of map.entries()) {
|
||||
callback(systemData);
|
||||
}
|
||||
}
|
||||
}, 3000);
|
||||
}
|
||||
|
||||
listen(
|
||||
userId: string,
|
||||
id: string,
|
||||
@@ -22,25 +63,17 @@ class SystemManager {
|
||||
if (!this.listeners.has(userId)) this.listeners.set(userId, new Map());
|
||||
// eslint-disable-next-line @typescript-eslint/no-extra-non-null-assertion
|
||||
this.listeners.get(userId)!!.set(id, { callback });
|
||||
this.pushUpdate(userId, id);
|
||||
setInterval(() => this.pushUpdate(userId, id), 3000);
|
||||
}
|
||||
|
||||
unlisten(userId: string, id: string) {
|
||||
this.listeners.get(userId)?.delete(id);
|
||||
}
|
||||
|
||||
private async pushUpdate(userId: string, id: string) {
|
||||
const listener = this.listeners.get(userId)?.get(id);
|
||||
if (!listener) {
|
||||
throw new Error("Failed to catch-up listener: callback does not exist");
|
||||
}
|
||||
listener.callback(this.getSystemData());
|
||||
}
|
||||
|
||||
getSystemData(): SystemData {
|
||||
getSystemData(): SystemData | undefined {
|
||||
const cpu = this.cpuLoad();
|
||||
if (!cpu) return undefined;
|
||||
return {
|
||||
cpuLoad: this.cpuLoad(),
|
||||
cpuLoad: cpu * 100,
|
||||
totalRam: os.totalmem(),
|
||||
freeRam: os.freemem(),
|
||||
cpuCores: os.cpus().length,
|
||||
@@ -48,9 +81,15 @@ class SystemManager {
|
||||
}
|
||||
|
||||
private cpuLoad() {
|
||||
const [oneMinLoad, _fiveMinLoad, _fiftenMinLoad] = os.loadavg();
|
||||
const numberCpus = os.cpus().length;
|
||||
return 100 - ((numberCpus - oneMinLoad) / numberCpus) * 100;
|
||||
const last = this.lastCPUUpdate;
|
||||
this.lastCPUUpdate = getCPUInfo();
|
||||
if (!last) return undefined;
|
||||
|
||||
const idle = this.lastCPUUpdate.idle - last.idle;
|
||||
const total = this.lastCPUUpdate.total - last.total;
|
||||
|
||||
const perc = idle / total;
|
||||
return 1 - perc;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user