Depot API & v4 (#298)

* feat: nginx + torrential basics & services system

* fix: lint + i18n

* fix: update torrential to remove openssl

* feat: add torrential to Docker build

* feat: move to self hosted runner

* fix: move off self-hosted runner

* fix: update nginx.conf

* feat: torrential cache invalidation

* fix: update torrential for cache invalidation

* feat: integrity check task

* fix: lint

* feat: move to version ids

* fix: client fixes and client-side checks

* feat: new depot apis and version id fixes

* feat: update torrential

* feat: droplet bump and remove unsafe update functions

* fix: lint

* feat: v4 featureset: emulators, multi-launch commands

* fix: lint

* fix: mobile ui for game editor

* feat: launch options

* fix: lint

* fix: remove axios, use $fetch

* feat: metadata and task api improvements

* feat: task actions

* fix: slight styling issue

* feat: fix style and lints

* feat: totp backend routes

* feat: oidc groups

* fix: update drop-base

* feat: creation of passkeys & totp

* feat: totp signin

* feat: webauthn mfa/signin

* feat: launch selecting ui

* fix: manually running tasks

* feat: update add company game modal to use new SelectorGame

* feat: executor selector

* fix(docker): update rust to rust nightly for torrential build (#305)

* feat: new version ui

* feat: move package lookup to build time to allow for deno dev

* fix: lint

* feat: localisation cleanup

* feat: apply localisation cleanup

* feat: potential i18n refactor logic

* feat: remove args from commands

* fix: lint

* fix: lockfile

---------

Co-authored-by: Aden Lindsay <140392385+AdenMGB@users.noreply.github.com>
This commit is contained in:
DecDuck
2026-01-13 15:32:39 +11:00
committed by GitHub
parent b6701f50e6
commit 038507fa74
190 changed files with 5848 additions and 2309 deletions
+10 -6
View File
@@ -127,7 +127,7 @@
>
</div>
</div>
<MultiItemSelector
<SelectorMultiItem
v-else
v-model="[optionValues[section.param] as any][0]"
:items="section.options"
@@ -189,7 +189,11 @@
>
{{ option.name }}
<span v-if="currentSort === option.param">
{{ sortOrder === "asc" ? $t("↑") : $t("↓") }}
{{
sortOrder === "asc"
? $t("chars.arrowUp")
: $t("chars.arrowDown")
}}
</span>
</button>
</MenuItem>
@@ -291,7 +295,7 @@
>
</div>
</div>
<MultiItemSelector
<SelectorMultiItem
v-else
v-model="[optionValues[section.param] as any][0]"
:items="section.options"
@@ -304,7 +308,7 @@
<div
v-if="games?.length ?? 0 > 0"
ref="product-grid"
class="relative lg:col-span-4 grid grid-cols-2 sm:grid-cols-3 md:grid-cols-4 lg:grid-cols-4 xl:grid-cols-5 2xl:grid-cols-6 gap-4"
class="col-span-4 grid gap-5 grid-cols-[repeat(auto-fill,minmax(150px,auto))]"
>
<!-- Your content -->
<GamePanel
@@ -372,7 +376,7 @@ import {
} from "@heroicons/vue/20/solid";
import type { SerializeObject } from "nitropack";
import type { GameModel, GameTagModel } from "~/prisma/client/models";
import MultiItemSelector from "./MultiItemSelector.vue";
import { Platform } from "~/prisma/client/enums";
const { showGamePanelTextDecoration } = await $dropFetch(`/api/v1/settings`);
const mobileFiltersOpen = ref(false);
@@ -424,7 +428,7 @@ const options: Array<StoreFilterOption> = [
name: "Platform",
param: "platform",
multiple: true,
options: Object.values(PlatformClient).map((e) => ({ name: e, param: e })),
options: Object.values(Platform).map((e) => ({ name: e, param: e })),
},
...(props.extraOptions ?? []),
];