Depot API & v4 (#298)
* feat: nginx + torrential basics & services system * fix: lint + i18n * fix: update torrential to remove openssl * feat: add torrential to Docker build * feat: move to self hosted runner * fix: move off self-hosted runner * fix: update nginx.conf * feat: torrential cache invalidation * fix: update torrential for cache invalidation * feat: integrity check task * fix: lint * feat: move to version ids * fix: client fixes and client-side checks * feat: new depot apis and version id fixes * feat: update torrential * feat: droplet bump and remove unsafe update functions * fix: lint * feat: v4 featureset: emulators, multi-launch commands * fix: lint * fix: mobile ui for game editor * feat: launch options * fix: lint * fix: remove axios, use $fetch * feat: metadata and task api improvements * feat: task actions * fix: slight styling issue * feat: fix style and lints * feat: totp backend routes * feat: oidc groups * fix: update drop-base * feat: creation of passkeys & totp * feat: totp signin * feat: webauthn mfa/signin * feat: launch selecting ui * fix: manually running tasks * feat: update add company game modal to use new SelectorGame * feat: executor selector * fix(docker): update rust to rust nightly for torrential build (#305) * feat: new version ui * feat: move package lookup to build time to allow for deno dev * fix: lint * feat: localisation cleanup * feat: apply localisation cleanup * feat: potential i18n refactor logic * feat: remove args from commands * fix: lint * fix: lockfile --------- Co-authored-by: Aden Lindsay <140392385+AdenMGB@users.noreply.github.com>
This commit is contained in:
@@ -32,20 +32,20 @@ export default defineEventHandler(async (h3) => {
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statusMessage: "Upload at least one file.",
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});
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try {
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await objectHandler.deleteAsSystem(company.mBannerObjectId);
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await prisma.company.update({
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where: {
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id: companyId,
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},
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data: {
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mBannerObjectId: id,
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},
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});
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await pull();
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} catch {
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await objectHandler.deleteAsSystem(company.mBannerObjectId);
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const { count } = await prisma.company.updateMany({
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where: {
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id: companyId,
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},
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data: {
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mBannerObjectId: id,
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},
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});
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if (count == 0) {
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await dump();
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throw createError({ statusCode: 404, message: "Company not found" });
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}
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await pull();
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return { id: id };
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});
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@@ -15,6 +15,15 @@ export default defineEventHandler(async (h3) => {
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const body = await readDropValidatedBody(h3, GameDelete);
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const gameId = await prisma.game.findUnique({
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where: { id: body.id },
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select: { id: true },
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});
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if (!gameId)
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throw createError({ statusCode: 404, message: "Game not found" });
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// SAFETY: above check
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// eslint-disable-next-line drop/no-prisma-delete
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await prisma.game.update({
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where: {
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id: body.id,
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@@ -20,6 +20,11 @@ export default defineEventHandler(async (h3) => {
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const action = body.action === "developed" ? "developers" : "publishers";
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const actionType = body.enabled ? "connect" : "disconnect";
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const game = await prisma.game.findUnique({ where: { id: body.id } });
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if (!game) throw createError({ statusCode: 404, message: "Game not found" });
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// Safe because we query the game above
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// eslint-disable-next-line drop/no-prisma-delete
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await prisma.game.update({
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where: {
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id: body.id,
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@@ -43,6 +43,15 @@ export default defineEventHandler(async (h3) => {
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}
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: undefined;
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const gameId = await prisma.game.findUnique({
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where: { id: body.id },
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select: { id: true },
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});
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if (!gameId)
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throw createError({ statusCode: 404, message: "Game not found" });
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// SAFETY: Above check makes this update okay
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// eslint-disable-next-line drop/no-prisma-delete
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const game = await prisma.game.update({
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where: {
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id: body.id,
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@@ -32,20 +32,21 @@ export default defineEventHandler(async (h3) => {
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statusMessage: "Upload at least one file.",
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});
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try {
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await objectHandler.deleteAsSystem(company.mLogoObjectId);
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await prisma.company.update({
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where: {
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id: companyId,
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},
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data: {
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mLogoObjectId: id,
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},
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});
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await pull();
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} catch {
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await objectHandler.deleteAsSystem(company.mLogoObjectId);
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const { count } = await prisma.company.updateMany({
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where: {
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id: companyId,
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},
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data: {
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mLogoObjectId: id,
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},
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});
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if (count == 0) {
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await dump();
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throw createError({ statusCode: 404, message: "Company not found" });
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}
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await pull();
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return { id: id };
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});
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@@ -11,13 +11,17 @@ export default defineEventHandler(async (h3) => {
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const restOfTheBody = { ...body };
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delete restOfTheBody["id"];
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const newObj = await prisma.company.update({
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where: {
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id: id,
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},
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data: restOfTheBody,
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// I would put a select here, but it would be based on the body, and muck up the types
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});
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const newObj = (
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await prisma.company.updateManyAndReturn({
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where: {
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id: id,
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},
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data: restOfTheBody,
|
||||
// I would put a select here, but it would be based on the body, and muck up the types
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||||
})
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||||
).at(0);
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if (!newObj)
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||||
throw createError({ statusCode: 404, message: "Company not found" });
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||||
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||||
return newObj;
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||||
});
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||||
@@ -0,0 +1,21 @@
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||||
import { type } from "arktype";
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import { readDropValidatedBody, throwingArktype } from "~/server/arktype";
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import aclManager from "~/server/internal/acls";
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import prisma from "~/server/internal/db/database";
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||||
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||||
const CreateDepot = type({
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||||
endpoint: "string",
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}).configure(throwingArktype);
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export default defineEventHandler(async (h3) => {
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const allowed = await aclManager.allowSystemACL(h3, ["depot:new"]);
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if (!allowed) throw createError({ statusCode: 403 });
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const body = await readDropValidatedBody(h3, CreateDepot);
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const depot = await prisma.depot.create({
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data: { endpoint: body.endpoint },
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});
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return depot;
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});
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@@ -0,0 +1,59 @@
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import { ArkErrors, type } from "arktype";
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import prisma from "~/server/internal/db/database";
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import type { H3Event } from "h3";
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import { castManifest } from "~/server/internal/library/manifest";
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const AUTHORIZATION_HEADER_PREFIX = "Bearer ";
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const Query = type({
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game: "string",
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version: "string",
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});
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export async function depotAuthorization(h3: H3Event) {
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const authorization = getHeader(h3, "Authorization");
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if (!authorization) throw createError({ statusCode: 403 });
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if (!authorization.startsWith(AUTHORIZATION_HEADER_PREFIX))
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throw createError({ statusCode: 403 });
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const key = authorization.slice(AUTHORIZATION_HEADER_PREFIX.length);
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const depot = await prisma.depot.findFirst({ where: { key } });
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if (!depot) throw createError({ statusCode: 403 });
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}
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export default defineEventHandler(async (h3) => {
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await depotAuthorization(h3);
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const query = Query(getQuery(h3));
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if (query instanceof ArkErrors)
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throw createError({ statusCode: 400, message: query.summary });
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const version = await prisma.gameVersion.findUnique({
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where: {
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gameId_versionId: {
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gameId: query.game,
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versionId: query.version,
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},
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},
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select: {
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||||
dropletManifest: true,
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versionPath: true,
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||||
game: {
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select: {
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||||
library: true,
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||||
libraryPath: true,
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},
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||||
},
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||||
},
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||||
});
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||||
if (!version)
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throw createError({ statusCode: 404, message: "Game version not found" });
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return {
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manifest: castManifest(version.dropletManifest),
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library: version.game.library,
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libraryPath: version.game.libraryPath,
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versionPath: version.versionPath,
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||||
};
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||||
});
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@@ -0,0 +1,19 @@
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||||
import prisma from "~/server/internal/db/database";
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import { depotAuthorization } from "./manifest.get";
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||||
export default defineEventHandler(async (h3) => {
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await depotAuthorization(h3);
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||||
const games = await prisma.game.findMany({
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select: {
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||||
id: true,
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||||
versions: {
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||||
select: {
|
||||
versionId: true,
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||||
},
|
||||
},
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||||
},
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||||
});
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||||
|
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return games;
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||||
});
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@@ -1,9 +1,67 @@
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||||
import type { GameVersion } from "~/prisma/client/client";
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import type { GameVersion, Prisma } from "~/prisma/client/client";
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import aclManager from "~/server/internal/acls";
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||||
import prisma from "~/server/internal/db/database";
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import libraryManager from "~/server/internal/library";
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||||
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||||
export default defineEventHandler(async (h3) => {
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||||
async function getGameVersionSize<
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||||
T extends Omit<GameVersion, "dropletManifest">,
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||||
>(gameId: string, version: T) {
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||||
const size = await libraryManager.getGameVersionSize(
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||||
gameId,
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||||
version.versionId,
|
||||
);
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||||
return { ...version, size };
|
||||
}
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||||
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||||
export type AdminFetchGameType = Prisma.GameGetPayload<{
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include: {
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||||
versions: {
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||||
include: {
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||||
setups: true;
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||||
launches: {
|
||||
include: {
|
||||
executor: {
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||||
include: {
|
||||
gameVersion: {
|
||||
select: {
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||||
versionId: true;
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||||
displayName: true;
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||||
versionPath: true;
|
||||
game: {
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||||
select: {
|
||||
id: true;
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||||
mName: true;
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||||
mIconObjectId: true;
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
executions: {
|
||||
select: {
|
||||
launchId: true;
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
omit: {
|
||||
dropletManifest: true;
|
||||
};
|
||||
};
|
||||
tags: true;
|
||||
};
|
||||
}>;
|
||||
|
||||
// Types in the route ensure we actually return the value as defined above
|
||||
export default defineEventHandler<
|
||||
{ body: never },
|
||||
Promise<{
|
||||
game: AdminFetchGameType;
|
||||
unimportedVersions: string[] | undefined;
|
||||
}>
|
||||
>(async (h3) => {
|
||||
const allowed = await aclManager.allowSystemACL(h3, ["game:read"]);
|
||||
if (!allowed) throw createError({ statusCode: 403 });
|
||||
|
||||
@@ -15,12 +73,42 @@ export default defineEventHandler(async (h3) => {
|
||||
},
|
||||
include: {
|
||||
versions: {
|
||||
orderBy: {
|
||||
versionIndex: "asc",
|
||||
include: {
|
||||
setups: true,
|
||||
launches: {
|
||||
include: {
|
||||
executor: {
|
||||
include: {
|
||||
gameVersion: {
|
||||
select: {
|
||||
versionId: true,
|
||||
displayName: true,
|
||||
versionPath: true,
|
||||
game: {
|
||||
select: {
|
||||
id: true,
|
||||
mName: true,
|
||||
mIconObjectId: true,
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
executions: {
|
||||
select: {
|
||||
launchId: true,
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
omit: {
|
||||
dropletManifest: true,
|
||||
},
|
||||
orderBy: {
|
||||
versionIndex: "asc",
|
||||
},
|
||||
},
|
||||
tags: true,
|
||||
},
|
||||
@@ -29,16 +117,11 @@ export default defineEventHandler(async (h3) => {
|
||||
if (!game || !game.libraryId)
|
||||
throw createError({ statusCode: 404, statusMessage: "Game ID not found" });
|
||||
|
||||
const getGameVersionSize = async (version: GameVersion) => {
|
||||
const size = await libraryManager.getGameVersionSize(
|
||||
gameId,
|
||||
version.versionName,
|
||||
);
|
||||
return { ...version, size };
|
||||
};
|
||||
const gameWithVersionSize = {
|
||||
...game,
|
||||
versions: await Promise.all(game.versions.map(getGameVersionSize)),
|
||||
versions: await Promise.all(
|
||||
game.versions.map((v) => getGameVersionSize(gameId, v)),
|
||||
),
|
||||
};
|
||||
|
||||
const unimportedVersions = await libraryManager.fetchUnimportedGameVersions(
|
||||
|
||||
@@ -11,13 +11,18 @@ export default defineEventHandler(async (h3) => {
|
||||
const restOfTheBody = { ...body };
|
||||
delete restOfTheBody["id"];
|
||||
|
||||
const newObj = await prisma.game.update({
|
||||
where: {
|
||||
id: id,
|
||||
},
|
||||
data: restOfTheBody,
|
||||
// I would put a select here, but it would be based on the body, and muck up the types
|
||||
});
|
||||
const newObj = (
|
||||
await prisma.game.updateManyAndReturn({
|
||||
where: {
|
||||
id: id,
|
||||
},
|
||||
data: restOfTheBody,
|
||||
// I would put a select here, but it would be based on the body, and muck up the types
|
||||
})
|
||||
).at(0);
|
||||
|
||||
if (!newObj)
|
||||
throw createError({ statusCode: 404, message: "Game not found" });
|
||||
|
||||
return newObj;
|
||||
});
|
||||
|
||||
@@ -52,12 +52,17 @@ export default defineEventHandler(async (h3) => {
|
||||
}
|
||||
}
|
||||
|
||||
const newObject = await prisma.game.update({
|
||||
where: {
|
||||
id: gameId,
|
||||
},
|
||||
data: updateModel,
|
||||
});
|
||||
const newObject = (
|
||||
await prisma.game.updateManyAndReturn({
|
||||
where: {
|
||||
id: gameId,
|
||||
},
|
||||
data: updateModel,
|
||||
})
|
||||
).at(0);
|
||||
|
||||
if (!newObject)
|
||||
throw createError({ statusCode: 404, message: "Game not found" });
|
||||
|
||||
return newObject;
|
||||
});
|
||||
|
||||
@@ -14,6 +14,14 @@ export default defineEventHandler(async (h3) => {
|
||||
const body = await readDropValidatedBody(h3, PatchTags);
|
||||
const id = getRouterParam(h3, "id")!;
|
||||
|
||||
const game = await prisma.game.findUnique({
|
||||
where: { id },
|
||||
select: { id: true },
|
||||
});
|
||||
if (!game) throw createError({ statusCode: 404, message: "Game not found" });
|
||||
|
||||
// SAFETY: Okay to disable due to check above
|
||||
// eslint-disable-next-line drop/no-prisma-delete
|
||||
await prisma.game.update({
|
||||
where: {
|
||||
id,
|
||||
|
||||
+3
-4
@@ -4,8 +4,7 @@ import aclManager from "~/server/internal/acls";
|
||||
import libraryManager from "~/server/internal/library";
|
||||
|
||||
const DeleteVersion = type({
|
||||
id: "string",
|
||||
versionName: "string",
|
||||
version: "string",
|
||||
}).configure(throwingArktype);
|
||||
|
||||
export default defineEventHandler<{ body: typeof DeleteVersion }>(
|
||||
@@ -17,8 +16,8 @@ export default defineEventHandler<{ body: typeof DeleteVersion }>(
|
||||
|
||||
const body = await readDropValidatedBody(h3, DeleteVersion);
|
||||
|
||||
const gameId = body.id.toString();
|
||||
const version = body.versionName.toString();
|
||||
const gameId = getRouterParam(h3, "id")!;
|
||||
const version = body.version.toString();
|
||||
|
||||
await libraryManager.deleteGameVersion(gameId, version);
|
||||
return {};
|
||||
@@ -0,0 +1,35 @@
|
||||
import aclManager from "~/server/internal/acls";
|
||||
import prisma from "~/server/internal/db/database";
|
||||
|
||||
export default defineEventHandler(async (h3) => {
|
||||
const allowed = await aclManager.allowSystemACL(h3, ["game:read"]);
|
||||
if (!allowed) throw createError({ statusCode: 403 });
|
||||
|
||||
const id = getRouterParam(h3, "id")!;
|
||||
|
||||
const game = await prisma.game.findUnique({
|
||||
where: {
|
||||
id,
|
||||
},
|
||||
select: {
|
||||
versions: {
|
||||
select: {
|
||||
versionId: true,
|
||||
displayName: true,
|
||||
versionPath: true,
|
||||
launches: {
|
||||
select: {
|
||||
launchId: true,
|
||||
command: true,
|
||||
name: true,
|
||||
platform: true,
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
});
|
||||
if (!game) throw createError({ statusCode: 404, message: "Game not found" });
|
||||
|
||||
return game.versions;
|
||||
});
|
||||
@@ -0,0 +1,67 @@
|
||||
import { type } from "arktype";
|
||||
import { readDropValidatedBody, throwingArktype } from "~/server/arktype";
|
||||
import aclManager from "~/server/internal/acls";
|
||||
import prisma from "~/server/internal/db/database";
|
||||
|
||||
const UpdateVersionOrder = type({
|
||||
versions: "string[]",
|
||||
}).configure(throwingArktype);
|
||||
|
||||
export default defineEventHandler(async (h3) => {
|
||||
const allowed = await aclManager.allowSystemACL(h3, ["game:version:update"]);
|
||||
if (!allowed) throw createError({ statusCode: 403 });
|
||||
|
||||
const body = await readDropValidatedBody(h3, UpdateVersionOrder);
|
||||
const gameId = getRouterParam(h3, "id")!;
|
||||
// We expect an array of the version names for this game
|
||||
const unsortedVersions = await prisma.gameVersion.findMany({
|
||||
where: {
|
||||
versionId: { in: body.versions },
|
||||
},
|
||||
select: {
|
||||
versionId: true,
|
||||
versionIndex: true,
|
||||
delta: true,
|
||||
launches: { select: { platform: true } },
|
||||
},
|
||||
});
|
||||
|
||||
const versions = body.versions
|
||||
.map((e) => unsortedVersions.find((v) => v.versionId === e))
|
||||
.filter((e) => e !== undefined);
|
||||
|
||||
if (versions.length !== unsortedVersions.length)
|
||||
throw createError({
|
||||
statusCode: 500,
|
||||
statusMessage: "Sorting versions yielded less results, somehow.",
|
||||
});
|
||||
|
||||
// Validate the new order
|
||||
const has: { [key: string]: boolean } = {};
|
||||
for (const version of versions) {
|
||||
for (const versionPlatform of version.launches.map((v) => v.platform)) {
|
||||
if (version.delta && !has[versionPlatform])
|
||||
throw createError({
|
||||
statusCode: 400,
|
||||
statusMessage: `"${version.versionId}" requires a base version to apply the delta to for platform ${versionPlatform}.`,
|
||||
});
|
||||
has[versionPlatform] = true;
|
||||
}
|
||||
}
|
||||
|
||||
await prisma.$transaction(
|
||||
versions.map((version, versionIndex) =>
|
||||
prisma.gameVersion.updateMany({
|
||||
where: {
|
||||
gameId: gameId,
|
||||
versionId: version.versionId,
|
||||
},
|
||||
data: {
|
||||
versionIndex: versionIndex,
|
||||
},
|
||||
}),
|
||||
),
|
||||
);
|
||||
|
||||
return versions.map((v) => v.versionId);
|
||||
});
|
||||
@@ -48,21 +48,23 @@ export default defineEventHandler<{
|
||||
game.mCoverObjectId = game.mImageLibraryObjectIds[0];
|
||||
}
|
||||
|
||||
const result = await prisma.game.update({
|
||||
where: {
|
||||
id: gameId,
|
||||
},
|
||||
data: {
|
||||
mBannerObjectId: game.mBannerObjectId,
|
||||
mImageLibraryObjectIds: game.mImageLibraryObjectIds,
|
||||
mCoverObjectId: game.mCoverObjectId,
|
||||
},
|
||||
select: {
|
||||
mBannerObjectId: true,
|
||||
mImageLibraryObjectIds: true,
|
||||
mCoverObjectId: true,
|
||||
},
|
||||
});
|
||||
const result = (
|
||||
await prisma.game.updateManyAndReturn({
|
||||
where: {
|
||||
id: gameId,
|
||||
},
|
||||
data: {
|
||||
mBannerObjectId: game.mBannerObjectId,
|
||||
mImageLibraryObjectIds: game.mImageLibraryObjectIds,
|
||||
mCoverObjectId: game.mCoverObjectId,
|
||||
},
|
||||
select: {
|
||||
mBannerObjectId: true,
|
||||
mImageLibraryObjectIds: true,
|
||||
mCoverObjectId: true,
|
||||
},
|
||||
})
|
||||
).at(0);
|
||||
|
||||
return result;
|
||||
});
|
||||
|
||||
@@ -42,16 +42,18 @@ export default defineEventHandler(async (h3) => {
|
||||
throw createError({ statusCode: 400, statusMessage: "Invalid game ID" });
|
||||
}
|
||||
|
||||
const result = await prisma.game.update({
|
||||
where: {
|
||||
id: gameId,
|
||||
},
|
||||
data: {
|
||||
mImageLibraryObjectIds: {
|
||||
push: ids,
|
||||
const result = (
|
||||
await prisma.game.updateManyAndReturn({
|
||||
where: {
|
||||
id: gameId,
|
||||
},
|
||||
},
|
||||
});
|
||||
data: {
|
||||
mImageLibraryObjectIds: {
|
||||
push: ids,
|
||||
},
|
||||
},
|
||||
})
|
||||
).at(0);
|
||||
|
||||
await pull();
|
||||
return result;
|
||||
|
||||
@@ -1,72 +0,0 @@
|
||||
import { type } from "arktype";
|
||||
import { readDropValidatedBody, throwingArktype } from "~/server/arktype";
|
||||
import aclManager from "~/server/internal/acls";
|
||||
import prisma from "~/server/internal/db/database";
|
||||
|
||||
const UpdateVersionOrder = type({
|
||||
id: "string",
|
||||
versions: "string[]",
|
||||
}).configure(throwingArktype);
|
||||
|
||||
export default defineEventHandler<{ body: typeof UpdateVersionOrder }>(
|
||||
async (h3) => {
|
||||
const allowed = await aclManager.allowSystemACL(h3, [
|
||||
"game:version:update",
|
||||
]);
|
||||
if (!allowed) throw createError({ statusCode: 403 });
|
||||
|
||||
const body = await readDropValidatedBody(h3, UpdateVersionOrder);
|
||||
const gameId = body.id;
|
||||
// We expect an array of the version names for this game
|
||||
const unsortedVersions = await prisma.gameVersion.findMany({
|
||||
where: {
|
||||
versionName: { in: body.versions },
|
||||
},
|
||||
select: {
|
||||
versionName: true,
|
||||
versionIndex: true,
|
||||
delta: true,
|
||||
platform: true,
|
||||
},
|
||||
});
|
||||
|
||||
const versions = body.versions
|
||||
.map((e) => unsortedVersions.find((v) => v.versionName === e))
|
||||
.filter((e) => e !== undefined);
|
||||
|
||||
if (versions.length !== unsortedVersions.length)
|
||||
throw createError({
|
||||
statusCode: 500,
|
||||
statusMessage: "Sorting versions yielded less results, somehow.",
|
||||
});
|
||||
|
||||
// Validate the new order
|
||||
const has: { [key: string]: boolean } = {};
|
||||
for (const version of versions) {
|
||||
if (version.delta && !has[version.platform])
|
||||
throw createError({
|
||||
statusCode: 400,
|
||||
statusMessage: `"${version.versionName}" requires a base version to apply the delta to.`,
|
||||
});
|
||||
has[version.platform] = true;
|
||||
}
|
||||
|
||||
await prisma.$transaction(
|
||||
versions.map((version, versionIndex) =>
|
||||
prisma.gameVersion.update({
|
||||
where: {
|
||||
gameId_versionName: {
|
||||
gameId: gameId,
|
||||
versionName: version.versionName,
|
||||
},
|
||||
},
|
||||
data: {
|
||||
versionIndex: versionIndex,
|
||||
},
|
||||
}),
|
||||
),
|
||||
);
|
||||
|
||||
return versions;
|
||||
},
|
||||
);
|
||||
@@ -1,84 +1,77 @@
|
||||
import { type } from "arktype";
|
||||
import { Platform } from "~/prisma/client/enums";
|
||||
import { readDropValidatedBody, throwingArktype } from "~/server/arktype";
|
||||
import aclManager from "~/server/internal/acls";
|
||||
import prisma from "~/server/internal/db/database";
|
||||
import libraryManager from "~/server/internal/library";
|
||||
import { parsePlatform } from "~/server/internal/utils/parseplatform";
|
||||
|
||||
const ImportVersion = type({
|
||||
export const ImportVersion = type({
|
||||
id: "string",
|
||||
version: "string",
|
||||
displayName: "string?",
|
||||
|
||||
launches: type({
|
||||
platform: type.valueOf(Platform),
|
||||
name: "string",
|
||||
launch: "string",
|
||||
umuId: "string?",
|
||||
executorId: "string?",
|
||||
}).array(),
|
||||
|
||||
setups: type({
|
||||
platform: type.valueOf(Platform),
|
||||
launch: "string",
|
||||
}).array(),
|
||||
|
||||
platform: "string",
|
||||
launch: "string = ''",
|
||||
launchArgs: "string = ''",
|
||||
setup: "string = ''",
|
||||
setupArgs: "string = ''",
|
||||
onlySetup: "boolean = false",
|
||||
delta: "boolean = false",
|
||||
umuId: "string = ''",
|
||||
}).configure(throwingArktype);
|
||||
|
||||
export default defineEventHandler(async (h3) => {
|
||||
const allowed = await aclManager.allowSystemACL(h3, ["import:version:new"]);
|
||||
if (!allowed) throw createError({ statusCode: 403 });
|
||||
|
||||
const {
|
||||
id,
|
||||
version,
|
||||
platform,
|
||||
launch,
|
||||
launchArgs,
|
||||
setup,
|
||||
setupArgs,
|
||||
onlySetup,
|
||||
delta,
|
||||
umuId,
|
||||
} = await readDropValidatedBody(h3, ImportVersion);
|
||||
const body = await readDropValidatedBody(h3, ImportVersion);
|
||||
|
||||
const platformParsed = parsePlatform(platform);
|
||||
if (!platformParsed)
|
||||
throw createError({ statusCode: 400, statusMessage: "Invalid platform." });
|
||||
|
||||
if (delta) {
|
||||
const validOverlayVersions = await prisma.gameVersion.count({
|
||||
where: { gameId: id, platform: platformParsed, delta: false },
|
||||
});
|
||||
if (validOverlayVersions == 0)
|
||||
throw createError({
|
||||
statusCode: 400,
|
||||
statusMessage:
|
||||
"Update mode requires a pre-existing version for this platform.",
|
||||
if (body.delta) {
|
||||
for (const platformObject of [...body.launches, ...body.setups].filter(
|
||||
(v, i, a) => a.findIndex((k) => k.platform === v.platform) == i,
|
||||
)) {
|
||||
const validOverlayVersions = await prisma.gameVersion.count({
|
||||
where: {
|
||||
gameId: body.id,
|
||||
delta: false,
|
||||
launches: { some: { platform: platformObject.platform } },
|
||||
},
|
||||
});
|
||||
if (validOverlayVersions == 0)
|
||||
throw createError({
|
||||
statusCode: 400,
|
||||
statusMessage: "Update mode requires a pre-existing version.",
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
if (onlySetup) {
|
||||
if (!setup)
|
||||
if (body.onlySetup) {
|
||||
if (body.setups.length == 0)
|
||||
throw createError({
|
||||
statusCode: 400,
|
||||
statusMessage: 'Setup required in "setup mode".',
|
||||
});
|
||||
} else {
|
||||
if (!delta && !launch)
|
||||
if (body.launches.length == 0)
|
||||
throw createError({
|
||||
statusCode: 400,
|
||||
statusMessage: "Launch executable is required for non-update versions",
|
||||
statusMessage: "Launch executable is required.",
|
||||
});
|
||||
}
|
||||
|
||||
// startup & delta require more complex checking logic
|
||||
const taskId = await libraryManager.importVersion(id, version, {
|
||||
platform,
|
||||
onlySetup,
|
||||
|
||||
launch,
|
||||
launchArgs,
|
||||
setup,
|
||||
setupArgs,
|
||||
|
||||
umuId,
|
||||
delta,
|
||||
});
|
||||
const taskId = await libraryManager.importVersion(
|
||||
body.id,
|
||||
body.version,
|
||||
body,
|
||||
);
|
||||
if (!taskId)
|
||||
throw createError({
|
||||
statusCode: 400,
|
||||
|
||||
@@ -14,15 +14,22 @@ export default defineEventHandler(async (h3) => {
|
||||
statusMessage: "Missing id or version in request params",
|
||||
});
|
||||
|
||||
const preload = await libraryManager.fetchUnimportedVersionInformation(
|
||||
gameId,
|
||||
versionName,
|
||||
);
|
||||
if (!preload)
|
||||
throw createError({
|
||||
statusCode: 400,
|
||||
statusMessage: "Invalid game or version id/name",
|
||||
});
|
||||
try {
|
||||
const preload = await libraryManager.fetchUnimportedVersionInformation(
|
||||
gameId,
|
||||
versionName,
|
||||
);
|
||||
if (!preload)
|
||||
throw createError({
|
||||
statusCode: 400,
|
||||
statusMessage: "Invalid game or version id/name",
|
||||
});
|
||||
|
||||
return preload;
|
||||
return preload;
|
||||
} catch (e) {
|
||||
throw createError({
|
||||
statusCode: 500,
|
||||
message: `Failed to fetch preload information for ${gameId}: ${e}`,
|
||||
});
|
||||
}
|
||||
});
|
||||
|
||||
@@ -31,15 +31,15 @@ export default defineEventHandler<{ body: typeof UpdateLibrarySource.infer }>(
|
||||
|
||||
const constructor = libraryConstructors[source.backend];
|
||||
|
||||
try {
|
||||
const newLibrary = constructor(body.options, source.id);
|
||||
const newLibrary = constructor(body.options, source.id);
|
||||
|
||||
// Test we can actually use it
|
||||
if ((await newLibrary.listGames()) === undefined) {
|
||||
throw "Library failed to fetch games.";
|
||||
}
|
||||
// Test we can actually use it
|
||||
if ((await newLibrary.listGames()) === undefined) {
|
||||
throw "Library failed to fetch games.";
|
||||
}
|
||||
|
||||
const updatedSource = await prisma.library.update({
|
||||
const updatedSource = (
|
||||
await prisma.library.updateManyAndReturn({
|
||||
where: {
|
||||
id: source.id,
|
||||
},
|
||||
@@ -47,22 +47,22 @@ export default defineEventHandler<{ body: typeof UpdateLibrarySource.infer }>(
|
||||
name: body.name,
|
||||
options: body.options,
|
||||
},
|
||||
});
|
||||
|
||||
libraryManager.removeLibrary(source.id);
|
||||
libraryManager.addLibrary(newLibrary);
|
||||
|
||||
const workingSource: WorkingLibrarySource = {
|
||||
...updatedSource,
|
||||
working: true,
|
||||
};
|
||||
|
||||
return workingSource;
|
||||
} catch (e) {
|
||||
})
|
||||
).at(0);
|
||||
if (!updatedSource)
|
||||
throw createError({
|
||||
statusCode: 400,
|
||||
statusMessage: `Failed to create source: ${e}`,
|
||||
statusCode: 404,
|
||||
message: "Library source not found",
|
||||
});
|
||||
}
|
||||
|
||||
libraryManager.removeLibrary(source.id);
|
||||
libraryManager.addLibrary(newLibrary);
|
||||
|
||||
const workingSource: WorkingLibrarySource = {
|
||||
...updatedSource,
|
||||
working: true,
|
||||
};
|
||||
|
||||
return workingSource;
|
||||
},
|
||||
);
|
||||
|
||||
@@ -0,0 +1,39 @@
|
||||
import { ArkErrors, type } from "arktype";
|
||||
import aclManager from "~/server/internal/acls";
|
||||
import prisma from "~/server/internal/db/database";
|
||||
import type { GameMetadataSearchResult } from "~/server/internal/metadata/types";
|
||||
|
||||
const Query = type({
|
||||
q: "string",
|
||||
});
|
||||
|
||||
export default defineEventHandler(async (h3) => {
|
||||
const allowed = await aclManager.allowSystemACL(h3, ["game:read"]);
|
||||
if (!allowed) throw createError({ statusCode: 403 });
|
||||
|
||||
const query = Query(getQuery(h3));
|
||||
if (query instanceof ArkErrors)
|
||||
throw createError({ statusCode: 400, message: query.summary });
|
||||
|
||||
const results: {
|
||||
id: string;
|
||||
mName: string;
|
||||
mIconObjectId: string;
|
||||
mShortDescription: string;
|
||||
mReleased: string;
|
||||
}[] =
|
||||
await prisma.$queryRaw`SELECT id, "mName", "mIconObjectId", "mShortDescription", "mReleased" FROM "Game" WHERE SIMILARITY("mName", ${query.q}) > 0.2 ORDER BY SIMILARITY("mName", ${query.q}) DESC;`;
|
||||
|
||||
const resultsMapped = results.map(
|
||||
(v) =>
|
||||
({
|
||||
id: v.id,
|
||||
name: v.mName,
|
||||
icon: v.mIconObjectId,
|
||||
description: v.mShortDescription,
|
||||
year: new Date(v.mReleased).getFullYear(),
|
||||
}) satisfies GameMetadataSearchResult,
|
||||
);
|
||||
|
||||
return resultsMapped;
|
||||
});
|
||||
@@ -0,0 +1,10 @@
|
||||
import aclManager from "~/server/internal/acls";
|
||||
import serviceManager from "~/server/internal/services";
|
||||
|
||||
export default defineEventHandler(async (h3) => {
|
||||
const allowed = await aclManager.allowSystemACL(h3, ["maintenance:read"]);
|
||||
if (!allowed) throw createError({ statusCode: 403 });
|
||||
|
||||
const healthcheck = serviceManager.healthchecks();
|
||||
return healthcheck;
|
||||
});
|
||||
Reference in New Issue
Block a user