In-app store, torrential backend, locales (#332)

* feat: add store nav and fixes

* fix: reduce password requirement & new task error ui

* fix: client webtoken fix

* fix: delta versions and dockerfile

* fix: use setup platforms for filter & display

* fix: setup not accounted when returning valid options

* feat: tighter delta version support

* feat: dl/disk size

* feat: offload manifest generation to torrential

* fix: bump torrential

* feat: remove droplet

* feat: bump torrential

* feat: convert locales
This commit is contained in:
DecDuck
2026-02-06 00:12:24 +11:00
committed by GitHub
parent 6b614acfd8
commit 13c97cfcfc
82 changed files with 1737 additions and 967 deletions
@@ -7,13 +7,8 @@ import {
import { LibraryBackend } from "~/prisma/client/enums";
import fs from "fs";
import path from "path";
import droplet, {
hasBackendForPath,
listFiles,
peekFile,
readFile,
} from "@drop-oss/droplet";
import { fsStats } from "~/server/internal/utils/files";
import { dropletInterface } from "../../services/torrential/droplet-interface";
export const FilesystemProviderConfig = type({
baseDir: "string",
@@ -64,57 +59,49 @@ export class FilesystemProvider
const gameDir = path.join(this.config.baseDir, game);
if (!fs.existsSync(gameDir)) throw new GameNotFoundError();
const versionDirs = fs.readdirSync(gameDir);
const validVersionDirs = versionDirs.filter((e) => {
if (ignoredVersions && ignoredVersions.includes(e)) return false;
const fullDir = path.join(this.config.baseDir, game, e);
return hasBackendForPath(fullDir);
});
const validVersionDirs = [];
for (const versionDir of versionDirs) {
if (ignoredVersions && ignoredVersions.includes(versionDir)) continue;
const fullDir = path.join(this.config.baseDir, game, versionDir);
const valid = await dropletInterface.hasBackend(fullDir);
if (!valid) continue;
validVersionDirs.push(versionDir);
}
return validVersionDirs;
}
async versionReaddir(game: string, version: string): Promise<string[]> {
const versionDir = path.join(this.config.baseDir, game, version);
if (!fs.existsSync(versionDir)) throw new VersionNotFoundError();
return await listFiles(versionDir);
return await dropletInterface.listFiles(versionDir);
}
async generateDropletManifest(
game: string,
version: string,
progress: (err: Error | null, v: number) => void,
log: (err: Error | null, v: string) => void,
progress: (v: number) => void,
log: (v: string) => void,
): Promise<string> {
const versionDir = path.join(this.config.baseDir, game, version);
if (!fs.existsSync(versionDir)) throw new VersionNotFoundError();
const manifest = await droplet.generateManifest(versionDir, progress, log);
const manifest = await dropletInterface.generateDropletManifest(
versionDir,
progress,
log,
);
return manifest;
}
async peekFile(game: string, version: string, filename: string) {
const filepath = path.join(this.config.baseDir, game, version);
if (!fs.existsSync(filepath)) return undefined;
const stat = await peekFile(filepath, filename);
const stat = await dropletInterface.peekFile(filepath, filename);
return { size: Number(stat) };
}
async readFile(
game: string,
version: string,
filename: string,
options?: { start?: number; end?: number },
) {
const filepath = path.join(this.config.baseDir, game, version);
if (!fs.existsSync(filepath)) return undefined;
const stream = await readFile(
filepath,
filename,
options?.start ? BigInt(options.start) : undefined,
options?.end ? BigInt(options.end) : undefined,
);
return stream;
}
fsStats() {
return fsStats(this.config.baseDir);
}