Store overhaul (#142)

* feat: small library tweaks + company page

* feat: new store view

* fix: ci merge error

* feat: add genres to store page

* feat: sorting

* feat: lock game/version imports while their tasks are running

* feat: feature games

* feat: tag based filtering

* fix: make tags alphabetical

* refactor: move a bunch of i18n to common

* feat: add localizations for everything

* fix: title description on panel

* fix: feature carousel text

* fix: i18n footer strings

* feat: add tag page

* fix: develop merge

* feat: offline games support (don't error out if provider throws)

* feat: tag management

* feat: show library next to game import + small fixes

* feat: most of the company and tag managers

* feat: company text field editing

* fix: small fixes + tsgo experiemental

* feat: upload icon and banner

* feat: store infinite scrolling and bulk import mode

* fix: lint

* fix: add drop-base to prettier ignore
This commit is contained in:
DecDuck
2025-07-30 13:40:49 +10:00
committed by GitHub
parent 58da16c551
commit 2555eff993
97 changed files with 3506 additions and 524 deletions
+7 -26
View File
@@ -84,7 +84,7 @@
</Menu>
</div>
<CreateCollectionModal
<ModalCreateCollection
v-model="createCollectionModal"
:game-id="props.gameId"
/>
@@ -122,20 +122,9 @@ async function toggleLibrary() {
body: {
id: props.gameId,
},
failTitle: t("errors.library.add.title"),
});
await refreshLibrary();
} catch (e) {
createModal(
ModalType.Notification,
{
title: t("errors.library.add.title"),
description: t("errors.library.add.desc", [
// @ts-expect-error attempt to display statusMessage on error
e?.statusMessage ?? t("errors.unknown"),
]),
},
(_, c) => c(),
);
} finally {
isLibraryLoading.value = false;
}
@@ -147,26 +136,18 @@ async function toggleCollection(id: string) {
if (!collection) return;
const index = collection.entries.findIndex((e) => e.gameId == props.gameId);
await $dropFetch(`/api/v1/collection/${id}/entry`, {
await $dropFetch(`/api/v1/collection/:id/entry`, {
method: index == -1 ? "POST" : "DELETE",
params: { id },
body: {
id: props.gameId,
},
failTitle: t("errors.library.add.title"),
});
await refreshCollection(id);
} catch (e) {
createModal(
ModalType.Notification,
{
title: t("errors.library.add.title"),
description: t("errors.library.add.desc", [
// @ts-expect-error attempt to display statusMessage on error
e?.statusMessage ?? t("errors.unknown"),
]),
},
(_, c) => c(),
);
} finally {
/* empty */
}
}
</script>