feat: refactor & redesign parts of UI
This commit is contained in:
@@ -20,22 +20,15 @@ export default defineEventHandler(async (h3) => {
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if (!gameId)
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throw createError({ statusCode: 400, statusMessage: "Game ID required" });
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// Verify collection exists and user owns it
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const collection = await userLibraryManager.fetchCollection(id);
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if (!collection) {
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const successful = await userLibraryManager.collectionRemove(
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gameId,
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id,
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userId
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);
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if (!successful)
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throw createError({
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statusCode: 404,
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statusMessage: "Collection not found",
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});
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}
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if (collection.userId !== userId) {
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throw createError({
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statusCode: 403,
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statusMessage: "Not authorized to modify this collection",
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});
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}
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const removed = await userLibraryManager.collectionRemove(gameId, id);
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return {};
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});
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@@ -20,22 +20,6 @@ export default defineEventHandler(async (h3) => {
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if (!gameId)
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throw createError({ statusCode: 400, statusMessage: "Game ID required" });
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// Verify collection exists and user owns it
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const collection = await userLibraryManager.fetchCollection(id);
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if (!collection) {
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throw createError({
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statusCode: 404,
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statusMessage: "Collection not found",
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});
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}
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if (collection.userId !== userId) {
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throw createError({
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statusCode: 403,
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statusMessage: "Not authorized to modify this collection",
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});
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}
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await userLibraryManager.collectionAdd(gameId, id);
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return { success: true };
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await userLibraryManager.collectionAdd(gameId, id, userId);
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return;
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});
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@@ -16,28 +16,19 @@ export default defineEventHandler(async (h3) => {
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});
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// Verify collection exists and user owns it
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// Will not return the default collection
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const collection = await userLibraryManager.fetchCollection(id);
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if (!collection) {
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if (!collection)
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throw createError({
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statusCode: 404,
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statusMessage: "Collection not found",
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});
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}
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if (collection.userId !== userId) {
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if (collection.userId !== userId)
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throw createError({
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statusCode: 403,
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statusMessage: "Not authorized to delete this collection",
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});
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}
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// Don't allow deleting default collection
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if (collection.isDefault) {
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throw createError({
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statusCode: 400,
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statusMessage: "Cannot delete default collection",
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});
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}
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await userLibraryManager.deleteCollection(id);
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return { success: true };
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@@ -16,21 +16,20 @@ export default defineEventHandler(async (h3) => {
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});
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// Fetch specific collection
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// Will not return the default collection
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const collection = await userLibraryManager.fetchCollection(id);
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if (!collection) {
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if (!collection)
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throw createError({
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statusCode: 404,
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statusMessage: "Collection not found",
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});
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}
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// Verify user owns this collection
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if (collection.userId !== userId) {
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if (collection.userId !== userId)
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throw createError({
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statusCode: 403,
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statusMessage: "Not authorized to access this collection",
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});
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}
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return collection;
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});
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@@ -13,18 +13,7 @@ export default defineEventHandler(async (h3) => {
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if (!gameId)
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throw createError({ statusCode: 400, statusMessage: "Game ID required" });
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// Get the default collection for this user
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const collections = await userLibraryManager.fetchCollections(userId);
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const defaultCollection = collections.find(c => c.isDefault);
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if (!defaultCollection) {
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throw createError({
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statusCode: 404,
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statusMessage: "Default collection not found",
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});
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}
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// Add the game to the default collection
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await userLibraryManager.collectionAdd(gameId, defaultCollection.id);
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await userLibraryManager.libraryAdd(gameId, userId);
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return {};
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});
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@@ -0,0 +1,14 @@
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import userLibraryManager from "~/server/internal/userlibrary";
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export default defineEventHandler(async (h3) => {
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const userId = await h3.context.session.getUserId(h3);
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if (!userId)
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throw createError({
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statusCode: 403,
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statusMessage: "Requires authentication",
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});
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const collection = await userLibraryManager.fetchLibrary(userId);
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return collection;
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});
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@@ -37,12 +37,12 @@ class UserLibraryManager {
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async libraryAdd(gameId: string, userId: string) {
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const userLibraryId = await this.fetchUserLibrary(userId);
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await this.collectionAdd(gameId, userLibraryId);
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await this.collectionAdd(gameId, userLibraryId, userId);
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}
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async libraryRemove(gameId: string, userId: string) {
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const userLibraryId = await this.fetchUserLibrary(userId);
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await this.collectionRemove(gameId, userLibraryId);
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await this.collectionRemove(gameId, userLibraryId, userId);
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}
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async fetchLibrary(userId: string) {
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@@ -55,31 +55,38 @@ class UserLibraryManager {
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return userLibrary;
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}
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// Will not return the default library
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async fetchCollection(collectionId: string) {
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return await prisma.collection.findUnique({
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where: { id: collectionId },
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where: { id: collectionId, isDefault: false },
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include: { entries: { include: { game: true } } },
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});
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}
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async fetchCollections(userId: string) {
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await this.fetchUserLibrary(userId); // Ensures user library exists, doesn't have much performance impact due to caching
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return await prisma.collection.findMany({
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where: { userId },
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include: {
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entries: true,
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_count: { select: { entries: true } }
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}
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return await prisma.collection.findMany({
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where: { userId, isDefault: false },
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include: {
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entries: {
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include: {
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game: true,
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},
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},
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},
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});
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}
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async collectionAdd(gameId: string, collectionId: string) {
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async collectionAdd(gameId: string, collectionId: string, userId: string) {
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await prisma.collectionEntry.upsert({
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where: {
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collectionId_gameId: {
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collectionId,
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gameId,
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},
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collection: {
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userId,
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},
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},
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create: {
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collectionId,
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@@ -89,7 +96,7 @@ class UserLibraryManager {
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});
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}
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async collectionRemove(gameId: string, collectionId: string) {
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async collectionRemove(gameId: string, collectionId: string, userId: string) {
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// Delete if exists
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return (
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(
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@@ -97,6 +104,9 @@ class UserLibraryManager {
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where: {
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collectionId,
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gameId,
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collection: {
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userId,
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},
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},
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})
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).count > 0
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@@ -109,6 +119,13 @@ class UserLibraryManager {
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name,
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userId: userId,
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},
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include: {
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entries: {
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include: {
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game: true,
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},
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},
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},
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});
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}
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@@ -116,6 +133,7 @@ class UserLibraryManager {
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await prisma.collection.delete({
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where: {
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id: collectionId,
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isDefault: false,
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},
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});
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}
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