* feat: add readDropValidatedBody w/ special handler for ArkErrors * fix: lint
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@@ -1,5 +1,5 @@
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import { type } from "arktype";
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import { throwingArktype } from "~/server/arktype";
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import { readDropValidatedBody, throwingArktype } from "~/server/arktype";
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import aclManager from "~/server/internal/acls";
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import libraryManager from "~/server/internal/library";
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import metadataHandler from "~/server/internal/metadata";
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@@ -19,7 +19,7 @@ export default defineEventHandler<{ body: typeof ImportGameBody.infer }>(
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const allowed = await aclManager.allowSystemACL(h3, ["import:game:new"]);
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if (!allowed) throw createError({ statusCode: 403 });
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const { library, path, metadata } = await readValidatedBody(
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const { library, path, metadata } = await readDropValidatedBody(
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h3,
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ImportGameBody,
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);
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@@ -1,4 +1,5 @@
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import { type } from "arktype";
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import { readDropValidatedBody } from "~/server/arktype";
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import aclManager from "~/server/internal/acls";
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import prisma from "~/server/internal/db/database";
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import libraryManager from "~/server/internal/library";
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@@ -33,7 +34,7 @@ export default defineEventHandler(async (h3) => {
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onlySetup,
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delta,
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umuId,
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} = await readValidatedBody(h3, ImportVersion);
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} = await readDropValidatedBody(h3, ImportVersion);
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const platformParsed = parsePlatform(platform);
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if (!platformParsed)
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