Drop will no longer crash when the server goes down

This commit is contained in:
DecDuck
2024-11-03 19:47:27 +11:00
parent 1abcc3d3e5
commit 5c5aa02fea
5 changed files with 187 additions and 77 deletions
+39 -16
View File
@@ -4,9 +4,10 @@ use serde::{Deserialize, Serialize};
use serde_json::json;
use tauri::{AppHandle, Manager};
use crate::{auth::generate_authorization_header, AppState, DB};
use crate::db::DatabaseImpls;
use crate::db::DatabaseGameStatus;
use crate::db::DatabaseImpls;
use crate::remote::RemoteAccessError;
use crate::{auth::generate_authorization_header, AppState, DB};
#[derive(serde::Serialize)]
struct FetchGameStruct {
@@ -29,10 +30,9 @@ pub struct Game {
m_image_library: Vec<String>,
}
#[tauri::command]
pub fn fetch_library(app: AppHandle) -> Result<String, String> {
fn fetch_library_logic(app: AppHandle) -> Result<String, RemoteAccessError> {
let base_url = DB.fetch_base_url();
let library_url = base_url.join("/api/v1/client/user/library").unwrap();
let library_url = base_url.join("/api/v1/client/user/library")?;
let header = generate_authorization_header();
@@ -40,18 +40,13 @@ pub fn fetch_library(app: AppHandle) -> Result<String, String> {
let response = client
.get(library_url.to_string())
.header("Authorization", header)
.send()
.unwrap();
.send()?;
if response.status() != 200 {
return Err(format!(
"Library fetch request failed with {}",
response.status()
));
return Err(response.status().as_u16().into());
}
// Keep as string
let games = response.json::<Vec<Game>>().unwrap();
let games = response.json::<Vec<Game>>()?;
let state = app.state::<Mutex<AppState>>();
let mut handle = state.lock().unwrap();
@@ -74,20 +69,48 @@ pub fn fetch_library(app: AppHandle) -> Result<String, String> {
}
#[tauri::command]
pub fn fetch_game(id: String, app: tauri::AppHandle) -> Result<String, String> {
pub fn fetch_library(app: AppHandle) -> Result<String, String> {
let result = fetch_library_logic(app);
if result.is_err() {
return Err(result.err().unwrap().to_string());
}
return Ok(result.unwrap());
}
fn fetch_game_logic(id: String, app: tauri::AppHandle) -> Result<String, RemoteAccessError> {
let state = app.state::<Mutex<AppState>>();
let handle = state.lock().unwrap();
let game = handle.games.get(&id);
if let Some(game) = game {
let db_handle = DB.borrow_data().unwrap();
let data = FetchGameStruct {
game: game.clone(),
status: db_handle.games.games_statuses.get(&game.id).unwrap().clone(),
status: db_handle
.games
.games_statuses
.get(&game.id)
.unwrap()
.clone(),
};
return Ok(json!(data).to_string());
}
// TODO request games that aren't found from remote server
Err("".to_string())
Err("".to_string().into())
}
#[tauri::command]
pub fn fetch_game(id: String, app: tauri::AppHandle) -> Result<String, String> {
let result = fetch_game_logic(id, app);
if result.is_err() {
return Err(result.err().unwrap().to_string());
}
Ok(result.unwrap())
}