Depot API & v4 (#298)
* feat: nginx + torrential basics & services system * fix: lint + i18n * fix: update torrential to remove openssl * feat: add torrential to Docker build * feat: move to self hosted runner * fix: move off self-hosted runner * fix: update nginx.conf * feat: torrential cache invalidation * fix: update torrential for cache invalidation * feat: integrity check task * fix: lint * feat: move to version ids * fix: client fixes and client-side checks * feat: new depot apis and version id fixes * feat: update torrential * feat: droplet bump and remove unsafe update functions * fix: lint * feat: v4 featureset: emulators, multi-launch commands * fix: lint * fix: mobile ui for game editor * feat: launch options * fix: lint * fix: remove axios, use $fetch * feat: metadata and task api improvements * feat: task actions * fix: slight styling issue * feat: fix style and lints * feat: totp backend routes * feat: oidc groups * fix: update drop-base * feat: creation of passkeys & totp * feat: totp signin * feat: webauthn mfa/signin * feat: launch selecting ui * fix: manually running tasks * feat: update add company game modal to use new SelectorGame * feat: executor selector * fix(docker): update rust to rust nightly for torrential build (#305) * feat: new version ui * feat: move package lookup to build time to allow for deno dev * fix: lint * feat: localisation cleanup * feat: apply localisation cleanup * feat: potential i18n refactor logic * feat: remove args from commands * fix: lint * fix: lockfile --------- Co-authored-by: Aden Lindsay <140392385+AdenMGB@users.noreply.github.com>
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import { type } from "arktype";
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import { readDropValidatedBody, throwingArktype } from "~/server/arktype";
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import aclManager from "~/server/internal/acls";
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import prisma from "~/server/internal/db/database";
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const CreateDepot = type({
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endpoint: "string",
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}).configure(throwingArktype);
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export default defineEventHandler(async (h3) => {
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const allowed = await aclManager.allowSystemACL(h3, ["depot:new"]);
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if (!allowed) throw createError({ statusCode: 403 });
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const body = await readDropValidatedBody(h3, CreateDepot);
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const depot = await prisma.depot.create({
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data: { endpoint: body.endpoint },
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});
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return depot;
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});
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@@ -0,0 +1,59 @@
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import { ArkErrors, type } from "arktype";
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import prisma from "~/server/internal/db/database";
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import type { H3Event } from "h3";
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import { castManifest } from "~/server/internal/library/manifest";
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const AUTHORIZATION_HEADER_PREFIX = "Bearer ";
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const Query = type({
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game: "string",
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version: "string",
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});
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export async function depotAuthorization(h3: H3Event) {
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const authorization = getHeader(h3, "Authorization");
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if (!authorization) throw createError({ statusCode: 403 });
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if (!authorization.startsWith(AUTHORIZATION_HEADER_PREFIX))
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throw createError({ statusCode: 403 });
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const key = authorization.slice(AUTHORIZATION_HEADER_PREFIX.length);
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const depot = await prisma.depot.findFirst({ where: { key } });
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if (!depot) throw createError({ statusCode: 403 });
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}
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export default defineEventHandler(async (h3) => {
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await depotAuthorization(h3);
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const query = Query(getQuery(h3));
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if (query instanceof ArkErrors)
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throw createError({ statusCode: 400, message: query.summary });
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const version = await prisma.gameVersion.findUnique({
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where: {
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gameId_versionId: {
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gameId: query.game,
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versionId: query.version,
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},
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},
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select: {
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dropletManifest: true,
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versionPath: true,
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game: {
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select: {
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library: true,
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libraryPath: true,
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},
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},
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},
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});
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if (!version)
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throw createError({ statusCode: 404, message: "Game version not found" });
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return {
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manifest: castManifest(version.dropletManifest),
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library: version.game.library,
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libraryPath: version.game.libraryPath,
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versionPath: version.versionPath,
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};
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});
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@@ -0,0 +1,19 @@
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import prisma from "~/server/internal/db/database";
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import { depotAuthorization } from "./manifest.get";
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export default defineEventHandler(async (h3) => {
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await depotAuthorization(h3);
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const games = await prisma.game.findMany({
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select: {
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id: true,
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versions: {
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select: {
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versionId: true,
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},
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},
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},
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});
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return games;
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});
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