Depot API & v4 (#298)

* feat: nginx + torrential basics & services system

* fix: lint + i18n

* fix: update torrential to remove openssl

* feat: add torrential to Docker build

* feat: move to self hosted runner

* fix: move off self-hosted runner

* fix: update nginx.conf

* feat: torrential cache invalidation

* fix: update torrential for cache invalidation

* feat: integrity check task

* fix: lint

* feat: move to version ids

* fix: client fixes and client-side checks

* feat: new depot apis and version id fixes

* feat: update torrential

* feat: droplet bump and remove unsafe update functions

* fix: lint

* feat: v4 featureset: emulators, multi-launch commands

* fix: lint

* fix: mobile ui for game editor

* feat: launch options

* fix: lint

* fix: remove axios, use $fetch

* feat: metadata and task api improvements

* feat: task actions

* fix: slight styling issue

* feat: fix style and lints

* feat: totp backend routes

* feat: oidc groups

* fix: update drop-base

* feat: creation of passkeys & totp

* feat: totp signin

* feat: webauthn mfa/signin

* feat: launch selecting ui

* fix: manually running tasks

* feat: update add company game modal to use new SelectorGame

* feat: executor selector

* fix(docker): update rust to rust nightly for torrential build (#305)

* feat: new version ui

* feat: move package lookup to build time to allow for deno dev

* fix: lint

* feat: localisation cleanup

* feat: apply localisation cleanup

* feat: potential i18n refactor logic

* feat: remove args from commands

* fix: lint

* fix: lockfile

---------

Co-authored-by: Aden Lindsay <140392385+AdenMGB@users.noreply.github.com>
This commit is contained in:
DecDuck
2026-01-13 15:32:39 +11:00
committed by GitHub
parent 8ef983304c
commit 63ac2b8ffc
190 changed files with 5848 additions and 2309 deletions
@@ -1,84 +1,77 @@
import { type } from "arktype";
import { Platform } from "~/prisma/client/enums";
import { readDropValidatedBody, throwingArktype } from "~/server/arktype";
import aclManager from "~/server/internal/acls";
import prisma from "~/server/internal/db/database";
import libraryManager from "~/server/internal/library";
import { parsePlatform } from "~/server/internal/utils/parseplatform";
const ImportVersion = type({
export const ImportVersion = type({
id: "string",
version: "string",
displayName: "string?",
launches: type({
platform: type.valueOf(Platform),
name: "string",
launch: "string",
umuId: "string?",
executorId: "string?",
}).array(),
setups: type({
platform: type.valueOf(Platform),
launch: "string",
}).array(),
platform: "string",
launch: "string = ''",
launchArgs: "string = ''",
setup: "string = ''",
setupArgs: "string = ''",
onlySetup: "boolean = false",
delta: "boolean = false",
umuId: "string = ''",
}).configure(throwingArktype);
export default defineEventHandler(async (h3) => {
const allowed = await aclManager.allowSystemACL(h3, ["import:version:new"]);
if (!allowed) throw createError({ statusCode: 403 });
const {
id,
version,
platform,
launch,
launchArgs,
setup,
setupArgs,
onlySetup,
delta,
umuId,
} = await readDropValidatedBody(h3, ImportVersion);
const body = await readDropValidatedBody(h3, ImportVersion);
const platformParsed = parsePlatform(platform);
if (!platformParsed)
throw createError({ statusCode: 400, statusMessage: "Invalid platform." });
if (delta) {
const validOverlayVersions = await prisma.gameVersion.count({
where: { gameId: id, platform: platformParsed, delta: false },
});
if (validOverlayVersions == 0)
throw createError({
statusCode: 400,
statusMessage:
"Update mode requires a pre-existing version for this platform.",
if (body.delta) {
for (const platformObject of [...body.launches, ...body.setups].filter(
(v, i, a) => a.findIndex((k) => k.platform === v.platform) == i,
)) {
const validOverlayVersions = await prisma.gameVersion.count({
where: {
gameId: body.id,
delta: false,
launches: { some: { platform: platformObject.platform } },
},
});
if (validOverlayVersions == 0)
throw createError({
statusCode: 400,
statusMessage: "Update mode requires a pre-existing version.",
});
}
}
if (onlySetup) {
if (!setup)
if (body.onlySetup) {
if (body.setups.length == 0)
throw createError({
statusCode: 400,
statusMessage: 'Setup required in "setup mode".',
});
} else {
if (!delta && !launch)
if (body.launches.length == 0)
throw createError({
statusCode: 400,
statusMessage: "Launch executable is required for non-update versions",
statusMessage: "Launch executable is required.",
});
}
// startup & delta require more complex checking logic
const taskId = await libraryManager.importVersion(id, version, {
platform,
onlySetup,
launch,
launchArgs,
setup,
setupArgs,
umuId,
delta,
});
const taskId = await libraryManager.importVersion(
body.id,
body.version,
body,
);
if (!taskId)
throw createError({
statusCode: 400,
@@ -14,15 +14,22 @@ export default defineEventHandler(async (h3) => {
statusMessage: "Missing id or version in request params",
});
const preload = await libraryManager.fetchUnimportedVersionInformation(
gameId,
versionName,
);
if (!preload)
throw createError({
statusCode: 400,
statusMessage: "Invalid game or version id/name",
});
try {
const preload = await libraryManager.fetchUnimportedVersionInformation(
gameId,
versionName,
);
if (!preload)
throw createError({
statusCode: 400,
statusMessage: "Invalid game or version id/name",
});
return preload;
return preload;
} catch (e) {
throw createError({
statusCode: 500,
message: `Failed to fetch preload information for ${gameId}: ${e}`,
});
}
});