Depot API & v4 (#298)
* feat: nginx + torrential basics & services system * fix: lint + i18n * fix: update torrential to remove openssl * feat: add torrential to Docker build * feat: move to self hosted runner * fix: move off self-hosted runner * fix: update nginx.conf * feat: torrential cache invalidation * fix: update torrential for cache invalidation * feat: integrity check task * fix: lint * feat: move to version ids * fix: client fixes and client-side checks * feat: new depot apis and version id fixes * feat: update torrential * feat: droplet bump and remove unsafe update functions * fix: lint * feat: v4 featureset: emulators, multi-launch commands * fix: lint * fix: mobile ui for game editor * feat: launch options * fix: lint * fix: remove axios, use $fetch * feat: metadata and task api improvements * feat: task actions * fix: slight styling issue * feat: fix style and lints * feat: totp backend routes * feat: oidc groups * fix: update drop-base * feat: creation of passkeys & totp * feat: totp signin * feat: webauthn mfa/signin * feat: launch selecting ui * fix: manually running tasks * feat: update add company game modal to use new SelectorGame * feat: executor selector * fix(docker): update rust to rust nightly for torrential build (#305) * feat: new version ui * feat: move package lookup to build time to allow for deno dev * fix: lint * feat: localisation cleanup * feat: apply localisation cleanup * feat: potential i18n refactor logic * feat: remove args from commands * fix: lint * fix: lockfile --------- Co-authored-by: Aden Lindsay <140392385+AdenMGB@users.noreply.github.com>
This commit is contained in:
@@ -1,84 +1,77 @@
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import { type } from "arktype";
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import { Platform } from "~/prisma/client/enums";
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import { readDropValidatedBody, throwingArktype } from "~/server/arktype";
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import aclManager from "~/server/internal/acls";
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import prisma from "~/server/internal/db/database";
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import libraryManager from "~/server/internal/library";
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import { parsePlatform } from "~/server/internal/utils/parseplatform";
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const ImportVersion = type({
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export const ImportVersion = type({
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id: "string",
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version: "string",
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displayName: "string?",
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launches: type({
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platform: type.valueOf(Platform),
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name: "string",
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launch: "string",
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umuId: "string?",
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executorId: "string?",
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}).array(),
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setups: type({
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platform: type.valueOf(Platform),
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launch: "string",
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}).array(),
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platform: "string",
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launch: "string = ''",
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launchArgs: "string = ''",
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setup: "string = ''",
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setupArgs: "string = ''",
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onlySetup: "boolean = false",
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delta: "boolean = false",
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umuId: "string = ''",
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}).configure(throwingArktype);
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export default defineEventHandler(async (h3) => {
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const allowed = await aclManager.allowSystemACL(h3, ["import:version:new"]);
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if (!allowed) throw createError({ statusCode: 403 });
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const {
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id,
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version,
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platform,
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launch,
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launchArgs,
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setup,
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setupArgs,
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onlySetup,
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delta,
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umuId,
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} = await readDropValidatedBody(h3, ImportVersion);
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const body = await readDropValidatedBody(h3, ImportVersion);
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const platformParsed = parsePlatform(platform);
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if (!platformParsed)
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throw createError({ statusCode: 400, statusMessage: "Invalid platform." });
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if (delta) {
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const validOverlayVersions = await prisma.gameVersion.count({
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where: { gameId: id, platform: platformParsed, delta: false },
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});
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if (validOverlayVersions == 0)
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throw createError({
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statusCode: 400,
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statusMessage:
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"Update mode requires a pre-existing version for this platform.",
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if (body.delta) {
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for (const platformObject of [...body.launches, ...body.setups].filter(
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(v, i, a) => a.findIndex((k) => k.platform === v.platform) == i,
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)) {
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const validOverlayVersions = await prisma.gameVersion.count({
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where: {
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gameId: body.id,
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delta: false,
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launches: { some: { platform: platformObject.platform } },
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},
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});
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if (validOverlayVersions == 0)
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throw createError({
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statusCode: 400,
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statusMessage: "Update mode requires a pre-existing version.",
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});
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}
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}
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if (onlySetup) {
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if (!setup)
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if (body.onlySetup) {
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if (body.setups.length == 0)
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throw createError({
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statusCode: 400,
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statusMessage: 'Setup required in "setup mode".',
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});
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} else {
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if (!delta && !launch)
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if (body.launches.length == 0)
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throw createError({
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statusCode: 400,
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statusMessage: "Launch executable is required for non-update versions",
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statusMessage: "Launch executable is required.",
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});
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}
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// startup & delta require more complex checking logic
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const taskId = await libraryManager.importVersion(id, version, {
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platform,
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onlySetup,
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launch,
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launchArgs,
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setup,
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setupArgs,
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umuId,
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delta,
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});
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const taskId = await libraryManager.importVersion(
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body.id,
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body.version,
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body,
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);
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if (!taskId)
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throw createError({
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statusCode: 400,
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@@ -14,15 +14,22 @@ export default defineEventHandler(async (h3) => {
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statusMessage: "Missing id or version in request params",
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});
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const preload = await libraryManager.fetchUnimportedVersionInformation(
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gameId,
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versionName,
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);
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if (!preload)
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throw createError({
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statusCode: 400,
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statusMessage: "Invalid game or version id/name",
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});
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try {
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const preload = await libraryManager.fetchUnimportedVersionInformation(
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gameId,
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versionName,
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);
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if (!preload)
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throw createError({
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statusCode: 400,
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statusMessage: "Invalid game or version id/name",
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});
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return preload;
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return preload;
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} catch (e) {
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throw createError({
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statusCode: 500,
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message: `Failed to fetch preload information for ${gameId}: ${e}`,
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});
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}
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});
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