Depot API & v4 (#298)
* feat: nginx + torrential basics & services system * fix: lint + i18n * fix: update torrential to remove openssl * feat: add torrential to Docker build * feat: move to self hosted runner * fix: move off self-hosted runner * fix: update nginx.conf * feat: torrential cache invalidation * fix: update torrential for cache invalidation * feat: integrity check task * fix: lint * feat: move to version ids * fix: client fixes and client-side checks * feat: new depot apis and version id fixes * feat: update torrential * feat: droplet bump and remove unsafe update functions * fix: lint * feat: v4 featureset: emulators, multi-launch commands * fix: lint * fix: mobile ui for game editor * feat: launch options * fix: lint * fix: remove axios, use $fetch * feat: metadata and task api improvements * feat: task actions * fix: slight styling issue * feat: fix style and lints * feat: totp backend routes * feat: oidc groups * fix: update drop-base * feat: creation of passkeys & totp * feat: totp signin * feat: webauthn mfa/signin * feat: launch selecting ui * fix: manually running tasks * feat: update add company game modal to use new SelectorGame * feat: executor selector * fix(docker): update rust to rust nightly for torrential build (#305) * feat: new version ui * feat: move package lookup to build time to allow for deno dev * fix: lint * feat: localisation cleanup * feat: apply localisation cleanup * feat: potential i18n refactor logic * feat: remove args from commands * fix: lint * fix: lockfile --------- Co-authored-by: Aden Lindsay <140392385+AdenMGB@users.noreply.github.com>
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@@ -31,15 +31,15 @@ export default defineEventHandler<{ body: typeof UpdateLibrarySource.infer }>(
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const constructor = libraryConstructors[source.backend];
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try {
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const newLibrary = constructor(body.options, source.id);
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const newLibrary = constructor(body.options, source.id);
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// Test we can actually use it
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if ((await newLibrary.listGames()) === undefined) {
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throw "Library failed to fetch games.";
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}
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// Test we can actually use it
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if ((await newLibrary.listGames()) === undefined) {
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throw "Library failed to fetch games.";
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}
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const updatedSource = await prisma.library.update({
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const updatedSource = (
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await prisma.library.updateManyAndReturn({
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where: {
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id: source.id,
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},
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@@ -47,22 +47,22 @@ export default defineEventHandler<{ body: typeof UpdateLibrarySource.infer }>(
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name: body.name,
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options: body.options,
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},
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});
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libraryManager.removeLibrary(source.id);
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libraryManager.addLibrary(newLibrary);
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const workingSource: WorkingLibrarySource = {
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...updatedSource,
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working: true,
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};
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return workingSource;
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} catch (e) {
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})
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).at(0);
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if (!updatedSource)
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throw createError({
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statusCode: 400,
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statusMessage: `Failed to create source: ${e}`,
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statusCode: 404,
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message: "Library source not found",
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});
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}
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libraryManager.removeLibrary(source.id);
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libraryManager.addLibrary(newLibrary);
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const workingSource: WorkingLibrarySource = {
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...updatedSource,
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working: true,
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};
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return workingSource;
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},
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);
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