Depot API & v4 (#298)
* feat: nginx + torrential basics & services system * fix: lint + i18n * fix: update torrential to remove openssl * feat: add torrential to Docker build * feat: move to self hosted runner * fix: move off self-hosted runner * fix: update nginx.conf * feat: torrential cache invalidation * fix: update torrential for cache invalidation * feat: integrity check task * fix: lint * feat: move to version ids * fix: client fixes and client-side checks * feat: new depot apis and version id fixes * feat: update torrential * feat: droplet bump and remove unsafe update functions * fix: lint * feat: v4 featureset: emulators, multi-launch commands * fix: lint * fix: mobile ui for game editor * feat: launch options * fix: lint * fix: remove axios, use $fetch * feat: metadata and task api improvements * feat: task actions * fix: slight styling issue * feat: fix style and lints * feat: totp backend routes * feat: oidc groups * fix: update drop-base * feat: creation of passkeys & totp * feat: totp signin * feat: webauthn mfa/signin * feat: launch selecting ui * fix: manually running tasks * feat: update add company game modal to use new SelectorGame * feat: executor selector * fix(docker): update rust to rust nightly for torrential build (#305) * feat: new version ui * feat: move package lookup to build time to allow for deno dev * fix: lint * feat: localisation cleanup * feat: apply localisation cleanup * feat: potential i18n refactor logic * feat: remove args from commands * fix: lint * fix: lockfile --------- Co-authored-by: Aden Lindsay <140392385+AdenMGB@users.noreply.github.com>
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@@ -1,8 +1,8 @@
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import cacheHandler from "../cache";
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import prisma from "../db/database";
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import manifestGenerator from "../downloads/manifest";
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import { sum } from "../../../utils/array";
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import type { Game, GameVersion } from "~/prisma/client/client";
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import { castManifest } from "../library/manifest";
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export type GameSize = {
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gameName: string;
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@@ -46,20 +46,16 @@ class GameSizeManager {
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where: { gameId },
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});
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const sizes = await Promise.all(
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versions.map((version) =>
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manifestGenerator.calculateManifestSize(
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JSON.parse(version.dropletManifest as string),
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),
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),
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versions.map((version) => castManifest(version.dropletManifest).size),
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);
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return sum(sizes);
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}
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async getGameVersionSize(
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gameId: string,
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versionName?: string,
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versionId?: string,
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): Promise<number | null> {
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if (!versionName) {
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if (!versionId) {
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const version = await prisma.gameVersion.findFirst({
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where: { gameId },
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orderBy: {
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@@ -69,18 +65,14 @@ class GameSizeManager {
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if (!version) {
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return null;
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}
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versionName = version.versionName;
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versionId = version.versionId;
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}
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const manifest = await manifestGenerator.generateManifest(
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gameId,
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versionName,
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);
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if (!manifest) {
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return null;
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}
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const { dropletManifest } = (await prisma.gameVersion.findUnique({
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where: { gameId_versionId: { versionId, gameId } },
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}))!;
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return manifestGenerator.calculateManifestSize(manifest);
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return castManifest(dropletManifest).size;
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}
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private async isLatestVersion(
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@@ -88,7 +80,7 @@ class GameSizeManager {
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version: GameVersion,
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): Promise<boolean> {
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return gameVersions.length > 0
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? gameVersions[0].versionName === version.versionName
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? gameVersions[0].versionId === version.versionId
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: false;
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}
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@@ -162,16 +154,16 @@ class GameSizeManager {
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async cacheGameVersion(
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game: Game & { versions: GameVersion[] },
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versionName?: string,
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versionId?: string,
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) {
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const cacheVersion = async (version: GameVersion) => {
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const size = await this.getGameVersionSize(game.id, version.versionName);
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if (!version.versionName || !size) {
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const size = await this.getGameVersionSize(game.id, version.versionId);
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if (!version.versionId || !size) {
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return;
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}
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const versionsSizes = {
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[version.versionName]: {
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[version.versionId]: {
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size,
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gameName: game.mName,
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gameId: game.id,
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@@ -186,9 +178,9 @@ class GameSizeManager {
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});
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};
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if (versionName) {
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if (versionId) {
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const version = await prisma.gameVersion.findFirst({
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where: { gameId: game.id, versionName },
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where: { gameId: game.id, versionId },
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});
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if (!version) {
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return;
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