Game updates (#187)

* refactor: split umu launcher

* feat: latest version picker + fixes

* feat: frontend latest changes

* feat: game update detection w/ setting

* feat: fixes and refactor for game update

* fix: windows ui

* fix: deps

* feat: update modifications

* feat: missing ui and lock update

* fix: create install dir on init

* fix: clippy

* fix: clippy x2

* feat: add configuration option to toggle updates

* feat: uninstall dropdown on partiallyinstalled
This commit is contained in:
DecDuck
2026-02-25 23:27:30 +11:00
committed by GitHub
parent d7ec7fc25c
commit 82b9912bd0
38 changed files with 1193 additions and 573 deletions
@@ -25,8 +25,53 @@ impl ProcessHandler for NativeGameLauncher {
}
}
pub struct UMULauncher;
impl ProcessHandler for UMULauncher {
pub struct UMUNativeLauncher;
impl ProcessHandler for UMUNativeLauncher {
fn create_launch_process(
&self,
meta: &DownloadableMetadata,
launch_command: String,
game_version: &GameVersion,
_current_dir: &str,
_database: &Database,
) -> Result<String, ProcessError> {
let umu_id_override = game_version
.launches
.iter()
.find(|v| v.platform == meta.target_platform)
.and_then(|v| v.umu_id_override.as_ref())
.map_or("", |v| v);
let game_id = if umu_id_override.is_empty() {
&game_version.version_id
} else {
umu_id_override
};
let pfx_dir = DATA_ROOT_DIR.join("pfx");
let pfx_dir = pfx_dir.join(meta.id.clone());
create_dir_all(&pfx_dir)?;
Ok(format!(
"GAMEID={game_id} UMU_NO_PROTON=1 WINEPREFIX={} {umu:?} {launch}",
pfx_dir.to_string_lossy(),
umu = UMU_LAUNCHER_EXECUTABLE
.as_ref()
.expect("Failed to get UMU_LAUNCHER_EXECUTABLE as ref"),
launch = launch_command,
))
}
fn valid_for_platform(&self, _db: &Database, _target: &Platform) -> bool {
let Some(compat_info) = &*COMPAT_INFO else {
return false;
};
compat_info.umu_installed
}
}
pub struct UMUCompatLauncher;
impl ProcessHandler for UMUCompatLauncher {
fn create_launch_process(
&self,
meta: &DownloadableMetadata,
@@ -52,39 +97,29 @@ impl ProcessHandler for UMULauncher {
let pfx_dir = pfx_dir.join(meta.id.clone());
create_dir_all(&pfx_dir)?;
let no_proton = match meta.target_platform {
Platform::Linux => Some("UMU_NO_PROTON=1"),
_ => None,
};
let proton_path = game_version
.user_configuration
.override_proton_path
.as_ref()
.or(database.applications.default_proton_path.as_ref())
.ok_or(ProcessError::NoCompat)?;
let proton_env = if no_proton.is_none() {
let proton_path = game_version
.user_configuration
.override_proton_path
.as_ref()
.or(database.applications.default_proton_path.as_ref())
.ok_or(ProcessError::NoCompat)?;
#[cfg(target_os = "linux")]
let proton_valid = crate::compat::read_proton_path(PathBuf::from(proton_path))
.ok()
.flatten()
.is_some();
#[cfg(not(target_os = "linux"))]
let proton_valid = false;
if !proton_valid {
return Err(ProcessError::NoCompat);
}
Some(format!("PROTONPATH={}", proton_path))
} else {
None
};
#[cfg(target_os = "linux")]
let proton_valid = crate::compat::read_proton_path(PathBuf::from(proton_path))
.ok()
.flatten()
.is_some();
#[cfg(not(target_os = "linux"))]
let proton_valid = false;
if !proton_valid {
return Err(ProcessError::NoCompat);
}
let proton_env = format!("PROTONPATH={}", proton_path);
Ok(format!(
"GAMEID={game_id} {} WINEPREFIX={} {} {umu:?} {launch}",
proton_env.unwrap_or(String::new()),
"GAMEID={game_id} {} WINEPREFIX={} {umu:?} {launch}",
proton_env,
pfx_dir.to_string_lossy(),
no_proton.unwrap_or(""),
umu = UMU_LAUNCHER_EXECUTABLE
.as_ref()
.expect("Failed to get UMU_LAUNCHER_EXECUTABLE as ref"),
@@ -110,7 +145,7 @@ impl ProcessHandler for AsahiMuvmLauncher {
current_dir: &str,
database: &Database,
) -> Result<String, ProcessError> {
let umu_launcher = UMULauncher {};
let umu_launcher = UMUCompatLauncher {};
let umu_string = umu_launcher.create_launch_process(
meta,
launch_command,
@@ -11,7 +11,8 @@ use std::{
use database::{
ApplicationTransientStatus, Database, DownloadableMetadata, GameDownloadStatus, GameVersion,
borrow_db_checked, borrow_db_mut_checked, db::DATA_ROOT_DIR, platform::Platform,
borrow_db_checked, borrow_db_mut_checked, db::DATA_ROOT_DIR, models::data::InstalledGameType,
platform::Platform,
};
use dynfmt::Format;
use dynfmt::SimpleCurlyFormat;
@@ -26,7 +27,9 @@ use crate::{
error::ProcessError,
format::DropFormatArgs,
parser::{LaunchParameters, ParsedCommand},
process_handlers::{AsahiMuvmLauncher, NativeGameLauncher, UMULauncher},
process_handlers::{
AsahiMuvmLauncher, NativeGameLauncher, UMUCompatLauncher, UMUNativeLauncher,
},
};
pub struct RunningProcess {
@@ -75,7 +78,7 @@ impl ProcessManager<'_> {
),
(
(Platform::Linux, Platform::Linux),
&UMULauncher {} as &(dyn ProcessHandler + Sync + Send + 'static),
&UMUNativeLauncher {} as &(dyn ProcessHandler + Sync + Send + 'static),
),
(
(Platform::macOS, Platform::macOS),
@@ -87,7 +90,7 @@ impl ProcessManager<'_> {
),
(
(Platform::Linux, Platform::Windows),
&UMULauncher {} as &(dyn ProcessHandler + Sync + Send + 'static),
&UMUCompatLauncher {} as &(dyn ProcessHandler + Sync + Send + 'static),
),
],
app_handle,
@@ -145,21 +148,15 @@ impl ProcessManager<'_> {
.unwrap_or_else(|| panic!("Could not get installed version of {}", &game_id));
db_handle.applications.transient_statuses.remove(&meta);
let current_state = db_handle.applications.game_statuses.get(&game_id).cloned();
if let Some(GameDownloadStatus::SetupRequired {
version_name,
install_dir,
let current_state = db_handle.applications.game_statuses.get_mut(&game_id);
if let Some(GameDownloadStatus::Installed {
install_type,
..
}) = current_state
&& let Ok(exit_code) = result
&& exit_code.success()
{
db_handle.applications.game_statuses.insert(
game_id.clone(),
GameDownloadStatus::Installed {
version_name: version_name.to_string(),
install_dir: install_dir.to_string(),
},
);
*install_type = InstalledGameType::Installed;
}
let elapsed = process.start.elapsed().unwrap_or(Duration::ZERO);
@@ -268,12 +265,10 @@ impl ProcessManager<'_> {
let (version_name, install_dir) = match game_status {
GameDownloadStatus::Installed {
version_name,
install_dir,
} => (version_name, install_dir),
GameDownloadStatus::SetupRequired {
version_name,
version_id: version_name,
install_dir,
install_type: InstalledGameType::Installed | InstalledGameType::SetupRequired,
..
} => (version_name, install_dir),
_ => return Err(ProcessError::NotInstalled),
};
@@ -323,8 +318,8 @@ impl ProcessManager<'_> {
let (target_command, emulator) = match game_status {
GameDownloadStatus::Installed {
version_name: _,
install_dir: _,
install_type: InstalledGameType::Installed,
..
} => {
let (_, launch_config) = game_version
.launches
@@ -338,9 +333,9 @@ impl ProcessManager<'_> {
launch_config.emulator.as_ref(),
)
}
GameDownloadStatus::SetupRequired {
version_name: _,
install_dir: _,
GameDownloadStatus::Installed {
install_type: InstalledGameType::SetupRequired,
..
} => {
let setup_config = game_version
.setups
@@ -375,12 +370,12 @@ impl ProcessManager<'_> {
let emulator_install_dir = match emulator_game_status {
GameDownloadStatus::Installed {
version_name: _,
install_dir,
install_type: InstalledGameType::Installed,
..
} => Ok(install_dir),
GameDownloadStatus::SetupRequired {
version_name: _,
install_dir: _,
GameDownloadStatus::Installed {
install_type: InstalledGameType::SetupRequired,
..
} => todo!(),
_ => Err(err.clone()),
}?;
@@ -407,8 +402,6 @@ impl ProcessManager<'_> {
*v = v.replace("{rom}", &target_command.command);
});
process_handler.create_launch_process(
emulator_metadata,
exe_command.reconstruct(),
@@ -417,8 +410,6 @@ impl ProcessManager<'_> {
&db_lock,
)?
} else {
process_handler.create_launch_process(
&meta,
target_command.reconstruct(),
@@ -474,9 +465,10 @@ impl ProcessManager<'_> {
.map(|e| e.split("=").map(|v| v.to_string()).collect::<Vec<String>>())
{
if let Some(key) = parts.first()
&& let Some(value) = parts.get(1) {
command.env(key, value);
}
&& let Some(value) = parts.get(1)
{
command.env(key, value);
}
}
command
};