Fix v0.4.0 process handler, add override menu (#430)
* Fix Windows and Linux launch * Add process handler selector, pin Prisma * Regenerate lcofkiel * Fix torrential inclusion in image * Fix layouting * Implement tree kill for Windows * Fix server lint
This commit is contained in:
@@ -0,0 +1,141 @@
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<template>
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<Listbox
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as="div"
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v-model="model.overrideHandler"
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class="mt-6"
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v-if="handlers.length > 1"
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>
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<ListboxLabel class="block text-sm/6 font-medium text-white"
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>Launch method</ListboxLabel
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>
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<div class="relative mt-2">
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<ListboxButton
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class="grid w-full cursor-default grid-cols-1 rounded-md bg-white/5 py-1.5 pr-2 pl-3 text-left text-white outline-1 -outline-offset-1 outline-white/10 focus-visible:outline-2 focus-visible:-outline-offset-2 focus-visible:outline-blue-500 sm:text-sm/6"
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>
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<span
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v-if="currentHandler"
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class="col-start-1 row-start-1 truncate pr-6"
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>{{ currentHandler.name }}</span
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>
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<span
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v-else
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class="col-start-1 row-start-1 truncate pr-6 italic text-zinc-400"
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>Automatic</span
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>
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<ChevronUpDownIcon
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class="col-start-1 row-start-1 size-5 self-center justify-self-end text-zinc-400 sm:size-4"
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aria-hidden="true"
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/>
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</ListboxButton>
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<transition
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leave-active-class="transition ease-in duration-100"
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leave-from-class=""
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leave-to-class="opacity-0"
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>
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<ListboxOptions
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class="absolute z-10 mt-1 max-h-60 w-full overflow-auto rounded-md bg-zinc-800 py-1 text-base outline-1 -outline-offset-1 outline-white/10 sm:text-sm"
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>
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<ListboxOption
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as="template"
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:value="undefined"
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v-slot="{ active, selected }"
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>
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<li
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:class="[
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active ? 'bg-blue-500 text-white outline-hidden' : 'text-white',
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'relative cursor-default py-2 pr-9 pl-3 select-none',
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]"
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>
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<span
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:class="[
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selected ? 'font-semibold' : 'font-normal',
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'block truncate italic',
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]"
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>Automatic</span
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>
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<span class="block truncate text-xs text-zinc-400"
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>Pick the best method for this game.</span
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>
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<span
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v-if="selected"
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:class="[
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active ? 'text-white' : 'text-blue-400',
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'absolute inset-y-0 right-0 flex items-center pr-4',
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]"
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>
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<CheckIcon class="size-5" aria-hidden="true" />
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</span>
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</li>
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</ListboxOption>
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<ListboxOption
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as="template"
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v-for="handler in handlers"
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:key="handler.id"
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:value="handler.id"
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v-slot="{ active, selected }"
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>
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<li
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:class="[
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active ? 'bg-blue-500 text-white outline-hidden' : 'text-white',
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'relative cursor-default py-2 pr-9 pl-3 select-none',
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]"
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>
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<span
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:class="[
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selected ? 'font-semibold' : 'font-normal',
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'block truncate',
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]"
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>{{ handler.name }}</span
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>
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<span class="block truncate text-xs text-zinc-400">{{
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handler.description
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}}</span>
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<span
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v-if="selected"
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:class="[
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active ? 'text-white' : 'text-blue-400',
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'absolute inset-y-0 right-0 flex items-center pr-4',
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]"
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>
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<CheckIcon class="size-5" aria-hidden="true" />
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</span>
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</li>
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</ListboxOption>
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</ListboxOptions>
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</transition>
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</div>
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<p class="mt-2 text-sm text-zinc-400">
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Override how this game is launched.
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</p>
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</Listbox>
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</template>
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<script setup lang="ts">
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import { invoke } from "@tauri-apps/api/core";
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import {
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Listbox,
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ListboxButton,
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ListboxLabel,
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ListboxOption,
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ListboxOptions,
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} from "@headlessui/vue";
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import { ChevronUpDownIcon } from "@heroicons/vue/16/solid";
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import { CheckIcon } from "@heroicons/vue/20/solid";
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import type { GameVersion } from "~/types";
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type ProcessHandlerOption = { id: string; name: string; description: string };
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const model = defineModel<GameVersion["userConfiguration"]>({ required: true });
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const props = defineProps<{ gameId: string }>();
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const handlers = await invoke<ProcessHandlerOption[]>("get_process_handlers", {
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id: props.gameId,
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});
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const currentHandler = computed(() =>
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handlers.find((v) => v.id == model.value.overrideHandler),
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);
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</script>
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@@ -23,16 +23,19 @@
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</p>
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<ProtonSelector v-model="model" v-if="$props.protonEnabled" />
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<HandlerSelector v-model="model" :game-id="$props.gameId" />
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</div>
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</template>
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<script setup lang="ts">
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import type { GameVersion } from "~/types";
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import ProtonSelector from "./ProtonSelector.vue";
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import HandlerSelector from "./HandlerSelector.vue";
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const model = defineModel<GameVersion["userConfiguration"]>({ required: true });
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const props = defineProps<{
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protonEnabled: boolean;
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gameId: string;
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}>();
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</script>
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