Fix v0.4.0 process handler, add override menu (#430)

* Fix Windows and Linux launch

* Add process handler selector, pin Prisma

* Regenerate lcofkiel

* Fix torrential inclusion in image

* Fix layouting

* Implement tree kill for Windows

* Fix server lint
This commit is contained in:
DecDuck
2026-06-21 15:24:33 +10:00
committed by GitHub
parent 0290718ee0
commit 9185089c99
19 changed files with 1763 additions and 1753 deletions
@@ -1,11 +1,15 @@
use std::{fs::create_dir_all, path::PathBuf, process::Command};
use std::{
fs::create_dir_all,
path::{Path, PathBuf},
process::Command,
};
use client::compat::{COMPAT_INFO, UMU_LAUNCHER_EXECUTABLE};
use database::{
Database, DownloadableMetadata, GameVersion, db::DATA_ROOT_DIR, platform::Platform,
};
use crate::{error::ProcessError, process_manager::ProcessHandler};
use crate::{error::ProcessError, parser::ParsedCommand, process_manager::ProcessHandler};
pub struct MacLauncher;
impl ProcessHandler for MacLauncher {
@@ -25,11 +29,89 @@ impl ProcessHandler for MacLauncher {
}
fn modify_command(&self, _command: &mut Command) {}
fn id(&self) -> &'static str {
"macos"
}
fn name(&self) -> &'static str {
"Direct"
}
fn description(&self) -> &'static str {
"Launches the game directly on macOS."
}
}
#[allow(dead_code)]
const CREATE_NO_WINDOW: u32 = 0x08000000;
#[cfg_attr(not(target_os = "windows"), allow(unused_variables))]
fn apply_no_window(command: &mut Command) {
#[cfg(target_os = "windows")]
{
use std::os::windows::process::CommandExt;
command.creation_flags(CREATE_NO_WINDOW);
}
}
enum WindowsLaunchStrategy {
Direct,
Cmd,
Powershell,
}
// Wrap a launch command for Windows; with no strategy, detect it from the file extension.
fn windows_launch_command(
launch_command: String,
current_dir: &str,
strategy: Option<WindowsLaunchStrategy>,
) -> Result<String, ProcessError> {
let mut parsed = ParsedCommand::parse(launch_command)?;
let strategy = strategy.unwrap_or_else(|| {
let extension = Path::new(&parsed.command)
.extension()
.and_then(|ext| ext.to_str())
.map(str::to_ascii_lowercase);
match extension.as_deref() {
Some("ps1") => WindowsLaunchStrategy::Powershell,
Some("exe") | Some("com") => WindowsLaunchStrategy::Direct,
_ => WindowsLaunchStrategy::Cmd,
}
});
match strategy {
// PowerShell scripts
WindowsLaunchStrategy::Powershell => {
parsed.make_absolute(PathBuf::from(current_dir));
let script = std::mem::replace(&mut parsed.command, "powershell".to_owned());
let mut args = vec![
"-NoProfile".to_owned(),
"-ExecutionPolicy".to_owned(),
"Bypass".to_owned(),
"-File".to_owned(),
script,
];
args.append(&mut parsed.args);
parsed.args = args;
}
// Direct executables
WindowsLaunchStrategy::Direct => {
parsed.make_absolute(PathBuf::from(current_dir));
}
// cmd.exe, for batch files, builtins, PATHEXT resolution, %VAR% expansion, etc.
WindowsLaunchStrategy::Cmd => {
let command = std::mem::replace(&mut parsed.command, "cmd".to_owned());
let mut args = vec!["/C".to_owned(), command];
args.append(&mut parsed.args);
parsed.args = args;
}
}
Ok(parsed.reconstruct())
}
pub struct WindowsLauncher;
impl ProcessHandler for WindowsLauncher {
fn create_launch_process(
@@ -37,22 +119,169 @@ impl ProcessHandler for WindowsLauncher {
_meta: &DownloadableMetadata,
launch_command: String,
_game_version: &GameVersion,
_current_dir: &str,
current_dir: &str,
_database: &Database,
) -> Result<String, ProcessError> {
Ok(format!("pwsh \"cmd /C \"{}\"\"", launch_command))
windows_launch_command(launch_command, current_dir, None)
}
fn valid_for_platform(&self, _db: &Database, _target: &Platform) -> bool {
true
}
#[allow(unused_variables)]
fn modify_command(&self, command: &mut Command) {
#[cfg(target_os = "windows")]
use std::os::windows::process::CommandExt;
#[cfg(target_os = "windows")]
command.creation_flags(CREATE_NO_WINDOW);
apply_no_window(command);
}
fn id(&self) -> &'static str {
"windows-auto"
}
fn name(&self) -> &'static str {
"Automatic"
}
fn description(&self) -> &'static str {
"Detects the file type and launches it directly, or through cmd or PowerShell."
}
}
pub struct WindowsDirectLauncher;
impl ProcessHandler for WindowsDirectLauncher {
fn create_launch_process(
&self,
_meta: &DownloadableMetadata,
launch_command: String,
_game_version: &GameVersion,
current_dir: &str,
_database: &Database,
) -> Result<String, ProcessError> {
windows_launch_command(launch_command, current_dir, Some(WindowsLaunchStrategy::Direct))
}
fn valid_for_platform(&self, _db: &Database, _target: &Platform) -> bool {
true
}
fn modify_command(&self, command: &mut Command) {
apply_no_window(command);
}
fn id(&self) -> &'static str {
"windows-direct"
}
fn name(&self) -> &'static str {
"Direct executable"
}
fn description(&self) -> &'static str {
"Runs the executable directly, without a shell."
}
}
pub struct WindowsCmdLauncher;
impl ProcessHandler for WindowsCmdLauncher {
fn create_launch_process(
&self,
_meta: &DownloadableMetadata,
launch_command: String,
_game_version: &GameVersion,
current_dir: &str,
_database: &Database,
) -> Result<String, ProcessError> {
windows_launch_command(launch_command, current_dir, Some(WindowsLaunchStrategy::Cmd))
}
fn valid_for_platform(&self, _db: &Database, _target: &Platform) -> bool {
true
}
fn modify_command(&self, command: &mut Command) {
apply_no_window(command);
}
fn id(&self) -> &'static str {
"windows-cmd"
}
fn name(&self) -> &'static str {
"Command Prompt (cmd)"
}
fn description(&self) -> &'static str {
"Launches through cmd.exe. Supports batch files, builtins and %VAR% expansion."
}
}
pub struct WindowsPowershellLauncher;
impl ProcessHandler for WindowsPowershellLauncher {
fn create_launch_process(
&self,
_meta: &DownloadableMetadata,
launch_command: String,
_game_version: &GameVersion,
current_dir: &str,
_database: &Database,
) -> Result<String, ProcessError> {
windows_launch_command(
launch_command,
current_dir,
Some(WindowsLaunchStrategy::Powershell),
)
}
fn valid_for_platform(&self, _db: &Database, _target: &Platform) -> bool {
true
}
fn modify_command(&self, command: &mut Command) {
apply_no_window(command);
}
fn id(&self) -> &'static str {
"windows-powershell"
}
fn name(&self) -> &'static str {
"PowerShell"
}
fn description(&self) -> &'static str {
"Runs the command as a PowerShell script (-File)."
}
}
pub struct LinuxNativeLauncher;
impl ProcessHandler for LinuxNativeLauncher {
fn create_launch_process(
&self,
_meta: &DownloadableMetadata,
launch_command: String,
_game_version: &GameVersion,
_current_dir: &str,
_database: &Database,
) -> Result<String, ProcessError> {
// Run native Linux games directly, no umu-run wrapper
Ok(launch_command)
}
fn valid_for_platform(&self, _db: &Database, _target: &Platform) -> bool {
true
}
fn modify_command(&self, _command: &mut Command) {}
fn id(&self) -> &'static str {
"linux-native"
}
fn name(&self) -> &'static str {
"Native (direct)"
}
fn description(&self) -> &'static str {
"Runs the native Linux game directly on the host."
}
}
@@ -101,6 +330,18 @@ impl ProcessHandler for UMUNativeLauncher {
}
fn modify_command(&self, _command: &mut Command) {}
fn id(&self) -> &'static str {
"linux-umu"
}
fn name(&self) -> &'static str {
"Steam Linux Runtime (umu-run)"
}
fn description(&self) -> &'static str {
"Runs the native Linux game inside umu-run's Steam Linux Runtime."
}
}
pub struct UMUCompatLauncher;
@@ -168,6 +409,18 @@ impl ProcessHandler for UMUCompatLauncher {
}
fn modify_command(&self, _command: &mut Command) {}
fn id(&self) -> &'static str {
"proton-umu"
}
fn name(&self) -> &'static str {
"Proton (umu-run)"
}
fn description(&self) -> &'static str {
"Runs the Windows game through Proton using umu-run."
}
}
pub struct AsahiMuvmLauncher;
@@ -228,4 +481,16 @@ impl ProcessHandler for AsahiMuvmLauncher {
}
fn modify_command(&self, _command: &mut Command) {}
fn id(&self) -> &'static str {
"proton-muvm"
}
fn name(&self) -> &'static str {
"Proton + muvm (Asahi)"
}
fn description(&self) -> &'static str {
"Runs through Proton inside a muvm microVM, for Apple Silicon / Asahi Linux."
}
}
@@ -28,7 +28,8 @@ use crate::{
format::DropFormatArgs,
parser::{LaunchParameters, ParsedCommand},
process_handlers::{
AsahiMuvmLauncher, MacLauncher, UMUCompatLauncher, UMUNativeLauncher, WindowsLauncher,
AsahiMuvmLauncher, LinuxNativeLauncher, MacLauncher, UMUCompatLauncher, UMUNativeLauncher,
WindowsCmdLauncher, WindowsDirectLauncher, WindowsLauncher, WindowsPowershellLauncher,
},
};
@@ -54,6 +55,13 @@ pub struct LaunchOption {
name: String,
}
#[derive(Serialize)]
pub struct ProcessHandlerOption {
id: String,
name: String,
description: String,
}
impl ProcessManager<'_> {
pub fn new(app_handle: AppHandle) -> Self {
let log_output_dir = DATA_ROOT_DIR.join("logs");
@@ -76,6 +84,22 @@ impl ProcessManager<'_> {
(Platform::Windows, Platform::Windows),
&WindowsLauncher {} as &(dyn ProcessHandler + Sync + Send + 'static),
),
(
(Platform::Windows, Platform::Windows),
&WindowsDirectLauncher {} as &(dyn ProcessHandler + Sync + Send + 'static),
),
(
(Platform::Windows, Platform::Windows),
&WindowsCmdLauncher {} as &(dyn ProcessHandler + Sync + Send + 'static),
),
(
(Platform::Windows, Platform::Windows),
&WindowsPowershellLauncher {} as &(dyn ProcessHandler + Sync + Send + 'static),
),
(
(Platform::Linux, Platform::Linux),
&LinuxNativeLauncher {} as &(dyn ProcessHandler + Sync + Send + 'static),
),
(
(Platform::Linux, Platform::Linux),
&UMUNativeLauncher {} as &(dyn ProcessHandler + Sync + Send + 'static),
@@ -101,7 +125,7 @@ impl ProcessManager<'_> {
match self.processes.get_mut(&game_id) {
Some(process) => {
process.manually_killed = true;
process.handle.kill()?;
kill_process_tree(&process.handle)?;
let exit_status = process.handle.wait()?;
info!("exit status: {:?}", exit_status);
Ok(())
@@ -188,7 +212,21 @@ impl ProcessManager<'_> {
&self,
db_lock: &Database,
target_platform: &Platform,
override_id: Option<&str>,
) -> Result<&(dyn ProcessHandler + Send + Sync), ProcessError> {
// An explicit override wins, as long as it's valid for the current platform.
if let Some(override_id) = override_id
&& let Some(handler) = self.game_launchers.iter().find(|e| {
let (e_current, e_target) = e.0;
e_current == self.current_platform
&& e_target == *target_platform
&& e.1.id() == override_id
&& e.1.valid_for_platform(db_lock, target_platform)
})
{
return Ok(handler.1);
}
Ok(self
.game_launchers
.iter()
@@ -204,10 +242,44 @@ impl ProcessManager<'_> {
pub fn valid_platform(&self, platform: &Platform) -> bool {
let db_lock = borrow_db_checked();
let process_handler = self.fetch_process_handler(&db_lock, platform);
let process_handler = self.fetch_process_handler(&db_lock, platform, None);
process_handler.is_ok()
}
pub fn get_process_handlers(
&self,
game_id: String,
) -> Result<Vec<ProcessHandlerOption>, ProcessError> {
let db_lock = borrow_db_checked();
let meta = db_lock
.applications
.installed_game_version
.get(&game_id)
.cloned()
.ok_or(ProcessError::NotInstalled)?;
let target_platform = meta.target_platform;
let handlers = self
.game_launchers
.iter()
.filter(|e| {
let (e_current, e_target) = e.0;
e_current == self.current_platform
&& e_target == target_platform
&& e.1.valid_for_platform(&db_lock, &target_platform)
})
.map(|e| ProcessHandlerOption {
id: e.1.id().to_string(),
name: e.1.name().to_string(),
description: e.1.description().to_string(),
})
.collect();
Ok(handlers)
}
pub fn get_launch_options(game_id: String) -> Result<Vec<LaunchOption>, ProcessError> {
let db_lock = borrow_db_checked();
@@ -310,7 +382,12 @@ impl ProcessManager<'_> {
let target_platform = meta.target_platform;
let process_handler = self.fetch_process_handler(&db_lock, &target_platform)?;
let process_handler = self.fetch_process_handler(
&db_lock,
&target_platform,
game_version.user_configuration.override_handler.as_deref(),
)?;
debug!("using process handler {:?}", process_handler.id());
let (target_command, emulator) = match game_status {
GameDownloadStatus::Installed {
@@ -516,6 +593,30 @@ impl ProcessManager<'_> {
}
}
fn kill_process_tree(handle: &SharedChild) -> io::Result<()> {
#[cfg(target_os = "windows")]
{
// handle.kill() only terminates the launched process (often a cmd or
// powershell wrapper), orphaning the actual game. taskkill /T kills the
// whole process tree.
use std::os::windows::process::CommandExt;
const CREATE_NO_WINDOW: u32 = 0x08000000;
let pid = handle.id().to_string();
let killed = Command::new("taskkill")
.args(["/F", "/T", "/PID", pid.as_str()])
.creation_flags(CREATE_NO_WINDOW)
.stdout(std::process::Stdio::null())
.stderr(std::process::Stdio::null())
.status()
.map(|status| status.success())
.unwrap_or(false);
if killed {
return Ok(());
}
}
handle.kill()
}
pub trait ProcessHandler: Send + 'static {
fn create_launch_process(
&self,
@@ -529,4 +630,8 @@ pub trait ProcessHandler: Send + 'static {
fn valid_for_platform(&self, db: &Database, target: &Platform) -> bool;
fn modify_command(&self, command: &mut Command);
fn id(&self) -> &'static str;
fn name(&self) -> &'static str;
fn description(&self) -> &'static str;
}