completed game importing; partial work on version importing
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@@ -0,0 +1,22 @@
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import libraryManager from "~/server/internal/library";
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export default defineEventHandler(async (h3) => {
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const user = await h3.context.session.getAdminUser(h3);
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if (!user) throw createError({ statusCode: 403 });
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const query = await getQuery(h3);
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const gameId = query.id?.toString();
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if (!gameId)
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throw createError({
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statusCode: 400,
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statusMessage: "Missing id in request params",
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});
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const unimportedVersions = await libraryManager.fetchUnimportedVersions(
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gameId
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);
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if (!unimportedVersions)
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throw createError({ statusCode: 400, statusMessage: "Invalid game ID" });
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return unimportedVersions;
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});
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@@ -0,0 +1,27 @@
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import libraryManager from "~/server/internal/library";
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export default defineEventHandler(async (h3) => {
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const user = await h3.context.session.getAdminUser(h3);
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if (!user) throw createError({ statusCode: 403 });
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const query = await getQuery(h3);
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const gameId = query.id?.toString();
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const versionName = query.version?.toString();
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if (!gameId || !versionName)
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throw createError({
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statusCode: 400,
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statusMessage: "Missing id or version in request params",
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});
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const preload = await libraryManager.fetchUnimportedVersionInformation(
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gameId,
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versionName
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);
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if (!preload)
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throw createError({
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statusCode: 400,
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statusMessage: "Invalid game or version id/name",
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});
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return preload;
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});
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