Paginated admin library & upgrade manifests (#351)

* feat: new page layout + endpoint

* feat: non-parallel mass import

* feat: paginated admin library

* feat: lint and performance improvement

* feat: library filter util

* feat: link frontend features to backend

* fix: lint

* fix: small fixes

* feat: bump torrential

* fix: lint
This commit is contained in:
DecDuck
2026-02-25 02:17:33 +11:00
committed by GitHub
parent 1ad881721e
commit dbe34684d8
35 changed files with 1823 additions and 416 deletions
@@ -0,0 +1,54 @@
import aclManager from "~/server/internal/acls";
import prisma from "~/server/internal/db/database";
import { libraryManager } from "~/server/internal/library";
export default defineEventHandler(async (h3) => {
const allowed = await aclManager.allowSystemACL(h3, ["import:version:read"]);
if (!allowed) throw createError({ statusCode: 403 });
const games = await prisma.game.findMany({
select: {
id: true,
mName: true,
mIconObjectId: true,
versions: {
select: {
versionPath: true,
},
},
unimportedGameVersions: {
select: {
id: true,
versionName: true,
},
},
libraryId: true,
libraryPath: true,
},
});
const unimportedVersions = await Promise.all(
games.map(async (v) => ({
id: v.id,
name: v.mName,
icon: v.mIconObjectId,
versions: await libraryManager.fetchUnimportedGameVersions(
v.libraryId,
v.libraryPath,
{
gameId: v.id,
versions: v.versions
.map((v) => v.versionPath)
.filter((v) => v !== null),
depotVersions: v.unimportedGameVersions,
},
),
})),
);
const onlyUnimported = unimportedVersions.filter(
(v) => v.versions && v.versions.length > 0,
);
return onlyUnimported;
});
@@ -0,0 +1,115 @@
import { type } from "arktype";
import { readDropValidatedBody, throwingArktype } from "~/server/arktype";
import { aclManager } from "~/server/internal/acls";
import { libraryManager } from "~/server/internal/library";
import { taskHandler, wrapTaskContext } from "~/server/internal/tasks";
import type { Platform } from "~/prisma/client/client";
const MassImport = type({
versions: type({
id: "string",
version: type({
type: "'depot' | 'local'",
identifier: "string",
name: "string",
}),
displayName: "string?",
setupMode: "boolean = false",
}).array(),
}).configure(throwingArktype);
export default defineEventHandler(async (h3) => {
const allowed = await aclManager.allowSystemACL(h3, ["import:version:new"]);
if (!allowed) throw createError({ statusCode: 403 });
const body = await readDropValidatedBody(h3, MassImport);
const taskId = await taskHandler.create({
key: "mass-import",
taskGroup: "import:version",
acls: ["system:import:version:read"],
name: `Mass-importing for ${body.versions.length} versions`,
async run({ progress, logger, addAction }) {
for (
let versionIndex = 0;
versionIndex < body.versions.length;
versionIndex++
) {
const version = body.versions[versionIndex];
const preload = await libraryManager.fetchUnimportedVersionInformation(
version.id,
version.version,
);
if (!preload) {
logger.warn(
`failed to fetch preload information for: ${version.version.name} (${version.version.type})`,
);
continue;
}
const chosenPreload = preload.at(0);
if (!chosenPreload) {
logger.warn(
`failed to find preload information for: ${version.version.name} (${version.version.type}), there were no auto-discovered executables`,
);
continue;
}
const launches: Array<{
platform: Platform;
launch: string;
name: string;
}> = [];
const setups: Array<{ platform: Platform; launch: string }> = [];
if (version.setupMode) {
setups.push({
platform: chosenPreload.platform,
launch: chosenPreload.filename,
});
} else {
launches.push({
platform: chosenPreload.platform,
launch: chosenPreload.filename,
name: "Play",
});
}
logger.info(`importing ${version.version.name}`);
const min = versionIndex / body.versions.length;
const max = (versionIndex + 1) / body.versions.length;
await libraryManager.importVersion(
version.id,
version.version,
{
id: version.id,
version: version.version,
launches,
setups,
onlySetup: version.setupMode,
delta: false,
requiredContent: [],
},
wrapTaskContext(
{
logger,
progress,
addAction,
},
{
min: min * 100,
max: max * 100,
prefix: `${version.version.name}`,
},
),
);
logger.info(`finished import for ${version.version.name}`);
progress(max * 100);
}
},
});
return { taskId };
});
@@ -2,7 +2,6 @@ import { type } from "arktype";
import { Platform } from "~/prisma/client/enums";
import { readDropValidatedBody, throwingArktype } from "~/server/arktype";
import aclManager from "~/server/internal/acls";
import prisma from "~/server/internal/db/database";
import libraryManager from "~/server/internal/library";
export const ImportVersion = type({
@@ -42,45 +41,6 @@ export default defineEventHandler(async (h3) => {
const body = await readDropValidatedBody(h3, ImportVersion);
if (body.delta) {
for (const platformObject of [...body.launches, ...body.setups].filter(
(v, i, a) => a.findIndex((k) => k.platform === v.platform) == i,
)) {
const validOverlayVersions = await prisma.gameVersion.count({
where: {
gameId: body.id,
delta: false,
OR: [
{ launches: { some: { platform: platformObject.platform } } },
{
setups: { some: { platform: platformObject.platform } },
},
],
},
});
if (validOverlayVersions == 0)
throw createError({
statusCode: 400,
statusMessage: `Update mode requires a pre-existing version for platform: ${platformObject.platform}`,
});
}
}
if (body.onlySetup) {
if (body.setups.length == 0)
throw createError({
statusCode: 400,
statusMessage: 'Setup required in "setup mode".',
});
} else {
if (body.launches.length == 0)
throw createError({
statusCode: 400,
statusMessage: "Launch executable is required.",
});
}
// startup & delta require more complex checking logic
const taskId = await libraryManager.importVersion(
body.id,
body.version,