fix: update object id paths for new server
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@@ -35,11 +35,11 @@ pub struct Game {
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m_description: String,
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// mDevelopers
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// mPublishers
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m_icon_id: String,
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m_banner_id: String,
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m_cover_id: String,
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m_image_library: Vec<String>,
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m_image_carousel: Vec<String>,
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m_icon_object_id: String,
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m_banner_object_id: String,
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m_cover_object_id: String,
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m_image_library_object_ids: Vec<String>,
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m_image_carousel_object_ids: Vec<String>,
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}
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#[derive(serde::Serialize, Clone)]
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pub struct GameUpdateEvent {
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@@ -86,7 +86,7 @@ pub struct User {
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username: String,
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admin: bool,
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display_name: String,
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profile_picture: String,
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profile_picture_object_id: String,
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}
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@@ -267,9 +267,9 @@ impl ProcessManager<'_> {
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.to_string();
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#[cfg(target_os = "windows")]
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let mut command = Command::new("cmd");
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let mut command = Command::new("start");
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#[cfg(target_os = "windows")]
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command.args(["/C", &launch_string]);
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command.raw_arg(["/b", "\"\"", &launch_string]);
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info!("launching (in {}): {}", install_dir, launch_string,);
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