fix: update object id paths for new server

This commit is contained in:
DecDuck
2025-05-10 15:25:40 +10:00
parent 4027ec4da2
commit e83d81f734
9 changed files with 101 additions and 23 deletions
+5 -5
View File
@@ -35,11 +35,11 @@ pub struct Game {
m_description: String,
// mDevelopers
// mPublishers
m_icon_id: String,
m_banner_id: String,
m_cover_id: String,
m_image_library: Vec<String>,
m_image_carousel: Vec<String>,
m_icon_object_id: String,
m_banner_object_id: String,
m_cover_object_id: String,
m_image_library_object_ids: Vec<String>,
m_image_carousel_object_ids: Vec<String>,
}
#[derive(serde::Serialize, Clone)]
pub struct GameUpdateEvent {
+1 -1
View File
@@ -86,7 +86,7 @@ pub struct User {
username: String,
admin: bool,
display_name: String,
profile_picture: String,
profile_picture_object_id: String,
}
@@ -267,9 +267,9 @@ impl ProcessManager<'_> {
.to_string();
#[cfg(target_os = "windows")]
let mut command = Command::new("cmd");
let mut command = Command::new("start");
#[cfg(target_os = "windows")]
command.args(["/C", &launch_string]);
command.raw_arg(["/b", "\"\"", &launch_string]);
info!("launching (in {}): {}", install_dir, launch_string,);