Depot API & executor launch (#173)

* feat: depot api downloads

* feat: frontend fixes and experimental webview store

* feat: sync downloader

* feat: cleanup and fixes

* feat: encrypted database and fixed resuming

* feat: launch option selector

* fix: autostart when no options

* fix: clippy

* fix: clippy x2

* feat: executor launch

* feat: executor launch

* feat: not installed error handling

* feat: better offline handling

* feat: dependency popup

* fix: cancelation and resuming issues

* feat: dedup by platform

* feat: new ui for additional components and fix dl manager clog

* feat: auto-queue dependencies

* feat: depot scanning and ranking

* feat: new library fetching stack

* In-app store page (Windows + macOS) (#176)

* feat: async store loading

* feat: fix overscroll behaviour

* fix: query params in server protocol

* fix: clippy
This commit is contained in:
DecDuck
2026-01-20 00:40:48 +00:00
committed by GitHub
parent 55fdaf51e1
commit fc69ae30ab
72 changed files with 3430 additions and 2732 deletions
+15 -1
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@@ -33,4 +33,18 @@ listen("update_stats", (event) => {
stats.value = event.payload as StatsState;
});
export const useDownloadHistory = () => useState<Array<number>>('history', () => []);
export const useDownloadHistory = () => useState<Array<number>>('history', () => []);
export function formatKilobytes(bytes: number): string {
const units = ["K", "M", "G", "T", "P"];
let value = bytes;
let unitIndex = 0;
const scalar = 1000;
while (value >= scalar && unitIndex < units.length - 1) {
value /= scalar;
unitIndex++;
}
return `${value.toFixed(1)} ${units[unitIndex]}`;
}
+23 -4
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@@ -43,19 +43,18 @@ export const useGame = async (gameId: string) => {
gameStatusRegistry[gameId] = ref(parseStatus(data.status));
listen(`update_game/${gameId}`, (event) => {
console.log(event);
const payload: {
status: SerializedGameStatus;
version?: GameVersion;
} = event.payload as any;
gameStatusRegistry[gameId].value = parseStatus(payload.status);
/**
* I am not super happy about this.
*
*
* This will mean that we will still have a version assigned if we have a game installed then uninstall it.
* It is necessary because a flag to check if we should overwrite seems excessive, and this function gets called
* on transient state updates.
* on transient state updates.
*/
if (payload.version) {
gameRegistry[gameId].version = payload.version;
@@ -72,3 +71,23 @@ export const useGame = async (gameId: string) => {
export type FrontendGameConfiguration = {
launchString: string;
};
export type LaunchResult =
| { result: "Success" }
| { result: "InstallRequired"; data: [string, string] };
export type VersionOption = {
versionId: string;
displayName?: string;
versionPath: string;
platform: string;
size: number;
requiredContent: Array<{
gameId: string;
versionId: string;
name: string;
iconObjectId: string;
shortDescription: string;
size: number;
}>;
};
+1 -1
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@@ -1,5 +1,5 @@
import { convertFileSrc } from "@tauri-apps/api/core";
export const useObject = async (id: string) => {
export const useObject = (id: string) => {
return convertFileSrc(id, "object");
};