Depot API & executor launch (#173)
* feat: depot api downloads * feat: frontend fixes and experimental webview store * feat: sync downloader * feat: cleanup and fixes * feat: encrypted database and fixed resuming * feat: launch option selector * fix: autostart when no options * fix: clippy * fix: clippy x2 * feat: executor launch * feat: executor launch * feat: not installed error handling * feat: better offline handling * feat: dependency popup * fix: cancelation and resuming issues * feat: dedup by platform * feat: new ui for additional components and fix dl manager clog * feat: auto-queue dependencies * feat: depot scanning and ranking * feat: new library fetching stack * In-app store page (Windows + macOS) (#176) * feat: async store loading * feat: fix overscroll behaviour * fix: query params in server protocol * fix: clippy
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@@ -33,4 +33,18 @@ listen("update_stats", (event) => {
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stats.value = event.payload as StatsState;
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});
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export const useDownloadHistory = () => useState<Array<number>>('history', () => []);
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export const useDownloadHistory = () => useState<Array<number>>('history', () => []);
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export function formatKilobytes(bytes: number): string {
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const units = ["K", "M", "G", "T", "P"];
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let value = bytes;
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let unitIndex = 0;
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const scalar = 1000;
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while (value >= scalar && unitIndex < units.length - 1) {
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value /= scalar;
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unitIndex++;
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}
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return `${value.toFixed(1)} ${units[unitIndex]}`;
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}
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@@ -43,19 +43,18 @@ export const useGame = async (gameId: string) => {
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gameStatusRegistry[gameId] = ref(parseStatus(data.status));
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listen(`update_game/${gameId}`, (event) => {
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console.log(event);
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const payload: {
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status: SerializedGameStatus;
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version?: GameVersion;
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} = event.payload as any;
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gameStatusRegistry[gameId].value = parseStatus(payload.status);
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/**
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* I am not super happy about this.
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*
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*
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* This will mean that we will still have a version assigned if we have a game installed then uninstall it.
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* It is necessary because a flag to check if we should overwrite seems excessive, and this function gets called
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* on transient state updates.
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* on transient state updates.
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*/
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if (payload.version) {
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gameRegistry[gameId].version = payload.version;
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@@ -72,3 +71,23 @@ export const useGame = async (gameId: string) => {
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export type FrontendGameConfiguration = {
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launchString: string;
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};
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export type LaunchResult =
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| { result: "Success" }
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| { result: "InstallRequired"; data: [string, string] };
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export type VersionOption = {
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versionId: string;
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displayName?: string;
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versionPath: string;
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platform: string;
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size: number;
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requiredContent: Array<{
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gameId: string;
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versionId: string;
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name: string;
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iconObjectId: string;
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shortDescription: string;
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size: number;
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}>;
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};
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@@ -1,5 +1,5 @@
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import { convertFileSrc } from "@tauri-apps/api/core";
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export const useObject = async (id: string) => {
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export const useObject = (id: string) => {
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return convertFileSrc(id, "object");
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};
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