Depot API & executor launch (#173)

* feat: depot api downloads

* feat: frontend fixes and experimental webview store

* feat: sync downloader

* feat: cleanup and fixes

* feat: encrypted database and fixed resuming

* feat: launch option selector

* fix: autostart when no options

* fix: clippy

* fix: clippy x2

* feat: executor launch

* feat: executor launch

* feat: not installed error handling

* feat: better offline handling

* feat: dependency popup

* fix: cancelation and resuming issues

* feat: dedup by platform

* feat: new ui for additional components and fix dl manager clog

* feat: auto-queue dependencies

* feat: depot scanning and ranking

* feat: new library fetching stack

* In-app store page (Windows + macOS) (#176)

* feat: async store loading

* feat: fix overscroll behaviour

* fix: query params in server protocol

* fix: clippy
This commit is contained in:
DecDuck
2026-01-20 00:40:48 +00:00
committed by GitHub
parent 55fdaf51e1
commit fc69ae30ab
72 changed files with 3430 additions and 2732 deletions
@@ -1,6 +1,9 @@
use std::fs::create_dir_all;
use client::compat::{COMPAT_INFO, UMU_LAUNCHER_EXECUTABLE};
use database::{Database, DownloadableMetadata, GameVersion, platform::Platform};
use log::debug;
use database::{
Database, DownloadableMetadata, GameVersion, db::DATA_ROOT_DIR, platform::Platform,
};
use crate::{error::ProcessError, process_manager::ProcessHandler};
@@ -10,11 +13,10 @@ impl ProcessHandler for NativeGameLauncher {
&self,
_meta: &DownloadableMetadata,
launch_command: String,
args: Vec<String>,
_game_version: &GameVersion,
_current_dir: &str,
) -> Result<String, ProcessError> {
Ok(format!("\"{}\" {}", launch_command, args.join(" ")))
Ok(format!("\"{}\"", launch_command))
}
fn valid_for_platform(&self, _db: &Database, _target: &Platform) -> bool {
@@ -26,30 +28,41 @@ pub struct UMULauncher;
impl ProcessHandler for UMULauncher {
fn create_launch_process(
&self,
_meta: &DownloadableMetadata,
meta: &DownloadableMetadata,
launch_command: String,
args: Vec<String>,
game_version: &GameVersion,
_current_dir: &str,
) -> Result<String, ProcessError> {
debug!("Game override: \"{:?}\"", &game_version.umu_id_override);
let game_id = match &game_version.umu_id_override {
let launch_config = game_version
.launches
.iter()
.find(|v| v.platform == meta.target_platform)
.ok_or(ProcessError::NotInstalled)?;
let game_id = match &launch_config.umu_id_override {
Some(game_override) => {
if game_override.is_empty() {
game_version.game_id.clone()
game_version.version_id.clone()
} else {
game_override.clone()
}
}
None => game_version.game_id.clone(),
None => game_version.version_id.clone(),
};
let pfx_dir = DATA_ROOT_DIR.join("pfx");
let pfx_dir = pfx_dir.join(meta.id.clone());
create_dir_all(&pfx_dir)?;
Ok(format!(
"GAMEID={game_id} {umu:?} \"{launch}\" {args}",
"GAMEID={game_id} WINEPREFIX={} {} {umu:?} {launch}",
pfx_dir.to_string_lossy(),
match meta.target_platform {
Platform::Linux => "UMU_NO_PROTON=1",
_ => "",
},
umu = UMU_LAUNCHER_EXECUTABLE
.as_ref()
.expect("Failed to get UMU_LAUNCHER_EXECUTABLE as ref"),
launch = launch_command,
args = args.join(" ")
))
}
@@ -67,7 +80,6 @@ impl ProcessHandler for AsahiMuvmLauncher {
&self,
meta: &DownloadableMetadata,
launch_command: String,
args: Vec<String>,
game_version: &GameVersion,
current_dir: &str,
) -> Result<String, ProcessError> {
@@ -75,7 +87,6 @@ impl ProcessHandler for AsahiMuvmLauncher {
let umu_string = umu_launcher.create_launch_process(
meta,
launch_command,
args,
game_version,
current_dir,
)?;