Depot API & executor launch (#173)
* feat: depot api downloads * feat: frontend fixes and experimental webview store * feat: sync downloader * feat: cleanup and fixes * feat: encrypted database and fixed resuming * feat: launch option selector * fix: autostart when no options * fix: clippy * fix: clippy x2 * feat: executor launch * feat: executor launch * feat: not installed error handling * feat: better offline handling * feat: dependency popup * fix: cancelation and resuming issues * feat: dedup by platform * feat: new ui for additional components and fix dl manager clog * feat: auto-queue dependencies * feat: depot scanning and ranking * feat: new library fetching stack * In-app store page (Windows + macOS) (#176) * feat: async store loading * feat: fix overscroll behaviour * fix: query params in server protocol * fix: clippy
This commit is contained in:
@@ -4,27 +4,28 @@ use std::{
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io,
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path::PathBuf,
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process::{Command, ExitStatus},
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str::FromStr,
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sync::Arc,
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thread::spawn,
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time::{Duration, SystemTime},
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};
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use database::{
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ApplicationTransientStatus, Database, DownloadType, DownloadableMetadata, GameDownloadStatus,
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GameVersion, borrow_db_checked, borrow_db_mut_checked, db::DATA_ROOT_DIR, platform::Platform,
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ApplicationTransientStatus, Database, DownloadableMetadata, GameDownloadStatus, GameVersion,
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borrow_db_checked, borrow_db_mut_checked, db::DATA_ROOT_DIR, platform::Platform,
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};
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use dynfmt::Format;
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use dynfmt::SimpleCurlyFormat;
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use games::{library::push_game_update, state::GameStatusManager};
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use log::{debug, info, warn};
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use serde::Serialize;
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use shared_child::SharedChild;
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use tauri::AppHandle;
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use tauri::{AppHandle, Emitter as _};
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use crate::{
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PROCESS_MANAGER,
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error::ProcessError,
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format::DropFormatArgs,
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parser::{LaunchParameters, ParsedCommand},
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process_handlers::{AsahiMuvmLauncher, NativeGameLauncher, UMULauncher},
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};
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@@ -45,6 +46,11 @@ pub struct ProcessManager<'a> {
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app_handle: AppHandle,
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}
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#[derive(Serialize)]
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pub struct LaunchOption {
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name: String,
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}
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impl ProcessManager<'_> {
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pub fn new(app_handle: AppHandle) -> Self {
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let log_output_dir = DATA_ROOT_DIR.join("logs");
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@@ -69,7 +75,7 @@ impl ProcessManager<'_> {
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),
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(
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(Platform::Linux, Platform::Linux),
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&NativeGameLauncher {} as &(dyn ProcessHandler + Sync + Send + 'static),
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&UMULauncher {} as &(dyn ProcessHandler + Sync + Send + 'static),
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),
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(
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(Platform::macOS, Platform::macOS),
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@@ -93,7 +99,8 @@ impl ProcessManager<'_> {
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Some(process) => {
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process.manually_killed = true;
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process.handle.kill()?;
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process.handle.wait()?;
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let exit_status = process.handle.wait()?;
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info!("exit status: {:?}", exit_status);
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Ok(())
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}
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None => Err(io::Error::new(
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@@ -163,13 +170,12 @@ impl ProcessManager<'_> {
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&& (elapsed.as_secs() <= 2 || result.map_or(true, |r| !r.success()))
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{
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warn!("drop detected that the game {game_id} may have failed to launch properly");
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return Err(ProcessError::FailedLaunch(game_id));
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// let _ = self.app_handle.emit("launch_external_error", &game_id);
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let _ = self.app_handle.emit("launch_external_error", &game_id);
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}
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let version_data = match db_handle.applications.game_versions.get(&game_id) {
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let version_data = match db_handle.applications.game_versions.get(&meta.version) {
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// This unwrap here should be resolved by just making the hashmap accept an option rather than just a String
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Some(res) => res.get(&meta.version.unwrap()).expect("Failed to get game version from installed game versions. Is the database corrupted?"),
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Some(res) => res,
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None => todo!(),
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};
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@@ -208,29 +214,51 @@ impl ProcessManager<'_> {
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process_handler.is_ok()
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}
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/// Must be called through spawn as it is currently blocking
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pub fn launch_process(&mut self, game_id: String) -> Result<(), ProcessError> {
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pub fn get_launch_options(game_id: String) -> Result<Vec<LaunchOption>, ProcessError> {
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let db_lock = borrow_db_checked();
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let meta = db_lock
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.applications
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.installed_game_version
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.get(&game_id)
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.cloned()
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.ok_or(ProcessError::NotInstalled)?;
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let game_version = db_lock
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.applications
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.game_versions
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.get(&meta.version)
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.ok_or(ProcessError::InvalidVersion)?;
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let launch_options = game_version
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.launches
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.iter()
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.filter(|v| v.platform == meta.target_platform)
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.map(|v| LaunchOption {
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name: v.name.clone(),
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})
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.collect::<Vec<LaunchOption>>();
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Ok(launch_options)
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}
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pub fn launch_process(
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&mut self,
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game_id: String,
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launch_process_index: usize,
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) -> Result<(), ProcessError> {
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if self.processes.contains_key(&game_id) {
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return Err(ProcessError::AlreadyRunning);
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}
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let version = match borrow_db_checked()
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let mut db_lock = borrow_db_mut_checked();
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let meta = db_lock
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.applications
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.game_statuses
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.installed_game_version
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.get(&game_id)
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.cloned()
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{
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Some(GameDownloadStatus::Installed { version_name, .. }) => version_name,
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Some(GameDownloadStatus::SetupRequired { version_name, .. }) => version_name,
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_ => return Err(ProcessError::NotInstalled),
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};
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let meta = DownloadableMetadata {
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id: game_id.clone(),
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version: Some(version.clone()),
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download_type: DownloadType::Game,
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};
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let mut db_lock = borrow_db_mut_checked();
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.ok_or(ProcessError::NotInstalled)?;
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let game_status = db_lock
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.applications
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@@ -259,14 +287,12 @@ impl ProcessManager<'_> {
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let game_version = db_lock
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.applications
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.game_versions
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.get(&game_id)
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.ok_or(ProcessError::InvalidID)?
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.get(version_name)
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.ok_or(ProcessError::InvalidVersion)?;
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// TODO: refactor this path with open_process_logs
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let game_log_folder = &self.get_log_dir(game_id);
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create_dir_all(game_log_folder).map_err(ProcessError::IOError)?;
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create_dir_all(game_log_folder)?;
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let current_time = chrono::offset::Local::now();
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let log_file = OpenOptions::new()
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@@ -274,8 +300,11 @@ impl ProcessManager<'_> {
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.truncate(true)
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.read(true)
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.create(true)
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.open(game_log_folder.join(format!("{}-{}.log", &version, current_time.timestamp())))
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.map_err(ProcessError::IOError)?;
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.open(game_log_folder.join(format!(
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"{}-{}.log",
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&meta.version,
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current_time.timestamp()
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)))?;
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let error_file = OpenOptions::new()
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.write(true)
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@@ -284,54 +313,140 @@ impl ProcessManager<'_> {
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.create(true)
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.open(game_log_folder.join(format!(
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"{}-{}-error.log",
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&version,
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&meta.version,
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current_time.timestamp()
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)))
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.map_err(ProcessError::IOError)?;
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)))?;
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let target_platform = game_version.platform;
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let target_platform = meta.target_platform;
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let process_handler = self.fetch_process_handler(&db_lock, &target_platform)?;
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let (launch, args) = match game_status {
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let (target_command, executor) = match game_status {
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GameDownloadStatus::Installed {
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version_name: _,
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install_dir: _,
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} => (&game_version.launch_command, &game_version.launch_args),
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} => {
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let (_, launch_config) = game_version
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.launches
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.iter()
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.filter(|v| v.platform == target_platform)
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.enumerate()
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.find(|(i, _)| *i == launch_process_index)
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.ok_or(ProcessError::NotInstalled)?;
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(
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launch_config.command.clone(),
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launch_config.executor.as_ref(),
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)
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}
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GameDownloadStatus::SetupRequired {
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version_name: _,
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install_dir: _,
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} => (&game_version.setup_command, &game_version.setup_args),
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GameDownloadStatus::PartiallyInstalled {
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version_name: _,
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install_dir: _,
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} => unreachable!("Game registered as 'Partially Installed'"),
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GameDownloadStatus::Remote {} => unreachable!("Game registered as 'Remote'"),
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} => {
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let setup_config = game_version
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.setups
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.iter()
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.find(|v| v.platform == target_platform)
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.ok_or(ProcessError::NotInstalled)?;
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(setup_config.command.clone(), None)
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}
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_ => unreachable!("Game registered as 'Partially Installed'"),
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};
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#[allow(clippy::unwrap_used)]
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let launch = PathBuf::from_str(install_dir).unwrap().join(launch);
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let launch = launch.display().to_string();
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let target_command = ParsedCommand::parse(target_command)?;
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let launch_string = process_handler.create_launch_process(
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&meta,
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launch.to_string(),
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args.clone(),
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game_version,
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install_dir,
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)?;
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let launch_parameters = if let Some(executor) = executor {
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let err = ProcessError::RequiredDependency(
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executor.game_id.clone(),
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executor.version_id.clone(),
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);
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let format_args = DropFormatArgs::new(
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launch_string,
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install_dir,
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&game_version.launch_command,
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launch.to_string(),
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);
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let executor_metadata = db_lock
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.applications
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.installed_game_version
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.get(&executor.game_id)
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.ok_or(err.clone())?;
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let launch_string = SimpleCurlyFormat
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.format(&game_version.launch_command_template, format_args)
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.map_err(|e| ProcessError::FormatError(e.to_string()))?
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.to_string();
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let executor_game_status = db_lock
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.applications
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.game_statuses
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.get(&executor.game_id)
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.ok_or(err.clone())?;
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let executor_install_dir = match executor_game_status {
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GameDownloadStatus::Installed {
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version_name: _,
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install_dir,
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} => Ok(install_dir),
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GameDownloadStatus::SetupRequired {
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version_name: _,
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install_dir: _,
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} => todo!(),
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_ => Err(err.clone()),
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}?;
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let executor_game_version = db_lock
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.applications
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.game_versions
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.get(&executor.version_id)
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.ok_or(err.clone())?;
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let executor_launch_config = executor_game_version
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.launches
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.iter()
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.find(|v| v.launch_id == executor.launch_id)
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.ok_or(err)?;
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println!("{}", executor_launch_config.command);
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let mut exe_command = ParsedCommand::parse(executor_launch_config.command.clone())?;
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println!("{:?}", exe_command);
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exe_command.env.extend(target_command.env);
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exe_command.make_absolute(executor_install_dir.into());
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exe_command.args.iter_mut().for_each(|v| {
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*v = v.replace("{executor}", &target_command.command);
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});
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let executor_launch_string = process_handler.create_launch_process(
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executor_metadata,
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exe_command.reconstruct(),
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executor_game_version,
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install_dir,
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)?;
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LaunchParameters(executor_launch_string, install_dir.into())
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} else {
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let target_launch_string = process_handler.create_launch_process(
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&meta,
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target_command.reconstruct(),
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game_version,
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install_dir,
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)?;
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let mut parsed_launch = ParsedCommand::parse(target_launch_string.clone())?;
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let executable_name = parsed_launch.command.clone();
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parsed_launch.make_absolute(install_dir.into());
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let format_args = DropFormatArgs::new(
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target_launch_string,
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install_dir,
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&executable_name,
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parsed_launch.command,
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None,
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);
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let target_launch_string = SimpleCurlyFormat
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.format(&game_version.launch_template, &format_args)
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.map_err(|e| ProcessError::FormatError(e.to_string()))?
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.to_string();
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let target_launch_string = SimpleCurlyFormat
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.format(&target_launch_string, format_args)
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.map_err(|e| ProcessError::FormatError(e.to_string()))?
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.to_string();
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LaunchParameters(target_launch_string, install_dir.into())
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};
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#[cfg(target_os = "windows")]
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use std::os::windows::process::CommandExt;
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@@ -340,25 +455,27 @@ impl ProcessManager<'_> {
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#[cfg(target_os = "windows")]
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command.raw_arg(format!("/C \"{}\"", &launch_string));
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info!("launching (in {install_dir}): {launch_string}",);
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info!(
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"launching (in {}): {}",
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launch_parameters.1.to_string_lossy(),
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launch_parameters.0
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);
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#[cfg(unix)]
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let mut command: Command = Command::new("sh");
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#[cfg(unix)]
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command.args(vec!["-c", &launch_string]);
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debug!("final launch string:\n\n{launch_string}\n");
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command.args(vec!["-c", &launch_parameters.0]);
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command
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.stderr(error_file)
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.stdout(log_file)
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.env_remove("RUST_LOG")
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.current_dir(install_dir);
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.current_dir(launch_parameters.1);
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let child = command.spawn().map_err(ProcessError::IOError)?;
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let child = command.spawn()?;
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let launch_process_handle =
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Arc::new(SharedChild::new(child).map_err(ProcessError::IOError)?);
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Arc::new(SharedChild::new(child)?);
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db_lock
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.applications
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@@ -399,7 +516,6 @@ pub trait ProcessHandler: Send + 'static {
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&self,
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meta: &DownloadableMetadata,
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launch_command: String,
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args: Vec<String>,
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game_version: &GameVersion,
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current_dir: &str,
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) -> Result<String, ProcessError>;
|
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Reference in New Issue
Block a user