DecDuck
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3c693849b7
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Merge branch 'error-handling'
Makes the Drop app more resistent to errors during start-up
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2024-11-04 18:06:51 +11:00 |
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quexeky
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6dfc2d7393
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Allowing some dead code features because they are there for future use (potentially)
Signed-off-by: quexeky <git@quexeky.dev>
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2024-11-04 18:03:18 +11:00 |
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quexeky
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edc64ba6d2
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Ran cargo clippy and cargo fmt
Signed-off-by: quexeky <git@quexeky.dev>
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2024-11-04 17:48:44 +11:00 |
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quexeky
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63b7defa6f
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Converted to using BufWriters instead of streaming everything at once
Signed-off-by: quexeky <git@quexeky.dev>
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2024-11-04 17:45:46 +11:00 |
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quexeky
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afd07bb379
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Functioning download progress updates
Signed-off-by: quexeky <git@quexeky.dev>
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2024-11-04 17:11:37 +11:00 |
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DecDuck
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5c5aa02fea
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Drop will no longer crash when the server goes down
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2024-11-03 19:47:27 +11:00 |
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DecDuck
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1abcc3d3e5
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drop no longer freaks out if server is unavailable on startup
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2024-11-03 16:16:26 +11:00 |
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quexeky
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a1fed18d00
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Removed gxhash and ran cargo fmt
Signed-off-by: quexeky <git@quexeky.dev>
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2024-11-01 07:51:56 +11:00 |
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quexeky
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42f381865d
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Clippy cleanup
Signed-off-by: quexeky <git@quexeky.dev>
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2024-11-01 07:49:42 +11:00 |
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DecDuck
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f3df6ee687
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remove unpacker mod statement
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2024-10-31 23:42:16 +11:00 |
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quexeky
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b4a5e501a8
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Removed unpacker.rs
Signed-off-by: quexeky <git@quexeky.dev>
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2024-10-31 23:06:14 +11:00 |
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quexeky
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ca2398ad8d
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Lesson learned: Wrappers are the bane of my existence. Also here's the download cancelling logic.
Signed-off-by: quexeky <git@quexeky.dev>
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2024-10-31 20:56:10 +11:00 |
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quexeky
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1daba5334a
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Adding checks for the stopper callback
Signed-off-by: quexeky <git@quexeky.dev>
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2024-10-29 22:15:44 +11:00 |
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quexeky
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a45f9c51aa
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Some progress on thread terminations
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2024-10-28 22:06:44 +11:00 |
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quexeky
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07cd0b1b6f
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Removed utils.rs
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2024-10-28 22:04:50 +11:00 |
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quexeky
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6735f929e8
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Queue is running game downloads sequentially now
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2024-10-28 20:57:42 +11:00 |
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quexeky
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7bfaf99aaf
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I think that download queuing is working
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2024-10-28 19:23:41 +11:00 |
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quexeky
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a3cac56c4f
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More debugging because apparently checksums are the bane of my existence. But it works and I was just an idiot
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2024-10-26 23:23:43 +11:00 |
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quexeky
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dcdb3c731c
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Converted to md5
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2024-10-26 22:22:10 +11:00 |
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quexeky
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397b77881a
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Debugging line
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2024-10-26 16:47:27 +11:00 |
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quexeky
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615f9f00d6
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More progress on checksums
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2024-10-26 15:18:34 +11:00 |
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quexeky
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6d5dc457b2
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Mostly finished with checksums. Just merging main in at the same time
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2024-10-26 10:58:04 +11:00 |
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quexeky
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d68c5f632e
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Encoding game IDs and versions
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2024-10-25 17:55:45 +11:00 |
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DecDuck
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59ef4645c4
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restructing and renaming
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2024-10-25 17:41:03 +11:00 |
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quexeky
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638fbdfb58
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copy direct to disk
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2024-10-25 14:56:49 +11:00 |
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DecDuck
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45c22a40e1
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fixed multi-chunk downloads
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2024-10-25 10:28:58 +11:00 |
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DecDuck
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6971a8d29e
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better download defaults
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2024-10-24 22:17:50 +11:00 |
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DecDuck
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959cf6ab1f
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my own take on some BASED design decisions
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2024-10-24 22:05:58 +11:00 |
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quexeky
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839dce184a
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Removed debugging statements
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2024-10-24 20:39:03 +11:00 |
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quexeky
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2b8a6ccdd8
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Downloads should be fixed now
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2024-10-24 19:38:58 +11:00 |
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quexeky
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3cd70367ac
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I think that downloads are working. Need to test and set decent file locations now
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2024-10-24 17:18:09 +11:00 |
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quexeky
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45e2efb18f
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Game downloads from the client are working (multithreaded) by parsing in gameID, GameVersion, and maxThreads from FE (#1)
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2024-10-24 12:26:40 +11:00 |
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quexeky
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90e41c6522
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Clippy changes
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2024-10-24 09:41:04 +11:00 |
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quexeky
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2e0b37ae19
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Just debugging tauri's damn Sync command features
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2024-10-24 09:38:02 +11:00 |
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quexeky
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bcfce8588e
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Manifests are now being parsed successfully
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2024-10-21 22:37:42 +11:00 |
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quexeky
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6c0cf81935
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Debugging & starting work on parsing manifest
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2024-10-21 21:23:08 +11:00 |
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quexeky
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749b650b15
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Validated that loading data works
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2024-10-20 20:45:02 +11:00 |
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quexeky
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eb37b2464a
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SLowly integrating game_download into the FE. Started with using the manifest minimal example in the server (#1)
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2024-10-19 22:17:43 +11:00 |
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quexeky
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495bebe4a3
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Theoretically adding queue support and optimistic manifest downloading (#1). Needs tests when actual functions are implemented
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2024-10-19 19:32:05 +11:00 |
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quexeky
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34d2b978e5
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More fleshing out on how specifically game downloads will work (#1)
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2024-10-19 17:36:09 +11:00 |
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quexeky
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f5b5d164ab
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Included in AppStatus (Also trying to link to Issue #1)
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2024-10-19 14:54:29 +11:00 |
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quexeky
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deae3875f7
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Update on GameDownload
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2024-10-18 22:35:03 +11:00 |
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quexeky
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f8b96d06e7
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Progress checker works
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2024-10-18 20:42:26 +11:00 |
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quexeky
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31e794f637
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Progress on downloads. Currently working on parsing functions to be run asynchronously
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2024-10-18 07:45:09 +11:00 |
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quexeky
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943e649fbc
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Fixed bug with bad initial loading into store instead of auth
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2024-10-17 21:14:10 +11:00 |
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DecDuck
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1ff74a1bcf
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beginnings of game state management
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2024-10-17 21:05:25 +11:00 |
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quexeky
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30ff908abc
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Converting DB access to a trait
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2024-10-17 19:03:00 +11:00 |
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quexeky
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6aee5e3686
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Accidentally serialized AppStatus and broke everything :/
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2024-10-17 18:13:27 +11:00 |
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quexeky
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9f544eccb0
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Semantic naming changes
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2024-10-17 17:17:19 +11:00 |
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quexeky
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a316b8f5e6
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Ensured everything is serializing/deserializing to camelCase
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2024-10-17 17:07:47 +11:00 |
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