* feat: add new template options, asahi support, and refactoring
* feat: install dir scanning, validation fixes, progress fixes, download manager refactor
This kind of ballooned out of scope, but I implemented some much
needed fixes for the download manager.
First off, I cleanup the Downloadable trait, there was some
duplication of function.
Second, I refactored the "validate" into the GameDownloadAgent,
which calls a 'validate_chunk_logic' yada, same structure as
downloading.
Third, I fixed the progress and validation issues.
Fourth, I added game scanning
* feat: out of box support for Asahi Linux
* fix: clippy
* fix: don't break database
* feat: add macos signing args
* fix: update all versions to -mac specific
* fix: fetch signing identity
* feat: add signing pre-steps like the docs say
* fix: remove apple requirement from signing
* fix: add drop cert to keychain when signing
* fix: add drop.pem to add-trusted-cert
* fix: re-order and specify import operation
* fix: let's try the user store
* fix: password required to update trust
* fix: try another non-interactive fix
* fix: try sudo
* fix: revert attempt fix
* fix: add cert id debug
* fix: attempt to use id rather than name
* fix: revert code id to name
* feat: small library tweaks + company page
* feat: new store view
* fix: ci merge error
* feat: add genres to store page
* feat: sorting
* feat: lock game/version imports while their tasks are running
* feat: feature games
* feat: tag based filtering
* fix: make tags alphabetical
* refactor: move a bunch of i18n to common
* feat: add localizations for everything
* fix: title description on panel
* fix: feature carousel text
* fix: i18n footer strings
* feat: add tag page
* fix: develop merge
* feat: offline games support (don't error out if provider throws)
* feat: tag management
* feat: show library next to game import + small fixes
* feat: most of the company and tag managers
* feat: company text field editing
* fix: small fixes + tsgo experiemental
* feat: upload icon and banner
* feat: store infinite scrolling and bulk import mode
* fix: lint
* fix: add drop-base to prettier ignore
* chore: update prisma to 6.11
more prisma future proofing due to experimental features
* chore: update dependencies
twemoji - new unicode update
argon2 - bux fixes
vue3-carousel - improve mobile experiance
vue-tsc - more stable
* fix: incorrect prisma version in docker
Also remove default value for BUILD_DROP_VERSION, that is now handled in nuxt config
* fix: no logging in prod
* chore: optimize docker builds even more
* fix: revert adoption of prisma driverAdapters
see: https://github.com/prisma/prisma/issues/27486
* chore: optimize dockerignore some more
* Fix `pino-pretty` not being included in build (#135)
* Remove `pino` from frontend
* Fix for downloads and removing of library source (#136)
* fix: downloads and removing library source
* fix: linting
* Fix max file size of 4GB (update droplet) (#137)
* Fix manual metadata import (#138)
* chore(deps): bump vue-i18n from 10.0.7 to 10.0.8 (#140)
Bumps [vue-i18n](https://github.com/intlify/vue-i18n/tree/HEAD/packages/vue-i18n) from 10.0.7 to 10.0.8.
- [Release notes](https://github.com/intlify/vue-i18n/releases)
- [Changelog](https://github.com/intlify/vue-i18n/blob/master/CHANGELOG.md)
- [Commits](https://github.com/intlify/vue-i18n/commits/v10.0.8/packages/vue-i18n)
---
updated-dependencies:
- dependency-name: vue-i18n
dependency-version: 10.0.8
dependency-type: indirect
...
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
* chore(deps): bump @intlify/core from 10.0.7 to 10.0.8 (#139)
---
updated-dependencies:
- dependency-name: "@intlify/core"
dependency-version: 10.0.8
dependency-type: indirect
...
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
* Small fixes (#141)
* fix: save task as Json rather than string
* fix: pull objects before creating game in database
* fix: strips relative dirs from version information
* fix: #132
* fix: lint
* fix: news object ids and small tweaks
* fix: notification styling errors
* fix: lint
* fix: build issues by regenerating lockfile
---------
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: DecDuck <declanahofmeyr@gmail.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
* fix: save task as Json rather than string
* fix: pull objects before creating game in database
* fix: strips relative dirs from version information
* fix: #132
* fix: lint
* fix: news object ids and small tweaks
* fix: notification styling errors
* fix: lint
* feat: add clippy ci
* fix: clippy errors
* fix: ci/cd
* fix: update ci packages
* fix: add gtk3 to ci deps
* fix: add webkit to ci deps
* fix: ci deps and perms
* fix: add clippy settings to lib.rs
* ci: pull version from package.json on build
* fix: implicit any type
* feat: inital support for logger
* style: fix lint
* feat: move more logging over to pino
* fix: logging around company importing
- Add formatting commands to justfile (format, fmt_check, clippy_check, fc)
- Create GitHub Actions workflows for automated fmt and clippy checks
- Fix existing clippy warnings in macro code
- Ensure CI enforcement of code quality standards
This brings native_model in line with native_db's robust formatting and linting approach.