quexeky
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45e2efb18f
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Game downloads from the client are working (multithreaded) by parsing in gameID, GameVersion, and maxThreads from FE (#1)
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2024-10-24 12:26:40 +11:00 |
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DecDuck
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258325fc11
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fixed some of quexeky's BASED design decisions
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2024-10-20 20:55:37 +11:00 |
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quexeky
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749b650b15
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Validated that loading data works
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2024-10-20 20:45:02 +11:00 |
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quexeky
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eb37b2464a
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SLowly integrating game_download into the FE. Started with using the manifest minimal example in the server (#1)
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2024-10-19 22:17:43 +11:00 |
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quexeky
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943e649fbc
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Fixed bug with bad initial loading into store instead of auth
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2024-10-17 21:14:10 +11:00 |
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DecDuck
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1ff74a1bcf
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beginnings of game state management
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2024-10-17 21:05:25 +11:00 |
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DecDuck
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0cb6bfb8bf
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cleanup and game UI beginnings
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2024-10-15 20:05:13 +11:00 |
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DecDuck
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4c4272fe06
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slight ui/ux fixes and updates to auth protocol
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2024-10-12 17:44:23 +11:00 |
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DecDuck
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6897b35904
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reorganisation, cleanup and new nonce protocol
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2024-10-12 17:34:47 +11:00 |
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DecDuck
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0609e116b0
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fixed windows issues
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2024-10-09 17:55:19 +11:00 |
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DecDuck
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4a114d2a79
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client now fetches user information from Drop server
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2024-10-09 16:52:24 +11:00 |
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DecDuck
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d7ea32d175
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compliant with new APIs
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2024-10-09 00:37:27 +11:00 |
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DecDuck
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7702db02bf
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handshakes
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2024-10-08 18:08:52 +11:00 |
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DecDuck
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8896492776
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another stage of client authentication
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2024-10-08 16:13:28 +11:00 |
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DecDuck
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13bf4fe757
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auth initiate, database and more
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2024-10-08 13:17:06 +11:00 |
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