Commit Graph

24 Commits

Author SHA1 Message Date
DecDuck f0112ec027 Process manager fixes (#71)
* fix: launching on linux

* feat: #70

* feat: add dummy store page

* feat: add store redir and refresh button to library

* feat: cache first object fetching

* feat: Remove let_chains feature and update to Rust 2024

Signed-off-by: quexeky <git@quexeky.dev>

* feat: Check for if process was manually stopped

Signed-off-by: quexeky <git@quexeky.dev>

* fix: use bitcode instead of serde

* chore: remove logs

* fix: clippy

* fix: clippy 2

* fix: swap to stop icon

---------

Signed-off-by: quexeky <git@quexeky.dev>
Co-authored-by: quexeky <git@quexeky.dev>
2025-07-25 10:44:40 +10:00
DecDuck 1f83845522 Panic hook to generate crash dumps #65 (#66) 2025-07-18 16:35:02 +10:00
DecDuck 5f23718202 feat: add iframe store page 2025-04-08 16:17:03 +10:00
DecDuck 84065f34ca fix: refactoring and error handling 2025-02-20 21:19:54 +11:00
DecDuck 14459cf9d3 chore(polish & cleanup) 2024-12-24 09:05:51 +11:00
DecDuck 3d55cb768a feat(install ui): ui to install games 2024-12-06 22:16:50 +11:00
DecDuck 95109899b7 fix(download manager): use of completed signal, and pause/resuming 2024-11-28 12:39:21 +11:00
quexeky e074011ca8 feat(downloads): Download cancelling
Signed-off-by: quexeky <git@quexeky.dev>
2024-11-21 16:46:05 +11:00
quexeky b24e106420 feat(downloads): Added AgentInterfaceData to get information about all downloads in queue
Signed-off-by: quexeky <git@quexeky.dev>
2024-11-16 17:03:37 +11:00
DecDuck bc6aabc58d feat(downloads): reduce scope of download agent
due to a miscommunication, the scope of the download agent has grown too
much. this commit reduces that scopes, and intends for a lot of the
heavy lifting to be done by the soon-to-be-implemented download manager.
2024-11-10 22:25:54 +11:00
quexeky 3258a3d709 feat(library): Added option to change root directory
Signed-off-by: quexeky <git@quexeky.dev>
2024-11-10 13:18:28 +11:00
quexeky 4aadb77e87 feat(downloads): Added function to take and set any game state
Signed-off-by: quexeky <git@quexeky.dev>
2024-11-09 21:26:44 +11:00
quexeky f80bbe1b0e feat(downloads): Generic function to set download state
Signed-off-by: quexeky <git@quexeky.dev>
2024-11-09 20:15:04 +11:00
quexeky da1f39c061 feat(downloads): Pausing and resuming game downloads
Signed-off-by: quexeky <git@quexeky.dev>
2024-11-09 19:55:36 +11:00
quexeky afd07bb379 Functioning download progress updates
Signed-off-by: quexeky <git@quexeky.dev>
2024-11-04 17:11:37 +11:00
quexeky ca2398ad8d Lesson learned: Wrappers are the bane of my existence. Also here's the download cancelling logic.
Signed-off-by: quexeky <git@quexeky.dev>
2024-10-31 20:56:10 +11:00
quexeky 7bfaf99aaf I think that download queuing is working 2024-10-28 19:23:41 +11:00
quexeky 638fbdfb58 copy direct to disk 2024-10-25 14:56:49 +11:00
DecDuck 959cf6ab1f my own take on some BASED design decisions 2024-10-24 22:05:58 +11:00
quexeky 45e2efb18f Game downloads from the client are working (multithreaded) by parsing in gameID, GameVersion, and maxThreads from FE (#1) 2024-10-24 12:26:40 +11:00
DecDuck 258325fc11 fixed some of quexeky's BASED design decisions 2024-10-20 20:55:37 +11:00
quexeky 749b650b15 Validated that loading data works 2024-10-20 20:45:02 +11:00
quexeky eb37b2464a SLowly integrating game_download into the FE. Started with using the manifest minimal example in the server (#1) 2024-10-19 22:17:43 +11:00
DecDuck 4c4272fe06 slight ui/ux fixes and updates to auth protocol 2024-10-12 17:44:23 +11:00