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Code Issues Pull Requests 2 Actions Packages Projects Releases Wiki Activity
89 Commits 18 Branches 14 Tags
afab522b1d4aa9ca5bcc6a52cb2e7186c96f87f2
Commit Graph

10 Commits

Author SHA1 Message Date
quexeky afd07bb379 Functioning download progress updates
Signed-off-by: quexeky <git@quexeky.dev>
2024-11-04 17:11:37 +11:00
quexeky ca2398ad8d Lesson learned: Wrappers are the bane of my existence. Also here's the download cancelling logic.
Signed-off-by: quexeky <git@quexeky.dev>
2024-10-31 20:56:10 +11:00
quexeky 7bfaf99aaf I think that download queuing is working 2024-10-28 19:23:41 +11:00
quexeky 638fbdfb58 copy direct to disk 2024-10-25 14:56:49 +11:00
DecDuck 959cf6ab1f my own take on some BASED design decisions 2024-10-24 22:05:58 +11:00
quexeky 45e2efb18f Game downloads from the client are working (multithreaded) by parsing in gameID, GameVersion, and maxThreads from FE (#1) 2024-10-24 12:26:40 +11:00
DecDuck 258325fc11 fixed some of quexeky's BASED design decisions 2024-10-20 20:55:37 +11:00
quexeky 749b650b15 Validated that loading data works 2024-10-20 20:45:02 +11:00
quexeky eb37b2464a SLowly integrating game_download into the FE. Started with using the manifest minimal example in the server (#1) 2024-10-19 22:17:43 +11:00
DecDuck 4c4272fe06 slight ui/ux fixes and updates to auth protocol 2024-10-12 17:44:23 +11:00
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