quexeky
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afd07bb379
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Functioning download progress updates
Signed-off-by: quexeky <git@quexeky.dev>
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2024-11-04 17:11:37 +11:00 |
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quexeky
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ca2398ad8d
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Lesson learned: Wrappers are the bane of my existence. Also here's the download cancelling logic.
Signed-off-by: quexeky <git@quexeky.dev>
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2024-10-31 20:56:10 +11:00 |
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quexeky
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7bfaf99aaf
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I think that download queuing is working
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2024-10-28 19:23:41 +11:00 |
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quexeky
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638fbdfb58
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copy direct to disk
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2024-10-25 14:56:49 +11:00 |
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DecDuck
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959cf6ab1f
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my own take on some BASED design decisions
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2024-10-24 22:05:58 +11:00 |
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quexeky
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45e2efb18f
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Game downloads from the client are working (multithreaded) by parsing in gameID, GameVersion, and maxThreads from FE (#1)
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2024-10-24 12:26:40 +11:00 |
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DecDuck
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258325fc11
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fixed some of quexeky's BASED design decisions
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2024-10-20 20:55:37 +11:00 |
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quexeky
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749b650b15
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Validated that loading data works
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2024-10-20 20:45:02 +11:00 |
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quexeky
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eb37b2464a
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SLowly integrating game_download into the FE. Started with using the manifest minimal example in the server (#1)
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2024-10-19 22:17:43 +11:00 |
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DecDuck
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4c4272fe06
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slight ui/ux fixes and updates to auth protocol
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2024-10-12 17:44:23 +11:00 |
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