DecDuck
bc6aabc58d
feat(downloads): reduce scope of download agent
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due to a miscommunication, the scope of the download agent has grown too
much. this commit reduces that scopes, and intends for a lot of the
heavy lifting to be done by the soon-to-be-implemented download manager.
2024-11-10 22:25:54 +11:00
quexeky
3258a3d709
feat(library): Added option to change root directory
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Signed-off-by: quexeky <git@quexeky.dev >
2024-11-10 13:18:28 +11:00
quexeky
4aadb77e87
feat(downloads): Added function to take and set any game state
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Signed-off-by: quexeky <git@quexeky.dev >
2024-11-09 21:26:44 +11:00
quexeky
f80bbe1b0e
feat(downloads): Generic function to set download state
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Signed-off-by: quexeky <git@quexeky.dev >
2024-11-09 20:15:04 +11:00
quexeky
da1f39c061
feat(downloads): Pausing and resuming game downloads
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Signed-off-by: quexeky <git@quexeky.dev >
2024-11-09 19:55:36 +11:00
quexeky
1ec2370477
Merge branch 'downloads' (again)
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Signed-off-by: quexeky <git@quexeky.dev >
2024-11-04 18:57:54 +11:00
DecDuck
9a76fe0202
fixes and patches for merged changes
2024-11-04 18:13:03 +11:00
DecDuck
3c693849b7
Merge branch 'error-handling'
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Makes the Drop app more resistent to errors during start-up
2024-11-04 18:06:51 +11:00
quexeky
afd07bb379
Functioning download progress updates
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Signed-off-by: quexeky <git@quexeky.dev >
2024-11-04 17:11:37 +11:00
DecDuck
5c5aa02fea
Drop will no longer crash when the server goes down
2024-11-03 19:47:27 +11:00
DecDuck
1abcc3d3e5
drop no longer freaks out if server is unavailable on startup
2024-11-03 16:16:26 +11:00
quexeky
ca2398ad8d
Lesson learned: Wrappers are the bane of my existence. Also here's the download cancelling logic.
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Signed-off-by: quexeky <git@quexeky.dev >
2024-10-31 20:56:10 +11:00
quexeky
7bfaf99aaf
I think that download queuing is working
2024-10-28 19:23:41 +11:00
quexeky
638fbdfb58
copy direct to disk
2024-10-25 14:56:49 +11:00
DecDuck
959cf6ab1f
my own take on some BASED design decisions
2024-10-24 22:05:58 +11:00
quexeky
45e2efb18f
Game downloads from the client are working (multithreaded) by parsing in gameID, GameVersion, and maxThreads from FE ( #1 )
2024-10-24 12:26:40 +11:00
DecDuck
258325fc11
fixed some of quexeky's BASED design decisions
2024-10-20 20:55:37 +11:00
quexeky
749b650b15
Validated that loading data works
2024-10-20 20:45:02 +11:00
quexeky
eb37b2464a
SLowly integrating game_download into the FE. Started with using the manifest minimal example in the server ( #1 )
2024-10-19 22:17:43 +11:00
quexeky
943e649fbc
Fixed bug with bad initial loading into store instead of auth
2024-10-17 21:14:10 +11:00
DecDuck
1ff74a1bcf
beginnings of game state management
2024-10-17 21:05:25 +11:00
DecDuck
0cb6bfb8bf
cleanup and game UI beginnings
2024-10-15 20:05:13 +11:00
DecDuck
4c4272fe06
slight ui/ux fixes and updates to auth protocol
2024-10-12 17:44:23 +11:00
DecDuck
6897b35904
reorganisation, cleanup and new nonce protocol
2024-10-12 17:34:47 +11:00
DecDuck
0609e116b0
fixed windows issues
2024-10-09 17:55:19 +11:00
DecDuck
4a114d2a79
client now fetches user information from Drop server
2024-10-09 16:52:24 +11:00
DecDuck
d7ea32d175
compliant with new APIs
2024-10-09 00:37:27 +11:00
DecDuck
7702db02bf
handshakes
2024-10-08 18:08:52 +11:00
DecDuck
8896492776
another stage of client authentication
2024-10-08 16:13:28 +11:00
DecDuck
13bf4fe757
auth initiate, database and more
2024-10-08 13:17:06 +11:00