Commit Graph

30 Commits

Author SHA1 Message Date
DecDuck bc6aabc58d feat(downloads): reduce scope of download agent
due to a miscommunication, the scope of the download agent has grown too
much. this commit reduces that scopes, and intends for a lot of the
heavy lifting to be done by the soon-to-be-implemented download manager.
2024-11-10 22:25:54 +11:00
quexeky 3258a3d709 feat(library): Added option to change root directory
Signed-off-by: quexeky <git@quexeky.dev>
2024-11-10 13:18:28 +11:00
quexeky 4aadb77e87 feat(downloads): Added function to take and set any game state
Signed-off-by: quexeky <git@quexeky.dev>
2024-11-09 21:26:44 +11:00
quexeky f80bbe1b0e feat(downloads): Generic function to set download state
Signed-off-by: quexeky <git@quexeky.dev>
2024-11-09 20:15:04 +11:00
quexeky da1f39c061 feat(downloads): Pausing and resuming game downloads
Signed-off-by: quexeky <git@quexeky.dev>
2024-11-09 19:55:36 +11:00
quexeky 1ec2370477 Merge branch 'downloads' (again)
Signed-off-by: quexeky <git@quexeky.dev>
2024-11-04 18:57:54 +11:00
DecDuck 9a76fe0202 fixes and patches for merged changes 2024-11-04 18:13:03 +11:00
DecDuck 3c693849b7 Merge branch 'error-handling'
Makes the Drop app more resistent to errors during start-up
2024-11-04 18:06:51 +11:00
quexeky afd07bb379 Functioning download progress updates
Signed-off-by: quexeky <git@quexeky.dev>
2024-11-04 17:11:37 +11:00
DecDuck 5c5aa02fea Drop will no longer crash when the server goes down 2024-11-03 19:47:27 +11:00
DecDuck 1abcc3d3e5 drop no longer freaks out if server is unavailable on startup 2024-11-03 16:16:26 +11:00
quexeky ca2398ad8d Lesson learned: Wrappers are the bane of my existence. Also here's the download cancelling logic.
Signed-off-by: quexeky <git@quexeky.dev>
2024-10-31 20:56:10 +11:00
quexeky 7bfaf99aaf I think that download queuing is working 2024-10-28 19:23:41 +11:00
quexeky 638fbdfb58 copy direct to disk 2024-10-25 14:56:49 +11:00
DecDuck 959cf6ab1f my own take on some BASED design decisions 2024-10-24 22:05:58 +11:00
quexeky 45e2efb18f Game downloads from the client are working (multithreaded) by parsing in gameID, GameVersion, and maxThreads from FE (#1) 2024-10-24 12:26:40 +11:00
DecDuck 258325fc11 fixed some of quexeky's BASED design decisions 2024-10-20 20:55:37 +11:00
quexeky 749b650b15 Validated that loading data works 2024-10-20 20:45:02 +11:00
quexeky eb37b2464a SLowly integrating game_download into the FE. Started with using the manifest minimal example in the server (#1) 2024-10-19 22:17:43 +11:00
quexeky 943e649fbc Fixed bug with bad initial loading into store instead of auth 2024-10-17 21:14:10 +11:00
DecDuck 1ff74a1bcf beginnings of game state management 2024-10-17 21:05:25 +11:00
DecDuck 0cb6bfb8bf cleanup and game UI beginnings 2024-10-15 20:05:13 +11:00
DecDuck 4c4272fe06 slight ui/ux fixes and updates to auth protocol 2024-10-12 17:44:23 +11:00
DecDuck 6897b35904 reorganisation, cleanup and new nonce protocol 2024-10-12 17:34:47 +11:00
DecDuck 0609e116b0 fixed windows issues 2024-10-09 17:55:19 +11:00
DecDuck 4a114d2a79 client now fetches user information from Drop server 2024-10-09 16:52:24 +11:00
DecDuck d7ea32d175 compliant with new APIs 2024-10-09 00:37:27 +11:00
DecDuck 7702db02bf handshakes 2024-10-08 18:08:52 +11:00
DecDuck 8896492776 another stage of client authentication 2024-10-08 16:13:28 +11:00
DecDuck 13bf4fe757 auth initiate, database and more 2024-10-08 13:17:06 +11:00