DecDuck
5f23718202
feat: add iframe store page
2025-04-08 16:17:03 +10:00
DecDuck
84065f34ca
fix: refactoring and error handling
2025-02-20 21:19:54 +11:00
DecDuck
14459cf9d3
chore(polish & cleanup)
2024-12-24 09:05:51 +11:00
DecDuck
3d55cb768a
feat(install ui): ui to install games
2024-12-06 22:16:50 +11:00
DecDuck
95109899b7
fix(download manager): use of completed signal, and pause/resuming
2024-11-28 12:39:21 +11:00
quexeky
e074011ca8
feat(downloads): Download cancelling
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Signed-off-by: quexeky <git@quexeky.dev >
2024-11-21 16:46:05 +11:00
quexeky
b24e106420
feat(downloads): Added AgentInterfaceData to get information about all downloads in queue
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Signed-off-by: quexeky <git@quexeky.dev >
2024-11-16 17:03:37 +11:00
DecDuck
bc6aabc58d
feat(downloads): reduce scope of download agent
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due to a miscommunication, the scope of the download agent has grown too
much. this commit reduces that scopes, and intends for a lot of the
heavy lifting to be done by the soon-to-be-implemented download manager.
2024-11-10 22:25:54 +11:00
quexeky
3258a3d709
feat(library): Added option to change root directory
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Signed-off-by: quexeky <git@quexeky.dev >
2024-11-10 13:18:28 +11:00
quexeky
4aadb77e87
feat(downloads): Added function to take and set any game state
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Signed-off-by: quexeky <git@quexeky.dev >
2024-11-09 21:26:44 +11:00
quexeky
f80bbe1b0e
feat(downloads): Generic function to set download state
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Signed-off-by: quexeky <git@quexeky.dev >
2024-11-09 20:15:04 +11:00
quexeky
da1f39c061
feat(downloads): Pausing and resuming game downloads
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Signed-off-by: quexeky <git@quexeky.dev >
2024-11-09 19:55:36 +11:00
quexeky
afd07bb379
Functioning download progress updates
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Signed-off-by: quexeky <git@quexeky.dev >
2024-11-04 17:11:37 +11:00
quexeky
ca2398ad8d
Lesson learned: Wrappers are the bane of my existence. Also here's the download cancelling logic.
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Signed-off-by: quexeky <git@quexeky.dev >
2024-10-31 20:56:10 +11:00
quexeky
7bfaf99aaf
I think that download queuing is working
2024-10-28 19:23:41 +11:00
quexeky
638fbdfb58
copy direct to disk
2024-10-25 14:56:49 +11:00
DecDuck
959cf6ab1f
my own take on some BASED design decisions
2024-10-24 22:05:58 +11:00
quexeky
45e2efb18f
Game downloads from the client are working (multithreaded) by parsing in gameID, GameVersion, and maxThreads from FE ( #1 )
2024-10-24 12:26:40 +11:00
DecDuck
258325fc11
fixed some of quexeky's BASED design decisions
2024-10-20 20:55:37 +11:00
quexeky
749b650b15
Validated that loading data works
2024-10-20 20:45:02 +11:00
quexeky
eb37b2464a
SLowly integrating game_download into the FE. Started with using the manifest minimal example in the server ( #1 )
2024-10-19 22:17:43 +11:00
DecDuck
4c4272fe06
slight ui/ux fixes and updates to auth protocol
2024-10-12 17:44:23 +11:00